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Whiskey

Member
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    14
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About Whiskey

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location:
    Florida, USA
  • Interests
    Astronomy, Engineering and Gaming

Contact Methods

  • Skype
    devone529
  1. Whiskey

    Starting Off

    This is good but I am still buggered by the idea of this being like EVE where new players get instakilled by pirates and trolls (F*** CODE)
  2. Whiskey

    Starting Off

    The lore states that the ARK Ships provide full protection within a certain safe zone Safe zone will be limited in size, think of a turtle shell. Sure you can stay in it but there's no use in that Colonists fit the lore as it states that each ARK ship carried thousands of colonists I'm not saying RTS, more like use them as a resource. You'd need to collect the things required to build a mine and such
  3. Whiskey

    Player Council

    I like it, maybe a deal where each alliance/corporation gets a vote? But the point here was for players to have direct say in game design
  4. Whiskey

    Starting Off

    I think trade hubs are a great idea, but they should be player made, not pre-established. Similar to the new citadels in EVE, players build their own markets now Edit: Perhaps "Beacons" could be a way to broadcast your hub, and the bigger/more upgraded the hub the farther the reach of the beacon?
  5. Perhaps a system can be implemented where it shows you a full map and every star, and each player can put data up for sale on that star, at whatever price he chooses, and others with the same data can lower their price and so on. Data can be an item (Holocube or whatever they like to name it) that each player can only collect from the system once, and once bought it can only either be "Studied" (Giving the reader the data) or Resold by the new owner, not both. This keeps a constant demand for explorers, while preventing anyone from "mass producing" the same data.
  6. By infinite I mean species, data on whom can be sold to AI Corporations or such. Minerals wouldn't have infinite types, rather have set rarities so knowledge on resource deposits would have value, and deposits would have limited quantities so that you will always need to search for deposits
  7. Whiskey

    Starting Off

    Personally, I hate games with designated "Starting Areas." They are infested with pirates, trolls and scammers and don't really do much to exemplify the game as a whole, often turning me off to a game by cramming me into a zone with 100 12 year old's (Need I say more?) My proposal is this: The UN Built thousands of Ark Ships, right? Rather than having a planet with 10,000 new players(NP's from now on) I think it should be built so that each player gets their own planet/Ark Ship/Safe Zone. They also get say 9,000 "Survivors" or "Colonists" who can then be assigned different jobs in the city that the player builds in his "Safe Zone" on the planet. (IE: Build a mine, needs 650 colonists/workers to operate at max capacity. These "Colonists" could also be assigned jobs outside of the safe zone, but would be vulnerable to attack from other players. Once the player runs out of "Colonists" he/she could then gain more by either A) Enslaving another planets colonists who are caught working outside of the safe zone OR Build/Craft/Buy (ing) some form of AI/Robotic Worker Option A would be free at the risk of retaliation from the other player or runaway slaves, while B would cost but be risk free I plan on adding/adjusting this idea as I get comments and probably shot down by people with this stuff called "Reason" and "Logic" -Whiskey Out
  8. What I am wanting is yes, the procedural planets, but also procedural creatures and artifacts unique to that planet, so that the information ism ONLY available by getting it off of another player who has been there or by going there yourself. So yes, infinite content is what I am hoping for
  9. After peeking into the Library of the History Of Mankind I saw this topic and it got me thingking https://board.dualthegame.com/index.php?/topic/48-aliens/ I guess I should start with a complaint. In every game I have ever played, knowledge is free and found everywhere. EVE: What is through this wormhole? Oh! Google says its a class X that requires Y ship to get Z amount of money. ARK: Where can I find X dinosaur? Oh! The wiki says it found in Y location and can be killed/tamed with Z amount of bleh. Hopefully everyone understands. My hope, my dream for this game is that that wont be possible. My idea is that every planet, hell every continent is populated with different species and different minerals so that nobody, and I mean NOBODY can just google about how or where to mine a certain mineral or what kinds of animals/ET's are on some random planet. I think procedurally generating species for each planet would give explorers something to actually explore! For example, I could be an explorer that learns of a rare mineral deposit on planet Terra, and sell that information to the player run DU Mining Inc. for a chunk of change, and they would then go and mine said mineral. Or, I could sell research/data on a new alien found in the UNI Nebula to maybe an AI research group? In short; I think that everything should be different so that I can't google how to get here or what is over there or where can I find something. I want a game that is different for everyone, so that everyone is unique in their experience. Sorry for the brain spew, don't know how else to get the idea out -Whiskey Out
  10. Honestly, I think it should be a combo of ingame and physical rewards. I think (just my opinion) that the higher kickstarter payments should get physical items/merchandise, but say you are a pre-alpha tester that plays 350 hours, maybe give them X amount of months of game time free, something like that. It wouldn't dent the Devs wallet as much as physical items -Whiskey Out
  11. Whiskey

    Player Council

    I know it is a joke, sadly, however a new game would be afresh start and the idea was that 1 person per alliance prevents any real rigging of the system, however a fresh start also means it could be completely different, perhaps a way for the Devs to put out a list of say 10 ideas and every player gets a vote yes or no? Something to that extent. Any In-game Council would be subject to players listening to them, for example two separate groups could create separate councils, but one random loner may choose to ignore both, yaknow? I am very excited too, although my complaint about the 10 biggest corporations is the same as with EVE's, the little guys get no say. For example, the nullsec entities control the CSM and essentially are trying to turn Wormhole Space into a get-rich-quick extension of nullsec Honestly I'm hoping they put a reasonable limit on Corporation sizes, because like in EVE one can easily grow to be to big and essentially stop any little guys from growing against them. Although, given that this game is much larger maybe that wont be a problem. Either way, I hope the little guys wont be bugs in the eyes of the Devs -Whiskey Out
  12. Whiskey

    Player Council

    I have seen many EVE players looking actively at this game, and I believe a few things can be used/stolen/borrowed from the game. In EVE Online the players vote yearly for members of the CSM (Council Of Stellar Management) The CSM is a way for players to actively have input into the games design and future. All CSM members are players with no affiliation to CCP (Makers of EVE) in order to keep it unbiased. This idea could be adapted for DU in order to allow for direct player input in the making of the game. The Council Of Universal Management (Name needs work for obvious reasons) would allow a set number of players, (Preferably an odd number to break ties) perhaps 9, to be voted in (bi?)annually by players (Limit of one member on council per alliance, prevents one group from controlling the entire game) to Skype (Monthly?) with each other and with the developers and provide input and discuss ideas in more direct ways than just the forums could ever provide. Obviously this idea isn't perfect or complete, but it could be refined and adapted to help DU grow into its full potential -Whiskey Out
  13. Cool, sweet! Signups will be then? And how do you select people, based on activity here in the forums? Experience in other games? Edit: Also, thanks for the input!
  14. Hey, Whiskey here (First time the name hasn't already been taken!) and firstly I'm wondering how to get into pre-alpha/alpha testing? the FAQ led me here but I cant find a topic about how to become a player, nor could I find the monthly fee to play, any help is appreciated!
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