Jump to content
DarkTemplar

[Poll] How will we die?

Poll -- First Deaths  

59 members have voted

  1. 1. How will they die

  2. 2. How long will it take?



Recommended Posts

I'm just curious to know how long the community things it will take until one of us die. Answer the poll and post below any other ways you can think of them dying and who it might be.

Share this post


Link to post
Share on other sites

Initially I thought it would be fall damage, but then I thought about being in alpha and how unstuck commands are usually suicide commands, lol. Hopeful for no invisible walls and falling through the planets, but I'm sure it will happen at least once. Once we are into live/retail though, definitely fall damage. Night time and cliffs/valleys = no bueno  :P 

 

Course, if we are armed.... I can't rule out that I wouldn't shoot the first person I see  :blink: 

 

 

EDIT: I love that no one thinks any of us will last long enough to starve or drown, lol!!

Share this post


Link to post
Share on other sites

Initially I thought it would be fall damage, but then I thought about being in alpha and how unstuck commands are usually suicide commands, lol. Hopeful for no invisible walls and falling through the planets, but I'm sure it will happen at least once. Once we are into live/retail though, definitely fall damage. Night time and cliffs/valleys = no bueno  :P 

 

Course, if we are armed.... I can't rule out that I wouldn't shoot the first person I see  :blink: 

 

 

EDIT: I love that no one thinks any of us will last long enough to starve or drown, lol!!

well we don't know if there is a hungry mechanic yet. and I just see someone being dumb building up a tower and falling

Share this post


Link to post
Share on other sites

It's almost always fall damage that gets me on a new game. Going to check out the sweet view and overstepping the ledge or lagging over. Hopefully it's not like DayZ where I just broke my leg, crawled back to the city eating cans of beans on the way, just to get shot by a bandit that took my dirty rags.

Share this post


Link to post
Share on other sites

I would vote "suicide", since it would be the most likely cause at releases of such games due to bugs (which are unavoidable). Combine that with the open world mechanic and people's creative curiosity, and I can almost bet you that someone will inevitably kill themselves while trying to build something and have a 'block' fall on the crushing them to death, or kill themselves on a bug by opening a door, or kill themselves by going somewhere they shouldn't go to, or simply charge a bunch of hostile NPCs in a leroy jenkins fashion. 

 

Also, technically, falling and drowning are also forms of 'suicide', unless another player causes one to fall, or holds their head under water (or rather, in game terms, shoots the limbs off a person trying to swim). 

Share this post


Link to post
Share on other sites

The resurrection node sounds a lot like sync mod in minecraft. Maybe we will need a pig on a thread mill to power it. When I played crash landing in minecraft I ended up with three full but unpowered sync clones and four graves at one point. Everything was going wrong. 
 

 

There is a catch though if you are raiding an enemy base or doing a boarding action on a big ship and the nearest node is inside the enemies base or ship it would count as an exploit. 

Clearly the node you make will be indexed to you, proxied to your organisation and locked as far as anyone else is concerned. Only the one at the Ark and an unlocked one in private market builds would be open to all.   

I don't think everyone has gotten JC's idea yet. Ship combat does not end when you have shot up the ship successfully. You have to follow up with a boarding action on the disabled ship to shut down their Resurrection node and any hidden power system. Then you hunt down the last crew man and look for a hidden backup node somewhere. Being a pirate will be hard work. It will take time. 
Meanwhile ten more ships roll through the gate angry as hell and a glance at the cargo tells you this one only hauling stone. 

It would be really cute if the top level spy skill allowed them to use the nearest enemy Resurrection Node but you arrived in a jump suit with an empty inventory. 

Share this post


Link to post
Share on other sites

Hey you guys all sound like lemmings. 
I'm the sneaky exarmy guy who has played H1Z1 king of the hill several times without getting shot.

I keep getting run over! You can be a little too sneaky.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...