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  1. itll likely be another industry that takes 3-5 minutes for far less than what you can mine by hand/space wizard gun thingy, and how it works is more important, is it a small consumable that you have limit time/distance, does it link to anything or does it need to be picked up. lots of vague possibilities.
  2. easy answer(little to no math), put 5-7 L engines, a chair, m tank, 3 hovers(to cover everything elses weight), some wings, set cruise to 100. now at 2 L pushing 200-300t, my report says 850~kmh, so the above should be good enough to find max atmo in a minute at most(do at own risk)
  3. its just a hologram(not augmented reality graft/skeleton), the real fun(pain/nightmare) is making each copyable shape needed to make it kinda good, then voxelmancy strikes with horrifying results on parts that shouldnt be 'ruined', then hollowing out the cylinders, chopping spheres, finagling with 'mancied triangles AND making it flyable under the size listed without stuffing more than half the ship with ugly bits(yaya, you can hide every unwanted thing behind voxels til they add them to the obstruction list) my nightmare is a true to size krait(the one by the guy on discord is ver
  4. how many copy and pastes do you need at that sizeO_o
  5. when medium airbrakes can be mirrored maybe itll make sense(skinnier end faces forward and points... DOWN?!?!?!!, but doing the exact same on the opposite side it faces up-_-), based on the image in inventory it shows the thicker end flaps out to increase drag, so both are wrongXD, good thing those windflap-armor Ls have proper direction or do they, dun dun dun<_< on the other hand ships would look like frankenbots if you had to put 4 of every brake in every direction(including down, which would be suicide since hover reaction height is crap
  6. yup building an s or m size carrier is the way to go<_<
  7. use this, that one above is 'access denied' to me(is it set to private?), the covers all the zany numbers the build helper doesnt. https://docs.google.com/spreadsheets/d/1RpzAyLLdENR88TYp3sk535fY9x4PBxKy5CbGBSGjQc4/edit#gid=723465479 doesnt include the whole lift conversion, or is that a linear 1:1 ratio, which cant be since ailerons have little drag and wings/stabs have ummm, more, its really vague not saying anything about that(or is that derpy flavor text to push people who wouldnt use buttflaps to use both?). like i have 14g/mn in HA just on airfoils, .01n from engine.
  8. needing basics to make uncommons to advanced to rares to exotics is the worst part of the game
  9. and then slap a hub in the middle of a mostly sealed cargo armor ship for center of mass... im sure some crazy person will do it:P(not me)
  10. i intend to use it for looks😈(along with jumps), and if the ship isnt specced to atleast max cargo, then it shouldnt be leaving the planet/moon(my bus got me killed at 50% of 1 m cargo, it was an experimental ship, now i go all out countering max cargo, with brakes/engines/useless deco), sucks force fields obstruct anything it covers<_<
  11. hitting 4(scanner) then running toward the direction, then 3(detector) is easy, pressing tab then mousing to the scanner ui, to fiddle with short/long and filters is... not intuitive(and how often is short range useful really when detector has similar range with lvl 3+ talents, and without territory scanner, you should farm anything you see in range anyway, unless your going t5 ore with xs containers... which is...)
  12. would make sense because of gravitational forces, but then whats the altitude that most get out of warp. saw this guy with a wd on a skeleton of ship upside down on market pad, so i assumed off that, that you keep your angle from a jump, if not able to do market or house to market jumps with a minimum of 1 cells worth of fuel. now, in scam citizen you have to leave atmo due to grav fields, in elite you need to be at escape vector, i think, its been a while since i played ED and attempted a planet side jump
  13. get a warp drive? or do those have restrictions as well, besides the 7~mil and change for cells
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