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Found 4 results

  1. Just thought about a gravity element to rule the UP and DOWN in space. This element could be scripted and given a force vector to setup gravity within a spaceship Gravity could be then canceled, turned up or down at will When first deployed in a construction it would give the default gravity force vector, so what ever you build around you would be sure which voxels compose the ceiling and the floor of your construct in space gravitation. Turning up or down the gravity would allow spaceship interior configuration for the diferent gravity forces And canceling the gravity force might be usefull during an enemy assault, and disabling the enemies ships landing possibility
  2. Do you think it would be possible in game to, with the correct skillset, to hack in to an organisations space station and gather intel/other info. Also do you think there would be a way for a space station to detect whether or not it is being "hacked".
  3. The ability to, when building your ship or station, place individual components that can be used for many different types of feed back to a central station in the command center of the like. Weather the components would only cover one type of sensor or be an all in one package could be determined by skills used to build them. The feed back could be from video, thermal and inferred to air density, and some sort of advanced medical scanner. The necessity of these systems might not be there, depending on if there will be boarding actions, how damage to your ship is dealt with internally, if you can have stowaways, medbays, internal automated defenses, if one person can run a space station, gambling establishments in or that take up the entirety of one ship, and a simple vault where a community would store their vast wealth. And even then if none of those are in the game, having the ability to look at your ship though security cameras would be pretty cool. So tell me what you guys think, even though the majority of this post was just a list of other ideas i had.
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