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Emptiness

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Everything posted by Emptiness

  1. There are no bad talents. Merely suboptimal or unnecessary ones for a given situation or goal.
  2. For those who don't get the joke, lithium can be cut with a knife IRL.
  3. Make that 'current' thrust. If they've been coasting in space for a while, engines cold, they'll have a much smaller thermal signature than if actively burning. I think this should be modified by the target's vector change. If a target is traveling in a straight line with no vector changes, it should be a matter of relative simplicity to hit it regardless of speed or size.
  4. Emptiness

    detector upgrades

    Instead, perhaps scan in hexes that the player has rights to mine in? If I'm searching in a large unclaimed area, it would be very annoying to need to cross hex boundaries to see what might be 50m away.
  5. This is already a thing. Territory scanners give a scan result item which lists total resource amounts in a hex and a convenient 'set destination' button which sets that hex as a destination. The scan results can be traded to other players.
  6. The amount of ore in these deposits and the resource conversion rate is also very far from realism. A cubic meter is 1000L. Yet I can mine an iron deposit of a few dozen (hundred?) cubic meters and only get ~5000L.
  7. It's interesting that they put 'Safe Zones', plural, indicating more than one.. probably much more than one.
  8. Could the mods lock this thread please? I swear I feel dumber after reading the drivel above.
  9. There is this button on the map, but I've never gotten good results from it. It usually puts the bookmark without regard for the depth axis or other crazy stuff.
  10. <sorry but it has to be asked> <serious question by the way> Does anyone know if DU is doing crypto currency mining or some other non-game-related high stress task on your GPU and noone's found out about it yet? <end crazy thoughts>
  11. Or it simply may not yet be an implemented feature but secretly planned.
  12. I like the idea of modular containers, maybe along the lines of modded Minecraft multiblocks (think like: Advanced Generators / Gregtech freeform multiblocks), . Place a control block (XS container sized), then cargo blocks (also XS container sized, like voxels but can only be attached to the control block or other cargo blocks), and once done, tell the control block to 'assemble' the container with a procedural model.
  13. Better yet, add recipes for trees and place them like planet voxels, no grow time required. Would probably need to be an XL assembly line recipe. Just add wood and instant forest.
  14. Time to learn about the wonders of symbolic / hard folder links. I just tested this and it works great. What you want to do is move the Dual-Universe-Cache folder to where you want it, let's say from C:\Games\Dual-Universe-Cache to D:\SpaceHog\Dual-Universe-Cache. Then, open command line (win+r, cmd, enter) and type the following (as an example using the above locations) mklink /J C:\Games\Dual-Universe-Cache D:\SpaceHog\Dual-Universe-Cache As per the guide linked, paths with spaces will need " around them. This will create a hard directory link in the original cache location pointing to the new location. To Windows / the game, it's as if the folder were still in the install location.
  15. Is there anything stopping one from stuffing a territory unit and a few essentials into their nanopack and suit flying to Jago? (once one gets into 'interstellar space' anyway) Since fall damage / re-entry heat damage doesn't exist. Basically, is construct vs suited player pvp/dmg a thing?
  16. The early game is a bit slow, but the tutorial should have had you buy an S cargo container and container linking / link as active inventory is a wonderful thing. You should have funds for a few of them so cargo space is not that big of a problem if you manage them right. Agreed. I'd also like to see linking elements between constructs. There are no npcs yet, and I think npc pirates/etc won't be a thing. No man's sky also has a lot of resource grinding, especially to build a good sized base. Not that kind of game. Check the F1 help intro sometime.. it's not going to be a basic survival game, as your suit provides all the necessities of life. Due to the automated production of materials and components, all production is of the best quality. We aren't manual blacksmiths / crafters learning how to do that. You can, however, train skills that affect the stats of placed elements.
  17. They're literally an access hatch (tiny door) to allow refueling access. Yes, I think it's dumb, too.
  18. There are two extra regular tools that must be swapped in and out as needed... so some tool access is needed. Agreed that they shouldn't appear in the regular inventory. tbh, i barely touch my inventory.. linked containers are the way to go.
  19. Imagine this TTS thing on a random ship blasting tunes to everyone at the market. Or a few dozen. If something can be abused, people WILL abuse it, especially if they can 'harvest tears' from 'pubbies'. I was a Goon for way too damn long.
  20. Make the magic blueprint only usable within 500m ish of where it was created. Solved.
  21. You do realize low earth orbital velocity IRL is only around 28000kph, correct? Way back in 1985, 35 years ago, an F-15A Eagle used a classified missile to destroy an orbiting weather satellite. A satellite orbiting at an altitude of ~500km or 2.5SU ingame. Link to the missile used. If they managed to do that surface to space trick 35 years ago, surely ~10k years in the future a ship in space could track and shoot a different ship regardless of the velocity difference, assuming neither ship is maneuvering significantly. The existing targeting / weapons ranges ingame are absurdly tiny compared to what they would be IRL. More people should play Children of a Dead Earth. It simulates this stuff pretty dang well.
  22. https://www.merriam-webster.com/dictionary/satire
  23. Back in mah day, we rode horses to school and LIKED it!!! lol. Just because you had to back then doesn't mean it's a necessary or desirable gameplay element / experience.
  24. Still no reason for it to consume so much computing power.
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