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Shockr

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  1. Like
    Shockr got a reaction from AlexRingess in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  2. Like
    Shockr got a reaction from GraXXoR in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  3. Like
    Shockr got a reaction from Duragon in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  4. Like
    Shockr got a reaction from Ammiziva in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  5. Like
    Shockr reacted to Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread   
    ALL of which should and could be covered by  already existing space stations if Player Market Mechanics were implemented as promised
  6. Like
    Shockr got a reaction from Shaman in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  7. Like
    Shockr got a reaction from PsychoSlaughter in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  8. Like
    Shockr reacted to Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread   
    The new "Space Market" in place of "Player Market Mechanics" is what is "Unfair". 
     
    Utopia (Center of SZ) 
    Rendezvous Station (Above Thades)
    Huge Station (Between Alioth & Sanctuary)
    Infinity Corps (Above Alioth)
     
    There are also 2 new large stations being built I do not have a name for, one is over 125 cores right now, I wonder what they have to say?
     
    All of these stations above, and there are more, are run by and have participating Orgs and Players waiting for the "Player Market Mechanics" that are now getting slapped in the face with this new NQ operated station being deployed.
    What a waste.
     
     
     
     
  9. Like
    Shockr got a reaction from Sejreia in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  10. Like
    Shockr reacted to Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread   
    I do not see any benefit of this space market for new players.
    New players do not have Warp capabilities or the ability to haul a lot of cargo long distances.
    This may only benefit established / veteran players.
    A better idea(s) would be to implement the player markets / mechanics as has been promised
     
    I vote NO to this Space Market
     
  11. Like
    Shockr reacted to arcuro in DEVBLOG: A MARKET IN SPACE - discussion thread   
    I agree. A station like Utopia and others already established should be the actual port of calls not another AI run market. NQ should have spent time developing the tools for player run market mechanics.  If NQ wants to push the concept of "player created content", then give the players the tools to do it. Make building something have a purpose. 
  12. Like
    Shockr got a reaction from arcuro in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  13. Like
    Shockr got a reaction from Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  14. Like
    Shockr got a reaction from Barbecue95 in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  15. Like
    Shockr got a reaction from D4nkkn1ght in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  16. Like
    Shockr got a reaction from Kanamechan in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  17. Like
    Shockr reacted to kulkija in DEVBLOG: A MARKET IN SPACE - discussion thread   
    Space market is good addition how ever not as NPC marketplace.
     
    @NQ: Now you have a change to finally  introduce player-run markets and take first steps to real player run economy. 
     
     
    Other note:
    50KM no-build zone is way too small. It must also include deploying dynamic constructs.
    Also it must have quite short "parking permit"
    Otherwise it is no use to approach with heavy hauler.
  18. Like
    Shockr got a reaction from Moulinex in DEVBLOG: A MARKET IN SPACE - discussion thread   
    *cough* Utopia Station *cough*

    edit: For reference, Utopia Station is about 1SU from the centre of the safezone. We've been there for over a year. It would have been great if this was a player element that could be attached to existing, long-standing, trade outposts.
  19. Like
    Shockr got a reaction from GraXXoR in Dynamic constructs on space constructs   
    Exactly this. We call them 'Safety Net Cores'. Essentially Dynamic L cores placed so the origin of the core is in the center of a landing bay. Move the core element out of sight and you're done. Now, to actually dock to another ship within the 'dock area' of the bay, you need to get your child ship REAL close to dock it. It mostly prevents docking accidents.
  20. Like
    Shockr got a reaction from NQ-Naerais in Utopia Station - Now Open!   
  21. Like
    Shockr got a reaction from NQ-Naerais in Utopia Station - Now Open!   
    ----------WELCOME TO UTOPIA STATION----------
    -----brought to you by the Utopia Spacing Guild-----
     
    The future of humankind is in the stars, and we present to you the first of many steps to broaden the horizons of all Noveans.
     
    The first of it's kind, a 2.6 kilometre long space station right in the middle of the safe zone. Less than 80SU from Alioth, Madis and Thades, this new commercial hub offers free access to the station's Warp Beacon and the future USG Warp Network.
     
    Phase 1: The Ring, offers 4 KM of space over 192 medium space cores, ideal for shops, display rooms, factories, storage and offices.
     
    Core rentals start from just 1,000,000h a month, equivalent to just 1 week of NQ pocket money. (below prices are incorrect)
     
    Visit the station via VR: "Utopia Station Visitors" or request a tour via our associates discord: https://discord.gg/BUm8ceYv78
     

     
     
    Phase 2: To begin construction - Central commercial 'high street' core of the station with markets & storage.

     
     



     
    *Utopia Station is not affiliated with any political parties or associations and remains neutral in any military conflict.
  22. Like
    Shockr got a reaction from Palis Airuta in Utopia Station - Now Open!   
    ----------WELCOME TO UTOPIA STATION----------
    -----brought to you by the Utopia Spacing Guild-----
     
    The future of humankind is in the stars, and we present to you the first of many steps to broaden the horizons of all Noveans.
     
    The first of it's kind, a 2.6 kilometre long space station right in the middle of the safe zone. Less than 80SU from Alioth, Madis and Thades, this new commercial hub offers free access to the station's Warp Beacon and the future USG Warp Network.
     
    Phase 1: The Ring, offers 4 KM of space over 192 medium space cores, ideal for shops, display rooms, factories, storage and offices.
     
    Core rentals start from just 1,000,000h a month, equivalent to just 1 week of NQ pocket money. (below prices are incorrect)
     
    Visit the station via VR: "Utopia Station Visitors" or request a tour via our associates discord: https://discord.gg/BUm8ceYv78
     

     
     
    Phase 2: To begin construction - Central commercial 'high street' core of the station with markets & storage.

     
     



     
    *Utopia Station is not affiliated with any political parties or associations and remains neutral in any military conflict.
  23. Like
    Shockr got a reaction from DiamondDog in [Discussion] DevBlog: The Mission System   
    I've skimmed through this entire thread and it seems you are all so busy complaining about PvP you have all failed to see a glaring Easter egg.. 
     
    The attached image is from the Aphelia missions, the target is Thousands of SU away, the value is huge and the mission is to destroy them all. 
     
    If I'm not mistaken, this is a hint at future PvE. 

  24. Like
    Shockr reacted to Madrummer in 0.24 Phase One - Discussion Thread   
    I agree that they should just add a contrast slider to the game, and reset the base contrast back to what it was.  Ambient lighting was a TERRIBLE idea.  No more fun use of shadows and spooky corridors.  I actually really enjoyed the darkness, made lights look cooler.
     
    Also, the dark is okay!  We have lights with no battery cost, so we can not only use our suit's light, but build lights everywhere we want that are fairly small and very effective.  It was so cool setting down on the dark side of a planet and watching my ship's lights hit the surroundings as I set down.
  25. Like
    Shockr reacted to ManfredSideous in 0.24 Phase One - Discussion Thread   
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    Isn't this post annoying?
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