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XKentX

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Posts posted by XKentX

  1. 15 minutes ago, NQ-Naunet said:


    Speak to me like I'm a toddler viewing this for the first time, haha! What are the wonky mechanics, specifically? What problem does Alt F4 solve? 

    Scenario 1) you crash when flying heavy ship in atmosphere (usually near market)

    If you login you don't have forward speed so you fall down a little and alt+f4 to stop it again. Repeat until you are safely landed and take off.

     

    Scenario 2) You kill a ship, he stops instantly, you alt+f4 to follow his maneuver. There is no other way.

     

    Scenario 3) You get up from your seat at 30,000 km in space. When you sit down you get script error. Game unloads part of your ship at high speed. The only way to get back in control I found is to alt+f4 it will stop the ship and i can enter seat without getting script error. Yea i lose fuel but at least i can get control of the ship.

     

    Fix those issues then disable alt+f4 or disconnect stops. 

     

    Currently it will make more problems than it fixes.

  2. Like why we are even fixing something that is not broken ?

    Yea people do Alt+F4 abuse but GUNNER CRASHES EVERY PLAYER KILL - confirmed by many players. How about fixing that instead ????

     

    Currently, Alt+F4 etc just make up for wonky mechanics and I don't really care about someone Alt+F4 when he overshot or something. Probably a noob anyway and I don't want him to replace all his ship due to this mistake. He will ragequit and I will play alone.

     

    Maneuver tool ? It takes me 20 damn minutes to figure out how to put XS on top of L at my base without them blowing up. You want to nerf it ? Really ?

  3. 7 minutes ago, Umibozu said:

    Does decision making  NQ staff actually play the game?

    No way. They are in the dream of game being "near perfect creation".

     

    Reality will hit hard when there is a time for people to renew their subs.

     

    + from what I know, all those beta keys etc were hoarded in masses by small amount of people. They will not be extending their subs by paying subs they only need them now until the rest of their alts train up the skills.

  4. 1) I pursue ship in PVP.

     

    2) He logs off (instantly stops).

     

    3) I slow down, turn around, approach it.

     

    4) He logs back in and is flying at 30,000 km/h away from me while I have 0 speed.

     

    ARE YOU NUTS ?

     

    Does anyone thinks about those changes at all ?

     

    Please make the ship at least stop if it was shot at in the last 10 minutes (shot, not targeted, targeting can be abused in the safe zone, shooting cannot)

  5. 4 hours ago, Moosegun said:

    Ahhhh so you are stating your opinions as fact, the devs are 'nasty' because you do not agree with something they have done, not for an actual valid reason.  For what it is worth, I and MANY others (you can tell that from the massive backlash on the videos on the subject) agreed with NQ on that one. 

    Most of the community does not support banning of those players. The didn't exploit anything. They just pressed B and played a game.

  6. 2 hours ago, CptLoRes said:

    When (if?) planets starts rotating as planned, getting in and out of atmosphere is going to be much more interesting.

    I wouldn't vote for that feature, stuff breaks apart and goes wrong even now. If the planets will rotate god knows what will happen. I will get off my ship at alioth district 6 and find it at the other side of the planet 5 minutes later as it didn't "attach" to planet or something.

  7. 3 minutes ago, Darkracer125 said:

    i think you quoted the wrong guy.   or i just don't understand your question

    I explained that a bunch of guys didn't find an ore after scanning all the moon. Created a ticket. Support told them to check their internet connection(of about 10guys heh?).

    It doesn't matter does that moon contain the ore or not. It proves support didn't even read the ticket and answered by template.

     

    You quoted me and explained what moons contain what ore, it doesn't matter. The point was that support don't read tickets.

  8. 13 hours ago, Darkracer125 said:

     

    this is total nonsence.   

    the thing about the moons is that for example gold on madis moon 2.    only shows up once every 30 or 40 tiles.    

    that given with the fact that people have been scanning for a while now.   means that the chances of finding the remaining high tier ores on these moons is next to impossible.  

     

    when i first got a scanner it took me 1.5 days to finally find cryolite on madis moon 3.   and it took almost a full day of scanning to find gold on madis moon 2.   

    this is just how the moons are.  

    but the ore actually is there.  (or maybe by now: was there)  

     

    this isn't anything that needed to be reported.  or needs to be fixed.  they are just almost mined out and didn't have much to begin with.   

    if you want those ores you are going to have to go to the outer planets and mine them there. 

     

    and at nightranger about the ores on telemai.    that's just how telemai is.    the ore nodes on sicari are also tiny. the size of sanctuary nodes basicly.   it just means it's not as good as a planet as the others.   nothing to write a ticket about.  

     

    Do you support the theory of checking the internet connection about it ?

  9. 38 minutes ago, NQ-Naunet said:

    Hi Kent. :) 

    I would prefer that this request come directly from the player who submitted the ticket. That way, I can ask them for their in-game name/other relevant details in order to pull up the ticket in our system.

    We can't investigate claims from people on behalf of other players for privacy reasons.

    I messaged him on discord but he said he doesn't want to deal with it anymore. He is not playing anymore anyway.

     

    I posted it just as another example of support ticket going wrong way.

  10. 26 minutes ago, Umibozu said:

    Changes too pvp have been announced already so not long till they get implemented, and t5 ore is an incentive, but we need more incentives to leave safe zone.

    I say let's start with at least one incentive that is relatively easy to implement(remove safezone from outer planets up until atmosphere) and see how it goes before we lose more people that can pay for development.

     

  11. 6 minutes ago, NQ-Naunet said:


    I'm really disappointed to hear that the response(s) you received did not feel satisfactory. :( I will share your post with the customer support team.

    (I can assure you there are no support bots - we have a team of real (awesome) people who are doing their best to work through the queue.)

    You can as well add another:

     

    The Org I know scanned one of the moons, all hexes. Like 10 guys scanning for hours. They did not find the ore that is listed in the moon description.

    They submitted a ticket that the moon doesn't actually contain mineral listed in it's description and explained that they scanned all the hexes by the members of their Org.

     

    Response, after about a month was to check the internet connection....

    Should I explain why no one of that org plays now ?

     

  12. 10 minutes ago, Daphne Jones said:

    Actually it is broken for me and works fine for pirates. They can sit out of range in their XS borg cubes with L guns and destroy my ship before I can get in range to lock. (Remember, you're proposing dropping me into this situation from warp, so I'm starting disoriented and stationary.) I have L guns too, but they're useless if I can't get in range. (I assume the meta ships can accel backwards fast enough to prevent me closing the gap - they would be able to if I built them).

    You need at least 2 players for combat anyway.

    Why not warp a small, fast XS core (5 warp cells) friend to check it out before you warp your glass freighter ?

    Clear on the other side ? Go.

    Camped ? Accelerate away, they will not catch you as you are lighter and faster.

     

    If you think that pirates on XS cores will stay post the core change, no. We will now fly Ls with 80 Railguns

  13. The factor of risk vs reward is not new. It's the logical thing to have in a game.

    Currently, attach a warp drive to your speeder and you are as good as anyone else mining t5 in complete safety.

     

    Having 2SU safezones around planets to prevent 1 pirate "seeing" people around that planet ? There will be less pirates than planets soon so no worry.

     

    Put 10 players/ships around the planet and I will show you how I evade you.

     

    Next patch ? It makes things worse, theorycrafters that never tried PVP in this game may think it fixes something, it does not. (You can see my explanation in that thread)

     

     

  14. 6 minutes ago, Daphne Jones said:

    Dropping undefendable (because combat is broken) ships into combat space is forcing combat on ships that can't defend themselves. Why do you want to attack ships that can't defend themselves?

     

    Your argument will be valid when combat works well enough that the guns I do bring give me a chance of escape, but that's not the case now.

    Then bring ships that can defend themselves ? Why do you think your starter speeder with a warp drive attached to it should have access to t5?

     

    If combat is broken then it works both ways, it's not like it's broken for you and works fine for the pirates trying to get you.

     

    No bug fixing will help people that have no clue about PVP to suddenly become ninjas, only experience will. You either satisfy yourself with the low hanging fruit or go for it, risk, learn, PLAY and get to be the king of the hill.

  15. 3 minutes ago, Daphne Jones said:

    Forcing PVP when PVP is broken would just result in a mass exodus of most of the players. My cargo ships are already set up for combat but they wouldn't survive against the current meta - and the current meta can't haul cargo. I do assume that when combat is better balanced, I will have to enter combat zones on some trips (and if you fly cargo for an enemy PVP org, I will be griefing you... and yes, it's griefing even when I do it.)

    No one is forcing PVP by making T5 planets having PVP enterance. Don't want PVP, dig t3, sell, buy t5.

     

    Taking warp exits (and may be entrances, not sure here) out of safe space is the right way. Want to insta-travel from safe garden to mineral rich planet ?  Bring guns.

     

  16. 13 minutes ago, blazemonger said:

     

    Care to share the source of that percentage as I'd be surprised if it's correct. Also, we know what will be coming this year already and also that after this nothing much wil change until after February next year at the earliest, so there is no surprises there.

     

    With regards to PVP/Combat, I honestly think too many have incorrect expectations of what will come now or later and how what will be coming is implemented. And to a large degree that is due to NQ not being open and honest about it (frankly, about anything substantial) as they fear those looking for what they will not bring in will leave now, while (I suspect) they need every sub to simply keep the lights on basically.

    I judge by 3 Russian speaking community discords (encompassing almost all Russian speaking population of the game). 90% of the people left and are now playing other games. About 50% left due to PVP boredom. Some are regular game-hopers.

     

    Last playday for my Org leader was - 10 hours staring at the ION/Alioth route seeing people warping back and froth and waiting for someone to actually fly to intercept him. He didn't login for 3 weeks since that day and will not renew I guess.

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