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Darius Sanguna

Alpha Team Vanguard
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  1. Like
    Darius Sanguna got a reaction from Traceur in Historical early 21st century VR pub   
    Please say that you have also found the recipe for Guinness
  2. Like
    Darius Sanguna got a reaction from KlatuSatori in Stargates: Functionality?   
    Just don't, please end it here guys, at least till we have something from NQ.
    We all have made our points, now its the devs turn.
  3. Like
    Darius Sanguna reacted to KingofPR in Full PvP or allow player-created PvE zones? (outside of Ark)   
    In my opinion Pve players should not be portected by an ingame system,they should be protected by their own defensive structures and even asking for an army in the worst cases.Arent we making Corporations to defend the weak(Terran Union etc).
  4. Like
    Darius Sanguna got a reaction from Warden in Terran Union [TU] (PvPvE, recruiting)   
    We are proud to announce that the Vulture Corporation is now working with the Terran Union together.
     
    We have also to announce that the Terran Union now is using Razer Comms for the internal communication.
    If you are a Citizen of the Union and want to join our Razer Comms community, please send a PM to me, i will give you the password.
     
     
    Changelog Version 2.2.3
    Added “Communication” under “The Union”
    Changed something in Economy/Companies/Be a Company in the Union
    Added “Vulture Corporation” under Economy/Companies/Companies that are currently working with the Union
    Added links to the description
  5. Like
    Darius Sanguna got a reaction from Astrophil in Terran Union [TU] (PvPvE, recruiting)   
    As Leader of the Terran Union i'm proud to announce, that the negotiations with the Cindfall Syndicate has come to an end.
    From now on we are a part of the Cinderfall Syndicate, what will guarantee our sovereignity and freedom.
     
    With this i also release the version 2.2.2 of our description.
     
    I wish all of our citizens a nice day!
     
    Changelog Version 2.2.2
    Added “Member of the Cinderfall Syndicate” under “The Union”
    Added Category Government/Cinderfall Syndicate
    Added Category Economy/Companies
    Added Category Economy/National Bank
    Added Category Economy/National Bank/Rentable Safes
    Added Category Economy/National Bank/Loans
    Moved Category Society/Markets to Economy/Markets
  6. Like
    Darius Sanguna reacted to Fitorion in Stargates: Functionality?   
    Making them take so much effort and resources makes them rare.
     
    It means only the most massive organizations... like galacticly large controlling many systems could afford more than 1.  And likely a lot of IRL time before any organizations achieves that...
     
    Just like In real life Governments have large Carrier groups and can move large quantities of military assets quickly.  This hyperspace mechanic is an analog to Sea going combat.  Real space is the coast line and Hyperspace with gates is the currents and prevailing winds that most ships follow to get around... and powerful ships can get around those restrictions at great expense. 
     
    Which means if you attract the attention of such a ship then other parts of their territory are vulnerable.
     
    Hit and run tactics would be rather effective.  Hit a place and use the gate to get back into hyperspace before the big ship and its fleet can arrive.  Then high tail it a safe place to take shelter or continue to another location and hit it.
     
    force the big ship to expend resources until it to is reduced to using the gates and or has to put in for refueling.
     
     
    Destroying a gate is a bad idea in almost all situations.  I've described in other posts about how suicidal attempting to destroy a gate is...  HUGE boom.  any one attempting it would not escape the blast... nor would any space station nearby or planet.  It could crack a planet open if too close or cause mass ecological damage if just on the outer edge of the blast.
     
    And unless you had a jump engine equipped ship yourself... you'd be cutting off your only means of escape.
     
     
    But you're also ignoring the draw backs of jumping into a system not at a gate. 
    1. you will be vulnerable just after jumping in for a while... so you'll want to a. have escort ships and b. not jump too close to the enemy
    2. If you don't have spies in the system relaying information on where the enemy fleet is or if jamming is being used... you could collide with ships if you jump too close to the planet they are attacking for instance. 
     
    A certain amount of uncertainty in the exact location you'll emerge from hyperspace can and should be present. 
     
    A carrier group is a large investment that you don't risk unless you have to and you don't send to far from your core territories which it is defending. 
     
     
    This system means small scale skirmishes are common.  The mid range territories see medium class fleets engage... with maybe the odd capital ship popping up here and there.  The core during an all out war sees the massive capital ships duking it out... also the border...
     
     
    There is another thing to consider...  the Fragility of space ships...  Armor... hit points... whatever doesn't have to scale linearly or exponentially like Bosses in so many games do...  Weapons that fighter class ships have could and probably should do effective damage even to the largest ships. 
     
    Think Dark Souls... where even if you have the best weapons and armor... if you misstep... don't dodge... or make a mistake you can die pretty darn quickly... In space it should be the same.  Every battle even if on paper you have a superior force should be close to disaster if you underestimate your opponent.
  7. Like
    Darius Sanguna got a reaction from Kiklix in Your ships look great !!!   
    I belief he meant competitive in sense of "competitive on the market"
  8. Like
    Darius Sanguna got a reaction from Dominar in 'Launch Day' suggestion and a nice little "hello" from me.   
    Hello Dominar, welcome to the forum and yes i agree with Space Engineers and ambitious projects, after around 10% of the work is done, the fps drops under 10 and after that its more like snails engineers, which is no fun. At least that is whats normally happen to me.
  9. Like
    Darius Sanguna got a reaction from Ser_Aison -currently gone- in Terran Union [TU] (PvPvE, recruiting)   
    Yes i know that
  10. Like
    Darius Sanguna got a reaction from Tnecniw in Terran Union [TU] (PvPvE, recruiting)   
    we are a good team, we confuse each other xD
  11. Like
    Darius Sanguna got a reaction from GalloInfligo in Food and Water   
    I would love to have a comprehensive mechanism around food, reaching from planting and watering manually (mincraftstyle) and cooking it yourself to giant automated factorys. Livestock could also be a possibility. After all food is an essential part of human society.
     
    Edit 1 due to lag of the forum -.-
     
    I doesn't mean the cryosleep as punishment its simply a way to eliminate the need of food.
  12. Like
    Darius Sanguna reacted to KingofPR in E3 ships not made in engine? (debunked)   
    Youre the cancer in the community
  13. Like
    Darius Sanguna reacted to Code24 in Mobile push notifications   
    Hehe, I was thinking about how this game will take up a large portion of my life if it lives up to the hype, and had a funny thought... What if in the context of the lore, every time we log off the game, we are really entering into a VR experience of the good old days back when Earth was not destroyed. And these push notifications are warnings for us to get back to reality because some serious things are happening in the 'real world'. Woah...
  14. Like
    Darius Sanguna got a reaction from MatzaJew in Food and Water   
    I assume the game will use realtime instead of fast-forward daycycle, so it would be realistic if you need your 3 meals a day, what would result in one meal per game session for the average player.
     
    I think it could work so:
    You will need food but only once all 8 hours, depending on your activities this could be more or less. An example: if you mine the whole time, then you need food more frequently approximately all 3 - 4 hours, because its exhausting, but if you're offline (sleeping) this changes to a 12 hour cycle, should you not be online if food needed, it will automatically consume food from your inventory. Should you be longer offline, for a week or even a month, there could be the possibility to reenter the cryostasis.
     
    With this system i see two ways for players,
    first, the lazy one, you stack simple rations in your inventory wich will automatically consumed as you go.
    Second, the more realistic, you cook or buy yourself a real meal and you consume it manually. If you using this method i would give little bonuses like +10hp for the next hour, nothing really drastic, but a small reward for your effort.
  15. Like
    Darius Sanguna got a reaction from MatzaJew in Food and Water   
    It would definitly be fascinating, it would offer new careers like farmer and hunter, additional there are the possibilitys for hardcore roleplayer, imagine somone who is happy with playing a life sim as farmer.
     
    And this would add more strategic aspects to ship design and deepspace fleet operations. should there be sufficent hydroponics for food on every ship or is it better to have one giant agricultural ship accompanying the fleet? Or maybe even a combination?
     
    And then the hunger and thirst mechanic, will your sourroundings influence how fast you get hungry and thirsty?
  16. Like
    Darius Sanguna got a reaction from Dreamstar in Marriage and Relationships   
    Yes you don't care and i don't care, i would simply say here you pay 1% less tax, just to be nice.
    But that doesn't mean there aren't people out there who would reglement marriage.
    For example take the RP character Ser Aison Ironfist Bold, him i would guess could punish married people just to satisfy his diabolic pleasure to see people suffer.
    (this is no attack against the person behind Ser Ironfist, i don't want to get trouble because someone missunderstood this statement as insult against him. And yes this must be said, because this is the Internet )
  17. Like
    Darius Sanguna got a reaction from Kek in Terran Union [TU] (PvPvE, recruiting)   
    Terran Union on the Community Website
    Terran Union
    Surgere, Aedificare, Conservare

     
    War, Chaos, Desolation, Despair
    this is our history and in this state we left Earth, Terra, birthplace of Mankind, our beloved Mother and we had almost destroyed her in our greed and envy, but a Neutron Star was faster. And now we're lost, drifting in space, aimlessly, alone.
     
     
    Delight, Relief, Beauty, Hope
    our first thoughts and feelings as we saw her, our new home, our new Mother, Alioth. We gave a promise to ourselves, this time we will make it better, we will build a Civilization, greater, better, more beautiful then everything that Mankind has seen till now.
    And we will take good care of our new Mother.
     
     
     
    The Union
    Immigration: Allowed
    Government: Hiring
    Military: Recruiting
    Elections: After Beta Launch
    Official Languages: English, German
    Time zone: All
    Communication: Discord (link to get on the Server)
    Nation Colors: Blue, Silver, Gold
    Member of the Cinderfall Syndicate
     
    Organization
    The Union is a Federal Nation and is organized in four administrative levels:
    National, Planetary, Regional and City
    Each Level is more or less self-regulating and has an own parliament.
     
    Government
     
    Leader
    The Leader is the head of the National Parliament and the Ministerial Council, he is also in direct control over the Military, together with the Supreme Commander.
    A Successor and Second-in-command is elected by the National Parliament.
    Candidates for this Position can be proposed by the retiring Leader, the Military Council and the National Parliament.
     
    Parliaments
    The National Parliament is made up of the Leader, the Ministers, five representatives elected direct from the citizenship and at least one representative from each planet. With the growth of population, the planets are granted additional seats in the Parliament, 1 for every 2,500 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire nation and decide together with the leader and ministers on the future course of the nation. The Parliament will meet at least once a month.
     
    The Planetary Parliaments are made up of at least one representative from each Region and one from each City that exceeds 500 citizens. With the growth of population, the regions are granted additional seats in the Parliament, 1 for every 500 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire planet and elect its representatives for the National Parliament.
     
    The Regional Parliaments are made up of at least one representative from each City in the Region. With the growth of population, the cities are granted additional seats in the Parliament, 1 for every 200 citizens (Numbers may change after game launch). The Parliament also makes laws that are valid for the entire region and elect its representatives for the Planetary Parliament.
     
    The City Parliaments are made up of at least five elected representatives from the Citizenship. With the growth of population, the Parliament gets additional seats, 1 for every 100 citizens, up to a maximum of 30 seats (Numbers may change after game launch). The Parliament also makes laws that are valid for the City and elect its representatives for the Regional Parliament.
     
    The Parliaments will be able to choose their meeting cycle, recommended is once a month,
    the elections are held once a year.
     
    Ministries
    The Ministries are the Administration of the Nation and are operating on all administrative levels. The only administrative level that will have all ministries, is the National Level. Depending on the tasks of the ministries, they will have branches in the various administrative levels.
    Tasks that have the ministries, for example, are: Nomination of judges and ambassadors, operating Stargates owned by the government, city and infrastructural planning, tax collection and distribution, i.e. the everyday tasks.
     
    Ministries that are likely to arise are:
    Ministry of Economy
    Ministry of Finance
    Ministry of Trade
    Ministry of Justice
    Ministry of Internal Affairs
    Ministry of Foreign Affairs
    Ministry of Exploration
    Ministry of Expansion and Colonization
    Ministry of Research and Development
    Ministry of Military
    Ministry of Defense
     
    Each Ministry will be led by a Minister, chosen by the Leader and approved by the National Parliament, the Minister will choose a Second-in-command. There will be also Ministers without official ministries.
     
    The Ministerial Council will meet once a week to discuss the current affairs of the nation and to consult.
    This Council consist only of the leader, his Second-in-command and the ministers.
     
    Military
    The Military is led by the Leader, the Supreme Commander and a Military Council. The Military Council consist of the Leader, the Supreme Commander, the Minister of Military, the Minister of Defense, the Minister for Special Tasks and high ranking Officers such as the General of the national planetary Forces, the Admiral of the national orbital Forces, the Admiral of the national deep-space Forces and the highest ranking Admirals and Generals of the planetary and orbital defense Forces. The Military Council is in charge of all military facilities, including the Military Intelligence Service and the Military Academy. The Council also makes laws which only apply to the Military and provides the judges for the Military Court.
    A majority vote of at least 75% in the National Parliament is automatically a superior order and the military has to follow this order, neither the Leader nor the Supreme Commander can revoke this order.
     
    Supreme Commander
    The Supreme Commander has in great military decisions, like war and peace, equal power to the Leader, but in the overall military structure he is superior to the Leader.
    The Successor of the Supreme Commander is elected by the Military Council and must be acknowledged by the National Parliament, when this not happens the election is held again. Candidates for this position can be proposed by the Leader, the retiring Supreme Commander and the Military Council.
     
    The Military is organized as following:
     
    National Forces:
    This Forces are stationed all over the Nation, they are the offensive Forces of the Nation, are responsible for the national space and are financed and maintained by the whole nation. The National Forces are split in 3 sub-commands and 4 Support Units, Engineer-Corps, Medic-Corps, Pioneer-Corps and Military Police
     
    National Planetary Forces:
    (aka. Planetary Operations)

    Leader: General of the National Planetary Forces
    Headquarter:  Location currently unknown
    Tasks: Protection of military and civilian facilities on planets, which are controlled by the national level of administration, Invasion of Enemy Planets, Combat support for Locale Planetary Defense Forces, if requested or necessary.
    Military Units: Army, Air Force, Navy, Special Forces, Troop transporters
     
    National Orbital Forces:
    (aka. Orbital Operations)

    Leader: Admiral of the National Orbital Forces
    Headquarter: Location currently unknown
    Tasks: Protection of military and civilian facilities in Orbit around colonized planets, which are controlled by the national level of administration, blockading and bombardment of enemy planets, ground-support for planetary troops, Combat support for Locale Orbital Defense Forces, if requested or necessary.
    Fleet Parts: (all ships are fitted to be short-range and without Jump drives) Heavy Siege Ships, Blockade Frigates and Corvettes, Anti-Fighter Frigates, Capital ship Hunter (Cruiser), Carriers for space to atmosphere fighters, bombers and transporters, also a small contingent of standard fighters
     
    National Deep-Space Forces:
    (aka. Deep Space Operations)

    Leader: Admiral of the National Deep Space Forces
    Headquarter: Location currently unknown
    Tasks: Protection of military and civilian facilities in Orbit around uncolonized planets and in deep space, which are controlled by the national level of administration, Border Patrol and Defense, Pirate hunting, Escort Missions, Search-and-Destroy-Missions in- and outside of national territory
    Fleet Parts: (all ships are fitted to be long-range and with Jump drives, if possible) Titan-Class Battleships and Carriers, Battlecruisers, Cruisers, Destroyer, Frigates, Corvettes, Small Carriers and Corvettes fitted for pirate hunting and functioning as packs, Patrol ships
     
     
    Local Defense Forces:
    This Forces are stationed only on their planets, they are the defensive Forces of the Planets, they are responsible for their planets and the orbits of them and are financed and maintained by the local planetary government. The Local Defense Forces are split in 2 sub-commands.
     
    Local Planetary Defense Forces:
    (aka. Planetary Defense)

    Leader: General of the [planet name] Planetary Defense Forces
    Headquarter:  in the capital of their planet
    Tasks: Protection of military and civilian facilities on their planet, which are controlled by the planetary level of administration
    Military Units: Army, Air Force, Navy
     
    Local Orbital Defense Forces:
    (aka. Orbital Defense)

    Leader: Admiral of the [planet name] Orbital Defense Forces
    Headquarter: in the capital of their planet
    Tasks: Protection of military and civilian facilities in Orbit of their planet, which are controlled by the planetary level of administration, ground-support for planetary troops
    Fleet Parts: (all ships are fitted to be short-range and without Jump drives) Anti-Fighter Frigates, Capital ship Hunter (Cruiser), Carriers for space to atmosphere fighters, bombers and transporters, also a small contingent of standard fighters
     
    Cinderfall Syndicate
    As a member of the Cinderfall Syndicate, the government of the Terran Union will actively work with the Authority Council, so that the citizens of the Union and members of Cinderfall will have a pleasant time in the universe.
     
     
    Economy
    The Economy of the Terran Union will mainly be consisting of private ruled companies, but there will also be government ruled facilities, such as shipyards and trade posts.
     
    Companies
     
    Be a Company in the Union
    (means the headquarters will be on TU territory)
    Your Company will be part of the Union and it would be gladly seen if your employees would also be Citizens of the Union.
    The Company will follow the law, pay taxes and sometimes the company will be offered contracts by the government (conditions in Gameplay/PvE/Building | Designing | Scripting | Engineering).
    Military contracts are mostly given to companies that are within the Union.
    Your company will be allowed to have contracts with other factions and even branches in other faction’s territory, you can also call for help by the TU, be it diplomatically help to establish trade routes or military help to defend your property.
     
    Companies in the Union:
     
     
    Be a Company that works with the Union
    (means the headquarters will not be on TU territory)
    You will be an independent company and the company and their employees can make whatever they want.
    If you want to work with us you can ask for a contract or we offer you one, we will also search for friendly relations and offer to establish branches or mining rights in our territory.
    You will have no rights to call for help by the TU, but any kind of help can be part of a contract.
     
    Companies with a friendly relation to the Union:
    (having a branch/multiple branches in TU territory)
    SilverLight Industries
    Chromion Industrial
     
     
    Companies that are currently working with the Union:
    Vulture Corporation (Relation will probably change with time)
     
    National Bank
    Banks are important facilities in the economy, so the Union will provide a National Bank, that will offer following services:
     
    Rentable Safes
    The protection of your valuables is an important task, so the National bank is offering safes for a small fee. Here you can store whatever you want and it will be under the protection of the government.
     
    Loans
    The National Bank will offer loans for Citizens and Companies in the Union.
     
    Markets
     
    Basic Markets
    An item market for the everyday needs. Established in cities exceeding 50 Citizens.
     
    Advanced Markets
    An item market for advanced elements and materials. Established in cities exceeding 200 Citizens.
     
    Capital Markets
    A market for everything your heart desires. Only established in planetary and regional capitals.
    Ship market included. Will have Government Trader.
     
    Orbital Markets
    A market for everything and in huge amounts. One per planet.
    Ship market included. Will have Government Trader.
     
     
    Society
     
    Libraries
     
    Public Libraries
    We will have public libraries, where all the unclassified knowledge, exploration data and recipes, that are gathered by the Union, will be stored for the access of the Citizens.
     
    Government Library
    This Library will be containing all the information that are be considered as classified by the government. Including recipes/blueprints for weapons of mass destruction, blueprints for military ships, locations of important/very valuable resources and so on.
    Access to this information’s are only granted to employees of the government with corresponding release level.
     
    Schools
     
    Public Schools
    We will have public schools accessible by Citizens of the Union.
    Here you can learn a profession of your choice. Experienced players will teach you what is important for your chosen profession, providing recipes and blueprints and will help you to increase your skills to a certain degree.   
     
    Government Schools
    We will have schools accessible only by employees of the government.
    Here is the choice of profession more specific and more challenging. Experienced employees will teach you what is important for your chosen profession, providing recipes, blueprints and resources and will help you to increase your skills to a degree of your liking.  
     
    New Employees of the Administration will be also trained here. They are taught how the government works, what their duties and if necessary the handling of tools outside of the game, for example Excel.
     
    Military Academy
    Here will be trained the military personal in courses such as, basic training, advanced tactics, fleet maneuver or advanced officer training.
     
    News
     
    Public Service Announcements
    We will provide Public Service Announcements for each administrative level, in our forum (once it is released) and on in game bulletin-boards.
     
    Newspaper
    We will provide a nation-wide newspaper, published by opinion independent journalists (I hope this makes sense, what I mean is that they will get a salary from the government, but they will be free to write whatever they want, would I write “opinion-free” it would probably indicate the exact opposite. Terminology is really difficult please help me someone with this). About what the newspaper will report, will depend on the news priority for the nation. It is also possible that there will be more local-oriented newspapers.
     
    Newscast
    We will provide a Newscast with the most important news regarding the Union and the galaxy, such as wars, peace treaties, politics (mostly TU but also galaxy), government decisions, new colonies and sometimes a bit propaganda for example the completion of a new TU Capital ship.
    The newscast will be provided via YouTube and in game functions.
     
     
    Gameplay
     
    PvE
    Exploration
    We will finance exploration missions of different sizes, reaching from single ship missions, to long journey convoys with multiple ships.
    The only we are asking for is, to share your data and discoveries first with us, before you sell it to others.
     
    Mining
    We will offer regular trips to different mining locations, including a military escort. Depending on where the location is, how valuable are the mineable resources and how often the trip is made, the size of the convoy will reach from just a few, to dozens of ships with hundreds of players. But we require for the protection we provide 10% (5% for citizens of the TU) of the resources which you have mined.
     
    We will also have continuous mining missions with Motherships or Stations, of course also under the protection of our Military. If you're a freelancer, you can mine in the region where the mission is and give us 10% (5% for citizens of the TU) of your mined resources or we could buy the resources but for a slightly cheaper price as on the free market. If you're a Newbie or just need some cash, we offer salaries to mine for us and you can decide if you prefer your own ship to mine with or if you want to borrow a ship from us for free. (this will probably be limited due to the limited space on board the motherships and stations)
     
    Building | Designing | Scripting | Engineering
    We will offer different contracts to make something for us, that could be a Script, a Design Concept, a Mechanical Contraption, a Ship, a Building, a Megaproject or just a simple beautification of a city.
    The contracts are split in 3 main categories:
    1. Employee-Contract: We'll pay you a salary and providing the resources for the work, to which we assign you.
    2. Freelancer-Contract: We'll pay you a fixed amount and provide or pay for the used materials.
    3. Company-Contract: These contracts are awarded only to companies and will be negotiated.
    After the completion of the contracts, the created blueprints are passed to the Terran Union.
     
    Trade | Transportation
    We will regular offer escorts to trade posts that are far away from the TU Territory. To participate, a fixed price is estimated, depending on the duration and dangerousness of the journey.
     
    We will also offer missions and long-term contracts, to transport goods and people for us.
     
    Science
    We will offer positions in our research facilities for scientists and engineers who are more in development than maintenance. As an employed researcher you are free in your choice of research, but sometimes you will get requests, which you can reject, but consider your reputation.
    In case of war, a rejected request can lead to a dismissal, depending on the importance of the request and your current research.
    This will be an employment; you will get a salary but your discoveries will belong to the Union.
    We will also offer Freelancer and Company-Contracts, if we need some specific tech to be researched fast.
     
    Maintenance
    We will have a lot of civilian buildings, ships and stations and they must be maintained.
    If you considering such work, we will offer you an employment and a salary.
     
    Other
    As the development of the game is progressing, there will be probably other career branches and as soon as we know it we will offer employments, contracts and missions.
     
     
    PvP
    Mercenaries
    We will offer missions and contracts to people who don't want to join the military, but be prepared this work will be dirty and probably more on the unofficial side of things.
     
    Events
    We will organize different kinds of competitions, for example building competitions in various classes reaching from art, to fighters, and we will probably have dog fights. We are open for suggestions.
     
    Interplanetary Tournaments
    Once a year we will organize a great national tournament, where every citizen of the Union can show his skills.
    The participants will compete in various disciplines, such as building, dog fight, racing, strategy, and so on. The tournament will start in the cities and every citizen can register there. The winner on city level will then compete on the regional level, the winner of this are going on the planetary level and after this we will have the grand final on the national level.
     
    General/Social/RP
     
    Holiday Events
    We will try to organize Events timed and themed to real-life holidays and we will try to get other factions and maybe even the devs on board for this.
     
    Roleplaying
    RP is welcome but not necessary.
    We will try to create events and special areas for roleplaying and we look forward to receive ideas and suggestions from you.
     
     
    Joining the Union
     
    Warning
    If you want a position as high ranking official (Minister, Parliament representative, General and Admiral) you should be aware that this means a lot of work for you and you will probably receive phone calls in the middle of the night, because of some catastrophe or enemy attack.
     
    If you want to be a member of the administration, you should be aware that this means work and you should have some skills in office software. Even after you finished your work you will be a contact person for the citizens of the TU.
     
    If you want a position in the military, you should be aware that this means discipline and to follow orders. If an officer ordering you to jump, you will jump and not ask why. You will us also tell fixed times in which you are online and at least half this time you are on duty; in the other half you can do what you want. Next topic is that you've committed yourself, just leaving is desert and will have consequences, but you aren't bound forever. The Contract will have a runtime of 3 months, 10 deaths on duty or 50 dead enemies. I know this whole thing sounds not really good, but here is the good part, you will get a very generous salary and we will take good care of you.
     
    The above mentioned jobs are 18+ exceptions considered on case by case basis.
     
    Ranks
    (currently available. with time it will be more | To pay taxes and to follow the law, are duties for all ranks)
    Citizen: Your only duties are to pay taxes and to follow the law, otherwise your freedom is boundless and well protected by military and law enforcement.
    Government employed: You are an employee of the faction and as such you get a salary and you have in some cases access to the resources of the faction, but your work will belong to the faction.
    Soldier: Pretty good description above in the warning.
     
    Who we accept
    We are a Nation we accept all as long as they follow the law.
     
    How to join
    If you want to join, simply leave a post that says that you wanna join and we will contact you. (this method will probably change later)
     
     
    At the moment we are searching for a capable artist for emblems and pictures for the description, if someone feels like "I want to help" please send a PM to Darius Sanguna
     
    !ATTENTION!
    This Site awaits further refinement in the future.
    All numbers mentioned here are subjects to changes, till the Union is fully established.
    All features mentioned here, will only applying, if they corresponding with the game mechanics and we can find someone who is willing to take the job.
    The Terran Union isn’t related to any other Terran Union outside of Dual Universe.
     
     
    Version 3.4.5
  18. Like
    Darius Sanguna got a reaction from MasteredRed in Fleet Management and Blockades   
    I would take this idea even a step further with visual information in form of a "strategic table" for the Admiral and HUDs for the Captains, that are updating their information in realtime or almost realtime depending on techlevel and counter measures from the enemy.
     
    The strategic table should almost work like a strategie game, displaying the battle in 3D with various levels of information, such as health of ships, crew number, weapon status, engine capabilitys and so on. Simply all information gathered by all sensors of the fleet flow there together. Now to the commanding, the admiral should be able to place orders via the table, position to fly to or to hold, targets in various detail from just the bridge of the enemy ship to the whole thing, formation orders and so on. This orders are then send to the HUDs of the commanded ships, so that the captains know where to fly and where to shoot.
     
    Yes i know a tool how i described here is very powerful, but there should be some limiting factors like the techlevel you have, for example you just researched the fleet managment the only infos you get are the position of your ships, their health, the enemys are just blinking red lights without exact position and the only orders you can give are "fly there" and "shoot there".
    The next limiting factor should be enemy counter measures, like radio jamming and cyber warfare, so you could have the highest possible tech level but are the counter measures strong enough, your level of information is just so high as at the first tier of the tech or even lower. And even worse the enemy could hijack your signal and get his intel direct from your fleet.
    The possibilities of cyber warfare, mentioned before as counter measure, aren't just counter measure it has also offensive use, from simply shutdown a subsystem to trigger the selfdestruct of enemy vehicle, of course its also limited by the before mentioned factors.
    The possibilities are just endless.
  19. Like
    Darius Sanguna got a reaction from Cybrex in Hello fellow spacetravellers   
    My name is Darius Sanguna, i'm 23 years old and live in germany.
    I hope this game will be, what i heard it want to be and i'm looking forward to this. I think this game could be a great social experiment and also a real virtual reality.
    A quick warning about my person, i'm insane, the biggest is never big enough for me. But with this game, that might change.
    And a second warning, i'm honest, very honest, here in germany we have a saying: "Das Herz auf der Zunge tragen." the literal translation is: "carry the heart on the tongue", it means to say something without thinking on other persons feelings. If you ask me about my opinion, you will get my honest opinion, without any protection of your feelings, but in the most cases you get also construktive suggestions how you can make it better.
    I also have a hero complex, at least i call it so. What i mean is, i always try to be the good guy, who is helping the people and wish for all a long, happy and prosperous life. If someone works with me then i'm usually very generous, open-hearted and forgiving, but if someone tries to exploit me, it makes the contrary really fast. And should anyone violate my deepest beliefs (for the most part, simply the human rights), for example slaveholders and raiders, I have no qualms to track and destroy them until no remains are left.
     
    So i think its all said, this was probably the most detailed introduction i've ever made. xD
     
    Until then,
    Darius Sanguine Natus
    Leader of the Terran Union
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