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Thor Wotansen

Alpha Tester
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  1. Like
    Thor Wotansen reacted to Kongou in Raptor Squad   
    am i helping?
  2. Like
    Thor Wotansen got a reaction from gyurka66 in Designing Facility   
    There will have to be a mode like this. If people want to design the kind of epic ships that I'm sure they do they won't be able to without a "creative" mode. I for one, intend to make some fairly elaborately shaped hulls that will require a good amount of time to get right and I would hate to have to do that in the world.
  3. Like
    Thor Wotansen got a reaction from Vyz Ejstu in DevBlog: Monetization, player happiness and economic viability   
    I don't know why this is an issue.  Everyone who downloads the game will get a free trial period in which to try out the game.  Even if it's a 2 week period, that's more then you get to decide if you like a game you bought on steam (you get 2 hours on steam).  NOBODY WHO DOWNLOADS THE GAME IS IN ANY WAY OBLIGATED TO PAY A DIME.  Many of us on this forum enjoy going to the theater to see a movie now and then.  Movie tickets these days cost anywhere from $8 to $15 and of course you then buy the refreshments, and you probably are going with someone, so you end up spending about $40 for at most 3 hours of entertainment.  Now if you spend $15 a month on a game, you have to play less then half an hour a month to get the same value for your entertainment.  Don't complain that you can't afford to pay a subscription if ever go see a movie in the theaters.  Hell, you could probably make your subscription money by going on craigstlist and gathering scrap metal from the free area and taking it to a recycler.  Or just put 50 cents a day in a jar and deposit it in your bank every month.  If you can't spend 50 cents a day to play a game for as many hours as you like in that day then you really don't want to play any games and you should probably go join a monastery somewhere and take up Gregorian chants as a hobby instead.
  4. Like
    Thor Wotansen got a reaction from Anaximander in DevBlog: Monetization, player happiness and economic viability   
    I don't know why this is an issue.  Everyone who downloads the game will get a free trial period in which to try out the game.  Even if it's a 2 week period, that's more then you get to decide if you like a game you bought on steam (you get 2 hours on steam).  NOBODY WHO DOWNLOADS THE GAME IS IN ANY WAY OBLIGATED TO PAY A DIME.  Many of us on this forum enjoy going to the theater to see a movie now and then.  Movie tickets these days cost anywhere from $8 to $15 and of course you then buy the refreshments, and you probably are going with someone, so you end up spending about $40 for at most 3 hours of entertainment.  Now if you spend $15 a month on a game, you have to play less then half an hour a month to get the same value for your entertainment.  Don't complain that you can't afford to pay a subscription if ever go see a movie in the theaters.  Hell, you could probably make your subscription money by going on craigstlist and gathering scrap metal from the free area and taking it to a recycler.  Or just put 50 cents a day in a jar and deposit it in your bank every month.  If you can't spend 50 cents a day to play a game for as many hours as you like in that day then you really don't want to play any games and you should probably go join a monastery somewhere and take up Gregorian chants as a hobby instead.
  5. Like
    Thor Wotansen got a reaction from Ryoko227 in O-M-G ... (Star Wars fans)   
    Girly scream  
    holy shit I can't wait
  6. Like
    Thor Wotansen got a reaction from Halo381 in DevBlog: Monetization, player happiness and economic viability   
    I don't know why this is an issue.  Everyone who downloads the game will get a free trial period in which to try out the game.  Even if it's a 2 week period, that's more then you get to decide if you like a game you bought on steam (you get 2 hours on steam).  NOBODY WHO DOWNLOADS THE GAME IS IN ANY WAY OBLIGATED TO PAY A DIME.  Many of us on this forum enjoy going to the theater to see a movie now and then.  Movie tickets these days cost anywhere from $8 to $15 and of course you then buy the refreshments, and you probably are going with someone, so you end up spending about $40 for at most 3 hours of entertainment.  Now if you spend $15 a month on a game, you have to play less then half an hour a month to get the same value for your entertainment.  Don't complain that you can't afford to pay a subscription if ever go see a movie in the theaters.  Hell, you could probably make your subscription money by going on craigstlist and gathering scrap metal from the free area and taking it to a recycler.  Or just put 50 cents a day in a jar and deposit it in your bank every month.  If you can't spend 50 cents a day to play a game for as many hours as you like in that day then you really don't want to play any games and you should probably go join a monastery somewhere and take up Gregorian chants as a hobby instead.
  7. Like
    Thor Wotansen got a reaction from Anaximander in Storage containers and cargo   
    Just to clarify a few things, I am strictly opposed to anything going from one container to another without some form of physical connection or somebody actually grabbing it and moving it by hand. 
    My thoughts on how moving cargo from where you make it to where it's used are pretty simple.  I'm going to use the mining example, but this could work for other things like refined metals or other goods.  Basically, the mining tool gathers materials in whatever way it ends up doing that, and in the process compresses it, much like how the Nanoformer works.  The compressed matter is injected directly into the storage container, which has the tech to keep it in it's compressed state.  When the container is full, you have to swap it out, as the conduit from the compressor only has a limited range before the compressed matter becomes unstable.  This mechanic could be done a few ways, for instance, if you wish to put materials into a container from a production element you would have to attach the output to a compressor element, which would then have an attachment point for a cargo container on it.  This might seem complex, but if you have a huge factory that makes ships or whatever, and you're buying a lot of ore to refine and form into the hulls, all you have to do is buy the full containers of ore and hook them up to the refinery modules.  Then you could have an automated system that swaps the containers when they get empty.  You can then take the empty containers and sell them on the market or return them to your mining guy.
  8. Like
    Thor Wotansen got a reaction from yamamushi in Survival mechanics   
    After some thought and discussion I have deiced to lay out my thoughts on survival mechanics and how they might be implemented in DU.  I understand that some do not wish to have any survival mechanics at all and just want to build things; however, I think that in a game with the huge potential for immersion that DU has, we need some form of survival mechanic.  I have spent some time thinking about this and I think I have found a way to have bot simplicity and complexity, depending on how each player wishes to play.
    With the Nanoformer we have the technology to compress matter, which is how we can mine materials and use them to construct things.  This seems like a really handy technology so why not use it elsewhere?  I propose a system that creates Life Support cartridges for player’s suits that contain all the necessaries, food, water and oxygen.  These cartridges are created by an element that would require some uncommon, but not to rare, resources to build.  The cartridges have enough life support to last for about 8 hours (time can be varied for balance) and can be swapped out of the player’s inventory on the fly.  During different activities the various components (e.g. food, oxygen) might be used up at different rates, but this is kept simple by the HUD on the player’s suit displaying the remaining components as a percent value.  If a player wishes to have more info on what is being used they can open the menu via whatever interface we are provided to look at the details.  The suit would also have a power cell that may also deplete at varying rates, but also displays its remaining effectiveness as a percent value.
    For the players that want more in depth survival mechanics, there could be a module that adds various stimulants to the basic life support cartridge that effect different stats either positively or negatively.  For instance, there might be a stim that improves targeting, but reduces one’s effectiveness at repairing damaged equipment.  Creating stims would be an entire science with its own skill tree and the more skill a player has the more effective a stim is and the less severe the penalty.  This allows a player who desires complexity to carry a variety of life support cartridges with different effects, and to swap them out at will, depending on the task at hand.
    In the same way, power cells could perhaps be overclocked to provide more power or longer duration, however the effects of overclocking a power cell would be random energy surges that have the potential to damage nearby electronics.  Should such a power surge occur near a cargo container full of a volatile substance, the results could be catastrophic. 
    While this all might seem very complex, it really isn’t.  If you just want to go about mining or building and not having to worry about fiddling with this or that just so you don’t die then you can.  Simply make sure you have a few power cells and life support cartridges in your inventory and you’re good to go.  But if you want to experiment with always having the highest performance at a given task then you can have the complexity of a varied diet and potentially dangerous power cell. 
  9. Like
    Thor Wotansen got a reaction from Kongou in Storage containers and cargo   
    I had an interesting discussion with Yamamushi via discord today about cargo containers and cargo and how they would be handled in the game.  This also ties in with how ships might dock to one another.  Mostly this is a bunch of questions and speculation, but here goes.
    We were thinking about how cargo will be moved around, and wondering if it would make sense to have it stay in the cargo containers rather than being piped around like in Space Engineers.  We both agreed that it would make more sense for the cargo to stay in the containers and have a system for swapping out the containers on cargo vessels rather than having magic pipes.  One possible RP explanation for this is the storage method that compresses the matter, as is described in the various story episodes in the devblogs.  The container is the vessel that holds the matter in it's compressed state, and in order to remove the matter it would have to be reconstituted to it's original structure.  This would make trading a bit easier as well, because instead of trading ore or raw metal by the kilo or cubic meter or whatever, you just trade it by the cargo container.  It also makes it important that the cargo containers remain powered, lest they lose containment and make a big mess.  If this is a feature, I would suggest that as well as not being powered they should have to sustain a certain amount of damage to go poof.
    In a similar vein, there should be some cargo that is more unstable than others, for instance certain types of fuel that are more efficient should have higher power requirements to maintain containment. 
  10. Like
    Thor Wotansen got a reaction from yamamushi in Storage containers and cargo   
    I had an interesting discussion with Yamamushi via discord today about cargo containers and cargo and how they would be handled in the game.  This also ties in with how ships might dock to one another.  Mostly this is a bunch of questions and speculation, but here goes.
    We were thinking about how cargo will be moved around, and wondering if it would make sense to have it stay in the cargo containers rather than being piped around like in Space Engineers.  We both agreed that it would make more sense for the cargo to stay in the containers and have a system for swapping out the containers on cargo vessels rather than having magic pipes.  One possible RP explanation for this is the storage method that compresses the matter, as is described in the various story episodes in the devblogs.  The container is the vessel that holds the matter in it's compressed state, and in order to remove the matter it would have to be reconstituted to it's original structure.  This would make trading a bit easier as well, because instead of trading ore or raw metal by the kilo or cubic meter or whatever, you just trade it by the cargo container.  It also makes it important that the cargo containers remain powered, lest they lose containment and make a big mess.  If this is a feature, I would suggest that as well as not being powered they should have to sustain a certain amount of damage to go poof.
    In a similar vein, there should be some cargo that is more unstable than others, for instance certain types of fuel that are more efficient should have higher power requirements to maintain containment. 
  11. Like
    Thor Wotansen reacted to NQ-Nyzaltar in "Ask Us Anything" Event   
    Q&A 30: Wednesday 10th August 2016
     
     
    We don't have plans for jump drives inside ships (vs Stargates that are independant structures made to help other ships to jump). FTL will be possible via warp drives but they will basically be about travelling at very high speed, a few multipliers above the speed of light (no offence, physicists, this is SciFi!). The reason is that we have this mechanism of probes that must be launched to be able to deploy stargates. If we were to allow jump drives, or insanely high speed, they would be used to bypass this constraint and deploy stargates much more rapidly. We believe it will give a better overall gameplay if new parts of the universe are discovered with relative efforts, creating a feeling of achievement and conquest that would simply not be there if it's too easy to just "jump there". It will allow to see the known world grow as the community is expanding, constantly opening new territories to explore and conquer.
  12. Like
    Thor Wotansen got a reaction from [ Ψ ] rmhenn in SilverLight Industries {Now Hiring}   
  13. Like
  14. Like
    Thor Wotansen got a reaction from SImember23 in SilverLight Industries {Now Hiring}   
  15. Like
    Thor Wotansen got a reaction from ShadowLordAlpha in SilverLight Industries {Now Hiring}   
  16. Like
    Thor Wotansen got a reaction from lethak in Sensor arrays and distribution of information   
    Now that you two are done hashing out your stupid technicality can we get back on topic?
    I agree with Aetherios that it be a plethora of dumb sensors controlled by a central processor, that's what I was going for, but the main point is the mechanic, do people like the idea of having to place sensor grids or would you rather have one sensor for the entire planet and have instant godlike knowledge?
  17. Like
    Thor Wotansen reacted to NQ-Nyzaltar in "Ask Us Anything" Event   
    Q&A 29: Tuesday 9th August 2016
     
     
    The notion of money account will exist in the final game. An account is an abstract entity that has an owner, and which can store money (it does not have a physical location). Every player and every organization has one account by default, but a new one can also be created. Like any other asset, an account is ruled by the “rights and duty management system” (RDMS), which will allow you to give certain rights to certain people, as you like. Of course, as the owner, you have the right to check the books and view all transactions occurring on the account. You can give this right to others, through tags and RDMS. The level of finesse for the type of rights existing on an account will evolve as we encounter more practical cases, but we can already mention the following “powers”: add money, remove money (for certain types of purchases), check the balance, check the records of all transactions, close the account, setup regular transfers (by type), setup alarms (this will be useful if you want to be proactively notified if certain powers are executed). So the level of control will be quite high.
  18. Like
    Thor Wotansen got a reaction from GalloInfligo in Am I alone in thinking that Stargate Probes are a bad idea?   
    I'm actually curious right now whether the point of control is at the origin or the destination.  In other words, if I have permission to use this jumpgate can I jump to any gate regardless of what the owner wants, or do I have to have permission from the destination end?  This is an important consideration, because if I can't controll who comes through my gate I will have to put up giant insta-kill cannons around my gate in a new system.
  19. Like
    Thor Wotansen got a reaction from Halo381 in The shards of a broken memory   
    I have always loved to draw.  I remember I used to sit for hours in the classroom after school, or under a tree, and draw.  I never drew pictures of people, or of landscapes.  I drew my ideas, the vehicles my young mind imagined sprung fully formed from my head and landed on the pages of my tattered notebook.  It’s funny, I can remember every page of that notebook, the way it felt in my hands, but I can’t remember my mother’s face, or the name of the town I grew up in.  I do remember the day I got the message that I had been selected for the Arkship Program.  I didn’t tell anyone for a week.  When I told…….  when I told her about it she cried; how could she not.  I would have stayed with her, I would have help her as the world tore itself apart and fell into the neutron star.  We would have grown old together then, who knows, we may have even died young, but she begged me to go.  I think I was working on something at the time, I can’t remember.  She said it was important that I go.  I remember finding her the next morning, cold and still in our bed.  I have nothing left to live for.  I have nothing left to die for.
    I can still see the ideas running across my mind.  They keep me busy, building this new world.  I am thankful for my shattered memories.  They keep me working to rebuild the life mankind had before.  They help me live on without buckling under the weight of all the pain of the past.  Together in this new world we will make new memories and the old world with all its pain and loss will be forgotten. 
    I had a funny dream last night of the last time I was happy, 10,000 years ago.  I can’t remember it, it’s just a feeling at the edge of my mind.  I caught myself turning around to see her smile, but she wasn’t there.  I can’t shake the feeling that I’ll meet her around the corner, or in the elevator.  I am haunted by the most beautiful smile.
  20. Like
    Thor Wotansen got a reaction from Halo381 in The mechanics of large scale resource harvesting   
    In the footage that has been released so far we have a pretty good picture of how mining will go on a small scale, however, we have yet to see what is in store for the large scale mining tools.  There are several ways this could go, from drills ala Space engineers, to scaled up versions of whatever we have on our arms, to mining lasers that can harvest a roid from kilometers away.  This also means that the method of harvesting will have a direct impact on how we design mining ships and also how we use them.  Drills, for example, will limit the size of any practical mining vessel.  Of course there will always be some mad genius building a huge and impressive, but heinously expensive rig that makes holes clean through the planet, but those will be rare.  If we have a large version of whatever the thing on our arms is then we can expect larger vessels that have multiple mining stations, and are crewed by a group of players.  I like this version the best, because I could see some truly astonishing mining barges being built for planetary mining.  The other option, mining lasers, would be less effective because of the voxel system, but still a good option.  They would probably end up being more like the weapons, that lock onto an asteroid and mine it away like that.  They would also be a bit more cumbersome on planets and require less player involvement overall.  I, for one, am casting my vote (do I get a vote?) for the nanoformer based mining rig that is a turret-like device that mounts on the ships hull and is controlled by a player to carve away layers of material.  It would have to be piped up to a very large storage system.  I don't think it should be a thing that can be coded to be run by a script.  Of course there could be a fixed type that mounts on the front of a ship and just sucks in whatever is in front of it for your little mining drones, but the player controlled turret things should be more effective.
  21. Like
    Thor Wotansen got a reaction from ShadowLordAlpha in SilverLight Industries {Now Hiring}   
    First of all, thanks for inviting me.  As for the questions about whether or not we shall be making ships of any size, I can assure you that if it is a conceivable ship class we will be making it.  Small ships, of course, will be a large market for us but I have plans already for much larger ships and buildings.  Naturally we shall have to wait and see what we get to work with, but that will merely be the final layer of the design.
  22. Like
    Thor Wotansen got a reaction from Astrophil in The shards of a broken memory   
    I have always loved to draw.  I remember I used to sit for hours in the classroom after school, or under a tree, and draw.  I never drew pictures of people, or of landscapes.  I drew my ideas, the vehicles my young mind imagined sprung fully formed from my head and landed on the pages of my tattered notebook.  It’s funny, I can remember every page of that notebook, the way it felt in my hands, but I can’t remember my mother’s face, or the name of the town I grew up in.  I do remember the day I got the message that I had been selected for the Arkship Program.  I didn’t tell anyone for a week.  When I told…….  when I told her about it she cried; how could she not.  I would have stayed with her, I would have help her as the world tore itself apart and fell into the neutron star.  We would have grown old together then, who knows, we may have even died young, but she begged me to go.  I think I was working on something at the time, I can’t remember.  She said it was important that I go.  I remember finding her the next morning, cold and still in our bed.  I have nothing left to live for.  I have nothing left to die for.
    I can still see the ideas running across my mind.  They keep me busy, building this new world.  I am thankful for my shattered memories.  They keep me working to rebuild the life mankind had before.  They help me live on without buckling under the weight of all the pain of the past.  Together in this new world we will make new memories and the old world with all its pain and loss will be forgotten. 
    I had a funny dream last night of the last time I was happy, 10,000 years ago.  I can’t remember it, it’s just a feeling at the edge of my mind.  I caught myself turning around to see her smile, but she wasn’t there.  I can’t shake the feeling that I’ll meet her around the corner, or in the elevator.  I am haunted by the most beautiful smile.
  23. Like
    Thor Wotansen got a reaction from ShadowLordAlpha in The shards of a broken memory   
    I have always loved to draw.  I remember I used to sit for hours in the classroom after school, or under a tree, and draw.  I never drew pictures of people, or of landscapes.  I drew my ideas, the vehicles my young mind imagined sprung fully formed from my head and landed on the pages of my tattered notebook.  It’s funny, I can remember every page of that notebook, the way it felt in my hands, but I can’t remember my mother’s face, or the name of the town I grew up in.  I do remember the day I got the message that I had been selected for the Arkship Program.  I didn’t tell anyone for a week.  When I told…….  when I told her about it she cried; how could she not.  I would have stayed with her, I would have help her as the world tore itself apart and fell into the neutron star.  We would have grown old together then, who knows, we may have even died young, but she begged me to go.  I think I was working on something at the time, I can’t remember.  She said it was important that I go.  I remember finding her the next morning, cold and still in our bed.  I have nothing left to live for.  I have nothing left to die for.
    I can still see the ideas running across my mind.  They keep me busy, building this new world.  I am thankful for my shattered memories.  They keep me working to rebuild the life mankind had before.  They help me live on without buckling under the weight of all the pain of the past.  Together in this new world we will make new memories and the old world with all its pain and loss will be forgotten. 
    I had a funny dream last night of the last time I was happy, 10,000 years ago.  I can’t remember it, it’s just a feeling at the edge of my mind.  I caught myself turning around to see her smile, but she wasn’t there.  I can’t shake the feeling that I’ll meet her around the corner, or in the elevator.  I am haunted by the most beautiful smile.
  24. Like
    Thor Wotansen got a reaction from ShadowLordAlpha in The mechanics of large scale resource harvesting   
    In the footage that has been released so far we have a pretty good picture of how mining will go on a small scale, however, we have yet to see what is in store for the large scale mining tools.  There are several ways this could go, from drills ala Space engineers, to scaled up versions of whatever we have on our arms, to mining lasers that can harvest a roid from kilometers away.  This also means that the method of harvesting will have a direct impact on how we design mining ships and also how we use them.  Drills, for example, will limit the size of any practical mining vessel.  Of course there will always be some mad genius building a huge and impressive, but heinously expensive rig that makes holes clean through the planet, but those will be rare.  If we have a large version of whatever the thing on our arms is then we can expect larger vessels that have multiple mining stations, and are crewed by a group of players.  I like this version the best, because I could see some truly astonishing mining barges being built for planetary mining.  The other option, mining lasers, would be less effective because of the voxel system, but still a good option.  They would probably end up being more like the weapons, that lock onto an asteroid and mine it away like that.  They would also be a bit more cumbersome on planets and require less player involvement overall.  I, for one, am casting my vote (do I get a vote?) for the nanoformer based mining rig that is a turret-like device that mounts on the ships hull and is controlled by a player to carve away layers of material.  It would have to be piped up to a very large storage system.  I don't think it should be a thing that can be coded to be run by a script.  Of course there could be a fixed type that mounts on the front of a ship and just sucks in whatever is in front of it for your little mining drones, but the player controlled turret things should be more effective.
  25. Like
    Thor Wotansen got a reaction from GalloInfligo in Am I alone in thinking that Stargate Probes are a bad idea?   
    I personally like the player built jump gate idea very much.  As has been said, they will be tremendously expensive and certainly not a thing a small group would build, unless they were very successful at something else and paid someone to do it.  Remember, there will be vast amounts of resources in the game and it will all need to go somewhere or the inflation will devalue and destroy the game.  Having to constantly send expensive pieces of hardware off into the void for weeks to months at a time to expand will be a great driver for the economy and once these structures are built I'm sure they will make for great target practice by the rivals of the builders.  So expect it to take a few tries to get anything going, simply because those who build the first jump gate will look strong and the strong are challenged.  This will be an event akin to the first Titan in EVE, the pinnacle of a vast undertaking and the biggest target in the system.
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