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tuktuk

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  1. Like
    tuktuk got a reaction from Supermega in “Marketplace Heist” Response   
    So when the issues players have been experiencing starts hitting the devs they cry about it?
    How about fixing the issues and not just ban people for it?

    (if you want to unsubscribe, search for your original sign up email and hit unsubscribe.)
     
    Good bye and grow up. I'm going back to Eve online.
  2. Like
    tuktuk got a reaction from XKentX in “Marketplace Heist” Response   
    So when the issues players have been experiencing starts hitting the devs they cry about it?
    How about fixing the issues and not just ban people for it?

    (if you want to unsubscribe, search for your original sign up email and hit unsubscribe.)
     
    Good bye and grow up. I'm going back to Eve online.
  3. Like
    tuktuk reacted to Mordgier in “Marketplace Heist” Response   
    So basically - what you're saying if players screw up RDMS, it's on them, if NQ screws up RDMS, it's a violation of the EULA?
     
    Really guys? It's pretty clear when players are able to get access to other peoples constructs that they were 'not intended' to have access by the owner. Yet when it's players, that's fine.
     
    But when YOU screw up - you ban the players?
     
    Absurd.
  4. Like
    tuktuk reacted to ONIXXX in “Marketplace Heist” Response   
    and I will support the developers, since my database worth 500,000,000 was disassembled and stolen in the same way, here is a link to the topic, I created a ticket, but there is no feedback yet, I ask you to sort it out soon and compensate me for the lost time, at least in the amount of what I lost, here is a link to the topic
     

    Ticket #35558
  5. Like
    tuktuk reacted to HangerHangar in Stop with the gunner-like chair insanity   
    Essentially I'm predicting that each new ship feature like Shields and anything Ewar will all require a new chair type.   Essentially the same way where if you want more than a single gun on your ship you will be required to have a specialized chair, to use each new piece of equipment.  This in my opinion is a path towards madness, where to even simulate a "shuttle" you'll need a half dozen people.   
     
    Or at least try to take lessons from other "crew" games like the board game "Captain Sonar", where stations can formulate their own plans/deductions to increase their effectiveness or where stations can force other's up/down.   Right now the gunner seat style mechanic feels more like an "alt account subscription profit" design, rather than a gameplay/thematic necessity for the game.
  6. Like
    tuktuk reacted to JoniAdama in PVP possible in "Safe Zone"   
    Hello everybody, 
     
    Today i woke up, and learned some lesson in "Hard way" 
     
    I was flying around on Alioth with my Medium sized ship, that had some nice L sized parts on it, some of them were Military grade, + territory scanner. I was scanning some unclaimed territories for ores, and found 
    3000 KT of Hematite, landed my ship there and started to mine on that spot, I mined for an hour or so, and got only 100k of that hematite in my ships container. It was late, and I thought I am gonna go to sleep and then return on morning to continue my findings to that big Chunk  
     
    Woke up, and territory was claimed by another player, also noticed that my ship wasn`t there anymore, I thought hmm strange...  At the end i checked Discord some help, and in notifications window i saw that my ship was destroyed by another player.
     
    So, what happened is, I left my ship on unclaimed territory and went OFF , then some other player found me, Claimed that territory while i was offline, then using Maneuver tool moved my ship and placed it on another Dynamic Construct, which on this case was L core sized ship, took it to space outside of safezone, attacked it and destroyed it, and claimed it, at the end they got all my parts from ship. 10 or 12 Vertical booster L, 8 atmo engines L, 2 Military grade Atmo engines L, 4 Space Engines L. 1 Space Engine XL, Large Container with 100k of hematite in there and Territory scanner.
     
    What do you think ? Is it and exploit ? 
     
    Personally I think that`s and amazing stuff to do in this game, never ever have thinked about this one. Even i learn`d it in hard way and the loss was pretty painful.
  7. Like
    tuktuk got a reaction from Emptiness in A setting to hide the tools in your hand   
    Please make a setting to hide the hand tools, they are obstructing the view.
    We really need an option to hide them.
  8. Like
    tuktuk reacted to Emptiness in Suggestion for PVP adjustments.   
    For those who don't get the joke, lithium can be cut with a knife IRL.
     
  9. Like
    tuktuk reacted to YalomGeezenstack in When will the space safe zone be removed?   
    "Eve Online" must be doing something right, I mean it exists for many, many years now. Maybe there can be learned something from there.
     
    In Eve you have 3 different zones - High Space, which is pretty secure (though you can still grief there, if you want, just with high penalty). Then you have a "Low Security" zone, and then you have a "Null Security" zone, where everything is allowed (rules there only are player-made).
     
    I stopped playing Eve a couple of years ago, but until then ofc they hat the same type of discussion there, too, between PVP and not-PVP players. But in the end they stayed with all 3 zones, they did NOT completely abandon the safe zone.
  10. Like
    tuktuk reacted to Kezzle in When will the space safe zone be removed?   
    It has been founding principle of the game that there would be pervasive, FFA PvP. To anyone who came to this game not knowing and accepting that, to the point that they won't play if it remains,  I say, "Thank you for your donation of 20 bucks to a game you want to see succeed but don't want to play."
     
    Moosegun has made eleventy billion good and salient points. And they are an industrialist.
     
    The primary reason for eventual militarisation of all volume in the game (apart from the "neutral safe ground" of the Sanc Moon(s)), as I see it, is that if there is a safe space where all resources can be obtained, the concept of territory being held becomes moot. You won't need to fight for resources because you can just get them in the safe zone. So the only reason to fight will be "for the love of combat", which is meaningless and hollow in the context of setting up a "civilisation". Right now, every resource can be obtained risk-free, and the danger is in moving it from place to place. In EvE, you can't get everything in HiSec; the rewards are predominantly in 0.0 space, with Hi-Lo-Nul being the "game progression".
     
    The answer to the title question of the thread is "not any time soon", or at least I hope that's the case. Not because I don't want pervasive FFA, but because the game systems are not yet ready for it. There should be safe zones in space right up until the systems for territory warfare go live. And there should be a big "We're backing the game up now. If it goes pear-shaped, we'll be rolling back to the state at this date," notice posted weeks in advance and all over the Internet (not that this will happen; NQ will probably sneak TW in on a Tuesday night patch and then announce it on MySpace ;} ). Before TW can happen, they need to sort out the dog's breakfast that is materials and make space combat actually function in some sort of plausible way with roles for all classes of ship. The current meta is boring. You need TW in place so that, if the civilisation has the will, pirates and criminals can be hunted down and wiped from the place of whatever den of vice and iniquity they infest, else swatting them out of the sky becomes a never-ending chore. And that TW has to have mechanisms in place to make that wiping-out costly and expensive, so that it's not just a matter of glassing a planet and calling it done.
     
    It has been suggested that PvP is contrary to the lore because humanity would have passed the point of waging war by the time the arkship got to where "we are" in game. I'd suggest that this is primarily irrelevant, since the game's founding principles include war. If you must, it's trivial to think of reasons why such a speculate might not be the case. But essentially, that's just fluff, and a degree of fluff that pales into insignificance compared to all the "handwaving" that has to go into making the technology "work" for the purposes of game play.
     
    It has been suggested that space PvP is for gankers and griefers. I counter that there are corps out there who have set themselves up to be "protectors". Without PvP, that becomes a meaningless role in the world. Space PvP *is*. At the moment, a lot of folks are just heading out there looking for something, anything to shoot at. If it shoots back, that's a bonus, but most things don't, and the loot is a consolation prize.
     
    Another key part of the civilisation puzzle that is heretofore missing is  communication. Without message boards where people can offer jobs, commerce is mediated entirely by the markets and restricted to known-to-the-game objects (materials, elements and quanta). It is difficult to offer services or constructs for sale or to buy. Until such a mission system exists, there's no commonly-available way to engage escorts or call for help or rescue or revenge justice. That's another thing that needs to be in place before the current safe zones are dropped back.
     
    It's very simple: if you don't want to PvP, get someone else to do it for you. Or take the risk and suck it up. Or you can sortof PvP by taking measures to mitigate your risk: would you rather spend a bit more fuel and time and arrive having dodged the blockade (with the added frisson of watching the out-of-position attacker stive to cut an intercept course, and fail before you drop into the safe zone), or do you want to save that fuel and time and increase the risk of a successful intercept by flying CoM-CoM. Hauling is boring. Being chased and applying your brain to evading pursuit and intercept should be embraced as enhancements to the game. Maybe it's a bit more complicated than I said at the start of the paragraph. But it doesn't have to be.
     
    Commerce raiding is something that naval transport has had to deal with since the days of the Sea Peoples. East Indiamen used to carry a few light cannon to deter pirates on their way to collect valuable shipments. Spanish galleons fetching gold and silver back from the New World were some of the best-protected ships that the wrights of the time could build. A convoy of Gold Ships was way beyond even the capabilities of the best-organised raiders sponsored by hostile military powers; they had to wait for inclement weather to scatter the elements and deal with the ones they could find in detail before they regrouped. If you're going into space, you need to be more like the C16th and 17th Spanish (without the colonial attitude and genocide), and you don't even need to deal with space weather. 
     
    PvP is part of the game. You can either accept that, embrace it and join in the fun, or be unhappy any time you need to head somewhere you might get jumped. If you think you're being ganked, get your own gang. If you think you're being griefed, stop being an easy target. If you don't want to do either of those things, just stop.
    The game has always been about building civilisations and including PvP. If you don't want to do either of those things, don't be surprised if the game is hard. A thousand hermits living in the boonies and not interacting outside the market place is not a civilisation, by the way. 
     
     
  11. Like
    tuktuk reacted to Deathwatch in When will the space safe zone be removed?   
    Oh boy, look it a holier than thou, anyway, for a game to survive there has to be a risk behind doing things other than basic tasks, if I can do everything with impunity including building a full OvP fleet in the safezone and then randomely popping out and shooting people why wouldn't I just stay in the safezones there's no reason for me not to, then you just end up with giant snowballed PvP factions, and that is not gonna end well for everyone that wants to live a care bear life in a safezone, because as soon as they leave they'll be met with massive PvP fleets that are ready and willing to destroy your small hauler that you just wanted some ore on
  12. Like
    tuktuk reacted to Greyhunt in Upgrading Cores (static)   
    Hello,
     
    So I have ran into the problem that my current static core isn't big enough anymore, and found out that you can't upgrade the core without destroying the whole building.
     
    Why not make it possible to upgrade the static core in some way, so you can have the bigger building radius that comes with it?

    The ways to get this to work (feel free to add them):
     
    -A option in the right click to upgrade the core, this would replace the core with the bigger core
    -Making so you can link more then 1 core into 1 building area, this wold work so you can expand the build space with more cores, while still needing the cores themselfs
    -A option to parent/child the cores giving the main core a bigger building area.
    -Letting us destroy a core and some sort of timer starts where you can place down another static core before the building is destroyed/availible for salvage
     
    Let me know what you think.
     
    Grey
  13. Like
    tuktuk reacted to Cybob19 in Building is physically painfull   
    Building has many many comfort of life issues:

    -Remove the freaking hand and the tool, it's extremly cumbersome when you try to place something big in the bottom left corner.
    -Add the option to stop elements from flashing, it's uncomfortable and distracting when you do details near elements, makes everything around it less visible.
    -Add the option to toggle the outer grid, it often hides what I'm trying to see.
    -Add the option to toggle the center of mass lines, it allways distracts from, and hides the true middle because one is almost never oriented in the perfect middle looking perfectly straigt along the grid.
    -For the love of god don't do voxelmancy ripples, bulges and bumps on only 90° and 45° lines... Please give us a way to see and erase those metadatas.

    Also did you have to make all nanopack aluminium voxels so überglossy the grid is basically invisible in 97% of lighting conditions, gosh I'm so glad the flashing elements reflect on the shiny voxels ?

    Honestly it's so awful I keep stretching my neck - as if that would help - because I can't freaking see what I want to do.
     
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