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Noddles

Alpha Tester
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Everything posted by Noddles

  1. Funnily enough if they work like the thades asteroids do then your ship will get slowed instantly to 500 kmh. Ive sped into Thades at 20k+ and the ship just instantly decelerates to 500 once your 200 meters off the surface of an asteroid.
  2. Thats the whole point we're making here. If asteroids were introduced in an actually interesting way itd bring a lot of the pvp population back and give of something to fight over.
  3. Considering the last time they did an AMA I asked about power in general and they said it was coming with territory warfare I dont have high hopes of seeing it soon. Unless they introduce it with their magical space territories. Because the problem is we're living in a world where planetary pvp is easily a year away. As long as people and orgs are allowed to keep their primary infrastructure in safezones one of the key pvp drivers is non existent. Not to mention wheres the fun or risk in just warping between planets to mine high tier ore and sell it into the void?
  4. Probably the best break down of the current situation of the game that anyone has posted. It sums up the thoughts of just about every former player I know.
  5. Yeah really hoping the following blog posts arent just about new systems but how they view old systems fitting into the ecosystem. Its alot easier to make suggestions if we all start from the same understanding.
  6. I don't think giving them more programmers would solve anything. This is a failure of management not a failure of talent.
  7. Theyre a french company. One does not simply just let employees go at will in a french company.
  8. You do know artists and modelers can't game balance or create new systems right? Those are very different skill sets.
  9. I mean everything sounds good, except for one small part. We're delaying atmo pvp/territory warfare again? First it was gonna be the first big thing in 2021. Then it was gonna be after the pvp revamp. Now its gonna be after space territory warfare? There is no risk for players if they can just keep warping from safe zone to safe zone. Hopefully space territories have good bonuses or it won't be worth it to hold them for more than a few days at best.
  10. I hate when you make good points, but on the state of the game we've always been in agreement. A good step one from my point of view would be an admission from NQ, that yes, the game in its current state, is not ready for launch. After that I would like to see an actual development roadmap that is updated. Plus a series of devblogs laying out how NQ views various systems and their roles. Not just a pie in the sky "We're building civilization." As for what to do with the current subs if we returned to an alpha state, Id say grant access to anyone who has paid for at least 3 or 4 months since thatd roughly equal the cost of the lowest backer package for alpha 3. For those with less than 3 months, give them a discount on a new access package. With those with more than 3 or 4 months, give them free game time once the game actually releases.
  11. We're kidding ourselves if we think they care about the KS at this point. The KS promised a complete game by this point. Hell if we got the KS id probably be actively playing.
  12. If it makes you feel better I think Player Markets is technically a post release feature now. Its also easily the dumbest choice they made when it comes to content delaying.
  13. Noddles

    .

    Ah yes. The ATV that NQ couldn't be bothered to listen to.
  14. Actually they could have fixed the previous bugs without introducing new features and new bugs. Games do that all of the time. But NQ has ignored so many bugs for months and years that they just feel like features at this point. Or theyre so deeply engrained into the system that they cant be fixed without untangling the bowl of spaghetti that is the game code.
  15. It wouldve made more sense to release the bug fixes as 0.23.1 and continue working on graphical improvements, org wallets and mission system as a real 0.24. Instead we got more bugs, some new trees and rocks, only some new textures, a half assed org wallet, and no mission system. Theres not even a guarantee the mission system will be more than glorified fetch quests once it finally appears.
  16. But these arent even general texture or graphics upgrades. Madis still looks the same, so does Ion, so does lacobus, so does space. They shouldve done what the promised 6 months ago and totally revamped the planets. Instead we got some new tree and rock models. Woo.
  17. Yeah at best you get seconds of burn time. They're best used at the space atmo boundary layer and also if you need to rapidly change course.
  18. Id buy into it now if it wouldnt cost me several hundred dollars. And the wipe doesnt bother me as much there since its closer to a traditional mmorpg.
  19. And coming from DU the other good sign is how much they interact with the community.
  20. Well time to wait for starbase and ashes of creation.
  21. Ah yes, protest the fact that the game sucks... by playing the game. Also where do you expecting voxel mats to come from? They arent exactly cheap ya know.
  22. We know eventually the safezones around the outer planets will go away. We also know we'll get interdiction eventually. Both of these things are good for the health of the game. And why they wouldn't give stations timers like territory i dont know. You could even make them scale based on core size. This view is related to an idea I have that limiting certain mechanics to large orgs or groups of players is actually good for the game and generates content.
  23. To me their only real use is for deploying constructs that dont fit into a regular 10 stack of larges.
  24. Or, or, or, you could promote the people who participated in the event who said they had a good time even after BOO's arrival. The ones who stayed and fought. NQ and NQ alone are to blame for their shitty player numbers. Those of us wanting this to be more than a worse version of Landmark are not to blame.
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