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vylqun

Alpha Team Vanguard
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Posts posted by vylqun

  1. 48 minutes ago, Zeddrick said:

    I hope we don't go back to 'mining to bot orders online' again.  The game is supposed to have a player driven market.  If that isn't working then something needs to be rebalanced.  Perhaps increase the ore requirements for industry or nerf the quantity of ore which is generated by autominers so that the amount of ore generated by automining by a typical player is less than the amount consumed by a typical player by ship building, turning into honeycomb, etc.

     

    If all that happens is the bot orders come back for higher tier ores then IMO that's an admission of failure of the player driven markets.

     

    I dont see where those suggestions would help anything in the problem of quanta/hex mined vs taxes you have to pay.

    Yes, it would be great if there would be no need for bots, but with the tax system NQ destroyed that possibility. Without a drastic reduction in taxes or the introduction of buy bots that also affect higher tier ores owning T2+ mining hexes is a loss-operation.

  2. So, as predicted T2 and some T3 prices are often below T1 bot prices by now, which makes those hexes very unprofitable, considering that you can often claim 500 ore/h T1 hexes, but nothing like that for T3+ and in most cases you rarely have a T1 above 100 as secondary ore on them. 

    NQ said they watch marketprices and will act accordingly. The time to act is now! Either lower hex taxes, or introduce buy bots for T2+ at logical higher price levels than T1, else no one will be able to afford keeping those T2+ hexes, because they just cost more than you can earn with them even if you keep nothing for your own use (or alternatively add buy bots for finished products).

     

    DU isn't remotely close to a playerbase where there is any ore scarcity with the currently available mining hexes which would drive the prices up!

    (and please, i dont want to hear anything like "players aren't supposed to own more than 1 or 2 T2+mining hexes" or any of that, because without mining there is barely any gameplay left that is directly supported by the games systems)

  3. image.thumb.png.6eb4291de9f59ed11b7bbc6497b155c8.png

     

    The current max chunk complexity is simply to low, even a simple office building with a few rooms without any furniture is already near the limit. Its not possible to put some color in the rooms or voxelfurniture because it would go above 100%

    Increase the maximum by 20% or so, that's all i ask for. Don't artificially limit the creativity of your builders!

  4. 3 hours ago, TheNewMe said:

    There is too much still to come which may potentially be grounds fo a wipe to do so now.. 

    I'd expect NQ wants to do one more wipe and hwile Demeter woudl hav ebeen a good moment to do so, it is likelyy they deemed it too early

     

    exactly, yes for wipe, but not at its current state, its just not worth it. We'll have another dozen exploits and game breaking bugs, so there is no use in wiping now. Its completely fine if its just before the "release"

  5. 6 minutes ago, MajorMiner said:
     At a minimum bots for all ores (or at least tier 1-2!!) should be active on all markets throughout the system - make no sense having haul everything to Mkt 6 to pay taxes
    The big bear is tax.   Reduction essential, change HQ attributes so adjacency is not lost if tile goes inactive.
     

     

    yes, a bot for T2 and T3 is absolutely necessary, else it will drop below T1 prices at some point.

  6. 23 minutes ago, Sabretooth said:

    Yes, it I think it is the same group of players (including myself) who is expressing here on the forums. But it is not always negative, and I think most of the time its a constructive discussing about improving gameplay.

    its nice to discuss problems with other players and think about solutions, sadly NQ doesnt really care, so in the end its futile effort. Demter is nearly 100% a cost-reducing patch, and thats something where they wont compromise.

  7. 17 minutes ago, Sabretooth said:

    Its all about quanta, quanta, quanta. People who are making billions, and for what, retirement?

    This is a voxelbuilding game with superior voxel-tools and lots of players are only talking about how to make quanta.

     

    maybe, just maybe, this is because players are now required to pay taxes?

    I'm one of those builders who were scanning, selling and buying the past 2 weeks, even tho i normally wouldnt do this, and this is simply because i have more than 5 hexes where i built purely non-functional stuff and need to finance it. But whenever i said, that those taxes will kill large projects everyone only answered "but you have 5 HQ hexes, learn how to make quanta"

    But at least i have found another quanta faucet now, getting stuff from the ppl i played with a lot and who left over the past 2 weeks.

  8. 5 hours ago, RumRunner25 said:

    So what bug have you seen? I'm curious since this does not surprise me about NQ at all.

     

    Does picking up and replacing the MU fix anything? I'm sure you have tried a few things?

     

    So glad im not playing. :)

     There are several, ore pools that are 0 even tho no other MU is working on it, territories deemed inactive or offline even tho the paxes are paid, one has a rdms problem and doesnt accept the mining rights despote every adjacent territory having exactly the same setup. There's a lot.

     

    We're officially a beta test and bugs are supposed to happen, so i dont mind this, really. The problem is, that NQ included the tax system right away instead of giving us the opportunity to look for bugs in the first 2 or 3 weeks without the risk of losing our hexes.

  9. Demeter made it mandatory to pay taxes for active hexes. You would expect, that NQ made sure that players will actually be able to get profits from those hexes to be able to have a surplus.

    I own a 15 hex malachite field with 1 MU each. 5 of those are bugged. I also own a 9 hex cobaltite field. of those 9 MUs 4 are bugged. Luckily, T2+ is still a bit worth (even tho currently falling), but what about those ppl who mine T1 hexes? If for those also 30-50% of all MU are bugged, they wont be able to pay taxes at all.

    DU is in a ridiculously bad shape right now. Of the very small group of players i interact regularily with 2 have left in the past week, and i know for sure, if NQ has one or two tax-days while the MUs are still bugging out that often, there will be another one leaving.

    Please get your Sh** together NQ !!

  10. 5 minutes ago, CptLoRes said:

    I agree with most of what you are saying, but I still don't see the need to punish inactive players.

     

    If this was a free-2-play game then sure, you need to clear out inactive players. But as long as you are paying a subscription, then you are by definition active.

    So reward people for frequent logins and incentivize them to play more. But don't start punishing people for not playing "enough". That will only create animosity for the game and increase the chance of players leaving permanently and canceling the subscription.

    The problem with that is, that the majority of players and alts isnt paying subscription right now, so they can never log in again and still be viewed as active by your definition.

     

    However, i fundally disagree with all suggested "improvements" in this topic. Taxing industry for running or cores itself? A definite no-go, it would basically be this games excecution. Introduce a non-repairable industry wear with a system to automatically replace disabled units if you want to introduce a continous expenditour for crafters. That would at least give more possibilities in DUs economy. Taxes are nearly always a bad and lazy design choice.

  11. 3 hours ago, Haunty said:

    It's not really a crash because the prices were briefly inflated, it's more like a correction. But I think we do need more element destruction (when crashing), maybe even durability on some active elements like industry units.

     

    They can't and won't bring back the old ore mining underground, they said it was not sustainable. Move to space and mine asteroids if you must.

    exactly, durability on industry units and a storage element that holds replacement units that are automatically used to replace out of order ones without interrupting the industry. Thats the only real way that keeps the market for industry units alive and provides a reasonable ressource sink (which is what we need, not arbitrary quanta sinks)

  12. 18 hours ago, JayleBreak said:

    I guess NQ believes that this is a space game, so people will want to travel through space. So the figured a good reason to travel in space is to haul the ore you need (on say Jago) from another planet (say Alioth). And since your going to Alioth anyway why not take the ore that can't be found their (like Petalite) with you and sell it (so you can buy that load of Coal you are missing so).
    NQ can be so clueless at times huh?

     

    The irony is a bit misplaced, hauling T1 via warp isn't worth it, because it will effectively nearly double the element costs compared to production on alioth, so T1 will neither be imported nor exported. And yes, ppl can slowboat it, and probably be shot down 90% of the time if it becomes a trend. Nearly no one will want that except for large orgs maybe.

  13. On 11/29/2021 at 6:35 AM, Msoul said:

    These devs put their heart into this game and do not deserve to be ridiculed like this. Please reconsider how you frame your argument. Its fine to be critical of NQ itself, but these are people that deserve our respect. I have seen countless examples where they have gone above and beyond to advocate for the playerbase and fix issues on their own time.


    Hate the game all you want, hate the company all you want, but please give the individual devs your support. They need it now more than ever.

     

    To be honest, be it in the updates or in the vlogs, the DU dev-team makes quite an arrogant impression, especially sesh. Its always "we know better" "we did the calculations" "we can't please everyone" etc. while they always have to scramble to fix or balance stuff after pretty much every large patch. And its not that those issues aren't known before, they're often pointed out by players which are ignored by aformentioned "arguments".

    So yeah, the dev team has lost a lot of good will and rightly so. I do want the game to succeed, but currently they made a game thats barely playable for new players, and even older players will have a hard time when deflation hits. And please don't defend NQ with "Oh, new players can start by claiming their sanc territory, picking rocks and slowly building up, its hard but possible" Please remember, that a game is supposed to be fun. If its tedious to start, players wont stay. New players first have to have a lot of fun in the game before they are willing to grind. Else DUs playerbase will never grow.

  14. On 11/28/2021 at 10:29 PM, Cergorach said:

    JAs pre-Demeter tiles have a 13-14 day tax free period, then the abandonment process starts. But indeed, previously my 4 accounts held 7 tiles, now it's 100+ tiles. I expect that when we hit 2022, it's more like 150-200 tiles and eventually around 350-400 (and depending how certain concepts go, maybe significantly more).

     

    very very unlikey, please remember, that ore doesnt equal quanta, all the quanta that comes into the system that you would need to support more than one active hex has to be earned by mission runners or market bots. And no matter how much the mission system is exploited with alts, they certainly can't run enough missions to have the majority of players sustain 10+ active hexes. Mining T1 to sell to bots as revenue stream will also have only a small impact, as a hex with 3 MU makes only 150% of the taxes, thus you would required 6MU to finance a single extra hex. Seeing how limited calibration charges are, this can not be effectively scaled.

     

    The only players with loads of hexes later on will be those with T4/T5, maybe, and thats a big maybe, T3. 

  15. 4 hours ago, Kobayashi said:

    I have no doubt, if the ore whales see the price start dropping and panic, then it will tumble and I will laugh they they will be losing billions.  Does make me laugh though, everyone on here has been complaining about spiraling inflation and now you are all moan about deflation???

    i never complained about inflation, probably because i wasnt playing when most of it happened. Before Demeter nobody would have minded deflation i'd guess, but after demeter it is very detrimental to the ability of players to pay taxes. So yeah, deflation currently is a way bigger problem currently.

  16. So a few questions here:

     

    1. There are exactly two quanta faucets in the game, a constant one, 150k per day and player, as well as a farmable one, the mission system. With the newly introduced sink in form of taxes, which require 1million per week and active hex, a single player can support exactly one workable hex (mining, industry, dispensers etc.) without having leftover quanta to buy items.

    If we asume that every player has at least one active hex, while most will have more than that, the mission system is required to provide enough quanta for the system to offset those taxes, else we will face a serious deflation with ore values dropping below tax-sustainable prices. 

    How does NQ intend to fix the alt abuse of the mission system while maintaining the ability to earn enough quanta to support those taxes? (while answering please keep in mind, that many players only have a few hours per week and can't really run many missions)

     

    2. From my preliminary scanning of, effectively, 1/6th of Symeon, i can tell that there are very few T4 nodes across the planet. Most of the good spots either are already taken, or will be taken within the next week. How does NQ plan to have new players participate in the mining system if there are no really good spots left? Will T4/T5 be considered a strategic ressource that only guilds and a few veteran players have access to?

     

    3. Territory scanners require T2 ores. Is that intended? Without scanners we can't effectively search for hexes with good ore yield, especially if there might be a (partial) wipe in the future, acquiring hexes to min T2 would depend either on luck or on hours of picking T2 rocks from Sanctuary before you're able to build a scanner line and a few finished products.

     

    4. Currently there are quute a few hexes bugged for several days already, that means, the ore pool that should be (for example) 140/h is only 40/h without anyone mining. As this directly impacts the ability of the players to generate income thats needed to pay taxes, is there any plan to delay the first tax payment or any other compensation that would player with those hexes allow to pay their taxes?

     

    5. I think i speak for everyone when i say ppl imagined the asteroid system to be something different than "at a set time and day some asteroids will spawn". With the very limited amount of ore a player (especially new ones without access to many hexes with MU) do you plan to randomize the asteroid spawn, so new asteroids can be found and mined every day during the week?

  17. 2 hours ago, Kobayashi said:

    Either way I think we can agree that the price of ore has NOT collapsed, that said, as the price drops, more of the ore whales will start to wet their knickers an possibly dump, so prices could still go down and they will lose a lot of money, which will be funny.

     

    Has not collapsed yet. Deflation takes some time, give it a few rounds of taxes and you will see the impact on the markets

  18. Just now, Khyriss said:


    There is no debt. Provided you are properly subscribed and have your 5 HQ marked tiles, you will not go into “debt”for not paying your taxes during the period you are on a break from the game. The taxes are not retroactive. When you come back, simply pay it then. There are no back-taxes. 

     

    sure, if you decide to stop the hundreds of industry units in your base

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