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vylqun

Alpha Team Vanguard
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Everything posted by vylqun

  1. i dont think there should be skyboxes, as someone already said, the sky isnt colorful, and most pictures of nebular are colored after they were taken because they just don't emit light in the visible spectrum. I do hope we will have some nebular to actually explore them and thus see them in the night sky, but i wouldn'twant artifical textures of things that aren't present.
  2. vylqun

    Encouraging PvP

    I also dislike the idea of pvp battlegrounds, "normal" pvp should be open world because of various interests. BUT what i would like to see are playerdriven tournaments, giving out a fixed amount of modules and ressources with which players can create their vehicles and then let them fight against each other in tournament style. The participants would have to deliver a blueprint prior to the tournament and would get the vehicle for each round, keeping it completely fair to everyone.
  3. thats what is intended, but no matter what, you still need a framework for it.
  4. i don't think its worth it, neither the ressources wasted nor the time. There is no real need to do scientific research in the orbit, and you wont be able to use it for anything else, so its better to use the time and ressources into going there with a proper vessel. If you want to do it anyways and the physics in the game work properly i'd suggest an explosives driven engine, it's the easiest to construct and most explosives will most likely have an unrealistic low mass, thus making them very energy/mass efficient.
  5. ok, a few thoughts for you 1. The way you calculate the number of tiles needed is not appropriate, there will be a huge number of unwanted tiles due to bad topology or other stuff, so the number of players who will own a tile per planet will be way lower. But thats not really a problem because that will be self regulating, there will be only few single players who are able to hold a (good) tile and most will lose it due to groups who want to claim it for themselves, so in the end the good ones will be divided by a lot of groups and very few strong single players. While i do think the idea of conquering the "ark influence area" is quite interesting and would probably work out well, especially for tactical guild wars i don't like the absolute pvp protection in the center tiles, completely disabling weapons etc. is just to immersion breaking. Even tho it might require less tactical warfare, i'd still favor a system where you can build force fields around your property and use drones who attack every offender by default to saveguard the peace. You could still use surrounding tiles to generate additional power for the force field in the primary tile, forcing enemies to take down those other tiles first to increase the complexity of warfare.
  6. in the end, to access this camera you'd need a client, maybe downsized because you dont need controls and chat capabilities, but in the end it still has to be a fully fledged client to interpret all the data, so i think it wont happen. What i think could happen would be making the chat accessible and having detection modules at your buildings which forward a chat message to you if someone trespasses. Not as efficient as a security cam, but at least something^^
  7. Just a little opinion on the spawning locations, the planets aren't exactly small and it will take quite a while (that means months) to be able to fly to different solar systems (if they keep it realistic then there wont be more than 2 or 3 planets in the habitable area around a star). Dividing players and let them inhabitate different solar systems would be a huge set back for the development of the ingame world.
  8. if u're interested, i suggested a crafting system quite a while ago which requires personal experience and knowledge if you want to craft good materials. here's the link no unreasonable upscaling or randomness involved, just pure player knowledge And fully nanoformer-compatible because you would be required to set those numbers before creating stuff.
  9. well, we dont know how far they want to go with procedurally generated content, but normaly what u described is what you get if its somewhat sophisticated, so i dont see why you would need to complain about it^^
  10. to be honest, only people who can't afford it dont like it^^
  11. thats what you read dev blogs for, it was said that basic scripts will be availeable for all players
  12. There are concepts about the duty and management system there will be no problem to look your stuff. I'd expect the ruleset to create a "lock" to be one given to the players by default
  13. DU doesnt do that. So basically you dont want to personally trade, dont want auction houses but still get all the stuff without effort? where did u ever find a game like this? If you want ressources you dont have to mine them yourself, there certainly will be dedicated miners for that, but you will have to give something of equivalent worth, whatever that might be. In which way you trade that with the miners, be it on personal base, per mail system auction house or whatever... up to your choice. dont worry, nobody would overlook something so elementary i do agree tho, that i think a free player system with certain limititations would certainly help the playerbase, but sadly would not nessecarily be good for the community --- and considering the scripting and coding, if you dont want to do it urself because you dont want to bother learning it then nothing is keeping you from paying others to do it for you, if, and only IF you really want to create something that needs more than the basic scripts which everyone has access too. I'm all for usefull critizism, but sadly most of what you wrote only reads to me as "i dont want to put in the effort to archieve my goals" and ofc, while it is a game that should be enjoyable, giving everything without limits will rather limit its development.
  14. so, where is your problem? it doesnt really matter if you develop ur territory with gradually expanding influence or via discrete steps buy adding tiles. is it because you want irregular borders?
  15. I'm all for modular weapon systems, but i'd rather have the parts more elementary than what you wrote, a little more complexity The Body in your concept defines to many of the weapon stats already, i'd rather have it only define the rough weapon class, maximum number of modules installed, rotation speed and, ofc, the volume. Everything else, maximum power, exact weapon class etc. etc. should be set up with the modules. So as for your R&D example, you chose a medium turret mount as core, lets say it has 7 module slots and a barrel slot. The turret mount defines the rough weapon class as either kinetic projectile like railguns or lasers or maybe light weight plasma weapons. Your choice for the barrel defines the exact weapon type, lets say you chose a double laser barrel, so you got now: Medium Turret Mount + Double Laser Barrel + 7 Empty Modules For the modules there are a lot of choice, like from capazitators, energy scources, targeting enhancers, cooling modules etc. So you have a laser gattling gun and dont care for targeting, then you could for example add 7 energy scources and 2 cooling modules, that would give you a lot of constant power output and the cooling modules would guarantee constant and fast shooting. Or you don't want a gattling, you'd rather have an all powerful death ray, then you would propably add a targeting enhancers, maybe 1 or 2 power scources and 4 capazitators, the power scources would take some time to fill up the capazitators before shooting, so the speed of the gun is very slow, but on the other hand 4 capazitators can save up way more energy than 7 energy scources could generate per shot, thus you have a much more powerful beam. with a lot of different modules, barrels etc. we could have a vast variety of weapons.
  16. yes, i'm a little bit worried about seeing no thrusters too, concerning the speeds i'd account that to it being a pre alpha build to test things, nobody wants to waste time while testing stuff
  17. nice trailer, makes me really happy that i'm in the alpha
  18. I think they'll be one of those rare interstellar encounters aside from other solar systems. The article is surprisingly well written
  19. don't forget there were a lot of arkships sent away, its reasonable to assume that after a certain playerdensity is reached in a system the new players will start at a different arkship/system, so your scenario will never happen. it certainly will not take just 1 or 2 months, and dont forget, after alpha and hopefull yafter beta too, there will be a whipe, that means only the progess starting from the official release counts. I'd say it'd takes more than half a year for players to get access to ftl, especially when many of the basic recipes etc. aren't discovered yet, for players starting a lot later it'll be probably way faster to reach to that point.
  20. i wouldnt talk about hundreds of planets for the beginning, we will most likely be limited to a single planet for a loooong time. And concerning the spread of ressources in planets, they are never equally spread, especially the easier to access ressources, else we wouldn't have had the gold rush in america or the big oil states in east asia etc. So as long as the planets are generated properly i dont think there will be a problem with finding outstanding places to create an empire at.
  21. vylqun

    Shields Please

    Force fields, yes, but none with absolute protection, damage should increase the energy consumption and thus be able to break the shields if the energy runs low.
  22. depends on whether we will have a dedicated guild section with restricted access for guild members or if guilds will have their ownwebsites/boards. I don't think its worth it just for editing guild recruitment posts.
  23. It was said that every structure used by players will be built by players, except for the archeships. As for the scource, i dont exactly know when/where i read it and i'm certainly to lazy to search for it
  24. ah, just as support line, guess i really misunderstood u there then. Would certainly be interesting, even tho its probably still not worth the effort^^
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