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Megaddd

Alpha Team Vanguard
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Posts posted by Megaddd

  1. JC had mentioned in a recent reddit AMA that they would like to implement a replacement for the current linker tool which would look like a 2D procedural flowchart, similar to what the node view on blender looks like:

    Matalogue: Free Add-on for the Node Editor - BlenderNation

    Such a feature could be the platform on which all of your expressed ideas could potentially be integrated, and is something I am eager to see make it to the game in the near future.

  2. Both definitely good points, however I'm sure the TTS is just a temporary symptom of Beta and not having enough time to voice-act everything, especially when tutorial content will most likely change and evolve quickly.

     

    Watching one of the top streamers on launch day, it was amusing that everyone started freaking out in chat whenever the Text-to-Speech started talking again. It was so bad it became a giant meme for a while.

  3. Well, the servers are currently suffering the weight of too much success.


    As for lost play-time and what not, I'm sure NQ are aware that in the first thing on the standard PR response handbook when dealing with these issues is to compensate players lost/soured game time, so I would not worry too much about it. It should get progressively better over the coming days. (whether that's due to server capacity increases or players leaving is up to you)

  4. That entirely depends on what you are interested in.
    Most people are currently setting up industry chains to build more things for their ships/buildings.
    Some are mining and trading ore with other players for stuff.
    Most are in an organization that helps them figure out what they want to do next, though, and I would highly recommend you join one, solo play is less fun than playing in a group :)

  5. You're probably better off for waiting for public release then. The game is not released currently and is in pre-alpha. This is a real pre-alpha where most of the game is obviously not finished, not "fake pre-alpha" of a working game.

  6. That will depend on the type of UI features and Elements we get for this purpose. Currently, nothing is publicly known about any such features.

     

    We are still too far away from any PVP features being introduced, which is when your question will likely be answered. :)

     

    P.s.: Seeing as you are a pre-alpha tester, you may get a better answer by posting in the NDA-section of the forum. ;)

  7. This is something that is already in the works and emails are possibly already being retroactively sent out to those who bought supporter packs.

     

    You are absolutely right, it's such a simple thing to thank someone for putting their trust and support into the project. Because it's so obvious, it was most likely dismissed as something someone else is already working on.

     

    But since you haven't received yours yet - Thank you for supporting Dual Universe, I hope you enjoy the game once you gain access and get to discover how amazing it is for yourself ?

    Here's a link to the biggest DU Discord server if you'd like to hang out and chat with other DU fans: https://discord.gg/SsUBfJ

  8. This would breathe a new kind of atmosphere to player-made LUA content. It's not just night clubs. Think of all passive and reactive noises that come from a ship control room in your favourite sci-fi movie. 

    In My opinion, any MMO where players could create and play their own music, usually through obscure notation systems like .abc or MML was always more engaging for a longer time, compared to those where you could not. 

    Needless to say music brings people together. 

     

    As a side-note - this would allow me to finish my Super Hexagon recreation in DU's LUA boards. :) 

     

    P.s.: I have never seen a large-scale MMO that allowed you to create your own Sounds. They always either have a watered down midi system, or pre-defined sound packs. This would be a first MMO for me personally, where you can write your own synth. Reminds me of the Atari electronic music producing infancy. 

     

    P.p.s.: Here's another cool example of what can be done with LUA synth.

  9. A lot of what you're suggesting should be readily achievable with in-game LUA scripting.
    However, something that functions like a Minecraft 'comparator', that gives a signal based on the state of what it is connected to, does indeed sound like a great addition to the link-based logic elements system (for those who do not wish to engage with LUA).

     

    Hopefully, basic Terminals/Displays/Interfaces are easy enough to set up even for the code-inexperienced on release, as you suggest. ?

  10. While I can not tell you anything directly about the game, the last play-test being 5/12-14 is public information.

    I can, however, tell you that during those 3 days I slept for about 7-8 hours total, and about 80% of my waking time was spent at my computer, with most of that time being dedicated to video gaming.
    From that you may deduct as you wish. ;)

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