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Emptiness

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Posts posted by Emptiness

  1. Roughly two months ago, NQ said that anyone who had started their sub up to Sept 26th would get a free month of game time as compensation for the server issues and other problems. Checking my account, my sub still ends on Dec 12th (and started Sept 12th, so would definitely qualify). It seems quite a few other people have not received this free month, either.

     

    image.png.9a944150527ebc80c78210e25caea120.png

     

    NQ, what is the status of this promise? Do you intend to follow through? I have seen staff posts that one should 'file a support request regarding this' but that should NOT be necessary nor should you expect us to do so.

  2. 8 minutes ago, Triopalite said:

    My sub ends in a few days (end of Nov).

    I thought they said that any subs started within the first month or so of beta would get an extra free month as compensation for the problems? Mine expires on 12-12 and I haven't seen any extensions to that...

  3. 21 minutes ago, Bobbie said:

    I'm sad, though. I don't want DU to fail.

    If DU actually lived up to the hype, it would be my dream game, the sort of game that I'd spend the rest of my life playing (or so).

     

    The reality has not lived up to the expectations. Too many systems dumbed down and simplified; and mining is utter tedium. I basically just wanted a Space Engineers MMO with Factorio / Eve / and stuff elements.

     

    And if you ask me why I'm sticking around the forums despite rage-quitting over a month ago and not really playing since? It's because I'm desperately hoping for a compelling reason to dive back in.

  4. 8 minutes ago, Samlow said:

    Q: Can you get the social media team to centrally gather links to all dev interviews with summaries of their information after they happen, so that new info doesnt spread over the universe.

    This. We shouldn't have to watch an 'interview' to learn that the alioth-thades-madis safe zone will be staying.

     

    5 minutes ago, TyaArcade said:

    Pineapple on Pizza, yes or no?

    May I introduce you to a certain Pineapple subreddit? Pineapple on pizza is the Nectar of the Gods.

  5. 1 hour ago, Detroitdregs said:

    Gunners: Add Gunner AI modules that go in place of Gunner seats. Make them tiered, with high end ones expensive (T5 mats). 

     

    Add long talents, similar to Dredger,  that require all the long combat talents as pre-reqs, make them very  long learn times.

     

    At Max, with talents, and Exotic Combat AI’s, equal to 90 or 95% of the damage and accuracy of a manned weapon, so crewed ships are always the premium min/max, but if someone wants to invest months of talents into solo space combat/ship management, they can compete if at a disadvantage.

    I like this.

    58 minutes ago, Warlander said:

    A surrigate should be able to do anything you can. There is no need for surrigate talents if its just you teleporting wherever. You just need to be able to do what your character can normally do until you get back in your body. Done. No extra anything needed.

    I do wonder why surrogates are so unnecessarily restricted.

     

    By the way, for any NQ that read this thread, I would have just clicked 'like' on both of those posts, but it says I can't add any more reactions today, so I'm forced to make a post to say that I agree. Is this good forums design? See my post over here for more details: 

     

  6. 38 minutes ago, Eternal said:

    And by the way, the subscription model of this game is nothing! $7/month is nothing! Even $20/month is nothing!

    For a finished, quality game, sure. Not for something lacking the features you asked for in your previous post.

  7. 3 minutes ago, Musclethorpe said:

    You will not see a removal of a need for a crew to man ships. This is one of the few aspects that sets this game apart from the rest.

    I never argued against that. :-) You did notice my surrogate suggestion up there, right? It would still be 1 player equivalent per gunner position, but the gunners wouldn't need to dedicate x time to long potential waits. And it would have a downside of fewer actual players on the ship for repairs and such.

  8. This whole destruction mechanic would work much better with a slight modification to how the repair process works.

     

    I suggest that:

    1. Repairing a destroyed element is a oneshot task, repairing to full hp in a single operation.
    2. The repair from destroyed process requires, let's say, 50% (subject to balancing) of the parts used to create the element in the assembly line.

    This way, scrap still has a use (repairing damaged elements), but if it is destroyed, you have to pay a reduced part cost for that element, in a slightly roundabout fashion. This would also encourage industrialists to stock parts on the market for fair prices.

     

    It would also do away with the entire 'x lives' / associated tedium.

     

    I'm open to discussion of this.

     

    edit: Before I started playing Dual Universe, the game I'd been playing most frequently over the couple months before that is Space Engineers. Space Engineers has the same granular repair process as DU, with the slight exception that components are used to repair, not scrap. DU has been feeling very "babby's first space game" easy mode repair, in comparison. I don't really see WHY scrap is a thing, nor why it was implemented. The game would feel much better with an SE-style repair system.

     

    Admittedly, in SE, destroyed ship parts blow up / disintegrate, potentially leading to failure of ship structural integrity, and requiring full replacement. Destroyed elements sticking around is yet another easy-mode thing DU has.

  9. For those comparing this stuff to real life, allow me to remind you that airliners and rockets that crash IRL usually explosively disassemble and only madmen would dream of reusing the wreckage.

     

    Letting a ship crash into Alioth at 30,000km/h (8.3 km/s) (IRL, this would turn it into itty bitty pieces and you'd be lucky to recover anything) and be repaired completely with ease is just space voodoo magic.

     

    Letting it be repaired from fully 'broken'  3 times is very, very generous.

     

     

  10. 2 hours ago, XKentX said:

    If an avatar with mass X jumps on top of your ship while you are flying

    Does the "Board Construct" right function? If it does, then by default, ships will not let anyone except the owner 'board' it, and what you're describing won't work.

     

    If that right doesn't function.. then it needs to be fixed, asap.

  11. 15 minutes ago, XKentX said:

    what do gunners do ? Sit and wait 99% of the time ?

    This is why surrogates should be able to train skills and gunner ships. Imagine if you had a surrogate pod on your ship with access to gunner stations, and your buddies could be off doing their own thing with easy access to a VR station, and when you find a target, your buddies could just hop in the VR station and surrogate spawn on your ship and gunner your stuff. Or you could open it to public asking for gunners (why not? options for emergent gameplay are good)

  12. 50 minutes ago, Musclethorpe said:

    Guess what, it's still there despite its massive flaws

    Elite: Dangerous is still there because it offers a lot of different activities and almost all of them can be done in solo or group play without the threat of gankers in open. Especially exploration. It's fun to just go off into the expanse of the galaxy and see what's out there, spending months on a journey at a time.

  13. 22 minutes ago, Underhand Aerial said:

    And we will not share anything regarding this bug on a public forum, only to NQ directly. It's a bug that we can't explain from our side either, except by saying "Desync". NQ must clarify further.

    Please stop with the rules lawyering, and just engage in this discussion like a regular human being.

  14. Just now, blazemonger said:

    It was mentioned repeatedly before things went south and NQ needed to put plan B into action which included the need to make the game "more accessible"

    Is there a source for that quote, and can you give me a link to said source? Or is it in the mythical NDA forums that Must Not Ever See The Light Of Day Or Else? (this last sentence is to be read as sarcastically as you can)

  15. 15 hours ago, IvanGrozniy said:

    NQ, especially JC keeps throwing around statements such as:  "we expected people to get to space from starting planet in X days"

    What's the source for that quote? And what conditions was that 'get to space from starting planet' timeframe under?

     

    When I first started playing, it took me maybe two days to get to space and that was with building my own industry up from nothing with just sanctuary plot resources, no market involved.

     

    It seems that if one bought the space engine+fuel essentials from market, one could get to space in 10-15 minutes from first logging in...

     

    I guess the devs don't play their own game.

     

    oh wait. They do 'play' it, but only with godmode creative accounts and giving themselves everything.

     

    What I really want to see is the NQ staff going through the full scale effort of assembling a district + market via mining and constructing the parts, no admin give commands involved, and then ask themselves if that is really the gameplay experience they want everyone to have.

  16. 8 hours ago, general_beanflicker said:

    a 2 hour parking on the pads after that constructs are compacted and returned to the owners inventory

    You do realize how easily that could be exploited? Build a handy warp shuttle ship. Blueprint, start stamping them out and parking them on markets. Get supply of insta-ships for easy deploying.

  17. 1 hour ago, IvanGrozniy said:

    There was so much whining about one shot kills that I believe NQ was pushed into the direction of not removing planet safezones.

    Has NQ ever done any kind of reliable polling to see what percentage of the players don't like a certain mechanic? Seems to me it shouldn't be terribly hard to have an ingame poll thing for hard numbers. Tie it to some kind of reward so people are encouraged to participate. Like .. maybe the daily bonus?

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