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kulkija

Alpha Tester
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  1. Like
    kulkija got a reaction from BlindingBright in Market Clean-Up discussion thread   
    @NQ-Pann - This is important question. This needs to be defined in rules before they will get effective. 
     
     
  2. Like
    kulkija got a reaction from Snipey in Market Clean-Up discussion thread   
    I already own a tile within 2 km radius. Actually all markets outside of pioneer zone have same situation. 
    No dead zone possible anymore.
  3. Like
    kulkija got a reaction from Snipey in Market Clean-Up discussion thread   
    @NQ-Pann - This is important question. This needs to be defined in rules before they will get effective. 
     
     
  4. Like
    kulkija reacted to Kirial in Market Clean-Up discussion thread   
    what happens if you own a tile that is within 2KM of a market do you need to take down constructs or move things to free the airspace?
    also same questions regarding the screens and 2km rule. do we need to take down the screens if it is on a tile we own that is within the 2km?
  5. Like
    kulkija got a reaction from Cabana in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    YES
  6. Like
    kulkija reacted to CptLoRes in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Considering how many players we lost after 0.23 it would seem the majority vote would be yes. But they are no longer here to say so..
  7. Like
    kulkija reacted to Novean-32184 in The Big Red Arrow   
    Just answering YES would have been sufficient here.. No need for putting is so many words to try and hide the actual answer.
     
    I am wondering WHY this choice is made, what makes you think it is needed for PVP players to be handed potential targets without the need for effort or investment? It makes no sense at all. What this means is that PVP players can just sit and wait until an asteroid location is "broadcast" and then go there to maroon anyone still mining and possibly catch anyone coming to see is there is any left overs.. No skill or investment required to shoot a stationary miner's ship to bits while they are mining and leave them stranded.
     
    I know it will be dead easy to work around this mechanic. The point is though that it is just so ill conceived to hand potential targets to players with no requirement to put in any effort. This feels like an attempt to force feed content.
     
  8. Like
    kulkija got a reaction from Shaman in The new roadmap .. Discuss ..   
    What is "Territory management revamp"
  9. Like
    kulkija reacted to Novean-32184 in The new roadmap .. Discuss ..   
    For me the big positive is that the roadmap as it is now presented is much more achievable for NQ and inline with their progress so far. It feels like that, with JC out of the way, they are coming around to not overpromising all the fancy things but committing to what they can achieve. And that is certainly good.
     
    On the other hand, asteroids without AvA/AvC mechanics really do not make much sense. Once you get a character on the asteroid you are entirely safe, you dig a hole, drop a core and a container and start mining. your container is safe from harm until the area is clear  to be collected. Potentially, this could be interesting for missions though, you mine out the asteroid, then leave a hauler mission for someone to bring it home and the collateral covers any risk..

    From what was "promised" in December by JC most is now not even mentioned. There is no word on:
    Energy and power management Player Markets Vertex Editor AvA / AvC / CvA Pets Assembly facilities / Mass construction Territory Warfare Second Solar System Stargates  
     
    So indeed, there is good and not so great.. And a fair indication that "release" is at least two years away
     
  10. Like
    kulkija reacted to sysadrift in THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread   
    On that last point about a wipe, please do not take the incessant ranting of a very vocal minority as a legitimate request from the community.  There's probably about >1% of players who actually want that, most of them new. 
  11. Like
    kulkija reacted to GraXXoR in How many people said...   
    It just surprises me that they seem to introduce as many problems as they fix each patch. And many of the problems were completely avoidable… by just not causing them in the first place. 
  12. Like
    kulkija reacted to GraXXoR in How many people said...   
    "Gee, the dodgy field effects around the hand tool really need dialing up to 11"?

    Do the DU coders have ANY IDEA how difficult it is to precision-place things with the tool and that arred lighting effect taking up over half of the width of the screen and not only encroaching upon but actually obscuring the workspace?
    Do they even care?
     
    Here's me trying to precision-place a bunch of L glass... it's a fckn nightmare.. I think I prefer mining at this point.

  13. Like
    kulkija reacted to NQ-Deckard in Play DU on any computer on GeForce NOW!   
    Novaquark is pleased to announce its partnership with NVIDIA GeForce NOW to make Dual Universe as accessible as possible to our players. GeForce NOW is NVIDIA's cloud game streaming service that instantly transforms nearly any PC, Mac or Chromebook into a powerful PC gaming rig.
     
    If your PC specs are below the minimum requirements for DU, this is for you!
     
    Dual Universe has been thoroughly tested to ensure the experience is optimal on GeForce NOW. You can now play DU at its best, in all its graphical magnificence.
     
    To do so, you will first need a subscription to Dual Universe. Then, simply head to the GeForce NOW website. GeForce NOW offers two membership options: Free and Priority.
     
    Anyone can sign-up for a Free membership, and start playing instantly. If you would like to upgrade your membership to experience the best of GeForce NOW, including priority access to game servers and extended session lengths, you can upgrade to the GeForce NOW Priority membership.
     
    Dual Universe awaits you, Novean!
     
  14. Like
    kulkija got a reaction from ELX987 in NQ suggests buffing engines, your thoughts?   
    There are always minimum and maximum limits. 
    Minimum are defined by physics. No artificial hard coded limits for minimum set of engines. 
    By buffing engines those min. Requirements change by natural way. 
    Best solution is to have also max power defined by gameplay features, such as physics, not by artificial hard coded limits. 
    Right Engine power is newer absolute truth. 
    We are not in survival game where everything must be limited heavily. This is SCIF space game. Are we there now? 
    Important variable is how buff will change gameplay.  
    Will gameplay be more interesting?  
    Or maybe less frustrating? 
    Etc. 
    My opinion remains, that engine buff will make game better and less frustrating. 
     
  15. Like
    kulkija reacted to GraXXoR in Pending Operation   
    Not sure what Gloria Estefan has to do with it...
     
    but it’s likely that we are feeling their servers starting to strain under untenable load from all the digging that people have done. 
     
    that is why finally... after years of people explaining to NQ the flawed nature of their ridiculously pointless-and-redundant planetary voxel persistence model (or alternatively: stupidly believing that NQ had really HAD invented some never-before-seen data storage and retrieval methods) their 100% verbose dig record-keeping has come back to bite them in the arse. 
     
    it might also be likely that they just can’t afford the bandwidth/processing capacity any longer given they are down to just a dozen or so still-paying customers, ? and have turned down the auto spool-up rate/ max number limit on their virtual servers.
  16. Like
    kulkija reacted to Matches42 in Pending Operation   
    I realize this is an old problem, and one that was apparently fixed after the last patch.  Glad everyone got it sorted..... except I never had that problem UNTIL the last patch.  It took me 20 minutes to dig a 100m hole the last time I logged on.  Cleared cache, no change.  I have looked about on forums and Reddit, and only see reference to this issue from waaaaay back, nothing current.  I have my graphics settings dumbed way down, cache cleared.  Nothing seems to change the painful "Pending Operation" mining Hell. 
     
    Any tricks I'm missing to sort this out or am I S.O.L. ?  
  17. Like
    kulkija reacted to GraXXoR in Looking for a window cleaning service   
    That’s because their “small team of staff” would be more accurately described as “team of small staff” since they appear to be about 13 years old judging by some of the decisions taken on graphic design textures and UI. 
  18. Like
    kulkija reacted to CptLoRes in Looking for a window cleaning service   
    So, apparently one of the abilities we lost during the long cryosleep on our way to Alioth. Was how to clean windows..
     

    Hint: Subtle use of texture and shader effects will often look more impressive then when over used.
  19. Like
    kulkija reacted to GraXXoR in NQ suggests buffing engines, your thoughts?   
    The fact that L rockets are second highest tier behind antigravity (they are Tier 4) says a lot about NQ’s science credentials. 
     
    NQ be like: programming games is hard... it’s like rocket science....
     
    erm... Tier 4 hard?
  20. Like
    kulkija reacted to joaocordeiro in NQ suggests buffing engines, your thoughts?   
    Yea. The way rockets are implemented is definitely a mistake....
    Most transport rockets can be active for 2 to 10 minutes. Yet NQ decided to have 5 second rockets....
    RL rockets use very inexpensive fuel compared to ion engines. Yet NQ decided to make rocket fuel the most expensive.
    Rocket engines are cheaper to manufacture ( in relation to its thrust) than ion engines. Yet NQ decided to make them a premium item....

    To me, rockets should have longer burn times, lower thrust and very cheap fuel.
    Making rockets occupy the role of a "work in all environments but very inefficient" engine.
    Instead of a premium engine that 95% of the players won't use.

    Then give a small 120% thrust window to regular engines.
     
  21. Like
    kulkija reacted to CptLoRes in NQ suggests buffing engines, your thoughts?   
    The NQ way of doing this was rockets.
    I.e. they added even more time-gating elements that adds mostly unused weight during normal flight and makes your constructs look ugly.
  22. Like
    kulkija got a reaction from Fembot68 in NQ suggests buffing engines, your thoughts?   
    We must remember that engine power and ability transport cargo is only a small fragment in this complex game.
    How ever it is related to many things and has effect into those other game-play loops.
     
    Ships are the backbone for our logistics.
    Economy, building, pvp, prospecting, mining, industry,  trading, warfare and many other features are dependent of logistics and ability to move ore, products, elements. voxels, guns ammo and other ships.
     
    If this backbone (ships) is under-powered whole ecosystem is suffering.
    Under-powered engines leads players to search exploits and other solutions to move materials, in a non intended ways.
     
    And still engine power such a small fragment of the big picture and game-play.
     
    Also we need to remember that real-world examples hardly apply. This is not a simulator for rocket-science of 2021 nor this is Filgth simulator from same year.
     
    Examples from SCIFI movies may apply much better.
     
    How much cargo and engine power Serenity, Rocinante or Enterprise may have.
     
  23. Like
    kulkija reacted to GraXXoR in NQ suggests buffing engines, your thoughts?   
    As astutely mentioned in this thread, a non trivial physics engine would see to this... Nothing more annoying to me than a naïve and abitrary cap on numbers... Like the encumberance systems in many 1990s RPGs.. And ironically 2077 Cyberpunk...  Completely fine until the encumberance limit is reached and then suddenly oof:

    Carrying 10kg? completely fine can longjump 15 feet.   Carrying 50kg? still fine... can longjump 15ft... Carrying 100kg? fine, can still longjump exactly 15 feet without apparent effort... Carrying 101kg?  Nope can now barely even move. Have to eat that single ration to reduce your carry back down to 100kg.
     
    stupid systems make stupid games.
     
    If DU actually implemented proper stress and strain and more involved physics we'd not only see an end to walls of engines creating impossibly high thrust by crushing everything in front of it, but also those endless needle towers stretching 4km into Alioth's stratosphere would all come crashing down.
  24. Like
    kulkija reacted to CptLoRes in NQ suggests buffing engines, your thoughts?   
    This makes me return to one of my old grievances with this game.
    From a logical and logistical perspective the flying technology in DU does not justify a society where everything flies. Meaning the would have to be something much more efficient for that to make sense.
  25. Like
    kulkija got a reaction from GraXXoR in NQ suggests buffing engines, your thoughts?   
    There are always minimum and maximum limits. 
    Minimum are defined by physics. No artificial hard coded limits for minimum set of engines. 
    By buffing engines those min. Requirements change by natural way. 
    Best solution is to have also max power defined by gameplay features, such as physics, not by artificial hard coded limits. 
    Right Engine power is newer absolute truth. 
    We are not in survival game where everything must be limited heavily. This is SCIF space game. Are we there now? 
    Important variable is how buff will change gameplay.  
    Will gameplay be more interesting?  
    Or maybe less frustrating? 
    Etc. 
    My opinion remains, that engine buff will make game better and less frustrating. 
     
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