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Aiwhisper

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  1. Like
    Aiwhisper reacted to Emptiness in Idea "Voxel Vertices Mover" Build Tool   
    Apparently JC said "Vertex editor is a good idea and it's going to come at some point" in his last interview video.
     
    No idea when, but it's planned.
  2. Like
    Aiwhisper reacted to CoreVamore in orbital bombardment   
    I would accept this proposal but only if space born weapons have their damage reduced to around 20% of their normal space damage due to the atmospheric interference.
     
    ie: (Proposed science/lore)
     
    Atmosphere spreading laser beam weapon focus and hence intensity
    Projectile weapons 'bullets' burning up as they travel through the air
    missiles having to deal with weather (wind) conditions putting them off course - something they are not designed to handle (they are a space based weapon after all )
    etc.
     
    Naturally I would also assume that ground based weapons would also include anti-orbital options to shoot back at orbital attackers, though with greater damage potential as their weapons will be designed to handle atmospheric issues - to some degree. So lets say 35% of their close quarters (non orbital) damage potential.
  3. Like
    Aiwhisper reacted to Lucifer in RDM Permission for ship locator (Show up in constructs)   
    Just wanted to see if there can be a way to add ships to constructs. Or Org ships that they have access to. This is required so we can create organization public use ships and for those using it in the event something goes wrong. They are able to obtain the coordinates of the ship. 

    Thanks keen to see something like this added to the Organization RDMS options
  4. Like
    Aiwhisper reacted to Warlander in Transparent glass voxels   
    Clear glass would be great to start. I would also like to see a couple opaque variants of clear glass as well.
     
    On top of that different colored glass or stained glass would be greatly welcomed too.
  5. Like
    Aiwhisper got a reaction from Emptiness in Stop The Mining Scanner Picking Up Ores In Adjacent Tiles.   
    Toggle would be great, especially to work what the scanner units. Considering the only scan one hex it would make it much easier to keep track of how much ore you pull working only one hex but not everyone does that.
  6. Like
    Aiwhisper reacted to dmitrynest in Idea. Gradual assembly of buildings, ships and more.   
    This is a fair question. Hours 10. I agree.
  7. Like
    Aiwhisper reacted to Emptiness in Idea. Gradual assembly of buildings, ships and more.   
    Serious question: how much have you actually played the game? I'm playing solo, and in about ~100 hours of game time I've managed to get a decent cargo ship and a basic industry hub in an S core.

    Also, good ship design is hard. Especially voxelmancy.
  8. Like
    Aiwhisper reacted to SilverbladeDagger in Stop The Mining Scanner Picking Up Ores In Adjacent Tiles.   
    ^------------^
    This, all day long! There is no point to scanning over to other hexes, especially on Sanctuary where you can't get more than hex. This causes a lot of confusion, and time wasted. Please for the love of God, limit scans you just our own hex!
  9. Like
    Aiwhisper reacted to Greviouss in We need construct based tools (mining, salvage, repair, etc).   
    blah blah err wait whats this... : 

  10. Like
    Aiwhisper reacted to Lemmiwinks in We need construct based tools (mining, salvage, repair, etc).   
    While I think that could be nice, I still firmly believe we need constructs with purpose.
     
    Right now, constructs can only be used for 3 things: combat, hauling, and personal transport.  Even though there are dozens of potential jobs, any construct you make can only serve one of these 3 functions.  Any base you build is purely for aesthetics, or for housing industry elements.
     
    I can't help but compare to games like Starbase, EVE, Space Engineers, etc. which all have vehicle based professions.  The end game for thousands of hours of mining must be a different experience than the day 1 gameplay.  It is not about the visual of the hand tool or its capability, it is the fact that there is nothing to truly work towards within a given profession other than stat boosts at the moment.
     
    As a noob miner you may use the handtool, but as a expert veteran player, you may have a massive mining ship that you have specifically designed to discover and eat entire asteroids.  There must be a sense of depth and progression in every industry, and there must be the ability for players to use their creativity to innovate. 
     
    Innovation and creativity are the essence of DU and its player driven world, and there needs to be the chance for better designs to win out over lesser ones.  A miner must dream about the day he can finally purchase that XL Mining Laser, or that High Speed Repair Arm for his ship.  There should be entire Orgs built around strip mining moons or providing On-Demand repair services to fleets after combat.  All parts of the economy must have progression and depth or people will eventually grow tired of them and they will cease to grow.  Right now, mining is purely a means to an end, not something that the community as a whole finds genuinely enjoyable.
  11. Like
    Aiwhisper got a reaction from OBoneKaNoB in Hub chaining   
    Currently the input/ output for all containers of every type is 10. This can be very limiting for larger builds. So my idea is not to change these limits but instead use hubs as a means of adding more links. 
     
    as of now the current setup lets you like 10 containers to a hub and the hub provides the 10in/out like a normal container.
     
    my idea would change it so that you could you 1 in And out to link to another hub leaving you with 9 in/out on each hub. This would have the benefit of giving your container systems more in/out ports as well as provide cargo access points, as a small screen, around your ship/station. This would have an unlimited amount of in/out And storage though as you could just link more and more hubs and containers.
     
    This could also be limited by making a new “master hub” item which could act as a hub for hubs And not use the normal links and be limited to 10 hubs just like how hubs are limited to 10 containers. An item like this would mean you could link 100 containers and have 100 in/out ports  Max on one system.
  12. Like
    Aiwhisper got a reaction from Sarogahtyp in Limited mobile industry elements   
    Oh, but you can just use your nanocrafter for that... if anything being able to pick up surface ore even in another person’s territory would be more useful for mobile fuel making.
  13. Like
    Aiwhisper reacted to ZephyrStarr in Will this game be VR compatible?   
    Using VR when building would make the building much more fun and immersive, as you could actually see the scale of what your building, whether building ships or cities. It would also allowing for a less tedious time of building by being able you build by pointing with a in game AR display(either around the wrist or free float)
  14. Like
    Aiwhisper reacted to Kezzle in Idea - Important - Blueprints should be able to be copy-paste restricted.   
    They're working on this. It's hard, is all. The BP system is in its very early days, I'd say.
  15. Like
    Aiwhisper got a reaction from dmitrynest in Idea "Laboratory"   
    Researching tech, especially tech you can sell sounds interesting but instead of unlocking current elements in the game I think making variations of items would be more interesting.
    like engines with more power but use more fuel, if you don’t tune them correctly while researching or cargo containers with more space but also more weight or higher build cost. Stuff like that where you could research trade offs or spend more time to make more perfect items like engines with more power AND lower fuel costs.
  16. Like
    Aiwhisper reacted to TobinMarch in [Suggestion][Lua] Extended Container Functionality   
    I would add that it would be nice to log deposits into a container including the item and quantity and the character making the deposit.
     
    I am thinking about a mining org that rewards org members for depositing materials (ore) into a factory to enable the factory production.
     
    Another possible addition to containers, perhaps it is possible with RDMS system, is to make a container deposit only. Thus an ore deposit container could accept ore and not allow a depositor to withdraw previously deposited ore in the container yet to be moved by a transfer unit.
  17. Like
    Aiwhisper reacted to Kezzle in Immersion - In Game Chat and Audio rather than Discord   
    This game desperately needs in-play comms systems. Even if it's just to pass coordinates around reliably without having to depend on "word of mouth" chat with pepole who're online.
     
    And any voice comms really ought to provide the possibility of a heirarchical net, so that squadron can talk within squadron, and listen to wing; squadron leaders can talk and listen to wing, but only listen to command, etc.
  18. Like
    Aiwhisper reacted to Tsezear in Let's talk XS Core Death Cubes...   
    Lots of good ideas here.
     
    Personally, I like that pretty much any module can be installed on any core size, but I would like to see restrictions on capacity. The ability to equip either a large gun or large radar on an XS core sounds great but I don't think it should be able to fit both. I like the idea of long-range scout ships (XS with large radar) but the capacity cost should limit other options that are then available.
     
    I think that all of this could be managed via the upcoming power system but that's not due to be out until release sometime in 2021. Without imposing some sort of placeholder system in the interim I think XS snipers are here to stay as the gold standard.
  19. Like
    Aiwhisper reacted to Tsezear in Let's talk XS Core Death Cubes...   
    I believe power requirements are coming into the game soon and that may play a role in what kind of bandwidth a core has available to equip elements. Maybe that will change this meta. 
  20. Like
    Aiwhisper reacted to Frigidman in Recycle element   
    Just today... I finally got around to building my first "Recycler M".... only to curse quite loudly over discord to my brother that the darn thing doesn't recycle anything.
     
    Yes, please cast my vote and support for a "Deconstruct-or L M S" elements to use. So that we can toss all this unwanted garbage in back to ore bars. Especially since I made a couple dozen different colors of blocks to find the two I wanted to use LOL. I'm fine if there is a loss factor at play. There already is when constructing bars, products and elements.
     
    "Go sell it on the market" ... meh ... 
  21. Like
    Aiwhisper reacted to 0something0 in Recycle element   
    iirc the devs have said that DU will feature a very complex crafting system - I imagine this involves handling various chemical and mechanical processes, as well as pure assembly. 
     
    In the same vein, decrafting should also feature similar processes, with near - 100% returns on simple disassembly while more complex processes will take a recovery hit.
  22. Like
    Aiwhisper reacted to dmitrynest in Upgrade \ expansion of factory buildings.   
    Idea:
    Upgrade \ expansion of factory buildings.
    - Buildings now have an "extension" function. Those. can be attached to the building
    a block that will improve its efficiency or provide new functions.
    1) Production accelerator.
    2) Own buffer mini-warehouse.
    3) Platform for a transport drone.
    4) Own substation.
    5) Programming unit (mountable tablet).
    6) Upper sign for displaying information.
    7) Shield generator.
    * - On special highlighted points of the building - can be installed
    outbuildings.
    * - A building can have several outbuildings of the same type.
    * - You can configure installed extensions in additional
    sections or tabs of the building window (which will appear after installation).
    * - Thus, you can make the workshop more efficient, practically
    with the same placement area.
    * - Until electricity is introduced, there are no drones, etc., then you can while
    confine ourselves to points 1, 2, 5, 6.
    * - This also applies to containers, but they only have items 5 and 6 available.
    * - The signboard can be configured without the Lua language, in it you can
    choose which building parameters will be displayed (you can display several
    parameters at the same time). This is for those who do not want to study Lua.
    The displayed parameters can also contain the name of the building, which
    can be edited (so that later it is easier to understand which production
    chain is in front of the player in front of his eyes).
    The sign can also work in programming mode, for this, an extension
    from point 5 is used.
  23. Like
    Aiwhisper reacted to BooseOG in Transfer Unit moving multiple items   
    How about it can only do one at a time but you can set different links products so, when it has achieved  its maintain target or cannot transfer (no input/output etc) it switchs to next link/product.
  24. Like
    Aiwhisper reacted to TehStoneMan in A reason to claim all territories   
    Alternative - A hex can only be set as a safe zone if all the surrounding hexes are claimed by the same / allied organisation. Maybe also have some sort of maintenance cost to keep hexes as safe zones?
  25. Like
    Aiwhisper got a reaction from dmitrynest in Ore Regeneration on Planets   
    I really like these two ideas, luckily I think salvage/recycling is on the map to be added as there needs to be a way to get rid of damaged ships.
     
    hopefully they do add some kind of dirt into ore mechanic but with Super low yields. Se did a great job of this where it requires a lot of power to run this kind of industrial units and DU will be getting power later on
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