Jump to content

Knight-Sevy

Alpha Tester
  • Posts

    674
  • Joined

  • Last visited

Everything posted by Knight-Sevy

  1. Il faut s'accrocher C'est pas si compliqué que ça en a l'air ^^
  2. Il est possible d'installer un petit plugin de type Google traduction sur son navigateur. On va pas se mentir que ça suffit largement pour traduire les infos concernant un jeu vidéo. DU est un jeux de niche, ils ont pas forcément les ressources pour faire des traductions, d'ailleurs une bonne partie de l'équipe maintenant n'est pas française.
  3. The problem is that we quickly know when a player makes proposals for PvP when he hasn't made an effort in the current game system. For example when a player asks what we can pilot and use weapons at the same time. This is what players who are doing PvP today are already doing every day. So imagine a little frustration when NQ does nothing and the forums are flooded with delusional proposals without any basis and connection with the reality of the game in its current state. On a personal note, I try to remain cordial, but we quickly become acid from reading opinions every day from players wanting to revolutionize the PvP of the game when they really don't know what they're talking about. Especially when NQ has been ignoring some or all of the PvP community for several years. (and the worst part is when those same players accuse PvP of using all the NQ development time for their stuff)
  4. There have been a lot of topics about PvP made by a lot of different players. Some with a lot of experience. NONE of his feedback was taken into account by NQ for adding PVP content. Really at no time did the PvP crowd have any content come from our complaints. So there are several trolls here: - Players who play the game little or no longer play the game at all and who comment on it. - Players with no legitimacy in PvP and who have never made a single effort in the game in the military field. - And those who continually insult PvP players for being the source of all Dual Universe problems due to the many non-existent updates made for PvP players.
  5. Once again nice joke to read this. As if it was exclusively the PvP players fault that the game was badly made. It's really uneasiness.
  6. Prived of ore? Nice joke once again. You can have up to T4 on roids in safe zone and even T5 in total safety with MU. There is nothing for PvP players in the game and you still complain about it.
  7. They give ore every hour while you are afk and you don't find that enough? Decidedly there will always be eternal insastifait. By spending 2 x 10 minutes per week on one of my accounts, that's 750,000 liters of ore per week. With the old mining technique, it was not 20 minutes that I needed to have this amount of resource but several hours! If you want more ore, you have to earn it (either regular mining or using alts). Put the means in front of your ambitions. And if you want to know what I personally think of resource production? I think it's massive, but I'm not asking for it to be reduced either. My personal monthly consumption on DU must be 150,000 liters of ore. It goes without saying that 90% of my total production (many alt ect..) goes into the stocks of our organization and that we no longer really know what to do with all this ore.
  8. The warps should be cheaper but there should be countermeasures (anti warp bubble for pirates or nations with a PvP space zone). The warp will be the quick but quite risky alternative. The classic slow bot will become much safer but will be very long. I think everyone will be able to find their account. Once the spatial territories are activated, we can imagine that groups make networks of beacons available to make alternative pipes and avoid the traps of pirates on direct roads.
  9. The plan is to keep only the safe zone of Alioth Madis and Thades. The other planets will one day become fully PvP (if the game survives). There is no reason to allow the unarmed carrier to escape attack. A PvP player is first and foremost a PvE player, and they probably do a lot more and better than the average PvE player. Destroying undefended supply convoys is a war strategy. Protecting or destroying supply lines is strategically very interesting and important. Games like Foxhole represent this very well for example and it is very entertaining. Otherwise, as an IRL example, we can rely on the Second World War. On the German side, U-boat fleets in the Atlantic sank hundreds of unprotected transports. They were defeated only when the convoys organized to travel in groups and under escort. This is what is missing on DU. PvE players are often solo and play in a very selfish or capitalist way. On Ion dozens of freighters have been destroyed by only 1 or at most 2 combat ships of SNS (Legion). Can't complain about massive gank. There are several freighters leaving every day, but none are teaming up to defend themselves.
  10. The best would be that the PvP areas provide loot to be used for purely PvE item crafting. With an interesting gameplay there will then be an economic circularity. PvP players spend a lot of time in danger zones, massively consume resources from PvE zones. And they bring back resources that can be used in PvE to improve their stuff. For the PvE side, we have to think about environmental challenges, corrosive gas zone, extreme temperature...
  11. It would take resources unique to the PvP area. Non-PvPers can buy it or take the risk of mining. Of course the game has consequent problems. Lose 30 minutes to 1 hour of play to go to an asteroid and die there because bad luck there is someone on it. This is not a good gameplay loop. The game needs to be faster. Also the balance It's profoundly stupid that in a creative game like Dual Universe you can't do anything with an S ship if an L attacks you. The L should be slower and able to hit you only with secondary weapons (because no chance of hitting you with its main weapons). Your S ship should only be able to fall against an M or an S equivalent (see several XS in numerical advantage). Personally I don't understand why it's not already balanced like that in game. Oh while I'm at it, blow up the cross section too. We are on a game where the voxel and the creation is the central point.
  12. I think the priority is to make the project viable. Ensure that what a player costs is quantifiable and projectable in the future. The Beta release must have been a terrible time for the entire NQ team. I think they are committed to having a viable economic plan with a long term projection of what each player will cost. Personally I will also make this choice. Too bad for the new gameplay mechanics, making the project viable for a future seems to be the first base to get for Dual Universe. After the change in the mining activity, I had told my mates that there will certainly be other obligatory passage on the limitations. I had thought about the energy system with a maximum item limit on a core unit. I was wrong, it's already a small reduction in the number of possessable cores. But for me the ship balancing patch has to come before the release. We have to put an end to ships with 40 engines, 200 brakes and that kind of bullshit. This is certainly one of the last subjects which must have a very harmful impact on the financial balance of the game.
  13. It's too easy for everyone to criticize JC now and blame him for all the mistakes.
  14. Apparently EvE online has plenty of cool game mechanics. But the only mechanic NQ took over is the one that sucks the most (that stupid AFK talent system). But don't worry, some people are actively working so that in addition to this wall of time, you can add talents authorizing or not authorizing you to manufacture or use certain objects in the game. Being able to reallocate their talents is not going to please them.
  15. And you can have T4 on those who are in the safe zone. And you can always warp completely safely on PvP planets to use Minning Unit without any risk. Finally NQ said that the asteroids were not intended to bring PvP. So I wonder if they are going to do something, one day where we can have activities in the PvP area bringing really exclusive content to the latter.
  16. This does not seem to be on the agenda, for the moment the question seems to be the survival of the game. I think that if it lasts a few years (dual universe), it will be necessary to integrate in the list of priorities the addition of XL cores to meet the expectations of the community (compared to the promises and the initial communication). DU is in a futuristic space game, 128m is not enough to fully escape. (Without going to constructions of several kilometers) Just having the in-game equivalent of a large sea freighter or a battleship/aircraft carrier would be a good thing.
  17. There will always be ungrateful people. Continue on this NQ path, your voxel system is exceptional. Whether it's 252 or 253, it doesn't make any difference to really epic constructs. The players who created the reactors did what they could to compensate in wait of this, a big thank you to all of these members of the community. Now that we will have steps of 84, we can literally do all the slopes we want in a more than precise way. The time saved for your in-game builders will be more than significant.
  18. Well that's a really good number. If you want cores you have to put the means up to your ambitions and that's a good thing. If NQ finds itself there in economic viability and that finally the first announcement was just a small game design error and not a reduction vital for the survival of the game. So we're all really happy about that.
  19. I wonder : - NQ say that there won't be a core XL for several years because it will be too expensive and that we will use XL instead of L. What I understand is that the bigger a core unit is, the less NQ likes it because it costs more to maintain. - Now we're going to have a pretty hard limit of X core per player. This will therefore push people to have mostly L cores to optimize large constructions. So what is it really? Is the number of cores the problem or is their size? If that's the number, you have to quickly unlock the XL cores. If it is the size of the cores, then it must be integrated into the counter and let the player choose what he uses. (Example: Core XS: 1 pts / Core S: 8 pts / Core M: 64 pts / Core L: 512 pts)
  20. My little feedback: I'm not a creative person, but I'm really happy with the arrival of this tool. This will save considerable time. Too bad if everyone will be able to do like me now. It's a good thing for the whole community that the mastery of voxelomancy is no longer reserved for the few people who can spend hundreds of hours on it. For the complexity, I worked on an L core with a lot of detail, I could easily correct the places that exceed 100% on the chunks. I'm not worried about this limitation. I already did what I wanted with my voxels, with the tool there won't be any more. The new steps will require a bit of adaptation, we'll see what we can do with them.
  21. People who think they are geniuses because they can fit their gun into the smallest box possible seem like children to me. This resembles kindergarten motor skills exercises. I imagine that we can only be proud of what our intellectual allows us. PvP may be the reflection of one thing: small box => small brain.
  22. A word of advice too, never park your ship on another player's tile
×
×
  • Create New...