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Hazard0814

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Everything posted by Hazard0814

  1. We need player markets as more and more stations like this open.
  2. I just thought I'd bring up the idea that some people are under valuing their own product to sell things, in any free market I can understand prices being low, but lower than resource cost. You'd show those finances to any company that exist and they'd either have a heart attack or start laughing at you. Not insulting anyone obviously, just sharing a point I do not see posted on the boards in regards to the market.
  3. Any chance we can get discord channels for ea planet?
  4. Tbh on the topic of people leaving - This is the experience for some players, others may be a variant, then again, others may be stubborn and like the challenge and stick around. You play, you get used to the mechanics, then you start planning At that last point, you start to tally things up... You start scratching your head... You realize the numbers are right... You get frustrated... You say F this and leave... Simple solution Remove T1 Schematics T2+ Schematics only Devalues T1 Increases Value for T2+ Already T1 is so dang cheap it makes no sense to even have schematics for it. Seriously, it's BASIC technology we should all have had crammed into are heads after sleeping for a few thousand years...
  5. Yeah, that's my point, those properties should be showing up in some way, somewhere for us to see and notice right away. I can think of a number of ways to go about it myself along with at least 25% of the community. We don't work for NQ so having it hit the table for them feels kind of "Meh". Why do we not have the current tooltip with info like "Most" other MMO's I get we don't want to be like everyone, however, some of those common features are there for ease of use, so players are not diving through multiple UI's and then throwing their hands up saying "F This". That kind of setup, where I can see A breakdown of an items stats as they are from everyone by rightclicking to see info. A tooltip that tells me ,with my talents you get X boosted, with a colorful text showing where my boost are and how much. Heck, for damaged constructs, have the color fade from green to yellow to red, since thats kind of a common motif with traffic light lol, G/Good - Y/Hmmmm - R/Check it, throw it away.
  6. Addition: Fighter Cockpit EA core size ( weapon slots are suggestion only ) XS/4 weapons slots S/3 weapon slots M 2 weapon slots L 2 weapons slots Now people can make random gank squards with few people, greater variations in ship size etc. Won't beat a fully crewed ship in damage, BUT! cheaper/easier to hop into a ship and be jerk to scare haulers etc! * EVIL LAUGH * PS, can I just get a Torpedo ship with cloaking and sit in the traffic lane? O.o ^___^ Markee seems like a streamer that'd be fun to troll alot!
  7. Considering their die hard desire not to do a wipe, I'm guessing some of these, MUCH NEEDED changes, might not happen. As they would be changing the basis of items in general. Then again they could set a script up to swap all elements in the games DB for the new variation then slow phase the old ones out of the game with a later patch, basically buying some time while they do the change over. I mean if the items look like Name: X Prop1: ( Static ) Prop2: ( Static ) ETC: ( Static ) Dynamic Data: ( Really should be restricted to LUA ). Then change to Name: HP: ( modifiable ) EFF: ( modifiable decimal ) ETC: ( Modifiable ) Dynamic LUA: Just a thought to add into yours, it's not impossible, just depends on how hard coded they made the games assets/items. Though even phasing things out would more than likely cause any/all BPs to basically break as their used items would be gone.
  8. I was bored, a friend wanted to have me make something for them. So I charged them the price it would be for just the ore to be used. Then I looked at market, and like most thoughtful people, nearly died laughing as I saw element after element being sold, cheaper than the ore to make it. Which honestly seems a bit backwards as the "Bots" everyone so heavily hates, do nothing but create a "Floor" price for ores and an outlet for people to sell to when no one else is buying at above bot prices. Then I checked the price of bot sell orders, NQ drop the price please, give it a margin of 10-15% profit instead based on the cost of the ore for it if your going to set floor pricing, it makes sense. Then also, like I mentioned on another thread, make it easier to see the base value of something based on ore cost, not everyone wants to research the cost of something outside of the game. Just my two cents in beta ✌
  9. Haku0814's Ideas O_o Options Individual options for different ambient sounds namely engine and machine volume controls Ideas for PVP people AND the would be Victims. For the miners and industrialist in flight! Jump drive - you "Jump" 5-10 SU in the direction your pointing and do not loose acceleration ( if an obstacle is in your path, you are moved into a nearby non-colliding spot ). This helps with "Off-pipe" driving for more seasoned players, would also help with the last leg of a trip to ensure deliver/arrival. Burst radar jamming unit, it just buys time while the other ship waits to lock on/see you. Deployable decoys, they are artificial version of you, core size, ship name, etc. They also show the same information/visual when locked onto. Initial deployment scrambles current lock-on by other ship. Cloak - Replaces your ships look with a glass globe effect and reduces chance to hit and range to lock. No warp possible while in use. PVP side of things Inertial inhibitor, prevents jumping and reduces target ships speed Hardened Sensor array - reduces jam time of Burst radar jamming Rapid EMP unit - Disengages decoys, slow rate of fire. Wolfpacks - ships with a specialized cockpit that can sport ONLY 2 weapons, contingent on size of core. Why? With only 1 crew member, it is more likely for packs to form to "Hunt" other players Makes engaging in PVP a little more simplistic, you can fly solo and still shoot! Limited ability, the ships will NEVER be as good as a group, though you might starting hanging out with your future crew this way :3 For EVERYONE! Voxels/Parts outside of pieces that DO something formulate a ships HP, Handling HP and Shield HP should be composite of XY components on ship with ABC components that have to be repaired separately. Damaged is shown via FX and various crippled ship systems. Why? Simplifies ship damage and server stress Why? So we can change and add shield mitigation as well XD to replace the previous lol Now we can begin adding shield/damage flavors and maybe even a system to slowly transition shield mitigation via polarization This means we have a reason for scanners etc. Another thing to add, would be an "Mode" that L cores can switch to that temporarily anchors them and allows activation of a warp beacon on the ship. Sacrificing Mobility to try and call for reinforcements. Preparing for a remote engagement. My other favorite form of warfare Drones/Drone bays T1 Drone miner ( watch the little robo critters eat surface rock, player must remain logged in ) *Critters are visual only, gotta save the server ticks X_X* Nuff said here ( Utility, mining, sentries , etc. ) Avatar V Avatar ( precursor/prep ) Along with the ideas posted here, would like to see at least a rough draft/placeholder style implementation of an equipment screen. Devs could switch the default "Weapon" we start with to an equip-able with a RClick menu, that would create a basis for interaction, etc. Going further, equipables do not have to show on players, they could buff things outside of skills. Like a REAL jetpack that consumes compressed hydrogen cells, or something. Enhanced NANO pack gear. Make us run faster. Does not have to have any effect on characters yet, just create an opportunity for the dev team to start poking around at it Pre-AVA, so that work later can be smoothed out some. Tablets/Controllers that can be linked to a remote unit on a ship or multilinked. Helping poor devs not starve We players understand you have limited art staff/staff in general, maybe open a contest for ideas to be sent in, rewarding the winner/ 1st 2nd and 3rd place with a 3mo free sub or skill points <- we players will kill each-other for these btw, seriously. Outside of Art, the solar system really does need a more fleshed out story to it other than, we left earth -> we arrived! -> we build. Feels kinda FLAT really. You could pair this up with the aformentioned "Art" contest. Things like this can help drive community engagement, it would also help showcase to the public, that the community is trying to make an effort, and that people still like the game. NPC missions like some people said, could be from, our first contact in DU, Aphelia. With daily work logs/request from her. Please get rid of free quanta, MAKE us engage in the game. Market Stuff o_O Consumables Food stuffs / drinks Could have different effects, both statistical and visual Enhancers Give larger buffs, tracking, accuracy, etc. Make it easier to see the value of something Tooltip would show a breakdown of what RAW ore resources would cost for an element I only mention this as seeing some things on market are cheaper than the ore used to make them. I'm guessing this is due to lack of knowledge on players part. Remove bots and use Aphelia missions for cash instead - these should be limited per player, not just orders, thereby creating a set Market will self correct itself eventually, though being able to see the price of ore compared to final products would be a huge help with this. Using market prices and their current PURCHASE trend with X/Y threshold to keep ppl from mass posting 0.01 materials and then buying them back right away. < < < ( This was sort of added? PTS ) Limited Run Schematics Increase market entry oppurtinities Reduce Schematic cost now that they are limited run Increase h sink across multiple groups Good reason to add "Original" Schematics and "Researched/Improved" Schematics Inbetween tiers that can be found via researching? Research "mini-game" for crafters requiring resources? Research Why not, being able to throw resources into a research Element to try and create XY result is a great way to boost market flow for parts. Research could replace schematics and players who purchased said schematics would receive X to Quanta of skill points. More movement on the parts end of things, increasing the need for something, etc. Diversified market based on values of items such as thrust fuel consumption etc. Aphelia missions!? ( added on PTS!? May not be same as below. ) NQ could use this as a way to disperse fund for active players. Mining events that are long-term to provide materials for NPC ships, haulers etc. Fulfilling these in turn increases NPC hauler activity between worlds. Creates a combat opportunity for hunting players and pirates, outside of fight other players. Creates cannon fodder for miners/haulers to hide among while doing they're part. NPC ship would be from user submitted BPs. Again, creating another even for builders every so often to submit more ships for filling in "Gaps" from players to keep activity levels between systems moving. NPC structures for drop off on ea world for missions / non-player missions. Farming We've done it! From the Ark ships archives we have recovered animal DNA to clone and create small scale farms! This is just to feed into the "Market Stuff o_O" ideas, because, who needs to mine when you can farm! Would required some major Salvage addition? Short range salvage scanner Would help ppl to move around the planet more / give a crutch to the less lucky players to locate salvage on planet surface, though it would require some time to locate any salvage. Back end, salvage system that spawns salvage, both in space and on planets. Would scan for cores in any spawn area and spawn 30-40km away, should be far enough to not be visually seen unless your looking for it. Only becomes active if system salvage has less than X number of wrecks left. Voxels do not count towards wreckage mass in this fashion. ORGanization Stuff Assett tracking I'm thinking of something more than just tracking VIA the map, an ORG with an entire fleet of supply, warfare, personal vehicles, that list will get cluttered very quickly. Flight Space radar to continue working until 1% Atmo, due to stations being within safezone and not appearing to pilots, PLEASE?! Ability to Toggle space/atmo radar, much needed to avoid collisions. Braking state saved directly to dynamic constructs, braking behavior default to toggle instead of holding to activate. ( optional ) Alignment Computer - An element that allows a users ship to automatically align with a given bookmark. UPGRADE the map to 3D with bookmarkable points and zoom pls T_T ( Why do we not have this already!!!!??? ) Inventory / Industry Hub Interface - Allows Avatar Only access to hubs. No In/Out from IND/Transfer units. However would allow access to multiple HUBS via interface. When attaching containers to hub, we should be clicking on the hub and then target containers without the need to retarget the hub. Same for other connections, industry would be a little less painful for some, and a breath of fresh air for others. Control Relay - A small 1x1 voxel item that lets you link it to a controllable object to open up its UI. Able to be swapped to OTHER objects if LUA is used. Option to turn off error sounds on machines and use ones own LUA based system instead. Lights/Audio of choice/etc. Honeycomb Compressor - It just takes Honeycomb and compresses/reverse engineers it back into it's Pure/Product form. Disassembler - Disassemble an element into it's components, loss of 35% with skills that gain back 5% per skill. Makes salvaging a ship in PVP more worthwhile because no you can repurpose the components into something you find useful. Further Scanner Improvements? Scans themselves I feel are a bit messy, some ideas below may conflict, fyi Scanner names - Scanners name should be switched to using the planets numeric number and the tile the scan is for instead of a general "Scanner Result" name. The other idea is to remove scanner results altogether and make a scanner DB element, or event set it to use and advanced item that can keep an expanding DB that can be right click and exported to, the inverse the same as well. The first idea in this section could be used to make single scan exports that can be sold/traded with other players Any rescan of the same tile will automatically located it's original scan and UPDATE it, rather than duplicate it. Culture Would like to see, though it may be a bit far fetched, an art contenst sent out to the public in each major region around the world for their idea of space armor. ( some people are asking where this came from? I was listening to different pieces of music and the change of mind made me think of how culture could effect DU. ) It would add a very literal, difference not just in ships, but also personal cultural taste. At the moment we are all stuck on the idea that we are "Noveans" we just a bunch of people who made it out here. Now that we have established ourselves some, should we not honor those cultures we left behind. Armor can be looks only, aesthetics per say Different armors for different looks Underlying "Equips" could be statistical only More variance in color choices than default armor Maybe even add armor only found on derelicts when they spawn?! It would just be awesome as hell to see designs from say, Russia, China, Japan, Europe, America, The Middle East, even in what their take would be for armor for the future using the base novean armor as a guide. Just Communication ( Gundam W Pun... ) Mail boxes, message only, no items Dialer/Phone? Voice?! A way to either communicate via voice either to an avatar or to a ship Great for P2P communication being kept within game Ship to Ship for when Optional, able to be toggled off Territory Problems? Territory upkeep Why money, make it a resource/power system that must be used instead to add another commodity in constant need. T1-3 variants with different output, power is tile based and can flow outward to owned tiles. Industry taking power now creates a reason to keep it fed, increasing upkeep and need for more interaction from orgs for multiple players. Increased transport traffic, we hate it, they love it, now we have to get power OUT to certain locations/stations in order to be used. Different reactors T1-Tx would need different fuels made from T1-5 materials ( creating market variation and demand for more base/refined materials ) No power causes a players TCU to go un powered resulting in no longer being owned after it's "Backup Power/Timer" has kicked in and notified the player of issue. Notification comes up via text and shows a blinking hex when unpowered, would also show for orgs as diff configurable color ( in the case of multiple orgs )
  10. It's like walking into a room with two people screaming at each-other when you come to the forums, please, push these post to another portion of the forums. *waits for more crud post*
  11. Why, well, there's more than enuff being slung around the forums to warrant it really. Nuff said I think.
  12. I'll have to double agree on that, +25%/10% from maxing some of those skills WILL make a big difference. Just piloting skills and not placement, you can hit +35% thrust to all atmo engines.
  13. I can only imagine the stress on server side. Though there could be a solution, though players would have to be a little meh on it. AI based off from an extended LUA function for devs only to run NPCs a certain way. -It would reduce strain on server. -Server would simply be watching HP of X and X instead of every tiny AI function. I know it could be expanded on, just a suggestion for DEVs.
  14. In the words of Forrest Gump "Sh*t happens" and the words of most catholic mems "Carry On". Lesson of the day, you wasted X time thinking about something else and just as much posting. Mind you, my play time is mine, mine along, who the heck should have shiz to give about wtf I'm doing, if I'm cheat or otherwise... K, I'm done ratting, just sick of seeing sh*t posting on forms. NQ should just make a dedicated rant area to consolidated this kind of feedback. Guaranteed someone's would be drunk while reading them though. Then move them from anywhere else.
  15. I'm a fringe world, and no matter what I do, majority of the population ingame is still on alioth. I still have to warp goods out to sell them no matter what I do. Due to the markets being so active on Alioth, I still have to go there to get other resources if I don't want to goto another planet and setup an outpost. Seems that doesn't need balancing just yet. IMO
  16. We could increase yield and then re-adjust all other recipes. We could also decrease ore yield and increase Pure per production cycle to make it more feasable. O_o It's a real balancing game if you think about it, to keep things in their current state without causing another 0.23
  17. Why not just have a right click option that opens up a search menu for name/org name to transfer to for constructs AND territory.
  18. I like this, it increases the value of base market parts... Man, I really am a capitalist!
  19. We implement Energy for cores - Then - Add energy vampires We have weapons - Then - Add weapon disruptors We have extreme speed - Then - Add inertial dampening fields/beams We have X - Then - Add X counter... We have visible ships - Then - Add cloaking Why? Because EVERYTHING should have a counter to it. Drive safe? Don't go A->B, go A -> jalosdhjfpasjf pajhfoajf -> and then B, be sure to have extra fuel.
  20. Boosters + Fuel Manifold ( Fuel Container HUB ) = players using fewer engines/more fuel/better NOT WALL DESIGNS. Heck, you could add a counter mechanism and add heat generation requiring X number of vents on a ship to counteract the build up.
  21. 1.) Yes some people made out like bandits. 2.) There are still a lot of us who were actually mining/industry setup/etc, what your suggesting to correct those in number 1 would F up those in number 2. You may well be a number 2, however not all of us want to get slapped in the face for our hard-work during that time so you can be satisfied. Nuff said. I can agree AND disagree on NQs decision. Yes it is crappy ppl took advantage of an error. Some didn't. Typically, most cases favor both parties, keep peoples work and effort and let the advantageous people keep their stuff. P.S. Those are my thoughts, not trying to troll here, but NQ has to let it be a wash to both parties.
  22. We could try Planetary markets and each market is just an access point. Would remove the need to congregate over 1 set market? At least for now, and let player markets be strictly local since the owners would be policing their property. 2nd idea would be to make markets accessable at a set distance as well. Get close enough the "Remote Market" button lights up to nearest market.
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