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  1. PurplePanda’s Space/Construction Game list This list is being created for anyone who or wants some DU-ish games to play between tests or until DU releases. All of these have been chosen by me through “extensive” research that I did an hour ago, as well as some personal favorite of mine. Hope you enjoy some of these games, I think some of them are definitely worth a look! (Note all reviews will be from there Steam pages) Out Now Avorion - Early Access A procedural co-op space sandbox where players can build their own space ships
  2. After completing several ship builds over the past few months and really digging into the voxel editor, I've found that the biggest limiting factor to my creativity has been the checklist of elements that are required for any ship to function. The Problem: I'll use engines as an example. All basic atmospheric engine L's are the exact same size. They all output the same thrust. Same fuel consumption, etc. There is a distinct number of them that I will need on my ship if I want to lift a Container L. But what if I want my ship designed with only one massively powerful engine instead of twel
  3. This ship building contest was hosted by YouTube creator Shams. It gave me some inspiration for some ship creations of my own!
  4. Hereby I open a petition to NQ With a very simple question, nothing too fancy: "Please make Time invested in DU worthwile by reducing overal costs in creating ships and buildings". Alternatively this will also probably reduce the gold sellers as margins plumeth and will inspire PvP as losses are manageble. Moreover will this help the economy because everyone loves to keep industry rolling so the surplus needs to go somewhere. It all comes down to what was already said, would you risk a 200 euro/dollar ship? probably not. Would you risk a ship thats net worth is a cup
  5. i know i need to use a programming board but cant for the life of me find a tutorial on exactly how to accomplish this, id be super grateful if someone could point me in the right direction. Thanks for reading and good day Novians
  6. After doing a search I wasn't able to find many discussions on shields other than 'twerks' long thought out post in regards to shield mathematics. Something I wanted to suggest is a mechanic that was used in Star Trek Online. Now I didn't care much for that game I thought it sucked really bad. But one thing I thought they did really well was the way your shields took damage based on which part of the shield was taking damage, allowing you to reduce power from aft to front or rotate your ship. This allowed for some really interesting combat and ta
  7. Hey all, Looking for a builder that would be willing to build a shell of a ship for me. No interior just the outside. Any takers ? Pics are below. Willing to pay or trade. -Iceman8706/
  8. So im having a terrible issue where the wing is not moving into the correct placement. it is as if there is a 1/8th of a voxel somehow bumping the wing out of position. so i am forced to place the wing in a position 1 click away from where it should be. i know the tricks for placing them on a flat surface and just clicking them over. i can place 100 wings correctly without issue but for some reason i have just 1 spot where i cannot. i tried building a new wing but no dice. the outline of the wing does not match the physical object. any help would be massive
  9. Image - Flight of six Wraith's over Alioth, courtesy of NovaQuark. Get to the front of the line. Place an order now for a custom designed ship Tailored for your specific needs. Contact Hilts Independent Contracting and let us know what type of ship you want built for you. [HIC] Hilts Independent Contracting NOTE: all ships and constructs represented in this post by Hilts Independent Contracting are artistic representations of ships and constructs currently in game. Get yourself in the pre alpha to check it out.
  10. can you make a like 1 or 2 hour long video showing every single thing about building starships and thsi kind of stuff?? like everyhting.Exactly what does a core unit do, and what each of its sizes do, every thing that is used on starsips, like flappers, adjusters, fuel tanks, engines, everything and in every of its size( i think there are sizes like s, xs sm, l, xl) .show how to make a starship that goes outside the atmosphere, how to make it go as fast as possible, the best fuel, how to amek a base - starship, you know make a video abotu everything about starships and flying
  11. Dear DUdes and DUdettes, As announced yesterday, the winners of our Winter Holidays Shipbuilding Contest are now known. Of course, you wanted to see more than just the three winners. We knew it as well and that's why today, you'll find below numerous other entries that caught our attention (without any particular order) ? We thank you again for your time and dedication, we were really amazed! Congratulations! There was a lot of talking here at NQ to decide the winners, sure, but also around the many other ships received. About how you understood or t
  12. So i had some free time in class and came up with this basic ship design for the United Republic LoadGiant -use- For transporting cargo, ships and ship parts. Can be fitted with Stronger/lighter materials if needed -Notes- needs a special docking facility to get all 6 hangers. Can be underground landing facility. needs a special place to build, because of its size. Like i said, its very very basic. I honestly did it on google slides :/ http://imgur.com/gallery/OcVZVBO
  13. Like the title, i wonder will there be something that explode when get damage or get damage too much ? And ability to trade off cons and pros between the two thing. My thought is that it would be good to see ship got weakness to one hit when you fly a small ship but your examine skill (either in game skill or your personal skill ) is so high to know that big bad ship weakness. Like fuel type and engine type also the power unit too. This engine/power unit is so strong over all and very effective but the cost for that is easy to blow up when get damage and when blow up nothing fun at all.
  14. What kind of vehicles will you build? I want to see if anyone has began sketching out blueprints for the ships they plan on creating. I know we've only been given a little bit of info on ship building but I've already began sketching out some initial ship blueprints myself (I'll post those soon ) What kind of ships do you plan on making given the info we have? Post pics if you have any!
  15. So I was thinking about Agents of Shield (I was listening to the music while working on other stuff) when I had a sudden, kind of wierd but awesome idea: what if someone made the Zephyr from Agents of Shield in DU? I was wondering if seems completely implausible, or if this mobile base idea would actually work out well. ***before someone gets on to me, yes I realize about the NDA, I'm talking just from what's been shown in the Dev Blogs and other official videos*** Also while on the topic, are there any other good mobile bases like the Zephyr that anyone can thin
  16. How will the players travel to another star system? I've heard of star gates, but would ships also have warp drives to travel to other star systems in space?
  17. Hi all, I have no clue if it is possible already but how about customization music for bases and ships, something like links or music would be a nice feature to add to a building or ship to give it more character or function. I can also imagine the added value for any peacekeeping org to have a sirene or something on their crafts or some music in trade offices. Good or bad idea? Greetz aaron
  18. @Mod-Mercutio could someone please delete this thread. Thank you.
  19. So, I just watched an hour of Dual Universe gameplay, and I had a few questions about it. 1. Will we have to gather enough resources to build, or will we be given an infinite supply to build to our hearts content? 2. When building off the source block, is there a mirror option, so you can copy every precise detail you've done onto the other side? 3. If someone builds a large cruiser or battleship, will there be a feature when someone can open up hangar doors to let a smaller fighter into a landing bay? 4. How will the gravity work on the larger ships? Will players just be d
  20. English All 78 Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers. The Corporation relies on teamwork and structure to succeed, an
  21. I think there should be a thread in regards to what ship makers use as a standard for naming particular classes of their ships. (ie what should the smallest ship be labeled as? how large is that class? what about the next size up? etc) I for one like the naming from StarDrive as follows, for me its easily understandable and not overly complicated. Fighter, Corvette, Frigate, Cruiser, Capital/carrier, Titan What do you guys think? Keep it Non-NDA breaking
  22. I heard that the planet distances are going to be a good 2 days apart in real time, so rather than setting your ship on auto pilot and logging on every 48 hours till you find a good planet to settle on could there be an FTL (Faster Than Light) drive or something like that? So rather than getting the first 15 seconds of this video, we get what is in the last 5 seconds?
  23. There are other topics about whether a single crew-member should be able to fly a large ship here and here. This is not about that. This topic is more about what actions a crew could make to benefit a ship over what a single person could do. These are... Things You Could Do On A Large Multi-Crew Ship The design idea is as follows: Players can "do actions" on specific elements to improve the effectiveness of a large ship. A single person would *not* have penalties to flying the large ship, but neither will that single person be able to activate all the different action
  24. I was just wondering if it was possible for people to make planet sized ships by hollowing out a planet and adding the right components
  25. Its not DU, its Minecraft !!! I aways were a ship designer, thats why i chose to come play DU, to become the Most wanted ship maker ever !! Both ships have fully life support systems, - Automated chained production line to refine ores, store and craft items from mats.( IC, TH, APL) - teleport systems to land nearby - divided in rooms with different functions and decoration - generate its own power to feed its systems and machines and way more features !!! "No zombie can catch you if you live on a star ship !!!" This one were done in a full survival se
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