Jump to content

Walter

Alpha Tester
  • Posts

    211
  • Joined

  • Last visited

Posts posted by Walter

  1. Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.

    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.

    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.

    NQ you really don't want us to fly big ships do you? 

  2. Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships. For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS. With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships. NQ you really don't want us to fly big ships do you? 

  3. 2 hours ago, CptLoRes said:

    It took me years, but I am now finally into the last stage of 'grief'.

     

     

    It's not over yet I will never understand how so many personal hours I did endless mission runs, traded, built constructs had PC machine hours, and on and on are invalidated just like this. And like that Niemand guy suggests giving Vets a skin that will be just an insult to our time spent. 

     

  4. 14 minutes ago, Zarcata said:


     

     

    In DualUniverse, I "only" need the ship, which has to be equipped to a high standard, and possibly another account or a group.

     

    I played Archeage from a year after release until Trion became part of Aria. I was more the casual type of player who had a Truck to run 7 Packages and a ship that could carry if remember right 12. I went also with Guild to hunt the Kraken and because my GS was not that good I was at the bottom of the ship repairing. felt a bit like a second class citizen in that game since you can see the equipment and GS of others and mine was always crap. Even with bad GS I went out to pvp here and there and what I did not like was that what combo or class works is not intuitive at all. To apply a combo you need good ping and mine was bad back then. 

     

    Yes, there is a grind to be able to PvP in DU but PvP ships have been never this cheap since M cores are Meta you could also inflict heavy dmg just with rare weapons and these are cheap too. Archeage is a Korean grind MMO Fantasy themed. the only thing we could compare is the system to carry packs. And that was nerfed too in Archeage.

  5. 22 hours ago, Zarcata said:

    ArcheAge is not comparable with DualUniverse. Here you don't have any equipment that can be broken, downgraded or destroyed for your character in order to be able to play in the endgame. likewise, here you don't immediately forfeit all your possessions because you don't pay your taxes, so you don't lose the land or even important things that are on the land. here you can even permanently protect 5 areas. likewise, there is a permanent area on the starter moon.
    In general, the grind in DualUniverse is not as extreme as in archeage. Here it is enough to set up their mining units and calibrate them once a week. A week in Archeage has fatal consequences for their equipment, because many points were simply not collected through dailies. I myself played ArcheAge very successfully for many years, streamed and created guides and websites and switched to DualUniverse because here you can play in a much more relaxed way and don't lose everything because you weren't lucky when upgrading. Of course Archeage had the much better housing system, the furniture alone is worlds better, as is the PvP system, especially the ship battles - the PvP in DualUniverse is really boring and outdated. But hey, in the end it depends on what exactly you want to do in DualUniverse to find fun for yourself.

     

    Strange my view of the PvP of the two games are opposite I find the Archage one booring and could never live up to it. The other thing is that to get a decent Gear Score to be able to PvP in Archeage is a huge hinderance to get started. In DU I have just to unlock Talents to T4 and get a ship.

  6. 2 minutes ago, Dakanmer said:

    It is trolling, plain and simple. Yes, there's a warning, just like there's a warning on a pack of cigarettes and a bottle of alcohol saying "this is dangerous." That doesn't change the fact that pirates in games do it primarily for fun, i.e. to troll, just like smokers and alcoholics use their products for their enjoyment. Blaming the people who get trolled for the troll trolling them doesn't change the fact of what happened, and trying to suggest it does only proves the point further.

    It is a game. A game is supposed to have an opposing force like NPC and mobs to advance. In here there are no NPC so the mobs are we. I give it to you that you have no choice to adjust the difficulty level.

     

  7. 1 minute ago, Dakanmer said:

    It was nerfed because pirates whined about not getting enough action. Nobody said anything about un-nerfing it. I EXPLICITLY said that it should be nerfed for EVERYONE, not just slow-boaters. I'm talking about balancing, and you're trying to straw-man it to make you guys appear to be the real victims when someone says "maybe they shouldn't get to keep their advantage, since they took it away from their victims." B.A.L.A.N.C.E., not special treatment, not un-nerf.

    You say PvP players whined for it. What about you whining here to make it "balanced"

  8. 3 minutes ago, Dakanmer said:

     

    Complaining about balance is a [filtered] move after all that whining to gain an advantage. Sure, you can slowboat out of the pipe, but that just leaves the STANDARD threat of pirate attacks, which aren't uncommon already. That STANDARD threat should be the only threat, because that forces pirates to put in the effort to chase people down, which is only fair given that the people they troll have to also put in the effort to fly for multi-hour trips.

    You say the pirate proffesion is trolling I say is it is fair play, the game even gives a warning before you enter PvP space. And you are entering an area where only the stronger survive. So its on you if you go unprepared in it.

  9. 35 minutes ago, Dakanmer said:

    100% avoidable just not fly in the pipes...except when that doesn't work. My org has a guy who regularly flies outside the pipe for missions (or did before the change), and "100% avoidable" was constantly disproved. "Less likely," yes, but only to a point that was discussed quite a bit before, following along the lines of "actually, they also watch those other areas. Here are videos showing them catching people who try." If it was a simple matter of going out of the way, you would have a point, because then pirates have to chase people down the old-fashioned way. But it isn't that simple, because you DON'T have to do that when they go direct.

     

    I think what you describe is not warp jumping but tracking planet traffic with dead cores. As far I know that was patched with Athena update. Tracking ships with surrogate pods was patched in Demeter. And following ship with atmo radar out of planet is legit gameplay. 

  10. 23 minutes ago, Dakanmer said:

    100% avoidable just not fly in the pipes...except when that doesn't work. My org has a guy who regularly flies outside the pipe for missions (or did before the change), and "100% avoidable" was constantly disproved. "Less likely," yes, but only to a point that was discussed quite a bit before, following along the lines of "actually, they also watch those other areas. Here are videos showing them catching people who try." If it was a simple matter of going out of the way, you would have a point, because then pirates have to chase people down the old-fashioned way. But it isn't that simple, because you DON'T have to do that when they go direct.

     

     

    Then he did something wrong because how to warp jump someone if in that direction is no planet explain that to me.

     

    25 minutes ago, Dakanmer said:

     

    Hey, you want things to be fun, then make sure it's balanced so it's not JUST you having fun. You guys complained about people warping before you could shoot them, so you got what you wanted, but with no balance. This is a reasonable balance. You want a spin-up time and full stop to warp so you can get some PVP action? Then have a spin-down time and full stop to leave warp and make things reasonably fair. My points about escorts and the like are still completely valid, whereas yours for keeping a feature that only really favors pirates is just "I have this shiny toy that gives me an advantage since I took away their shiny toy, and I don't want mine taken away, too, because then I won't have fun." You want fun, but so does everyone else. Balance or bust.

    It was nerfed with good reason now you guys want to unerf it. You want to haul safe from planet to planet just warp it it takes ages now anyway to slowboat it. You save electricity and pc life and we are not chasing you guys then. This game has such huge amounts of safe spaces but they ask always for more imagine that.

  11. 1 hour ago, Foregotten said:

     

     

    Pirates should have to put in some kind of decent effort in their trade too.

    They are mass complaining about how hard it is, and the devs are bending to their will.
    Pirates have it too easy. And if we want to see any change and make pirate confrontation a little less 1 sided, we need to mass complain to the devs like they do.

     

    Warp drive was nerfed due to people pressing a magical I win button each time we PvP players took the effort to go catch them burning warp cells and fuel exposing our ships also to other PVP players doing what we all know is a bad thing that is flying in a pipe. DU PvP suffered for a long from very bad desync and lag making our job nothing like the easy you describe. And clearly, you have no clue about DU PvP scripts these do not put you the kill in a silver plate, these can give you info about Pipe distances, allies surrounding you, time to brake, and hit chance. For the rest you have to align your ships vectors with the target one while shooting so now you come fresh and ask to make it worse with a minigame. Jamm Sensors and electronic warfare on the other hand is welcomed addition and a good suggestion.

  12. Look at me I am one of those you despite. Many times I warpstopped and jumped on an unexpected target and cored it. It was not my skill that contributed to their demise no, more it was their own failure to avoid to fly in the cone of the pipe that caused them to loosing a ship and cargo. You just have to fly not direct to any planet but take sideways. That situation you describe is 100% avoidable just not fly in pipes.

     

    This is actually one of the fun things in DU to have done at least once and you want to remove it.

  13. On 4/19/2022 at 11:35 PM, SvarogZ said:

    Dear NQ,

     

    A new update is coming, but we don’t feel to play because of the announced news of the wipe.

    It's not about the wipe itself. It's about uncertainty.

     

    1.      Subscription.

    We need to know for sure that our skill points will be saved after release.

    This is the only reason to pay for the game before release.

    Please note that accumulated skill points equal money. Zeroing out skill points in this context means robbery.

    It's no secret that many of us own more than one account. Consequently, zeroing out skill points means losing a lot of subscriptions after release.

     

    2.      Blueprints

    We can see that magic blueprints violate the main goal of the wipe. Therefore, we think you should make it clear that the general blueprints will be saved after the release. These are hours and hours of our art and design efforts.

     

    3.      Gameplay

    We need to find out as soon as possible exactly what will be wiped. Why? It gives us an opportunity to focus on other aspects of the game. We stop our mining units and factories and spend more time on blueprints to make the game better. It's a good time to share money and items with other players and start a creative era in Dual Universe. Some of us can focus on testing new mechanics.

    We can spend our money on useful things.

     

    Conclusion

    In general, we agree with the wipe. Just do it wisely.

    Please remember that we will get everything back in a year. Therefore, a new wipe will not be the solution.

     

    P.S. Just a hint.
    Remove the ore information from the planet information and change the distribution. This will slow down old players considerably and make exploration more interesting.

    1. Yes

    2. No because they said many times that they value our spent time that would violate that, if we don't get magic BP for our constructs.

    3. Yes

     

    In your conclusion who is we? Like many others I strongly disagree  with a wipe that rob us from our accomplishments. We are not a few.

  14. 11 hours ago, De Overheid said:

    Here is my take on the points brought forward by NQ, it took a while to read through all the other posts and form my own reply. I have not been an avid responder on the forum but please consider the following:

     

    On the premise that

    • NQ fixes known bugs and exploits.
    • NQ actively prevents, punishes and reverts exploits in the future.
    • NQ creates a somewhat stable and equal economy (we were getting there).
    • We paid to PLAY the game. Our gains like quanta, ore and inventory should not be a given right.
    • Persistence of our intellectual creations (blueprints) is preferable.
    • Our real live investment (time, money) should be considered.
    • There should be no more wipes from here on out. Make sure the game is interesting enough for veteran and new players alike.

     

    Factors under consideration

    • Removing unpopular things: I see no need to do this. Please keep schematics, they work fine. Fix things that need fixing
    • Resetting the game economy: I can really see the benefit of this. Let us become industry moguls on a level playing field. The wealth created during beta is void.
    • Experienced veterans: Please don’t take away our nice experiences, encounters and joy we had playing.
    • Right start for new players: Sure, Let them do the FTUE and grind like we did. We can help them.
    • Persistent blueprints: Sounds like a very good idea, please make them progressive: You can deploy them with just a core and then “fill” them with voxels and elements.
    • Planet revamp: Please go right ahead and create something truly nice for us. Be generous in helping those who will be inconvenienced.

     

    Alternatives:

    • No wipe: An option, but it would create an immense balance problem. Unfortunately I say no.
    • Partial wipe: Keep only voxels, remove elements. Do planet revamp and allow a one time magical blueprint for affected players. Help them relocate. Feels like a little of nothing on all ends.
    • Legacy server: Double the cost, half the players. No.
    • Full wipe: Starts to feel like the best option but you need to compensate players for the time and money they invested already. Keep blueprints for everyone, remove quanta and talents but give them something back for every month they played or paid, from those "rewards" we could buy back talents and/or quanta, at players choice. No idea how much this should be but somewhere between sufficient and all.

     

    Some possible perks for veterans would alleviate the pain for me:

    • We can claim a starting location before release (Aphelia claims a ring of tiles around a market so no one has that benefit)
    • We get to keep one basic XS ship, think double pocket speeder allowance with space capabilities to start off with
    • We get the old element textures (yellow containers, etc.) as skins to show our mark of veterancy
    • We get some pocket quanta and talents to spend.

    That's it, thanks.

    If they wipe and all I get from my two year Grind is a xs craft that will be an insult.

  15. 3 hours ago, Endstar said:

     

     

    Nor can any ship you grinded your way to buying as most all ships are DRM protected. 

    I totally forgot about that one wonder why the outcry is not even more be the prospect of loosing bought ships

  16. 1 hour ago, Sycopata said:

    Every time someone uses the argument that they're going to lose their hard work, it makes me want to cry, I've been playing video games for 30 years, if I have to evaluate all the time spent on video games as work, something doesn't work.

    Have you ever heard of a Korean grind MMO or the Grind in Warthunder? Listen if one of these games ever did a Wipe the outcry would be so epic one would hear about it on the news. Archage solved dwindling server populations by merging servers and making fresh start ones that later were merged into older ones. Why should this be an outlandish idea for DU when it is a common thing? But it seems that to nuke the server is the only thing they take into consideration from how it reads.

     

  17. 1 hour ago, Modgud said:

    The big problem are not the grind or exploits of the past. The real problem is how players used new features, like it never was intended. NQ has changed a lot in the last year. Every time a new thing was annouced the players have looked for a way to exploit it. That's okay in the sense of testing. But it hurts the game intention in a finished version. Why ? The "exploit" way is a cascade. Every advantage you gain from one patch rise the advantage on the next. And yes, same features are never was intended to be finished. There was/ is a first version to give NQ feedback to this topic. To remember: The game is in a beta. We are tester, not gamer. So it's ok to test and exploit something. Grind like hell to test the balancing of the game is ok too. But after this the developer must have the possibility to draw conclisions and fix the mess. In this sense: Full wipe pls.

     

    Your complain is not the wipe, it's missing pvp activity. For this we need more players. A lot more new players.  With this the rare t4/t5 MU spots on planets are not enough and you will see more activities at the asteroids and in space.

    For me, the Game was released already and claimed to be persistent. So now long after all these things happened like dupping and schem exploits we of a sudden need a wipe?

  18. 2 hours ago, Jurekiedi said:

     

    As a member of one of the more PvP focused groups back when these things happened it allowed certain groups to accelerate their designs and ability to instantly replace ships with their ill gotten gains whereas groups who were not in a position or chose to not exploit were relegated to actually having to play the game as intended to replace assets.

     

    Wiping the slate clean with a server wide wipe is the only way to now fix what should have been fixed when it occurred. If those same groups get ahead and into a similar position as they are now through playing the game and not profiting off bugs and exploits then I commend their ability and would have no complaints.

    I don't care what others got thru exploits. I played legit grinded legit killed ships legit and don't feel like I was left behind or was not competitive in PvP. What I do care about is that the 2 years grind would be made a waste of time. What others got thru exploits was negated by anyone running missions. These were nerfed to the ground and no serious Missionrunner considers still fly any mission anymore. That means also no more Hauler kills for any PvP guy the rest besides missions can be warped. A surplus of sz roids and MU took away the need to go rare exotic roids for ores reduced chance for fights and kills for PvP players once again. So if you are a PvP player how would you feel if they take you earned kills in form of a graveyard away do you think that is fair ? Scripters can be day one selling scripts, Builders can sell BP. Just the progress of those that mined fought and traded is taken away. Once again is that fair?

  19. 11 hours ago, SvarogZ said:

    You can repair and save all blueprints fo future deployment. Or ask NQ to help you with that.

    No you misunderstood. It is not possible for a captured ship to take a bp from. So the graveyards can not be saved.

  20. On 4/18/2022 at 3:04 AM, BlueDevila said:

    Here's an Idea:  NO wipe BUT...  create a race of aliens that destroys everything forcing the human race to (again) relocate to a new system using warp gates...    you get to keep all the resources you can carry, blueprints and quantas you made but still have to restart all over.  New systems = opportunities to fix the game.

    what other ideas can we add to complete the transfer?

     

    any thoughts?

    Still better idea than just go on and delete all of this. 

  21. 5 hours ago, CptLoRes said:

    How does this make voxels relevant? Weight is weight, and that is still the only thing that voxels add to a construct.

    We ran some tests and you definitively want to have voxels now since shields got nerfed or you will die really quick.

    4 hours ago, Maxim Kammerer said:

     

    Don't they add cross section as well?

    It matters less now 2 Nanos had no chance in a fight against one pre shields 4 Seater ship. Yes that Capital lost shields but outtanked these two.

×
×
  • Create New...