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Everything posted by Asimos

  1. Something like that... http://www.angelstarcreations.com/ufo/spaceship_3.jpg
  2. Maybe you have to eat only to use the nanoformer... https://devblog.dualthegame.com/2014/08/17/about-the-alpha-gameplay/
  3. An evaporating black hole, for example! Xp
  4. I know about the tools description in the dev blog, it is one of the first things i've read! Let's say that you want to design the blueprint of structure like this (something that is not made by simples pattern, like plane surfaces or rows of voxels), maybe composed of hundreds small blocks: Place them one by one, by hand, could be a true nightmare! But if you have at your disposal some sort of console, like this... https://i.ytimg.com/vi/CE24kR13QJI/maxresdefault.jpg It could be quite trivial! I know that the my proposal is a bit strage, maybe what i need is more similar to a modelling software than a game interface, but... Hey... Never say never!
  5. I wasn't thinking about an element, more about some kind of console... A way to use the LUA code to "automatically" place some blocks (in the virtual simulator, at that point you should eventually add the Elements by hand and save the end result in a bluprint to build outside the simulation)... A lot of things that you could do by hands could be made a lot easier with the help of some script (eg: define all the cubic voxels that fit in a sphere of given radius, draw some sort of fractal pattern repetition, and so on...).
  6. According to what they say on Wikipedia, it would seems quite a lot... https://en.wikipedia.org/wiki/Planning_of_the_September_11_attacks
  7. We will make a devblog when we have finalized all the details. The preferred method will probably be to use SG probes, but you could very well travel to the destination directly with your ship or your colony. However, it's likely going to be very hard to get there and survive. Think about energy, fuel, and all these elements that will be difficult to acquire on the way. But it could be a hell of a journey, yes! A journey worthy of being considered a real pilgrimage, maybe to searching for salvation among the stars...
  8. https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/ I was reading this in the devblog, meditating about the possible relationship between the "virtual simulator" and the LUA code... Starting from the point that in the "real game" you could use LUA only to interact with the "Mesh-based Elements"; should it be possible to use the code in the simulator to automatically build complex (or repetitive) voxel patterns? What do you all think about it?
  9. I thinks it is more about server performances... Looking at SE the wheels seem to give a lot of problem...
  10. May the blessing of Meru be with you, may the universal human consciousness welcome your soul and may the Salvation be the beacon of your future!
  11. I don't know if it could be a good idea, but maybe there could be an intermediate level... The breakthrough could be at two level: corporative and global. In such a way is also possible to create a real specialization between the different corporations... Corporation: a certain skill becames available for the members of a corporation when a certain amount of its members have learned a specific skillset in the game; after that, the threshold needed became lower and for the second corporation is needed a lower effort to unlock the tecnology, for the third i became still more easy and so on... Global: after a certain amount of players have learned the skill from their corporation, then it became a comon knowledge and the new tech is unlocked for everyone.
  12. I'm pretty sure they will not blast a fission nuke in the middle of the France! Here in Europe we already have a big deal with the Brexit-nuke in England! https://www.iter.org/sci/PlasmaHeating Anyhow, as mentioned before, mine is just a pretext, then... Finghers crossed for any kind of space gas station they will make usefull!
  13. I do not think in ITER they have planned to turn the fusion with a fusion reaction... They start directly with the heating of the gas hydrogen, as happens in the core of the sun... And they will be ready, hopefully, in a couple of decades! But at the end it's just an idea as any other to have a fuel market, so ... Anything else will work equally well!
  14. No... I was thinking more about something like this... https://www.iter.org/proj/inafewlines Or like this... https://en.wikipedia.org/wiki/Fusion_rocket Nothing about the cold fusion, more about hot fusion, VERY VERY HOT fusion... Powered by the hydrogen isotopes gathered deep in the cloud of some gas giant!
  15. Maybe the easier way is to think about the mass (or the weight, if you are on a planet) of the weapons... And to think about a reasonable payload for the thrusters... With an equal weapons level (number * dimension) a ship needs also to take account of the engine, the fuel, the trusters, and so on... In this way the PvP is still a good option, but you need a little bit more of preparation... Just to compensate the probable absence of the defender in the moment of the fight...
  16. Maybe heavy idrogen isotopes to use in the nuclear fuscion engines...
  17. Asimos


    The energy gathering seems a very important part of the game... Or at least this is the impression given to me by the reading of the story in the dev-blog... https://devblog.dualthegame.com/2015/08/20/dual-universe-part-4/
  18. The nanoformer is the main interface with the world so, maybe, almost every active action will have a cost in energy; biological (if you are using directly the nanoformer to build/fight) or from another source if you are using some machine to build/dig/fight... Also i think that the challange to automate the growing/harvesting of food on a wide scale could represent an unique stimulus, in a direction different from the ship-building logic... Something unique only to this game (i think)...
  19. And what if the food is only accounted as power source for the use of your nanoformers? The nanoformer is part of your body and it use your biological energy to work... Every time you use it you feel a little bit more hungrier... And every couple of hours of intensive use you have to eat something...
  20. Or maybe... Somethinf like this... Or like this... http://orig07.deviantart.net/57d2/f/2009/299/5/6/cloud_city_by_codenamezapper.jpg
  21. I hope not to go too off topic, but to face the discussion with a slightly different point of view... And... What if the stargates could only be traversed by the characters and not by their ships or by their equipment? In this way also a, relatively, small corporation could build one of them on an automated ship and send this far far away... When the ship reaches its destination (maybe many weeks later), traversing the gate the people could start from scratch the colonization of the new planet... In this way you could easily travel from one planet to one other but everything you will build or mine, had to be transported with a “traditional” FTL fleet; establishing routes and setting the prerequisites for the existence of both trader and pirates...
  22. I suppose that the automated/scripted defense system could provide a basic defence for an occasional enemy; but i thinks it could be very difficult to script a defence system able to defend your property from a well organized "invasion"... Mainly because while you are away the thief/saboteur have all the time to study the capabilities and the behaviour of the system to find its weak spots...
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