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Physics

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Everything posted by Physics

  1. Resources will never incentivise city building as that is more of a social structure mechanic. City building design solution would be more like this. Social. DU has a couple of novelty cities that has popped up but there is absolutely no use for them. Cities are currently nothing more than empty ghost towns with the only purpose of filling up your voxel cache. Possible solution to this is too introduce a residency mechanic to give towns and cities a purpose. Mechanic could work as followed: Every character created has 2 possible residency declarations. A player can use these to declare residency on a static or space core. When a territory reaches a certain amount of resident players the territory owner can declare the territory as a village. This will give all residents certain bonuses while within the territory and some lesser bonuses for visitors. Bonuses could be anything from Indy to put down skills. As the territory gets more residents it can evolve to a town, city and metropolis. As it evolves the bonuses gets bigger and better and once you reach city state neighbouring territories with the same owner can share resident count and bonuses so expansion can continue.
  2. That’s a no go. This discussion was done at fair length way back on the Alpha days. Industry will always remain restricted to Static / Space core bases.
  3. You will get a stronger call for rarity info and discover list to be removed from DSAT with these changes.
  4. In the Q&A can NQ clearly lay out the conditions and time lines from a territory going default on payments to another player claiming the territory and any possible take over of the previous owners constructs. Maybe an idea to put this info in an e-mail blast also ?
  5. ? Think BOO already has a field office inside.
  6. Did not vote because I think NQ will read feedback and discuss it in a meeting. NQ will then make changes for next weekend test session with an announcement and majority of players will not think the changes are good enough.
  7. Again, if people don’t want too run missions they will not. People will cut back on territories to lower costs, persevere through to continue doing what they enjoy or get fed up and disappear. Others will just let them run down to abandonment. You make it sound like 1 mil per week will collapse the economy when people have been spending cash on schematics over the last year costing 100’s millions per shopping trip. As many mega factories have most schematics needed now there is lots of spare change so people who focus on industry and markets etc this will not hurt at all. The player base who has had no desire to make big money or play the economy and just wanted to mine for themselves to build what they wanted along with the casual players are the ones in danger here. The patch runs a big risk for them to join the pvp community in the DU history books.
  8. You are incorrect. There will still be an inflation because the alt runners can easily make a billion a day. However the wealth divide between players and play styles will widen far further than it even is now. This will not be sustainable and another section of the player base will join the pvpers in vanishing from the game slowly but surely.
  9. Tbh the air brake change can stay and it took NQ long enough. AGG pulsars next?
  10. Again this is a major problem. The more NQ overlook these issues the more likely a full wipe will be required. I really don’t want to see this but current / increasing economic issues is making a full wipe make much more sense and necessity. ?
  11. DU for the PvPers is an irritating drag of patience. Sadly I have to agree that there is no quick fix for the combat part of the game, not by a long shot. Not only is the balance and design just simply bad but the bugs and desync is so deep routed its very troubling for DU’s future. Combat definitely needs a ton of attention and a few more dedicated major updates before it can even be considered viable or “fun”. However NQ has stated they wish to release by around summer next year. It will be very interesting seeing the road map update coming because even at current pace that gives NQ 3 more major updates after Juno.
  12. Quick! get them missions in! ? Honestly NQ can’t let that kinda bug slip past PTS anymore otherwise it’s game over for any hopes in not getting a full wipe.
  13. Given that the new system does not need to reseed the ground to reset the ore. NQ could always make it a feature of the land efficiency maps changing/resetting to new values every 3-6 months or so. This will drastically lower the need for hefty safe zone territory taxes and give new and returning players an even chance to discover the rare territories later on in the game. ?‍♂️
  14. Incorrect, current plan is scans on live server will be updated to correct values once Demeter hits. So stand up and say no too this!
  15. Here’s the answer. NQ don’t know when Demeter will drop because anything from now can happen. Honestly your post reads can I have more time to get as much pre-patch advantage as possible… Sorry but slowly but surely I’m fighting more and more against any player beta advantages because the higher the advantage the more ammunition there will be for a release full wipe.
  16. I’d say you are starting the wrong band wagon. Say yes to territory taxes and no to limited calibration charges. Alts give enough advantage with missions as it is.
  17. If NQ released any earlier than mid-22 I don’t think it would survive. Would be the final blow tbh.
  18. Full Wipe today? That would be foolish and counter productive. Learn by the bad choices made in beta and make the game and in-game economy sustainable then decide what level of pre-release wipe is required for best possible launch? Definitely.
  19. Physics

    tag ship pvp

    Imagine if NQ moved away from relying on LUA for transponders and went the RDMS route. Players could then just add individuals or organisations of ship owners in to the rights of the transponder and they could show as green / blue while everyone else in pvp zone shows as red. ?
  20. May take a tad longer to snipe the tiles but I can assure you there are players out there with that amount of scans.
  21. I had a fair few thoughts on the balancing issues. The toughest part is getting a balance right across all core sizes. Some ideas came to mind what i can post later on but the TLDR part would be to incentivising L cores being built to their old sizes again by making changes to CCS calculation and making weapons fire from cores 2 sizes down bypass shields altogether. S cores ignore L cores shields altogether and XS ignore M/L. This will also mean locking weapons and shields to the respective core sizes tho. Some freedom junkies won’t like this but without some core size lock outs balancing is almost impossible so deal with it.
  22. Just make sure you can play on day 1, NQ are stubborn on their decisions. Since every tile in-game has been scanned and some players have 100,000+ scans available all the best tiles will be gone by day 2-3.
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