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Ortath

Alpha Tester
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  1. Like
    Ortath reacted to CptLoRes in UPDATE: MERCURY (0.30) - discussion thread   
    Only NQ can claim to be polishing bugs and getting close to a release, and announce a complete rewrite of the LUA API in the same blog. I guess that is what you get when pretending your alpha is a beta.
     
    And for the record, the LUA rewrite is a good thing and is MUCH needed. It's just that is should have been done like 2 years ago when we asked for it during the alpha stage,  where breaking things is ok and supposed to happen.
  2. Like
    Ortath reacted to Koffye in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Nope. That would create a disadvantage for a part of the community if people could keep 'partially' their stuff.
    Full wipe or no wipe.

    If NQ would follow your advice, they would create 'again" a missbalance in the community wealth.
  3. Like
    Ortath reacted to DrVenkman in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I've been a player since the beginning. If you do a full wipe you'll lose me. At this point, you need to decide which path is going to generate more revenue - do you listen to the guy who has been playing your game actively since the inception OR backers who have chosen to not play?
     
    I don't care about schematics. If you need to delete all of the industries, that's fine as they can be easily rebuilt.
     
    I somewhat don't care about quanta, but I'd like to keep some of it if only so that I am not back at zero. I know that NQ is concerned about trillionaires and their disruptive effects on the economy. Split the difference and pick an arbitrary number - $10 million? - for everyone to receive and then delete the rest from each player's account. Again, I don't want to start at zero.
     
    I do care about my constructs. By this point in the game I have lots of complicated constructs with LOTS of different voxels and rare components. Re-manufacturing those items - even if I have the blueprints, will take forever. I know that some players in the past have gamed the system by dumping lots of valuable items on their ships/buildings, only to pull them off and sell them quickly post-wipe, but I see that as inevitable regardless of whether you wipe or not.
     
    I do care about my skill points. I was supposed to get a leg up on new players by being an early backer. That was the whole point to being an earlier backer! Take those away and you're signaling that you want me to go through the grind again to get back where I am today. No thanks!
     
     
  4. Like
    Ortath reacted to Pesusieni in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Im struggling to understand NQ , and do you understand even your own reason for doing things?
    Sure the addition of Schematics was loss of players and not well received, but without a system like Schematics there are no brakes on anybodies capabilities to mass produce.
     
    I do remember the days well before schematics how everybody had their own factory, and nobody needed to visit a market, DO note also with the addition of Mining units a world without schematics would be like everybody is playing factorio that is easy mode, there is no need to use the market, except maybe change my Bauxite to Hematite and thats it
     
    Also i have been playing this game under the original promise of no Wipe, that was even the reason when some Economic exploits happened some of us requested a server roll back
     
    Do a wipe, and i will wipe my account
  5. Like
    Ortath reacted to DarkHorizon in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It's good to finally hear your guys' thoughts after such a long wait. Having read everything I'm starting to lean back in the direction of a full wipe. Yes, I fully expect this to disappoint the more creative types that have put in mountains of time and effort to get things to where they are now. More than a fair amount of people will likely leave over this and I would not blame them. This will allow new players to come in and we'll finally be in a somewhat acceptable state of permeance (I'm still surprised NQ hasn't taken to doing shorter reverts of the server in the event of game breaking bugs and abuses) where we can carry on without this fear looming under the bed.
     
    The only real surprise with this, the idea of removing schematics. Is it really that unpopular? We've gotten over that phase and now we're thinking of undoing it? I'm baffled.
  6. Like
    Ortath reacted to SeekerOfHonjo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Are Schematics truely so unpopular? It gates people from building massive factories with no sense of economies. It would make everything sell at Ore value vs  actual value because everyone wants to sell fast and get money now cratering a possible stable economy into the ground. or just make the only viable thing to sell on market is ore because everything else i can just make myself with minimal investment.
  7. Like
    Ortath reacted to Kurock in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  8. Like
    Ortath reacted to Belorion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  9. Like
    Ortath reacted to DogMinion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    After all the things. actually i'd just leave if there was a wipe. seriously, look at teh mega factories. The investments in the schematics. The time and faith of the community to provide content.
     
    Resounding naw, Im out. Gimme monies back pls.
     
    The billionaire things was fixed with athena I think and the new "way" for more schematics and rarity of plas.
     
    anyway. pick right.
     
  10. Like
    Ortath reacted to blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I do not get this post at all as it really does nothing as far as answering any of the questions. It is a PR/marketing answer which really does not help at all. As NQ plans to release the game in a few months, it would be _really_ bad if NQ has not yet made this decision and is working towards release with that choice in mind.
     
    It also makes things more convoluted and complex as in reality NQ has only two options:
     
    No wipe
    Not the prefrred option for me for most of the reasons explained in the post and in general I believe it woudl hurt the game long run and cretainly at  release.
    But I could live with  it if it happened
     
    Partial wipe
    Players get to keep blueprints and accrued points are retunred to the talent pool, world is wiped
    This I prefer to happen, it maintains the benefit for existing players in tha tey wil be able to jumpstart a new world with their tal;ents to be reassigtned as wanted
    It also allows players who used beta accounts to change their choices if the wipe happens shortly before release.
     
     
    A full wipe wil not be an option as NQ has charges people to play and taking away that time by removing any benefits from that woudl be at best unethical. A parallel server is just a very, very silly idea as NQ hardly has the resources to afford one cluster, let alone two
     
     
  11. Like
    Ortath reacted to NQ-Deckard in Detecting Stacked Elements - Discussion Thread   
    Hello everyone,
     
    We would love to hear your feedback about the new ability to detect if your construct has stacked elements!
     
    NQ-Deckard
  12. Like
    Ortath reacted to Eviltek2099 in Detecting Stacked Elements - Discussion Thread   
    While your in there coding this feature please provide better hitbox collision and feedback for objects while placing for both objects on the construct and the item being placed! Far too often there is some invisible area where it just will not place. The feedback could be on where the collision is taking place and a highlight part on the construct that is causing the collision. 
  13. Like
    Ortath reacted to Mucus in Detecting Stacked Elements - Discussion Thread   
    In addition to Evilteks point re: feedback , NQ, please test it properly before you release by building ships and checking that elements can be placed and don't collide outside their visible shapes. Don't assume it works test it thoroughly.
     
  14. Like
    Ortath got a reaction from Maitre_NaDaoine in [Discussion] DevBlog: Rebalancing the Universe   
    This is the way I feel about creating ships which I am interested to doing working along with more voxel artistic players:    (1) It is kind of crazy to have some of the talents that apply based on the pilot instead of the put down skills for creators.   For example sustain speed should be only a factor the creator or modifying player can improve.   If two people check the sustain speed at the same time and get radically different values, that is quite confusing.     However it might be too late in the  beta period to change this  unless all  existing ships are given the best sustain speed.   (2)  The plan for ship builds to be marked if anything has ever been damaged to prevent taking a blueprint is going to end up with players quitting the game - A creator or modifier should be able to always take a blueprint if the elements have been repaired and preferably more times that ship elements can be repaired if they are the original creator.   Otherwise we seriously need a sandbox mode. (3) When something needs repair or is blocked etc.  it would be nice to have more blatant indicators of where it is.
     
    As far as rewards for players such as existing factories that have already worked hard to build something - That should be respected.  If there are issues for new players, we need to figure out ways to help them.  Our group is not one of the oldest or biggest, but we have been working hard to make progress.  Unless you have been working on this for a while, you shouldn't complain as you probably can't be specific in your suggestion.
  15. Like
    Ortath got a reaction from blazemonger in [Discussion] DevBlog: Rebalancing the Universe   
    This is the way I feel about creating ships which I am interested to doing working along with more voxel artistic players:    (1) It is kind of crazy to have some of the talents that apply based on the pilot instead of the put down skills for creators.   For example sustain speed should be only a factor the creator or modifying player can improve.   If two people check the sustain speed at the same time and get radically different values, that is quite confusing.     However it might be too late in the  beta period to change this  unless all  existing ships are given the best sustain speed.   (2)  The plan for ship builds to be marked if anything has ever been damaged to prevent taking a blueprint is going to end up with players quitting the game - A creator or modifier should be able to always take a blueprint if the elements have been repaired and preferably more times that ship elements can be repaired if they are the original creator.   Otherwise we seriously need a sandbox mode. (3) When something needs repair or is blocked etc.  it would be nice to have more blatant indicators of where it is.
     
    As far as rewards for players such as existing factories that have already worked hard to build something - That should be respected.  If there are issues for new players, we need to figure out ways to help them.  Our group is not one of the oldest or biggest, but we have been working hard to make progress.  Unless you have been working on this for a while, you shouldn't complain as you probably can't be specific in your suggestion.
  16. Like
    Ortath got a reaction from kulkija in [Discussion] DevBlog: Rebalancing the Universe   
    This is the way I feel about creating ships which I am interested to doing working along with more voxel artistic players:    (1) It is kind of crazy to have some of the talents that apply based on the pilot instead of the put down skills for creators.   For example sustain speed should be only a factor the creator or modifying player can improve.   If two people check the sustain speed at the same time and get radically different values, that is quite confusing.     However it might be too late in the  beta period to change this  unless all  existing ships are given the best sustain speed.   (2)  The plan for ship builds to be marked if anything has ever been damaged to prevent taking a blueprint is going to end up with players quitting the game - A creator or modifier should be able to always take a blueprint if the elements have been repaired and preferably more times that ship elements can be repaired if they are the original creator.   Otherwise we seriously need a sandbox mode. (3) When something needs repair or is blocked etc.  it would be nice to have more blatant indicators of where it is.
     
    As far as rewards for players such as existing factories that have already worked hard to build something - That should be respected.  If there are issues for new players, we need to figure out ways to help them.  Our group is not one of the oldest or biggest, but we have been working hard to make progress.  Unless you have been working on this for a while, you shouldn't complain as you probably can't be specific in your suggestion.
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