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Everything posted by kulkija
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WARNING: for many players adjacency bonus will equal a loss
kulkija replied to Underhook's topic in General Discussions
I'm all in. How to join The "Tax Refugees" -
Game is not stable enough for this Territory TAX system
kulkija replied to kulkija's topic in General Discussions
Also to remember that when we sell ore we also pay taxes at markets. So taxes when mining taxes when selling. - taxes when placing TU - weekly territory taxes - taxes when changing ownership of territory - taxes when creating an org - taxes when creating a blueprint - taxes when selling at markets - taxes when buying at markets - taxes if for some reason happens to having fun - taxes if not having fun -
Full Wipe? or Why I would return to DU after Release
kulkija replied to JayleBreak's topic in General Discussions
They could wipe PTU for next test. Propablly it is for NPE, so all testers could have a taste of it. Then creating a real well planned survey about all features of DU including post-wipe player experience and NPE. -
Symeon, Jago, Lacobus, Ion.... Why killing those planet?
kulkija replied to Leniver's topic in General Discussions
None - Who needs it there anyway. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
People and even NQ should not forget that ore-stones are finite at Sanctuary. Surface ore will run out in no time. Then auto miners are only way to collect ore at Scanc. -
Gathering your questions for the Q&A on Wednesday, December 1st
kulkija replied to NQ-Nyzaltar's topic in General Discussions
Game has still lots of issues. Before Demeter it were not a problem and no hurry to fix them. How ever now after Demeter update we must earn lots of Quanta every week to keep our assets in planets. It is critical that we can perform all operations which are needed to earn that quanta without delays. Right now there are many bugs which creates lots of delays to operations we need for earning enough quanta. Now we as players are under strict timers to pay our in-game duties. Question: How will NQ guarantee that they provide stable game so that we can pay our taxes? -
Game is still very buggy. Before Demeter it were not a problem. How ever now when we must earn lots of Quanta every week to keep our assets in planets it is critical that we can perform all operations which are needed to earn that quanta without delays. Right now there is many bugs which creates disconnects, unreliable flying and hauling, prevents digging assets from ground tec. Now we as players are under strict timers to pay our ingame duties. How will NQ guarantee that they provide stable game so that we can pay our taxes? My proposal is that taxes are set to zero until game is stable enough.
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Extension of the list of reasons for account termination (survey)
kulkija replied to Zarcata's topic in General Discussions
If there will be wipe then it must be complete. We cannot cherry pick what suits our interests. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
Also we must remember that current Bot price for T1 ores are temporary and bots are going away at some point. Other thing to consider is that MUs may not have maximum output, if calibration fails. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
I hope so -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
How about individual player having a change to rent tile to org. -
DEVBLOG: MINING UNITS 101 - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
Hi yama I could not agree more. -
Anyone down for a good old fashioned protest on Demeter?
kulkija replied to Warlander's topic in General Discussions
I think this should be done. So that there will be no excuse for banning. So that it will generate enough YouTube and twitch publicity. It may even generate some new content for many players who will participate. Question is Who is up to the task for organizing the protest? -
Dont be upset because of those taxfree HQ-tiles. Because they are not taxfree anymore! They are taxed but you dont loose them if you not pay taxes--- what ever that means.
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Anyone down for a good old fashioned protest on Demeter?
kulkija replied to Warlander's topic in General Discussions
To answer the original question. If a well organized protest rally happens. I'm all in! -
Anyone down for a good old fashioned protest on Demeter?
kulkija replied to Warlander's topic in General Discussions
Good question. Free speech should be part of the so-called Civilization here in DU. While free speech is a strong civil right in real life it may not be in a video-game. -
This is what was at Kickstarter definitions: https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/description
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Anyone down for a good old fashioned protest on Demeter?
kulkija replied to Warlander's topic in General Discussions
In real life this is called Direct Action These actions you propose are how ever most likely bannable even if they are done in a name of free speech. What could be done is to create a long in-game event as a protest rally. Not by violating EULA but creating lots of publicity. Inviting as much streamers and YouTube content creators as possible. This would need careful planning and some knowledge about civil rights protest organizing. -
Actually original plan was that first there will be only 20 km radius from Arkship as safe zone. Plus definition that other safe-zones may be implemented later. So first of those implementations were Sanctuary moon. - even sanctuary moon definition has changed a lot. - it were supposed not to have any ore what soever. - only player markets - then it got surface ores, then ground ores, now auto-miner wealth So safe-zones do change, Old definitions are obsolete. Only new ones do count. Definition how to loose your assets has always been: When you go outside of safe-zone you may loose your assets; what ever safe-zone may be.
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True How ever also other sanctuary areas were possible. It were not defined how big or small they would be and how many of them. - they would be introduced before or after release Also "sanctuary units", with protection bubbles were to come. Those would need upkeep to maintain their protection. At kick-starter (or supporter packs) we were also promised 2 STU:s (Sanctuary territory units) - only one STU per planet. - more STUs per planet were possible to have by talents. Sanctuary moon were introduced later. - no ores available
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So true. I've decided that I will not re-sub when my current subs expires. Red-line for me is this tax-system. Pay new taxes or loose assets which has been acquired playing by the book in 100%
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We were a small group of gamers who decided together to participate NQ:s Kickstarter and support development. Iām the only one of us which is currently playing actively for a reason. Others have logged in so that they had a change to look how things are developing and to taste a bit about game features. They have own tile at Alioth and small Home base also. They decided to give game time to develop more and come back at launch. So now you are punishing your original Kickstarter backers with taxation of their property forcing them to play unfinished game or allowing looter to take their in-game assets. WOW ā This is really vise move. Do you seriously think they newer come back after this? - Call To Action ā Say NO to territory taxes - No To cheap loot -
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DEMETER PTS PREVIEW - Discussion Thread
kulkija replied to NQ-Deckard's topic in General Discussions
What is loot without any risk? Its fake content. Maybe NQ thinks they can gain few players by promising cheap loot paradise. This Territory TAX - change of rules after persistent world launch is extremely bad Game Design. - Call To Action ā Say NO to territory taxes - -
Demeter will probably Kill the game if it goes to live servers..
kulkija replied to Hagbard's topic in General Discussions
Loot with no risk? What happened to the Risk vs. Reward thingy