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Everything posted by Tenryuta

  1. and then slap a hub in the middle of a mostly sealed cargo armor ship for center of mass... im sure some crazy person will do it:P(not me)
  2. i intend to use it for looks😈(along with jumps), and if the ship isnt specced to atleast max cargo, then it shouldnt be leaving the planet/moon(my bus got me killed at 50% of 1 m cargo, it was an experimental ship, now i go all out countering max cargo, with brakes/engines/useless deco), sucks force fields obstruct anything it covers<_<
  3. hitting 4(scanner) then running toward the direction, then 3(detector) is easy, pressing tab then mousing to the scanner ui, to fiddle with short/long and filters is... not intuitive(and how often is short range useful really when detector has similar range with lvl 3+ talents, and without territory scanner, you should farm anything you see in range anyway, unless your going t5 ore with xs containers... which is...)
  4. would make sense because of gravitational forces, but then whats the altitude that most get out of warp. saw this guy with a wd on a skeleton of ship upside down on market pad, so i assumed off that, that you keep your angle from a jump, if not able to do market or house to market jumps with a minimum of 1 cells worth of fuel. now, in scam citizen you have to leave atmo due to grav fields, in elite you need to be at escape vector, i think, its been a while since i played ED and attempted a planet side jump
  5. get a warp drive? or do those have restrictions as well, besides the 7~mil and change for cells
  6. how do you land them without feet:P or are you waiting for placeable hydraulics? force field L's with a delay on landing gear Ls should do the trick<_<
  7. particle accelerators smashing photons into each other to make new matter. though few people could make this work without a super massive multi-L-cored ring(underground or in space). add some particle physics voodoo(or is molecular chemistry?) to change carbon into vanadium(or is it gold) the above first sentence is more or less working as we speak at the PA in europe, or particle, cant get my head around most of it<_<
  8. so i shouldnt make a 40 billion quanta ship with no guns?!?!?!!?(gold voxels, enough deco to break the arkship, and one xs cargo:P)
  9. 4 layers of gold voxel(12k hp) 5 layers of marble voxel(8k hp)... steel panel:800 layers i think(...50...hp) no talents on rails or voxels(40k daumage)
  10. test servers are usually located on the left or right of the public server, please fasten your seatbelts before take off
  11. make one with a hologram and some glass... if only we had more glass shapes than square a, b, or c<_<(though if its placed on ground you wont see the other half of the 4 glass panels) now for me to make this weirdo into a reality... how do you make ultra slim voxels now?(like at the material museum)
  12. or NQ could integrate these programming stuffs instead<_<
  13. *goes toward a hill with 50%+ cargo in a uef turd... explodes hill:"railguns aint got nothin on me~!!!!"
  14. *whips out forcefield wall... dies anyway(or do these do anything besides be glorified stairs for ships) increase voxel/parts hp to talent max level(removing the talents at the same time, why do these talents even exist>:( ), and if forcefields dont do anything combat wise, make shield generators
  15. as long as you cant put player a's core within player b's core grid, there should be no exploit, moving a small ship into a bay/garage of friend/orgs is different, this needs disabling of build mode. i personally want to be able put a static encased to a dynamic to have industry on the go:P
  16. and a hide d core(ship/cargo bum), despawn when on another planet or offline. make sections of cities solid objects(no furniture prefabs on their end, removes excess loading on our end of useless per voxel block coordinate vs solid with a solid model with less invisible lines)
  17. dont forget the 9001 adjustors to reduce wobble by half
  18. O_O if you can lock an xs sniper onto a pirate flagship(voxels or parts preventing the sniper from detaching)... itd be quite funny to see. the freighter should have bigger brakes and adjusters for dodging, 4x the engines in all directions and... less cargo
  19. if the white led cubes are any indication, they will atleast add more variety, to them alone hopefully(or a simple right click change color option, saw a bright set of tubes/leds on this one ship saturday, not sure how that was done:/)
  20. negative space inlays, like an x70b's midsection?https://www.google.com/search?q=x70b+phantom&ie=utf-8&oe=utf-8 in a steam workshop model the games couldnt handle this beasts curves so it was meh in both(and wrong dimensions in anotherXD)
  21. or press g, unless they have benefits/losses staying out(why is there ingame modding to begin with*gets script error when changing pilot mode, *facepalm)
  22. does efficiency go down overtime with run 8?
  23. until landmark comes back from limbo this is the next best thing, but with ships and wobble dancing(needs another indicator to say how much those dinky turd parts actually help, and a damn mass/thrust/brake ratio, with both full and empty cargo markers, suggestor in the barely useful build helper)
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