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Silvligh

Alpha Team Vanguard
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  1. Like
    Silvligh got a reaction from Bambino in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    Every single time I read that post, it just makes me fall on the ground having a nerdgasm.
    It always leaves me feeling good for a few days XD.
  2. Like
    Silvligh got a reaction from jintzy in The Economy   
    I'm glad that space is available for Alpha.
     
    As I remember this good quote from somewhere I don't know:
     
    Alpha is for features, Beta is for fixes!
     
    For Alpha we get a cow. Beta we get patties. Release we get burgers.
  3. Like
    Silvligh got a reaction from fredrunner in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  4. Like
    Silvligh got a reaction from Eloelo1 in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  5. Like
    Silvligh got a reaction from Serpentine in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  6. Like
    Silvligh got a reaction from InfiniteGamer1 in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  7. Like
    Silvligh got a reaction from elDunco in Subscription should not be its pay model   
    I'm gonna have to be on the longest sub possible for this.
    Yearly?
    I'd pay upwards of $200 for a lifetime sub. Just so its a single cost.
  8. Like
    Silvligh got a reaction from Bella_Astrum in COPS intro video.   
    I approve.
  9. Like
    Silvligh got a reaction from Kiklix in COPS intro video.   
    I approve.
  10. Like
    Silvligh reacted to UniversalG in COPS - Coalition Of Pirates & Smugglers   
    Clearly it should be on briggs, cuz thats where my br 99 is
  11. Like
    Silvligh got a reaction from ttcraft0 in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  12. Like
    Silvligh got a reaction from Megaddd in Sounds amazing!   
    You and me both, my friend. I suggest reading some of the Devblogs, as they have a LOT more information in them.
    Find all of them here
    https://devblog.dualthegame.com/
  13. Like
    Silvligh got a reaction from Bella_Astrum in Hi All   
    Welcome, say anything on your mind. It will be okay.
  14. Like
    Silvligh got a reaction from Comrade in Subscription should not be its pay model   
    I'm gonna have to be on the longest sub possible for this.
    Yearly?
    I'd pay upwards of $200 for a lifetime sub. Just so its a single cost.
  15. Like
    Silvligh got a reaction from Kiklix in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    Every single time I read that post, it just makes me fall on the ground having a nerdgasm.
    It always leaves me feeling good for a few days XD.
  16. Like
    Silvligh got a reaction from Vulpin in DevBlog: Monetization, player happiness and economic viability   
    B2P is my preference. P2P is okayish. The Game-time token worked really nicely in Wildstar, but what happens when one of those people who can't do a subscription (me) runs out of game time? Is it game over for them?
     
    Run a P2P with an expensive lifetime sub would be my input. I can fork out a large amount in one go. I just don't believe in subscriptions.
  17. Like
    Silvligh got a reaction from Bella_Astrum in Galactic Republic of Planets - Reopen for Business   
    As much as I would love to pledge my alleigance to either of these.  I have already pledged to Lady Astrum.
    What can you do?
  18. Like
    Silvligh got a reaction from GalloInfligo in DevBlog: LUA Scripting and Distributed Processing Units (DPUs)   
    Every single time I read that post, it just makes me fall on the ground having a nerdgasm.
    It always leaves me feeling good for a few days XD.
  19. Like
    Silvligh got a reaction from Commander_Kapow in How far will the Sim part of the Game go? Hotas support?   
    Do away with your fears! You are safe here.
    I don't think its possible for tab targeting. All guns must be aimed. On either turrets with AI or manned, or be mounted in a way where it can actually shoot stuff.
     
    In other news. I wouldn't mind keyboard and mouse or controller.
    But something tells me the number of hotkeys for various windows(or something) would be large.
     
    I understand your excitement. I found this and have been excited for it for quite a while!
  20. Like
    Silvligh got a reaction from Kiklix in DevBlog: The first images of Dual Universe!   
    Holy shiiiiiiit.
    That. That. That's amazing!!!
    Wow, no half-baked stuff from you guys, this graphical fidelity is more polished than half of the released games I see.
    That Cockpit UI is insanity!!! It looks fantastic.
     
    I give thumbs up.
  21. Like
    Silvligh reacted to NQ-Nyzaltar in DevBlog: The first images of Dual Universe!   
    (Posted Friday 24th of May 2016 on the DevBlog) 
     

     
    Today is an exciting day! We are proud to reveal the first images of Dual Universe, our futuristic MMORPG where players coexist in a single unbounded game universe (with no instances or loading zones), with the added ability to modify the game environment in ways never before seen on this scale and in such great detail.
     
    The images below are all the first publicly available screenshots of the Dual Universe, all images were captured "in game" and represent the game engine and gameplay features in its current pre-alpha state. To put this into context, all the constructions can be built in game by players, all the terrains can be mined and terraformed by the players and all the distant planetary systems can be reached.
     
    It all starts on a planet called Alioth, where, as the story goes, you step out of the arkship ready to embark on your adventure and rebuild civilization.
     
          
     
     
    As you can see, there are several environments on the planet, like dense forest and arid desert. If you look to the sky you will see neighboring planets with their own unique biospheres awaiting to be explored. While we update the game, we will also add more and more diversity to the many different planet types, so explorers can be sure to encounter a rich and varied world full of surprises (we won?t say any more, because, you know, they are surprises!).
     
    Dual Universe is, among many other things, a game where players can get creative and build things. Here is a typical situation where a group of players are collaborating and working together on the construction of an outpost.
     

     
    As player?s ambitions grow and the materials required become more obtainable, cities and building will be built. The images below shows how the end result may look.
     
     
        
     
     
    Then come the creation of ships and space stations! For example, you can build small personal spacecrafts...
     
      
     
     
    ...in which case you get a Cockpit UI when you enter one of these.
     
      
     
     
    But you can also build far bigger, multiplayer ships...
     
      
     
     
    ...to the point where you can build really huge behemoths! This is something that has never been done in any builder game that we know of, especially not in a continuous single-shard MMO.  When we say ?behemoth?, we mean a space station that is 1.5km long, entirely made with voxels, as in the images below.
     

     
    Perhaps even more importantly than size, which of course matters, is the fact that multiplayer ships and orbital stations are inhabitable: you can walk in it, meet some friends in it, discuss, play and coordinate your actions with them.
     
    You can see below a screenshot showing an interior command room of a space station.
     

     
    Then, there is space. The big vast blackness of space interrupted by the enigmatic flickers of light from distant stars, each one representing a possible new world to explore and conquer. This exploration will most likely arrive in a later stage in the game, when players will have mastered the technologies for warp drives and even later, stargates. But we give you a taste of it, because we find it awe-inspiringly beautiful.
     

     
    That?s it for now! We hope you like what you see. Again, remember that everything you see here is in-game, all constructions can be built and edited by players. Add the fact that everything takes place in the same continuous universe and we believe that we have a game that is really new and exciting. But the only thing that matters for us now is what you think! So feel free to give us feedback and suggestions. We won?t be able to integrate all ideas in the short time that separates us from the alpha, but we will keep in mind and care about everything you say.
     
    By the way, we have a new official website.
    If you haven't seen it already, you will find useful additional on it!
     
    JC Baillie,
    Project Lead.
  22. Like
    Silvligh reacted to KlatuSatori in Apparel and Armor   
    I wouldn't be kidding.
     
    Blast a hole in an enemy ship's hull then jet pack a squad of players over to kill the crew and steal the ship. Oh yes.
  23. Like
    Silvligh got a reaction from Markus_Wolf in The Economy   
    I'm glad that space is available for Alpha.
     
    As I remember this good quote from somewhere I don't know:
     
    Alpha is for features, Beta is for fixes!
     
    For Alpha we get a cow. Beta we get patties. Release we get burgers.
  24. Like
    Silvligh reacted to NQ-Nyzaltar in Voxel Tools: Pre-Alpha Game Design   
    Hi Kiklix and Lady_Astrum !
     
    You made some very valid points there.
    Indeed, "Voxelmancy" is a word that could interpreted negatively, or at least seen as intimidating, discouraging.
    As we try to promote an easier way to promote voxel manipulation, well, it makes sense to find another word defining it.
     
    Thanks a lot for your feedback!  "voxelmorph" and "voxelmorphing" have been noted.
    We will discuss about it in the team
     
    Best Regards,
    Nyzaltar.
  25. Like
    Silvligh got a reaction from Markus_Wolf in Greetings   
    Yah! Welcome!
     
    I would insert a GIF, but I can't remember which one I wanted to use.
     
    Have a smiley 
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