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Yoarii

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Posts posted by Yoarii

  1. On 12/14/2022 at 5:44 PM, NQ-Ligo said:

    Just to make sure it's not misunderstood. When I talk about content creation, I'm talking about User Generated Content. As @Wyndle says, it's more about systems/tools that allow you to create services, cities, events ...etc. But of course we also work on gameplay :) 

    Services? Oh, should we read that as Dispenser APIs are coming? :) And reversed dispensers? ❤️

     

  2. 2 hours ago, Wyndle said:

    I could see a detached camera being very helpful when digging deep underground (assuming can clip) to act as a periscope above ground. 

     

    Content creation could also be game within the game tools so we can make death traps, puzzles, and hopefully some coop/compete tools that make building much more than a tour stop.

    You're right, very good point!

  3. 14 hours ago, NQ-Ligo said:

    But no no, I'm still here and still working on extending the possibilities of Lua especially for content creation. :) 

    Oh, what a teaser! I'm guessing detached camera with pathing. That'd be nice for the streamers, if not so useful for the general population.

  4. 1 minute ago, Megabosslord said:

    Just double the size so we're not frigging around trying to stand precisely on top of the things... and with better range. I'm so sick of 'elevator not in range' on L cores.

    Yes, several sizes and designs would be awesome, but size of the element shouldn't be a factor in how far it can take you imho, it should be purely a cosmetic thing.

  5. 2 hours ago, Zeddrick said:

    The missions are still randomised, but taking away the other planets means they are essentially randomised so each character has one of safezone->jago, jago->safezone, safezone->teoma and teoma->safezone.  So if you do a loop from safe to one other and back 50% of your characters can run one of the biggest missions. If you do two loops at once they all can. 

    There aren't beta accounts any more but NQ helpfully provided DAC so you can keep running missions, buying DAC from other players, signing up more characters and repeating.  I think the biggest mission runners are into double-digits now, I've certainly seen some screenshots of pre-nerf style giant ships with a double-digit number of XL engines on them.

    Well, wow. gg I guess.

  6. 3 minutes ago, Wyndle said:

    So PvP hit chance is based on cross-section which directly implies a "visual" on a scope but you can ignore other real, interactable objects entirely even when the object is many dozens of times larger and blocks LoS several times over?  Why do we even have PvP anymore? Is there any fun value in it (beyond being the cog in the economy that removes elements and ships from the world when they cross an imaginary line)?

    I don't know, I don't engage in that part of the game and won't until something changes to make it fun.

  7. 59 minutes ago, Aaron Cain said:

    By the way, the way the announcement was brought "Future of Dual Universe" I expected abit more then only a reference to an Old letter, gifts we knew were coming anyway and some repairs and features we knew were coming.

     

    So any News on the future of DU but then without stuff already known or shared previously?

    Same. I was really disappointed in the the "announcement". And I felt sorry for Shamsie for being thrown under the buss by NQ like this. He did his best with what he was given, but as that was next to nothing, it was all just "meh".

     

    NQ really has to step up their game and show that they are committed and willing to improve DU or players will just give up. I play this game every day, but I have to be honest and say that it is disheartening to see how bad NQ is at managing player expectations and generally how little they interact with the community. We all get it, they can't share detailed roadmaps with dates, but they can share the general direction and they *need to*, otherwise the only conclusion that can be drawn is that they have no direction or goals.

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