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XKentX

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Posts posted by XKentX

  1. NQ says removing the holes boosts the performance.

    NQ says making the ships go boom due to stress instead of seeing long voxel damage boosts performance.

    NQ says having many constructs in 1 place reduces performance so they should be moved/whatever.

     

    You know what has high performance ? Checkers. But for some reason people don't pay sub to play it and it's popularity is in kind of decline for last decades.

     

  2. So NQ needs a way to dump all this crap so when you fly over alioth the old crap is not loaded from DB and they don't pay AWS.

     

    So they make taxes as 99% of playerbase already left and will just lose their "civilization building mark" as their terris will abandon.

     

     

    Ok. I just usually see companies doing more than erasing people stuff to get players back. It should just be French logic that I don't get.

  3. 16 hours ago, RugesV said:

    Correct me if I am wrong here. This is the current Meta

    https://www.youtube.com/watch?v=1LlCtTSXTkA

     

     

     

    That ship has no-where near 14 gunners. The most efficient ship is piloted by a pilot using a remote control to control the ship and sitting in the gunner seat. So 1 Gunner seat per ship. This is due to limitation of 1 shield per core. Therefore it's more efficient to have "1 seaters" (in some cases 2 max) as ANY ship has same tank (1L shield gen). Want more? bring more ships, not more guns on single ship.

     

    + game can't handle more than 4 gunner seats on 1 ship, all kinds of weirdness starts to happen.

     

    Sneaky does a good job if people look at CVA for meta now lol.

     

    Edit: I read your post again, yea 14 L nano cores is best. (14 small L core ships that are very fast)

  4. 29 minutes ago, RugesV said:

    Ohh and another thing that would vastly help out PVP. Removing the single crew ship PVP. IE a remote control script running maneuvers while the single crew manages the guns.  IE instead of 14 gunner seats on 14 ships. you would have 7 gunner seats on 7 ships, Or 13 gunner seats on 1 ship. Or any combination in between. which would remove the current nano meta. 

    14 gunner seats... yea. 

    I see you speak from experience and therefore you should definitely have some bright ideas on how to balance PVP.

     

    /sarcasm off

  5. On 9/20/2021 at 8:28 PM, realMod said:

    That is one of the reasons why I am trying GeForce Now to get stable with my setup - utilizing this services better internet connection.

     

    However NQ - will there be a plan to have that streaming in of content become more efficient in the near future?

    We are far from doing anything "efficient". Let's first get to "stable" then to "feature-complete" and only then do that part.

  6. So a ship that has stacked elements SHOULD NOT leave safe zone or what ?

     

    What happens if it leaves the safezone and I capture it ? The punishment is my loot being deleted ?

     

    What happens if it leaves the safezone and I engage but fail to capture it due to reduced damage as it has lower crossection ?

     

    Due to days(months?) of ticket response time, what prohibits players that want to hide stacking to deconstruct the ship before GMs check the ship ?

     

    How should I find if ship has 2 engines that are 1 inside another in which case there are no visual difference ? Should I order a check "due to suspicion" ?

  7. So:

    Ship S0 has 2 engines side by side.

    Ship S1 has them clipped by 1 (it happens when you get one near the other from one of the sides)

    Ship S2 has them clipped by 2...

    ...

    Ship Sn has them clipped one inside another.

     

    From what I see S1 is not considered "exploit" as it happens "by itself". If I find how to make S2 configuration "by itself" will S2 stop being exploit ?

    What about S3 or S8 ?

    What is stacking that is not allowed ?

  8. On 9/18/2021 at 5:54 AM, Draqolas said:

    Imagine giving us a some kind of explosive material, then turning it on and seeing big freaking explosion fallowed with exposing the ores.
    I guarantee you that lots of people would mine because it would be fun to blow things up and get nodes pop.

    First time I see someone talking about mining and I am like "hmm, I would try that"...

    "Make stuff go boom" mining style ftw !

  9. 6 minutes ago, Snipey said:

    Only half implementing systems as they go. Imagine a civ building game where all you do is pvp. Why even play at that point? What is there to play?

    I know a game about civilization building where you PVP from turn one, the game is literally called "civ".

  10. Why go there if:

     

    1) Every creator will open a ticket for each of their ship to be checked "for verification"

    2) Every player will open 2-3 tickets for his own version of <insert the name of the ship from some movie> and other ships they built. "Just to be sure".

    3) All pvp orgs will open a dozen of tickets for each of their opposing org ships to be validated before they dismantle their own jank.

    4) Everyone and his grandma will open tickets to check Legion ships as some of them are known to have "weird environmental effects".

     

    You can still use jank, you just dismantle the ship after the fight and before it gets deleted then rebuild from BP.... You do it anyway after a fight to replace the damaged stuff.

  11. 19 minutes ago, FerroSC said:

    Lemme ask you this Kent:  if NQ grounded all the ships with "unbalanced" elements until they were fixed, not deleted but simply immobilized, would that be a reasonable solution for this problem or do you think the ships should be allowed to persist and NQ should let them fade out organically and focus on other things?  What other ways could they fix this that would allow players to keep their investment but not their in-game advantage? 

    Any option that can have a clearly defined non GM-manually-deciding rule they can come up with is good on my side.

    Keep investment ? Make the thing freeze in place until fixed, doesn't matter why and what. People that build ships will have +1 reason to build again.

  12. 2 hours ago, FerroSC said:

    That's simply not true.  The first trailer for this game mentions "combat" several times and even describes various types of combat that could take place.  This was billed as a "civilization building mmo" and guns were a part of that design from day one.  

    oh boi.

     

    First trailer mentions it you say. That sure makes the game PVP-combat oriented and full of hard core players searching for blood.

    Trailer even shows one of the ships firing on another and actually hitting it !!! Moreover, the voxels of the other ship react to the hit and bend !!!

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