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Sabretooth

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Posts posted by Sabretooth

  1. What if....

    NQ focused more on the ability to race?

     

    Racing is one of the most fun interactive things to do in this game.

    -Concentrating on hover vehicles, like more types of hovers and propulsions. And maybe that the lower you are to the ground, the faster you go (maybe this will be a problem on Thades..)

    -Easy ability to have checkpoints and lap-times.

    -Have packages WITH RIGHT CLICK INFORMATION so we can set them in dispensers for rally's or checkpoint controle.

    -Have *boop* options (or something) so there can be a 'police' kind of option. This can even be done with (ground/hover only) weapons

    -Please let us copy the way we have programmed a group of lights!!! To set up a group of blinking lights, each light has 5 parameters to set up, and for each time you have to right-click the light and go through the menu to select the parameter you want to adjust.

     

    This way the scenery can come in handy for racing. Also, for a rally, you can give your tile(s) up for a checkpoint and be visited. Muy-o mucho more-o interactivooooo

    And since there is a camera LUA coming up, it will be "easy" to follow as fan on a screen

    I would love to see a DU cannonball run.

     

    I also think this will attract a LOT of players, since we can design our own futuristic vehicle.

    And we dont have wheels in this game and we almost always fly, but with more improvement on the hover side.... 

     

    I think Im a f-king genius with this simple to implement upgrade, what do you guys think?

     

  2. 43 minutes ago, Zarcata said:

    What does unrealistic expectations mean?
    The game itself didn't want to offer rules per se, but to give players complete freedom in how to play DualUniverse. complete player-driven economy and co. There were no schematics or taxes, so you didn't need Quanta, but had to trade with players yourself. No matter if a ship or a voxel template, you just paid in ores. What was good about the system? Exactly, you could dig up ores whenever you wanted. There was no time limit neither in hours, days or weekly cycle. You could just log in and play.

    Currently, however, in order to play, you have to play some mandatory content, unless you mine your previous possessions and move back to Sanctuary. Alternatively, you mark your territories as HQs, but then you can't use the industry without owing taxes. Meaning, without these mandatory contents, one's game is slowed down tremendously, worse, once you enter the hamster wheel, you have to run, run, run or you go back for a break to recover.

    At the moment, if you want to play relaxed, just stay on sanctuary, set up your 4-5 MiningUnits there and build what you want with T1, you also manage to exchange T1 for other T-ore at the market. However, everything then in very slow play. I think a lot of players are now just bothered that a bit of that freedom has been taken away from them that drew you into the game in the beginning.

     

    This might be true for a lot of us (certainly for me), but doesnt apply to the topic creators complaint about leaving.

    How I read his/her post is that this is a new player who is suprised that he/she got shot at in the pvp zone.

     

    I have a space station, I started it in April and just got finished in November. And that was just the plain light grey aluminium build. No decorations or nice colours. Things in this game take time and I see a lot of post from newbs that do not have the patience for this, or didn't take this in account.

    How I read these complaints, is that they thought it was going too slow and wanted a boost in revenue and got out into the pvp zone to mine valuable ore. Then they got shot and now they're even further back than square one because they lost their (only) ship.

     

    And now with the tax system en MU's you got to have even more patience before you finally get where you wanted to go.

     

    If you enter this game in demeter and think this is the game from September 2020, than you are well misinformed.

     

    I like DU but if I found out about this game only 2 weeks ago or something, I would look at some tube videos (including the complaints), visit the forums and would eventually not even try this game. As it has no demo or skidrow version to try it out.

     

  3.  

    23 hours ago, Chorum said:

    Hi,

    i write this because i believe in constructive criticism. 

     

    DU was my big hope in terms of an MMO. I loved the integrated Systems and thought it would go into the right direction.

    I payed even if i stopped playing for some months, because i believed that will be the new kind of MMO.

     

    But now i want to discribe my Gameplay in DU as a Casual Gamer with an 9 to 5 job:

     

    Any Production - gone, its to expensive and cheaper to buy stuff from big corps

    Mining - I do mining to pay my taxes. I need to mine low Tier Ore , because in not secured space my ship will be destroyed and robbed.

    Calibrating - it forces me to calibrate my MU for what reason? Game Economy? nope there are no costs. so only to steal my time and generate Server load.

    Asteroid Mining for a Casual Gamer ? No clue .. didnt try it yet, if it takes hours then possible not a casual gamestyle.

    Traveling - need to fly without warp, because it would be to expensive and i need to farm more for my taxes, so 4hours for a trip in one direction ...

    Nice gameplay .. perhaps a mini game like calibration for that flight to prevent afk flying? that would be nice. thats value play time ....

     

    My Conclusion :

     

    I do Mining, Calibration and flying around to pay my taxes and stuff. around 80% of my playtime.

    i have some fun to build a ship but thats only a small part of my playtime because my time is limited. and if i had to work 80 % of that time for my taxes, there isnt much left.

     

    If DU will stay on that course, there will be a hand full of big corps and some pirates. nothing for new players to stay for. 

    and for what will the playerbase stay in the game? Story , discoveries and stuff ? Nope...

     

    The Game seams to get the playstile of be a wheel in a big corp. Do what is nessessary for the Corp to get the benefits. 

     

    thats like real life work in a game ...

     

    i lost my ship with ore for my taxes today , that was the drop of water that makes the vase overflow.

     

    bye

    Chorum

     

     

     

    Im sorry but I think you started this game, wanted to get rich in 1 day and when that didnt happen you decided to abandon the game. A thing a read a lot here on the forums, written by new players who barely played a month. Maybe these people should search for more information about the product they are buying instead of just jumping in and afterwards complain about the game.

    Cant say im gonna miss these new players who come into a game and when they are not top of the list within a week, they quit.

     

    I have been a solo player for 16 months, been into the pvp zone only once and I warped. Got my sanct tile and a space base.

    Easy playing as a solo player, but some people are not satisfied unless they rank among the highest.

     

     

    AND WHY DO PEOPLE WHO COMPLAIN ABOUT TAXES DO NOT JUST BUILD A SPACESTATION THAT IS TAX-FREE????

    I can go for weeks on my station, just building stuff. Only fly off to get some market items or do missions to make some money. It wont get you rich but it does give you fun gametime instead of doing the chores for taxpayement.

  4. 46 minutes ago, Zarcata said:

    A wipe will not change anything. There will always be players who get very rich very quickly. There will always be players who, because of the knowledge/experience/time/money in many accounts/...achieve more than the normal standard player.
    There will also always be players who achieve more because they work together than many who try solo.

    Currently, a wipe aims purely nothing. The conditions that prevail now will be the same in a few weeks.

    I think NQ can't afford to do a wipe and lose a lot of players in the hope that it will attract new players. It remains a lottery game.

    As a real solution for new players, you can insert a second solar system for new players at release and protect it with a barrier until the society there has worked its way up to a development point. The solar systems must then each build a stargate so that this barrier is removed and the solar systems are connected. This would be good for old and new players. Depending on the interest of new players, more solar systems could be activated this way, should there really be an increased player request. At the moment, however, I see little demand for the product, as it simply appeals to a small potential minority in this category of games on the market.

     

    To to have twice the servers for a new 1Xtra galaxy. 

    And what would prevent galaxy 1 players to start up an org at galaxy 2? 

  5. Hmmmm.

    As Im reading the reactions to this topic it seems they are only used by people who take advantage of the mission system.

     

    Maybe I was asking the wrong question. Maybe the question should be:

    With the new slower mining system, how many days will it take to fill up a 20L container  (about 3800Kl) ship?

     

    I was under the impression that it takes so long now, that you might as well fly smaller chunks with smaller ships.

     

  6. 80"s-90's

    -I had an atari 800xl and after that a Atari Mega ST2. Played random games.

    -Then on a Commodore Amiga 500 with 1 mb memory my favourite game was Sensible World of Soccer.

    -PSX with Fifa 98 road to world cup which had almost every team on the globe cuz of no player licence's

     

    1999-now

    First into the rts genre

    -Total Annihilation

    -C&C red alert 2

     

    Then into city building

    -Sim City 4

    -Cities XL

    -Cities Skylines

     

    Voxelbuilding

    -Galactic Junk League (robocraft with spaceships, this got me into voxelbuilding ships and I still got the same designs)

    -Avorion (To prepare myself for DU. i build the biggest playable mothership with an 'interior')

    -Space Engineers (to prepare myself for DU with more complex systems)

    -DU

     

    So I pretty much love building bases, cities and ships (and yes, im building a football stadium in this game)

    DU had it all until 0.23 then it all went downwards imo with this game.

  7. Ive said it a few times in chat and now Im asking on the forums:

    With this little ore to be produced, no megas to be mined and no multi person mining trips. What need is there for ships with more than about 500Kl-800Kl of storage space? (3 to 5 L containers)

     

    So I think haulers will be maxed to S cores or small M cores (when the S core is too small for your design)

    I do not think anyone needs a 20 L container ship to move things. 

     

    Which then automatically "solves" the engine wall problem and mass stacking of elements that were needed for braking/airlift/steering.

    Also "solves" the element lag problem (if you don't plaster your ship with lights Sabretooth!!!) 

    It may also "solve" the markets landingpads as the ships are getting smaller. 

     

    Im happy with the removal of them fugly haulers, maybe now we get more designer carriers.

     

    26a311c7-58f4-46e1-a367-bae9d853a141.thumb.png.414baadfd440129a4ac06fcb274b988b.png

     

  8. No no nooooo!

    Please stop asking for more rules and limitations. You are only confining yourself.

    If you dont want to use or exploit something what you think is wrong, then just dont. You wont get any praise or anything from that, only you yourself will know about your 'good' action, but (imo) thats the path of becoming a good human.

     

    I do agree that they made hovervessels a bit obsolete. Thats a bit to he fault of demeter as before that, I wanted to  have a giant hovervessel on each planet collecting ore in VR and pick some up when you got there yourself. There was no need for owning a tile. Now you cant mine without owning a tile which makes the giant hovervessel project obsolete.

     

    Maybe they could add a function or a hover-only dynamic core that can have industry.

  9. 13 hours ago, EasternGamer said:

    Oh, and don't forget DU has a 5km render distance for ship constructs, and around a 50+ SU render distance for planets. I don't think HL1 can do more than 100 m
    :)

    What would be epic, however, was if you could configure a ship wide voxel scale size down to a certain value. But that would be extremely complex to handle in the backend and balance reasons..

    I can literally see alioth, sanctuary and madis from my space station. So thats at least 155SU away!!

  10. 7 hours ago, Shredder said:

    Just skip the calibration bit (click through it) and don’t pickup the ore. It takes me less than 5 minutes a day (in total) to manage my 7 territories worth of MUs.
     

    Territory costs are 7 million per week, I’m selling the ore for 19 million.

     

    I don’t get why people complain about this game mechanic which chucks loads of ore at you to build with.

    Less than 5 minutes????

  11. 20 minutes ago, Underhook said:

    I'm not going to put downward thrusters on my ship just so I can land at a plyer market when it is Literally the only place I ever go that requires down thrust.  The flaw in design is in the station not my ships.  The vast majority of the player base, including myself, build stations with the planet gravity pulling you directly down onto the platform.  Now if you really want a station with gravity pulling you off the landing pad then go for it but if you want people to visit .... fix it.  If the local supermarket car park is only accessible to 4WD vehicles, they will lose a lot of customers.  Saying that 2WD is a design flaw in the vehicle and that is the customers fault might make the supermarket manager feel better but they still wont get the 2WD customers.

    I cannot agree with you here.

    Like ALL STATIONS are build so the gravity pulls you. I have mine set up so you have the best view. I dont use planet gravity for this and never thought that way.

    My space station is kind of cube. But since you can flip space cores, you can land of the sides too! So my base has 5 sides that are flipped and can be landed or walked on. (Thades best views video on YouTube, in the last 20 seconds or so the entire base is in sight so you can get an idea of what I mean)  

    Maybe you base is flat but mine is not. 

     

    You can VR to Meranda Xirsea Store and check the base out yourself and experience how transition between flipped cores are done. Walking down the stairs to another flipped core requires looking down or youll be pushed into space.

     

    Also not adding a small downward thruster to solve your irritation, but choose to be stubborn and complain  (which has taken up more time and energy already than just adding a almost none visible thruster) to me is a strange decision.

    If you could add 4x4 for almost no costs or room, why dont you do that?

     

    Try to relax and look at these pics (s & xs core) and try to spot the downward thrusters. (MEX or Meranda Xirsea on DU creators)

    And I think you will admit that something this small should not be a problem for any ship builder. Rebuilding a multicore space station is!b5fe298f-844c-4db4-98ba-195066667634.thumb.png.468f495a87e0b3fd83bbd81ceb0f3a7c.pnge0cde928-9caf-4b7f-94bd-5738a97f7619.thumb.png.8a75047bd1d57b58bf43bda06cbe7cb7.png

     

  12. 19 hours ago, Underhook said:

    Thanks Sabertooth.  My point was that I dont need downward thruster for anything else I do in game.  So, if the market wants customers, it needs to have parking that the majority of players can use.

    I understand, but how else are you going to land on a space station?

    Not having them is a designflaw that can easily be solved.

     

    If you take the ingame shuttle alioth-sanct, that ship has got directional thrusters too. Since its officially the first ship in the game, then the ships that dont have them are 'flawed'.

     

    My only problem with the vertical placed engines for going up is: they are always on when near a planet. Sometimes even 100km away from the planet. They are 'barely active' and use very little fuel, but so far away they could/should just turn off. Or have a switch to do so (and not LUA!!!)

     

    So Im saying is: your design isnt complete and you want the station to do something about that, while it cannot do anything.

    Thats not fair of you.

     

    And it wont take a 'complete redesign' to implement 1 or 2 basic S or XS engines on your build.

     

  13. 5 hours ago, Underhook said:

    Hi Grixis,

    I went there.  Looks good.  You have a problem though.  Many players like me do not have downward thrusters.  Your space station has been built so that planet gravity assisted landing is not possible.  I simply could not land anywhere.  Although I guess I could have used my ECM (didnt think of it until now).  Anyway you might want to build a couple of landing platforms in the "ideal" direction so customers can land.

    Downwards thruster can be put easy on your ship. I have 4 basic s thrusters for reverse on my 1.2Kt ship and they can push it back. It takes a few seconds but enough for doing what they must do for parking. 1 or 2 basic S space engines will do for any normal S-core.
    All my ships have them, they need almost no fuel.

  14. On 12/17/2021 at 3:32 AM, Dyab0lix said:

    I didnt realise there was a page 2, and from reading it i seriously do hope they do a full wipe very soon.

     

     

    You seem like the kind of guy that doesnt need voxelbuilding in this game.

    Do you have a DU creators page? I would like to see what builds you want to wipe.

     

    Or maybe understand why some dont want a wipe. Has nothing to do with money!

  15. I agree with the OP.

    I think there should be a downloadable version of du.

    Even if its only the safe zone or even just alioth and its 4 moons.

    Should bring in more players than this subscription only version.

     

    Then we can have our own 'pts' and actually freely design ships, save the bp and use it ingame. 

    Have star wars, star trek and other space saga dedicated servers pop up.

     

    This game now is getting bull with possible wipe coming.

    If i had my own version I would keep playing this.

     

     

  16. No im against this, and why? Because I dont think we should be restricted.

     

    I can still land my M-core(fat arrow shaped, max width and lenght) at market 6, even though I have to hover above it to find a spot.

    Then I use my piggyback riding xs core to fly around eliot. My ship stays at the market for like 2 days.

    Dont make more rules (because you dont like them), and try to accept them becaused they are caused by human, thats my motto. We know how to deal with humans, dont we.

     

    The docking thing is really anoying. Trying to fit lots of 14x14 voxel xs cores next to each other is almost impossible,  and so is the docking of 2 ships next to each other on your larger core

    Also, i went to the market 6, got out of the xs-core ship and the ship FOLLOWED ME!... 

    Yes, the no-docking red-globes pushed the ship!

    Then I almost couldnt take off, the move tool wouldnt let me pass the red no-docking globes(I was stuck between the market building and parked ships) and getting into my ship made it only worse. I couldnt take off or fly cuz of the bumping around.

    Made it out by keep screwing around with the move tool, build mode to get in and get above the no-docking globes to finally get away

     

    So NQ, whaddaya gonna do about this market mayem?

  17. 9 hours ago, Underhook said:

    I dont have much quanta so I, like many others it seems have been selling ore.  I tried selling refined metals but they are even harder to sell.

    There is a shortage of buyers so I have had to sell ore to buyers.  I decided it was time to do some math.

    I have 4 hex currently producing T2 and T3 ore.

    My estimated income per week is 12.5 mil less tax is 8.5 mil.  I'm not going to count calibration ore as it should roughly offset the MU that randomly turn themselves off.

    After tax of 4 mil I'm left with 8.5 mil.  I have claimed a hex with a small amount of T4 and another with some T5 (currently HQ).

    So, my next purchase will be a Rare MU for 23 mil.  So, thats 3 weeks away.  Income should then rise by 4.5 mil allowing for tax.  So total 13 mil.

    My next purchase after that will be an Exotic MU .  Thats 64 mil.  So, another 5 weeks.

    Then I'll be set.  So, this is based on current prices.  Mu prices might drop but so might ore prices.

     

    The thing is.  I will not be purchasing anything from anybody (other than 2 MU) for the next 8 weeks at least.

    If, many other players are like me, then, thats a long time with little economic activity.

    Its also maybe going to be pretty boring, unfortunately.

     

     

    Well, I will try and help you a bit by suggesting you can do missions.

     

    I have a spacebase near Thades market 1 (60km away), the pickup point for aphelia missions is 0.60SU away (but I can get there through space!!).

    -I pick up all the Thades missions for the safe zone. Those are 7 in total: 2 to the moons, 3 on thades markets (bring up about 350k), and 1 for Madis and 1 for Alioth (about 1.5 mil)

    - I fly back to my space base and load the 5 missions in an L-container ship and the other 2 in a bigger ship (at least about 400Kl)

    - The 5 missions I keep in the ship for when I get bored of building and want to fly around. These 5 can be delivered in 1 hour and bring in 350k

    - I take the bigger ship to madis and off-load mission 1 for 670k quanta, then I pick up the Thades and Alioth mission from the Aphelia station on Madis.

    -Go to Alioth market 12 to drop of packet 1 and then to market 16 (1.12SU) to drop of packet 2.

    -Go to the Alioth mission station and pick up the madis and thades mission.

    -Go to market 6 (30km)and pick up the items you have bought.

    -Fly home to Thades Space base and drop off madis missions, deliver thades missions.

     

    This is all slowboat and takes about 5-6hrs to complete and will get you around 4.5 mil (without the 5 small missions that is)

    Obviously, The first time you only have 1 Madis mission

     

    Do this 1 time a week and you can pay for your 4 hexes and save money for the thing you want to buy.

     

    That being said, I myself have lots and lots of fuel stored..

  18. Its honestly the community who is also forcing NQ.

    So many comments of people who are begging for this hex-tax. All so they can loot others, dont care about builds (or what a former player wanted to become) 

    Its al just conquer, destroy and hate for other players. No community that wants to build a new universe together.

     

    Travelled for 10.000 years only to start making war in another galaxy.

    Its human nature to destroy things, even in an intended building game.

     

    What you can become is a destroyer, looting thief, an industrialist a mission-man (or missionairy) an asteroid tracker or a rich aristocrat.

  19. 4 minutes ago, Gunhand said:

    If you look carefully you will see its mostly the same small group of players expressing their dissatisfaction with the game over and over again. There are still dedicated builders and players who still quietly enjoying the game in their own way. They just don't generally feel the need to come over to the forums to express themselves probably for fear of the small dedicated group of dissatisfied players who will jump all over them.

     

    The other problem is the fact that currently the playerbase is far too small right now. A lot have left leaving the salty ones to throw salt on each other until they give up and leave due to an excess of salt.

     

    Don't be put off by the players talking about the making of quanta. Monetary value in game is usually a representation of how well someone is doing. When the ways to increase that value are hampered or changed in some way it causes repercussions.

    Yes, it I think it is the same group of players (including myself) who is expressing here on the forums. But it is not always negative, and I think most of the time its a constructive discussing about improving gameplay.

  20. 24 minutes ago, Stormis said:

    Unfortunately, with the introduction of Schematics, you won't get very far without Quanta. If you want to build something, first buy the schematics for it. Depending on what kind of schematic it is, the costs can go up into the billion. It continues with the introduction of the mining units. No quanta, no mining units and no tiles. So it is not only up to the players but also to the gameplay that is currently available.

    with 0.23, they at least gave us in return: more daily quanta, and bots were buying for double the price. The said focus of 0.23 was to bring more stuff to the markets

     

    14 minutes ago, VandelayIndustries said:

     

     

    Maybe talk to NQ, as their marketing strategy was to get people who "like to destroy stuff" in the game. All their big flashy promotion videos have pvp.  Same with the recent one about asteroid pvp. That video had 100k views.  All over QnA videos have like 4k. 

    Well, they should have shown ingame PVP. This pvp video makes it look like the intro of Star Wars clone wars and its even within the 2SU safe zone around a planet.

    And yes, you are right. They do lure destroyers into this game, what is the NQ marketing strategy anyway?

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