unown Posted May 2, 2018 Share Posted May 2, 2018 So would this be possible? I know ramming is going to be impossible to do but what about hyper space collision will this be a tactic thats possible? I will add a poll if this gets answered/ not shot down Link to comment Share on other sites More sharing options...
Meumera Posted May 3, 2018 Share Posted May 3, 2018 Probably never. For the same reason that normal collision will not be implemented : 1) The calculation of voxel's collision and destruction would be truly atronomic and would explode the servers 2) For the gameplay and for avoiding the creation of missiles: You make 100 small vessels sacrificable and you destroy the target vessel without risk Link to comment Share on other sites More sharing options...
ShioriStein Posted May 3, 2018 Share Posted May 3, 2018 i dont see "hyper collision" and "normal collision" different . As Meumera have point out. Link to comment Share on other sites More sharing options...
Lethys Posted May 3, 2018 Share Posted May 3, 2018 That didn't even make sense for star wars there, so i don't see why it should make sense for Du Link to comment Share on other sites More sharing options...
CoreVamore Posted May 3, 2018 Share Posted May 3, 2018 NQ has said thst there wont be collision mechanics, besides bouncing of each other for the sake of gameplay. Honestly i think you are just comming up with ideas before going through all the dev blogs and videos to know what is already planned/not planned/decided against. Once you do that then u will be in s much better position to make thoughtfull suggestions instead of constantly shooting from the hip, ruffling featheres and wasting peoples time unessesarily. Lethys and Ben Fargo 2 Link to comment Share on other sites More sharing options...
unown Posted May 3, 2018 Author Share Posted May 3, 2018 3 hours ago, CoreVamore said: NQ has said thst there wont be collision mechanics, besides bouncing of each other for the sake of gameplay. Honestly i think you are just comming up with ideas before going through all the dev blogs and videos to know what is already planned/not planned/decided against. Once you do that then u will be in s much better position to make thoughtfull suggestions instead of constantly shooting from the hip, ruffling featheres and wasting peoples time unessesarily. Then do not reply if you think its a waste of your time And I already stated That I was aware of the fact That NQ will have no collisions If you take the time to read above I am just asking will FTL make a difference? Link to comment Share on other sites More sharing options...
Circles Posted May 3, 2018 Share Posted May 3, 2018 Let's think about how this would be impossible to balance even if it did exist, theres no way to gear check a ship unless its through weaponry, voxel strength makes sense on the outside but when you start thinking of atmospheric kamikaze it all comes crashing down, literally, drones turned to weapons. Just thinking about some skilless builder sending a brick with rockets attached through my ships window seriously insults my intelligence as a builder. It should never be. Link to comment Share on other sites More sharing options...
CoreVamore Posted May 3, 2018 Share Posted May 3, 2018 8 hours ago, unown006 said: Then do not reply if you think its a waste of your time And I already stated That I was aware of the fact That NQ will have no collisions If you take the time to read above I am just asking will FTL make a difference? NQ also said there would be no weapons of mass destruction, which your idea is definitely encroaching on. So thats two factors that implies that FTL collisions will be a non-starter as an idea. So yea, it will make a difference, further increasing the chance it wont happen. Link to comment Share on other sites More sharing options...
unown Posted May 3, 2018 Author Share Posted May 3, 2018 8 minutes ago, CoreVamore said: NQ also said there would be no weapons of mass destruction, which your idea is definitely encroaching on. So thats two factors that implies that FTL collisions will be a non-starter as an idea. So yea, it will make a difference, further increasing the chance it wont happen. Weapons of mass destruction in that context they were referring to Planet killing weapons? The rest of your post I do not understand please clarify Link to comment Share on other sites More sharing options...
CoreVamore Posted May 3, 2018 Share Posted May 3, 2018 4 minutes ago, unown006 said: Weapons of mass destruction in that context they were referring to Planet killing weapons? The rest of your post I do not understand please clarify UM wrong, not just planet killing weapons. Any weapon that can kill lots or people/constructs in a single blow, for example a huge amount of explosives, a nuke, high speed voxels, etc etc etc. To clarify: Your suggestion makes it more unlikely for FTL collisions to occur as that makes them not just a voxel collision but also a weapon of mass destruction. Link to comment Share on other sites More sharing options...
unown Posted May 3, 2018 Author Share Posted May 3, 2018 3 minutes ago, CoreVamore said: UM wrong, not just planet killing weapons. Any weapon that can kill lots or people/constructs in a single blow, for example a huge amount of explosives, a nuke, high speed voxels, etc etc etc. To clarify: Your suggestion makes it more unlikely for FTL collisions to occur as that makes them not just a voxel collision but also a weapon of mass destruction. A hard to coordinate and hard to use weapon that is very unlikely to hit its target and will be very expensive to mass produce or use (depending on the cost of FTL) Plus if you watch in the video there are ways to deal with it so I would have to disagree on the weapon of mass destruction side, The reason I suggest this is what would happen if not exploding would it just simply bounce off? Link to comment Share on other sites More sharing options...
CoreVamore Posted May 3, 2018 Share Posted May 3, 2018 8 minutes ago, unown006 said: A hard to coordinate and hard to use weapon that is very unlikely to hit its target and will be very expensive to mass produce or use (depending on the cost of FTL) Plus if you watch in the video there are ways to deal with it so I would have to disagree on the weapon of mass destruction side, The reason I suggest this is what would happen if not exploding would it just simply bounce off? Just because a very powerful weapon is expensive and hard to use does not make it any less powerful. Its still a weapon of mass destruction. Link to comment Share on other sites More sharing options...
Lethys Posted May 4, 2018 Share Posted May 4, 2018 Cost is never an argument in a mmo. It May be costly in the beginning but soon it'll be Pocketchange. See capitals/titans in eve Link to comment Share on other sites More sharing options...
unown Posted May 4, 2018 Author Share Posted May 4, 2018 18 hours ago, Lethys said: Cost is never an argument in a mmo. It May be costly in the beginning but soon it'll be Pocketchange. See capitals/titans in eve Ah I guess you are right with that cost slowly drains away with many games as more hours overall are spent farming and trading Link to comment Share on other sites More sharing options...
Atmosph3rik Posted May 4, 2018 Share Posted May 4, 2018 NQ has definitely hinted that they are leaning towards something more like "warp gates" then FTL engines too. I know i would love to be able to fire up the old Friendship Drive and blast off to anywhere in the galaxy. But I can understand why a gate to gate method would be a more realistic goal. Link to comment Share on other sites More sharing options...
unown Posted May 5, 2018 Author Share Posted May 5, 2018 9 hours ago, Atmosph3rik said: NQ has definitely hinted that they are leaning towards something more like "warp gates" then FTL engines too. I know i would love to be able to fire up the old Friendship Drive and blast off to anywhere in the galaxy. But I can understand why a gate to gate method would be a more realistic goal. Yea It also limits how people go places as well but would fix Hyper space ramming for the most part Then you just have to ask what if 2 people are using the same gate will they have a chance to collide? or will there be lanes? And then you have to ask how many lanes infinite or a limited number? Link to comment Share on other sites More sharing options...
CoreVamore Posted May 5, 2018 Share Posted May 5, 2018 No chance of collision. Go into gate, which will be huge, touch the event horizon and zoom to the exit event horizon. If two ships hit each other on approach they will bounce of each other... maybe enough so that one misses the gate entrance...... Interesting Link to comment Share on other sites More sharing options...
unown Posted May 5, 2018 Author Share Posted May 5, 2018 5 hours ago, CoreVamore said: No chance of collision. Go into gate, which will be huge, touch the event horizon and zoom to the exit event horizon. If two ships hit each other on approach they will bounce of each other... maybe enough so that one misses the gate entrance...... Interesting Or this :: Link to comment Share on other sites More sharing options...
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