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Tiberis

Alpha Tester
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  1. Like
    Tiberis got a reaction from sHuRuLuNi in Wipe the damn servers!   
    So as one of many players who don't play as often as others. I'm pretty pissed off at the state of the game, lack of content, and frankly how taxes are being handled. So now all my buildings can be taken if I am away due to life, and someone else can just blueprint them. Which is bullshit. Just wipe the servers already like should have already been done. Enough is enough. Make a game worth playing or shut it down...ffs.
  2. Like
    Tiberis got a reaction from Stryker2185 in NQ you need to fix PVP and ASAP!   
    How would the suggestion not be healthy for the game? EvE uses similar rules. They have permanent space safe zones for players. All the other suggestions are valid and actually address issues. You people are just trying to completely ruin DU with niche gank style PVP. And god forbid when planet warfare starts, it will just become RUST in space and people will leave the game in mass. Not everyone wants to build shitty boxes and keep repairing shit 101 times when they spend weeks making stuff.

    Right now the cost of building is too high to replace things. And voxels are basically paper, even if you build them out of pure gold.
  3. Like
    Tiberis got a reaction from Stryker2185 in NQ you need to fix PVP and ASAP!   
    I am pro PVP. But it seems to me that the PVP players here crying, want everything one sided, and want no one to have any defense at all. Everyone would just be a glass cannon, and all fights will continue to just be pure ganking for no actual purpose. I want PVP. But not that kind of PVP. That just boring and frankly griefing. Right now PVP is complete trash, and everyone is using silly Borg Cubes. There is no proper defense for players who don't want to PVP at all. Which is insane to me.

    PVP has to be balanced for both PVE players and PVP players. Or this game will fail. Period. The PVP we currently have and what is planned will ensure that DU is a niche game barely anyone at all actually plays. It will basically become Ark Survival in space and be pure trash. The suggestions provided by the OP are valid and actually address current problems. If you don't have the skills to fight ship vs ship...You don't need to be playing. Period.

    I hate to break this to you all, but Economies do better without war in real life. The same applies to games. Maybe some of you need to go back and do basic High School Econ.
  4. Like
    Tiberis reacted to GraXXoR in NQ you need to fix PVP and ASAP!   
    BZZZT... Wrong, but you probably thought you were right, because well, reasons....
     
     The game was meant to be playable offline. That was a promise form the earliest days of the DDFs.  When they tried to sneak the removal of offline mode from the roadmap, the forums went ballistic. 
     
    thus they were forced to create private (solo) mode. Effectively an offline mode that still synced with the live galaxy for market prices etc.
     
    what was controversial was that activities by the solo players also influenced the BGS (background simulation) without the soloists being at risk from the hankers. 
     
    Despite your random aspersions and attempt to use another game as leverage to assert that your viewpoint here is somehow more valid, FDEV never nerfed anything. Elite was that way from day one at the request of the majority of kickstarter and alpha backers (pvp was listed by less than 20% of the players as a desirable feature in a mega -20k responses- vote. 
     
    FDEV stubbornly refused constant and rabbid PvP faction requests to remove solo. 
     
    So in actuality, they did the exact opposite of what you claim and never bowed down to player pressure on the role of PvP vs Solo/Private. 
     
    fun fact: a lot of pvpers got pissed off because the only other people on their servers by the end of 2018 were other pvpers who would put up too much of a fight and not be the bend-over-and-take-it-like-a-man “soft target” players who just wanted to mine and trade with only a spot of NPC bother from time to time .. many PvPers left after that... shows their character. 
    so you’re right, I hope NQ DON’T listen to the whiners and whingers and continue to make they game they promised. 
     
     
  5. Like
    Tiberis reacted to Proxie in NQ you need to fix PVP and ASAP!   
    That's the thing. They never actually have proper suggestions to fix the real issues at hand. They just want everything one sided, and the game completely dead with just a bunch of niche PVP like you said. The thing is the PVPers here are the VAST minority. And even the CEO has stated on stream that DU is not a PVP game. It has PVP yes, but it's not even the man focus. He wants to see player cities, shipping, etc.

    The suggestions I provided while extra, are actual balancing measures that would keep the game a live and teaming. I've played EvE for over 10 years. I can tell you first hand if it's not fixed now in early beta, the game is RIP.
  6. Like
    Tiberis reacted to joaocordeiro in NQ you need to fix PVP and ASAP!   
    I think the 3 inner planets should remain pvp free.
    But we definitely need atmo pvp on the other planets. (but please NQ warn us about the changes before those happen, and I mean US, all players, not just a few favorite players)
     
    I think that any radar should have a bigger range than any weapon.
    I think that weapons should not have an optimal range equal to max range. Weapon range should be big but with a near 0% CTH at max range.
    And yea, damage could be a little lower.
  7. Like
    Tiberis reacted to Proxie in NQ you need to fix PVP and ASAP!   
    Agree'd. That's all I was saying. I just gave percentages based on my opinion.
    If they don't want to decrease weapon damage then they need to find a way to prevent flying boxes in space completely, and increase voxel HP x20. I want actually skill based PVP. Not this current trash.
  8. Like
    Tiberis got a reaction from Proxie in NQ you need to fix PVP and ASAP!   
    I am pro PVP. But it seems to me that the PVP players here crying, want everything one sided, and want no one to have any defense at all. Everyone would just be a glass cannon, and all fights will continue to just be pure ganking for no actual purpose. I want PVP. But not that kind of PVP. That just boring and frankly griefing. Right now PVP is complete trash, and everyone is using silly Borg Cubes. There is no proper defense for players who don't want to PVP at all. Which is insane to me.

    PVP has to be balanced for both PVE players and PVP players. Or this game will fail. Period. The PVP we currently have and what is planned will ensure that DU is a niche game barely anyone at all actually plays. It will basically become Ark Survival in space and be pure trash. The suggestions provided by the OP are valid and actually address current problems. If you don't have the skills to fight ship vs ship...You don't need to be playing. Period.

    I hate to break this to you all, but Economies do better without war in real life. The same applies to games. Maybe some of you need to go back and do basic High School Econ.
  9. Like
    Tiberis got a reaction from Proxie in NQ you need to fix PVP and ASAP!   
    How would the suggestion not be healthy for the game? EvE uses similar rules. They have permanent space safe zones for players. All the other suggestions are valid and actually address issues. You people are just trying to completely ruin DU with niche gank style PVP. And god forbid when planet warfare starts, it will just become RUST in space and people will leave the game in mass. Not everyone wants to build shitty boxes and keep repairing shit 101 times when they spend weeks making stuff.

    Right now the cost of building is too high to replace things. And voxels are basically paper, even if you build them out of pure gold.
  10. Like
    Tiberis reacted to Tenryuta in NQ you need to fix PVP and ASAP!   
    *whips out forcefield wall... dies anyway(or do these do anything besides be glorified stairs for ships)
    increase voxel/parts hp to talent max level(removing the talents at the same time, why do these talents even exist>:( ), and if forcefields dont do anything combat wise, make shield generators
  11. Like
    Tiberis reacted to Anopheles in NQ you need to fix PVP and ASAP!   
    As I've said elsewhere, to make pvp fun and dynamic, we need to get rid of the cubes of death and the only way to do that is make voxels useless for defence and put all the durability in some elements like engines, weapons, seats and so on (as to not have clusters of decorative elements used as armour) and also not allow elements to be placed on elements so that some voxels need to be placed and we dont end up with ugly collections of just engines, ailerons and fuel tanks.
     
    And I agree with a relative speed limit with a range of 2000kph between combatants.
  12. Like
    Tiberis reacted to MRog40 in Radar Nerf   
    I don't want XS Borg Cubes to be the meta. Here are my Problem/Solution suggestions.
     
    Disclaimer: I don't fully understand the current state of PvP/RADAR. The problems listed here are primarily what I have heard from others and some points may not be accurate. I will edit the post to reflect any corrections or suggestions from commenters.
     
    Radars are isotropic (the range is the same in all directions)
    In reality a radar cannot be isotropic and an array is going to need to physically spin (even if it's a phased array). Radars staying isotropic wouldn't be a huge problem, but it'd be better if the range was longest in the forward direction so placement matters and having multiple is a strong benefit. Maybe have full range in 30 degrees, then half power beamwidth at 60 degrees, then -10 dB at 120 degrees and greater. Having discrete radar beam steps will combat desync problems with tracking someone at range. They are not obstructed by voxels surrounding them
    Radars should have to be either unobstructed or require a weak material as a radome to cover it. Each material could have a reflectivity factor that attenuates at a fixed loss/voxel thickness. This would have to be simplified as to make the calculations simple, but it shouldn't be anything much more complex than how wings are obstructed by voxels. Performance is not degraded as damage is taken
    An XS ship with a Large radar, unobstructed, is much more likely to have the radar take damage than the same ship with a small radar. If they degrade as they take damage, and since redundancy in radar systems is almost impossible with such a small ship, it wouldn't be risky to put such a large radar on an XS ship. Have redundant L radars on an M or L core battleship should be a necessity. Performance is not affected by the acceleration of the construct they're on
    Rocket boosted borg cubes should have their accuracy greatly affected by how quickly they are change velocity (doppler affect affecting signal strength). A railgun XS borg should need to maintain a constant velocity vector to be accurate at long ranges. Only core size affects detection range, not the radar cross section
    A cube of steel is going to have a massive normal surface that is highly reflective, and such would be identifiable from much farther ranges and be much easier to hit with radar targeting. Cross section calculations like for drag should be used here. More accurately, have the normality of the surface to the radar beam multiplied by some material reflectivity scalar define the radar cross section and thus targetable radar range of any vessel. Core size shouldn't matter in this regard. http://www.rfcafe.com/references/electrical/dielectric-constants-strengths.htm and https://en.wikipedia.org/wiki/Radar_cross-section
    Computing the real RCS is not feasible, but even just a cross sectional area calculation for now would be a good nerf to full volume cubes.
    Also, having a larger radar should increase the radar cross section, as an antenna will reflect very large amounts of energy. There is no passive radar detector
    An ultra cheap radar detector for passive ships would be great. Something similar to the Gyro you slap on your ship, and an alarm sounds and warning pops up when someone is shining a radar at you. Ideally it would have more range than a radar, so you could be warned that there is someone with a radar nearby. This would simply alert you to the existence of radar, and would only be useful on ships without any radar (otherwise it would always be on because of your own radar) Radar doesn't work in the safe zone
    I should be able to detect ships outside the safe zone from inside the safe zone, and vice versa. Having a magical boundary where it instantly stops working doesn't make sense. Same thing with atmosphere, performance should be attenuated by atmosphere not instantly lost.  UI changes
    Disable advanced HUD while radar targeting and implement something else. The UI is ugly and breaks immersion, but you pretty much need it on to know where the ship you're targeting is. Maybe have a wireframe box so you know where to look, but less available info. Change the box color from red for enemy to blue or green for friends and allies.
  13. Like
    Tiberis reacted to Proxie in NQ you need to fix PVP and ASAP!   
    First let me say I support PVP completely. But its gotta change and asap in DU. Right now PVP in DU is nothing more than griefing other players, for the sake of griefing. I've watched a few streams of people get destroyed today in PVP. In all 12 encounters I saw, they were all dead before they knew what was happening. This is not fun. Fun PVP is a fight, where ships and skills are tested against one another. Someone wins and someone loses. The PVP moments I've seen and experienced in the game are not that at all. In all cases I've seen, PVP has been utterly one-sided and over in moments. There was so little opportunity for response, that I wouldn't even classify it as PVP at all.
     
    There's no way in DU to understand or become experienced in ship-to-ship combat other than PVP. The people who got into PVP before you are so much better, with ships so much more focused on your death, that there's no real ramp up. You just die, and then get set back days or weeks. And the only way to improve is to do it again. That's if it's consensual. You might just want to progress in your projects, and need copper. Too bad. You're now engaged in PVP. Oh - you didn't dedicate yourself to learning PVP? Reset 2 weeks. Reset 10 days.
    Nothing is engaging about this. It's so one-sided and bereft of interaction, it might as well be a bug or a glitch destroying your ship.
    This has to change. If it stays like this, DU will be catering to an extreme niche of people who aren't nominally there to make use of all the creative tools - but instead will min/max ships designed for the sole purpose of murdering other people as efficiently as possible. That's fun only for those people. There aren't enough of those people to support the success of an MMO. No one watches two weeks of work put into a ship build disappear in an instant and thinks, "this is so much fun!"
     
    Things that absolutely must be changed for the game to be successful.
    Weapon ranges needs to be reduced to no more than 2.5k. This forces all parties involved to have to actually fight each other in a proper battle. Weapon damage needs to be reduced by 75%. Right now it frankly doesn't matter what material you build your ship out of, because weapon damage is too high, and chews through everything. It makes building anything other than a layered box ship pointless. Space safe zone should be permanent and never removed for any reason. This will allow trade and civilization to grow. Players should not be forced into PVP if that's not what they are interested in. Planets in space safe zone should never have PVP either. For the same reasons as above. Players should not be forced into PVP if that's not what they are interested in. Having a single safe moon, is frankly a stupid idea. Lets put everyone to a moon, force them to deal with lag, over population, etc. Nope...people will legit just leave the game. Ship and Base shields need to be a thing. So players have proper defense. Ships moving over 10,000 should not be able to fire weapons.
    Unless some serious changes are made to PVP in DU. The game will not be successful. As the CEO of NQ has stated on many streams this is a civilization game, not a PVP game. The Devs need to start making players fully aware of this. Unregulated PVP will completely ruin the game we all want.
     
    Just look at what's happening now, players building walls at warp points to grief players using warp. This also needs to be fixed, and the players suspended for 30 days for doing it. NQ you need to draw a line in the sand when it comes to these issues now and set the place. 
  14. Like
    Tiberis got a reaction from Mucus in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  15. Like
    Tiberis got a reaction from brainz in GET IT TOGETHER NQ!   
    The thing is more than enough time has passed now for these issues to have been fixed. So at this point either NQ does not have the money to properly upgrade the servers or they don't know what they are doing. And that's the honest truth. No more excuses need to be made for NQ anymore. It's been 2 weeks, and this is the worst beta release I have ever seen in 20 years. DU should have NEVER been a single server for everyone, for any reason. DU needs to be at least 3 completely separate server shards. And until they understand that the tech. simply doesn't work for what they are trying to do, these issues most likely won't go away.

    And no they don't communicate at all. We are still getting random restarts without notice and stealth hot fixes that break more of the game then they fix. For example they told us in a two sentence announcement that they fixed industry. What they actually did was require 1800L of all materials, not update recipes to reflect it, not update the tutorials which it broke, and never told anyone what they actually did. They have yet to address the players who duped tons of items in all the server lag, or the exploiters who literally cleaned out the moons of ore 24 hours after beta release. They insist that everything be overly hard for players, and that we deal with the server issues on top of it.

    It's frankly getting stupid. Right now NQ is basically a poor EA. And whats worse is we keep being told to...just be patient. Just have patience. No...You fix the issues NQ. Fix them already. Stop completely disrespecting out time, effort, and money.

     
  16. Like
    Tiberis got a reaction from Iorail in GET IT TOGETHER NQ!   
    The thing is more than enough time has passed now for these issues to have been fixed. So at this point either NQ does not have the money to properly upgrade the servers or they don't know what they are doing. And that's the honest truth. No more excuses need to be made for NQ anymore. It's been 2 weeks, and this is the worst beta release I have ever seen in 20 years. DU should have NEVER been a single server for everyone, for any reason. DU needs to be at least 3 completely separate server shards. And until they understand that the tech. simply doesn't work for what they are trying to do, these issues most likely won't go away.

    And no they don't communicate at all. We are still getting random restarts without notice and stealth hot fixes that break more of the game then they fix. For example they told us in a two sentence announcement that they fixed industry. What they actually did was require 1800L of all materials, not update recipes to reflect it, not update the tutorials which it broke, and never told anyone what they actually did. They have yet to address the players who duped tons of items in all the server lag, or the exploiters who literally cleaned out the moons of ore 24 hours after beta release. They insist that everything be overly hard for players, and that we deal with the server issues on top of it.

    It's frankly getting stupid. Right now NQ is basically a poor EA. And whats worse is we keep being told to...just be patient. Just have patience. No...You fix the issues NQ. Fix them already. Stop completely disrespecting out time, effort, and money.

     
  17. Like
    Tiberis reacted to Anopheles in Is this game a con?   
    No, it's not a con.  But, no, it's not a proper beta either.
  18. Like
    Tiberis reacted to klobber in GET IT TOGETHER NQ!   
    I have the impression that it gets worse and worse, with some good moments,
    it looks like it is impossible to fix things with so many people logging in.
    I am working as a developer, and the most terrible situation is when the delivery timeline
    is coming to an end and you still haven't tested the overall performance issues, since you didn't know,
    that they might exist.
     
  19. Like
    Tiberis reacted to CptLoRes in GET IT TOGETHER NQ!   
    The main problem here is that the entire beta release was forced/rushed (most likely for financial reasons). NQ was never able to prove their server technology before the beta release. The lag, pending operation errors, low fps, and general bugs etc. are not new problems. So when you open up and start running the servers 24/7 for the first time ever, you obviously (they where told, believe me) end up with the current situation.
  20. Like
    Tiberis reacted to Valhalla in GET IT TOGETHER NQ!   
    Keep in mind this was NOT some random person on discord. I would simply block/ignore them and move on. It was one of the higher ups, entrusted by the developers with special privileges to help players. Most of the other players were indeed quite helpful. But when the people running the show are rotten to the core, it doesn't matter how many good people you have in the audience, the show will suck.
  21. Like
    Tiberis got a reaction from SpacemanSpiff in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  22. Like
    Tiberis got a reaction from LeoCora in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  23. Like
    Tiberis got a reaction from Psychobellic in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  24. Like
    Tiberis got a reaction from Vagnluv in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  25. Like
    Tiberis got a reaction from valetudin in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
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