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ChipPatton

My Community Has Withdrawn Our Pledges

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They don't lose anything when they play it smart and use their brains. So don't know why you even think it's bad

 

You know, "Dual Universe" is business first of all. And there is no difference between good, bad, stupid players from the company income side. Business must protect income, otherwise, there could be troubles in future (big or small, is another question). 

 

I quickly explained the possible result of this feature (which is not necessary to be in the game, which does not bring anything except income losses and some players ego raises).

Also, if DAC is risky, why not to buy "gold/currency" from black market distributors (proved distributors)? Cheaper anyway. In the end, the company loses money.

 

This is a question of business, not gameplay.

 

Thanks,

Archonious

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Strange, EVE is still going for 13 years with that thing in the game. Only STUPID people get robbed of their PLEX (DACs in EVE).

 

 

 

 

If people are stupid and lazy, they will be robbed by pirates, because they won't play safe.

 

 

If DAC can't be stolen, the DAC becomes Pay-to-Win. The only thing preventing that is the fact it can be stolen. :)

 

 

Your carebear fur seems a bit tense. It's because them pirates breathe down your neck I guess.

Theft of PLEX in Eve is much more complex than peiple's items being stolen. Usually when a corp in eve loses PLEX, it is because a double agent in their org was aurhorized to have access to it, and either walked out with it or traded it to an alt account. It was stolen because they had official access to it, and abused that access. People weren't idiots and transporting it in their cargo and got hit by pirates, they stole from their own corp.

 

I'm willing to bet that DAC won't be a physical object, but a currency tied to your account. Like most in-game currencies, you won't drop it on death, its tied to your account. You can pay people with it, you can provide DAC to an org, and an authorized member of the org could potentially walk out with it, but you won't be physically walking around with fat stacks of DAC in your pocket for players to scrape off of your corpse.

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Theft of PLEX in Eve is much more complex than peiple's items being stolen. Usually when a corp in eve loses PLEX, it is because a double agent in their org was aurhorized to have access to it, and either walked out with it or traded it to an alt account. It was stolen because they had official access to it, and abused that access. People weren't idiots and transporting it in their cargo and got hit by pirates, they stole from their own corp.

 

I'm willing to bet that DAC won't be a physical object, but a currency tied to your account. Like most in-game currencies, you won't drop it on death, its tied to your account. You can pay people with it, you can provide DAC to an org, and an authorized member of the org could potentially walk out with it, but you won't be physically walking around with fat stacks of DAC in your pocket for players to scrape off of your corpse.

Well, DUAL takes it to the logical next step with people being able to walk in ships and hack containers. In EVE, you blow up a ship with PLEX in it, PLEX is yourrs. In DUAL, if the DAC is left in an container and the container is not protected, that's stupidity and naivety. If it's on a person, the DAC may drop on death

-shrug-

 

You gotta accept that piracy will be a thing in the game, as well as heists on banks.

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Quote from NovaQuark on Kickstarter Comments:

 

"And the AMA video this week should dissipate any fear regarding the topic of being able to steal DACs: it won't be possible."

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I suspect most people wont ever take DAC from the Ark safe area. If an organisation does it, it will be with an escort of battle ships and be a serious operation and the sort of infrequent operation that will make the in game news.

 

I imagine, organisations will have the equivalent of their "Federal Gold Reserve banks" setup around the safezone with people commuting back once a month to extend their game times.

 

edit: Nevermind

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Bad move by them, only supports total-fail-nobrainer-noobs and is against emergent gameplay.

 

Oh well, so we have to concentrate on killing and just wrecking their stuff

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Well, DUAL takes it to the logical next step with people being able to walk in ships and hack containers. In EVE, you blow up a ship with PLEX in it, PLEX is yourrs. In DUAL, if the DAC is left in an container and the container is not protected, that's stupidity and naivety. If it's on a person, the DAC may drop on death

-shrug-

 

You gotta accept that piracy will be a thing in the game, as well as heists on banks.

I doubt it'll work the way you describe, but hey, we don't have any official info to back anything up ;)

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I doubt it'll work the way you describe, but hey, we don't have any official info to back anything up ;)

 

 

 

We do have now. DACs not physical items. Let'a see how soon before piracy becomes obsolete and the game dies :)

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Quote from NovaQuark on Kickstarter Comments:

 

"And the AMA video this week should dissipate any fear regarding the topic of being able to steal DACs: it won't be possible."

That settles it I guess.

 

I wont lie I enjoyed the idea of DAC being an item you could loose but concidering the many comments in this thread NQ seems to be right in knowing what people want.

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We do have now. DACs not physical items. Let'a see how soon before piracy becomes obsolete and the game dies :)

Aaaw Twerk you know pirates will still be pirates even if its just about virtual space bucks. :P

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Besides, since eventually DAC's will have a roughly stabe in-game value ammount, being able to steal things OTHER than DAC's ban be turned into in-game funds, and eventually DAC's

 

By that logic, you can continue to fund your piracy simulator through piracy, you just won't be able to steal people's time directly

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No one cares about funding.

 

It's simply a bad move to remove the ability to steal them, emergent gameplay wise. They would be perfectly safe anyway but I know that people don't understand that

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...

It's simply a bad move to remove the ability to steal them, emergent gameplay wise...

Do tell what emergence is being removed?

 

I agree it removes some exitement but what emergent gameplay is removed by it?

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Besides, since eventually DAC's will have a roughly stabe in-game value ammount, being able to steal things OTHER than DAC's ban be turned into in-game funds, and eventually DAC's

 

By that logic, you can continue to fund your piracy simulator through piracy, you just won't be able to steal people's time directly

 

You are eithe 8 years old or you never had any contact withe economics.

 

 

PLEX in EVE has fluctuating values, because of supply and demand. DAC may cost 100,000 spacebucks the one day and the next may be 10 spacebucks. It's called supply and demand. Id nobody buys DAC, people will lower their prices to sell them eventually. No piracy = no reason for someone to buy DACs in YOUR price of offering.

 

Don't worry though, DACs will become physical objects when people start leaving due to DACs being pay-2-win.

 

I have no real issue so to remove my gold founder pledge, as I do like the scope of the game. What I do want to see, is how carebear friendly it will end up being.

 

Well, DACs are not physical, money isn't physical as well, so say goodbye to the emergent gameplay of banks then as well I guess.

 

 

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Mercs protecting ships/people who want to bring their DACs somewhere else?

 

Banks? Yeah you can store some stuff, but nothing of real worth

 

Pirates who specialize in observing the arkship to get to know who could be trading DACs?

 

Messing around with the market (DAC price)?

 

Fun, dangerous and thrilling gameplay gone

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Mercs protecting ships/people who want to bring their DACs somewhere else?

 

Banks? Yeah you can store some stuff, but nothing of real worth

 

Pirates who specialize in observing the arkship to get to know who could be trading DACs?

 

Messing around with the market (DAC price)?

 

Fun, dangerous and thrilling gameplay gone

Yea that is true.

But you can still do all of that just replace DAC with 'random item of value'.

 

Though I will agree that transporting PLEX to a far out market to make a big profit has been one of the most exiting things I ever did. ;)

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The term I keep hearing from JC is "markets".

A Market seems to be a physical local "bank" kinda like a safe.

I'm not sure what happens to the items when a Market is destroyed.

 

I'd probably be more interested in stealing weapons, armor, Blueprints, Elements and Constructs than money or DACs.

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You are eithe 8 years old or you never had any contact withe economics.

 

 

PLEX in EVE has fluctuating values, because of supply and demand. DAC may cost 100,000 spacebucks the one day and the next may be 10 spacebucks. It's called supply and demand. Id nobody buys DAC, people will lower their prices to sell them eventually. No piracy = no reason for someone to buy DACs in YOUR price of offering.

 

Don't worry though, DACs will become physical objects when people start leaving due to DACs being pay-2-win.

 

I have no real issue so to remove my gold founder pledge, as I do like the scope of the game. What I do want to see, is how carebear friendly it will end up being.

 

Well, DACs are not physical, money isn't physical as well, so say goodbye to the emergent gameplay of banks then as well I guess.

 

 

I'll respond without needlessly insulting your intelligence.

 

Yes, I understand supply and demand, which is why I specified that obtaining DACs through non-DAC piracy would be feasible when the in-game value if DAC's would be STABLE. I am implying that after the game gets through the volitile stage where all the kickstarter backers have DACs but no spacebucks, eventually there will be some stability in supply and demand and players will be able to predict what they can expect to pay in spacebux for DAC's.

 

The value of DAC's will surely vary wildly during the first 6 months or so while the supply of spacebux increases, but eventually there will be trends, leading to a roughly stable exchange rate. At that point, pirates and other industry players will have a good idea as to how long it will take to earn enough spacebux to buy DAC's. A pirate earning enough spacebux to purchase DAC's from other players is effectively stealing them.

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So if I want to rob someone because of their Rolex, I just have to steal enough other crap which I sell to get money (or go working because I get money for it - which is the essential you talk about). Then I buy a Rolex from someone else and in fact I have stolen that Rolex of that first guy? What the hell are you talking about?

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So if I want to rob someone because of their Rolex, I just have to steal enough other crap which I sell to get money (or go working because I get money for it - which is the essential you talk about). Then I buy a Rolex from someone else and in fact I have stolen that Rolex of that first guy? What the hell are you talking about?

You don't steal someone's rollex to deprive THAT PERSON of their rollex, you steal it because you want a rollex. If it is impossible to steal a rollex because of ingame mechanics, you steal enough other junk, pawn it and buy a rollex.

 

If you want to punish someone in particular, that's not piracy, its harassment. You can harass someone by means other than stealing their rollex.

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Well pirates want both: harass that person, steal his stuff and get the tears. If you can't understand the difference between buying DACs because you sold other carp and actually stealing dacs, then I have nothing further to say to you

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Well pirates want both: harass that person, steal his stuff and get the tears. If you can't understand the difference between buying DACs because you sold other carp and actually stealing dacs, then I have nothing further to say to you

Guess you'll just be dissapointed! :)

 

If you want to deprive someone of their DAC's or close to it, the best way I can think of is to waste their time. This all boils to time, time IRL at our real jobs earning money, time in game building stuff, time in game actually having fun. If you can waste enough of someone's time, its almost the same. Stealing their stuff, killing them in game, gaining control of their territory, any action you take to un-do what someone has done robs them of their time, but nothing else.

 

I think a game company making a decision to prevent people from stealing tangible IRL money in their game is just fine.

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