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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. I accidentally pressed ctrl+enter while posting... went of half cocked, so to speak. full post is now posted.
  2. This is sad news but not surprising seeing how difficult the devs appear to be finding it to fix even trivial things like input boxes that don't delete the initial zero shown therein. If bigger cores are not a thing pelase give us some formal way to blueprint a "nest" of cores. Create formal links between cores. Communicate between cores via databank. Control smaller dynamic cores' engines thrusters and brakes etc from a master core. Let us at the VERY LEAST link elevators between cores... Or even increase elevators so we only need 2 to cross a large core corner to corner rather than 4...
  3. Something can't SEEM inevitable, it either is inevitable or it isn't... If it merely seems inevitable, then it isn't: it's merely likely. A small, but important distinction given how rumours seem to become truths around here.
  4. I approve of the term Balfa.. (UK spelling Balpha ? ) Gief on the other hand feels like grief or if a Bond Super Villain were speaking: "Gief mee ze nehmz off al yor akompliecez."
  5. That's odd... Oour org has 7 T1 tiles on Madis that make very roughly 300k per day income (15k x 20h per unit) for a couple of minutes work, significantly more if we play the minigame. So a week, each tile generates 2.1kk or there abouts... currently we were spending half on tax, meaning we were generating >7M per week. It's not big money but it certainly wasn't loss making... with 4 MUs per tile and earning only about 6 charges per day (4hr per charge) one player could only keep 3 tiles at full efficiency due to 48hr limit without playing the nasty minigame. Now with 5x the charges and 50% extra calibration limit, one player can keep 22.5 tiles at full pelt without even having to watch paint dry. Fly, pick up, apply base calibs, return. Moreover, if we are desperate for cash, we can play the minigame, have the ore appear right there at the foot of the mining unit where it belongs and use our surface mining specialty to mine it probably twice as quickly fully trained as we are now. Add this to half taxes and we are at a far less oppressive system.... 50 charges full load? That means we don't have to log in every 40 hours to tickle NQ's scrotum. However, bear in mind that most people who actually say "cheerio" and attempt to leave via the "Dramatic Exit" rather than the secret under-the-bar escape hatch tend to stick around anyway, so don't feel you actually have to leave after this thread. We understand this game can be an exercise in frustration but this does seem to address some solid gripes.
  6. yes... no more searching for ore under my constructs. no more worrying about wasted charges, no more worrying about making enough to pay tax. this helps a lot. How does inactive tiles work? I thought that if you left an org tile inactive it becomes abandoned and can be claimed by someone else.
  7. Think of it this way. Only the largest core is active. All the other cores are basically just dead weight. LITERALLY dead weight. you cannot add engines or adjusters to them or extra engines. You cannot have any command or control units in them. but they do reduce acceleration, maneouvrability and increase air resistance. If anyone with permissions ever uses the manouvre tool or somehow “accidentally” activates a remote control panel in one of the sub cores, it’s done for. we contemplated a multi core ship back in the day but TBH there is zero use for them other than being white elephant display pieces for the now moribund Alioth expo type events.
  8. Exactly! Nobody can say with concrete certainty that a wipe would fix anything at all. Sure some groups got filthy rich off the 99% reduction in schematics prices. But to be brutally honest, it wasn’t that hard for our group to get all the schematics we need. Hell, we have a drawer full of random unused ones. we have achieved complete self sufficiency except for Rare tier engines I like to use for safe zone transports. We also have a net surplus of T1 materials selling constantly and we can make all our own fuel. but sure, if wiping all our literally months of effort would demonstrably and certainly improve the game the I wish someone would explain it because like you, I can’t see the game NOT falling into exactly the same rut again, just without the few orgs selling Rare and exotic tier goods at MP6.
  9. Elite Dangerous laughs at you in Codex: Inara, ED Discovery, EDSM, EDDB, EDTN, DrKaii, ED Board, ED Engineer, Road To Riches, ED Trade Connector, Captain’s Log. etcetc. Far from scaring people off, the API turned ED from a good game in to an excellent game: a game changer, if you will.
  10. Wiping will fix the economy? Oh you sweet, summer child.
  11. So to all the “wipe NAU” proponents, how do you suppose NQ compensates those who joined in the Beta? Imagine actually paying over a year for a game only to be shoved back to day 1 suddenly at some arbitrary time and told everything you’d achieved has been wiped i.e. we deleted all your data… but we’ll keep your money, cheers. I would feel a right mug for wasting my time in a game like this only to lose everything I’d built.
  12. Those are Rookie Numbers. A million a day and a single charge per Skill Level so a maximum of five saved charges. Charges regenerate at an hour per charge. That'll keep the players on their toes and provide hours of continuous "quality DU content" (TM). Damn, I shouldn't give them ideas.
  13. Seems questions are difficult, I'll re ask the question part of the question: "Seriously, what would a wipe actually -demonstrably- achieve."
  14. Now that's what a physical manifestation of trolling looks like. LOL.
  15. the fact that they manually arrive in waves is... very NQ.
  16. people keep harping on almost troll-like about wipes.. but seriously, what would a wipe actually -demonstrably- achieve.
  17. More than different sizes, I would prefer an elevator to be able to reach from any corner of an L cube to the opposite corner without having to use 4 elevators in total. 64M is just too short. Moreover, I wish they would let us link elevators BETWEEN CORES.
  18. With the advent of Rare Engines that can double the power to weight ratio of engines while halving fuel consumption, I realised that I can pretty much get about the same additional space thrust "permanently" for any specific weight compared to adding a rocket engine with anything other than a trivial supply of fuel. For example while a 500kN small rocket is fairly light, with a medium tank of fuel to give it a few minutes of thrust you're adding 4T for the tank and 3T for the fuel. A 500kN Rare Freight Medium engine weighs only 2T, though, so you could pack FOUR of them in for about the same weight. You could go for a much cheaper Advanced freight engine and still come in under 2.5T per engine (so get 3 of them) and still use 40% less fuel than a regular space engine which comes in at less than 1% of the fuel consumption of a rocket! Admittedly the weight disappears when fuel is consumed but the tank itself still weighs 4T and is not discardable and anyway, if you're using rockets to power heavy vehicles, then losing a few tonnes doesn't make much difference. Even the case for rear cross section doesn't really bode well since the nozzles of rockets are quite large anyway and we can no longer stack them and rocket tanks take up a lot of volume compared to regular fuel tanks for the same number of L especially if you have skilled up since rocket fuel tanks' level-up capacity bonuses are crippled compared to regular tanks' bonuses (half the bonus for significantly higher XP cost). Besides dragsters and a bit of fun or other edge cases, is there anyone here who uses rockets on a regular basis? personally, I use them with light warp shuttles to boost away from the planet as quickly as possible, but I could likely get much the same effect with a single extra medium freight engine.
  19. Off topic? Elite started it off for me. As for builders, Repton was the first taste of builder game I ever played. Freelancer, Frontier, Federation of Free Traders (FOFT) All tickled the space itch but were all buggy as hell, IIRC. In the 90s I moved away from space games (were there any good ones?) and was into turn based games and real time strategy games like Dune 2. in the 2000s it was sim city 4 mostly. never really got into Eve though I remember seeing it constantly advertised and played a few free trials. I got back into space games only because of getting addicted to Galaxy on Fire around 2012 and wanting more. There I discovered the kickstarters for Elite Dangerous and Star Citizen and a few years later the arrival of NMS. All three which I still play. I suspect this is a fairly typical pattern for people who like space games, pushing half a century in the age department.
  20. OP used the word causeless. While I don’t believe it’s an actual word, I do think their intent is correct. IMHO tax should only be levied on hexes in the safe zone and could be justified as Aphelia keeping the peace in lieu of NQ developing real NPC enforcers ala EVE. Same for space stations in the safe zone they should be taxed in exchange for being eternally “safe” outside the safe zone taxes should not exist at all. What is reason for them to exist out there in the wilderness. of course there is no planetary PvP so you could argue that tax will be removed when planetary safe zones are removed.
  21. I believe “haz” is the tradition. ?
  22. speaking of frustration…. … so you carefully manouvre a part into position -fighting the keys contolling X Y and Z changing half way through the process- until the outline finally turns blue and you click the LMB only for it to THEN say it’s touching something. And does it then allow you to make another small adjustment to position? Nope. It cancels the entire placement and you’re back at the beginning again.
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