-
Posts
2059 -
Joined
-
Last visited
Everything posted by GraXXoR
-
Yup, I knew this would happen as soon as I clicked send, and was waiting for this exact comment. This is the DU forums after all... I knew someone would be right there to purposefully ignore the message by focusing on the minutiae... Hence I used the word "Seemingly" ... Yes, the axes are not actually random but are instead based upon precise orientation of the surface upon which your mouse pointer resides at the time when you first press a direction key after cutting the voxels. However, I stand by my original statement of "seemingly" random. It can still be confusing when you are trying to manipulate a chunk of voxels in a tight space and have to change your own orientation beyond the 45 degree line which swaps two of the axes. but thanks for pointing it out... emphatically...
-
NQ, are you removing shopping bots from T1?
GraXXoR replied to Messaline's topic in General Discussions
We have an edgelord among us... Where do you want your medal sent? Some of us play games to have fun and relax, not fk around with taxes. Dude, this is NQ we're talking about... That's like saying NQ has the tools to spot exploited bugs and roll back the server then ban the miscreants and regulate what players do in real time or at least within 24 hours of them exploiting a bug. -
So now I have to mouse over it , press H to see what it is exactly, open my inventory and type in some long winded descriptive name, double click on it in my inventory (if I spelt it right) and press escape to close the inventory. Wow, that's so much better... š
-
NQ, are you removing shopping bots from T1?
GraXXoR replied to Messaline's topic in General Discussions
I tried to have a discussion with people on DU Discord about this. It was like talking to six year olds... I asked, "where do the people who make things get their money from to buy ore and for their schematics?" They said, "from selling things they don't use themselves to people who don't make things." "And where does those people's money come from to buy the stuff?" I asked... And they said, "from selling ore to people who make things..." They literally couldn't comprehend the circular argument and the massive schematic (outgoing) faucet. No wonder the world is in the current state it's in when people have no idea how simple maths works. -
... and actually suggesting a feature, which I know is about as likely as an immaculate conception ocurring in 2022, but here goes: For the love of all the gods, please grant us an EYE DROPPER tool when building... I want to be able to point at something and press a key and have that material or that element selected automatically. Currently, in typical NQ fashion we have to mouse over, wait for the material or element name to pop up to see what it is exactly, open our inventory and type in some long winded descriptive name, double click on it in our inventory (if we spelt it right) and press escape to close the inventory. Imagine mousing over a material and pressing "." or "," to immediately having it selected from your active inventory!!! Alas, this is really super-high level programming so it will likely never arrive... And while you're at it, please give us a VOXEL NUDGE tool, like we have with elements... Select some voxels and nudge them in an XYZ direction without cutting them first... I hate having to cut something only to have to spend 30 seconds trying to align it again when our XYZ keys are seemingly chosen at random.
-
Proper, simple bloop alignment. proper, simple ship docking. Iām fed up of ships sliding and bouncing around on the runway and dancing off the edge of the platform. This is not fun on Thades.
-
Shhh donāt give other orgs ideas. It makes us less competitive. š
-
bots are nearly depleted with no sign of refresh until next year
GraXXoR replied to Snow's topic in General Discussions
I think the DU staff must have been talking about a different game, back then, because it's sure nothing like what we have got today. My favourite line is this absolute gem: "Very few games however take on the challenge of providing a very realistic, dynamic economy..." Classic. -
Do we really need the old planets back or is the game more buzzing?
GraXXoR replied to Honvik's topic in General Discussions
50k per elevator is nothing to sneeze at... Yikes... Our whole 30 square kilometer Madis base, pre wipe was crisscrossed by a connected network of hundreds of elevators. I doubt we will ever be back to that stage again. The fact that we will be forever limited to a lesser experience than in the beta makes me sad. As I mentioned earlier, even with just 5 planets, this game is surprisingly devoid of people. eight, thirteen, one hundred planets will make very little difference to the overall experience. Still, one exciting thing happened to me recently; I just started my third playthough of Cyberpunk 2077. The 1.6 update has been very welcome. -
"Need and "can afford" are two different things. Didnt they have 50 staff at one point? That's like 3x the number of staff hello games used to have. My complete in the dark guess is that the 50 consisted of a board of directors comprising the CEO, Vice CEO, 9 managers and their assistants followed by the lower management ranks comprising' 10 department chiefs, 10 team liaisons, Followed by the day-to-day operations "specialists", i.e. one English language speaker, one person who has done marketing sometime in the past, a security guard, a tealady and one part time cleaning staff. The technical team consist of two senior devs working from home and three junior devs who, if my personal experience working in IT in the 90s is anything to go by, work 14-18 hours a day and are also responsible for testing / network support / hardware procurement, configuration and installation / on site hardware repairs and network maintenance / server support / system security and integrity / upgrading the boss's computers to the latest spec every three months. This is of course in jest. but, I think I'm just getting a bit too cynical recently.
-
I was chatting about this type of thing on discord yesterday. Imagine going to a real shop just to browse through what they have on sale and they stop you at the door and say: āwelcome, customer. what do you want to buy?ā āI want to buy some clothes.ā āExcellent. We have clothes. what specifically are you after?ā ā.. I donāt know, nothing specificā¦. I was thinking maybeā¦ a jacket or a blouse ā¦ ā āgreat, so which one do you want, a jacket or a blouse?ā ā??? What? Ok a mainly a jacket. But that depends on the style. What styles have you got??ā āwell, what style do you want?ā āHuh? What actual styles do you have?ā āDependsā¦ why donāt you ask me and Iāll tell you if we have any stock right now.ā āWindbreakers?ā ānopeā āVarsity?ā ānopeā āsemi formal?ā āwhat colour?ā āerrrā¦ pink?ā ānopeā ālilac?ā ānopeā āpeach?ā āHmm. Letās seeā¦ Peach. Ok. What size?ā āextra small?ā ānopeā āsmall?ā ānopeā āahh fkkit!!!ā /storms out/ āThanks for visiting our store. Please come again soon.ā This gameās shopping experience is like a Monty Python episode. why are the market tools so 1990s? This is 2022. If Jinxed turns up to a marketplace to fulfill an order, she wants to browse what other orders are being placed there so she might be able to fulfill multiple orders at the same place. likewise she might want to see whatās on sale there before going back home. Maybe thereās a cheap T3 engine or somethingā¦ maybe someone has dumped some cheap oreā¦ she just wants to see if ANYTHING cool is for sale. You know, on impulse. but no, there is no way just to list player made items on saleā¦ imagine that. No way. A shop without a browse function. instead she has to click through a hierarchical menu or type until she gets an *exact match* on a particular item only to see that itās not for sale at this market place but 160SUs away. absolutely unbelievable after eight years of ādevelopmentā.
-
I'll just leave this here (from Reddit):
GraXXoR replied to Megabosslord's topic in General Discussions
All that we can predict is data load per player will monotonously increase as players develop their bases and assets unless there is some way attrition will play a part. I speculate that thatās why they wiped. Not because of any necessity technically (nothing changed other than a few tiny additions like XS space fuel tanks, some Art Deco vases and a bunch of random containers) but instead was purely to temporarily reduce server load and give them some breathing time. Unless there is churn and new users regularly join and leave after a year or so, I honestly believe there will come a time again where the average server cost per player will lead to problems again for NQ. -
bloody hell. I want a physical resurrection node Mine was only digital. a real one might come in useful with all these North Korean missiles flying around here..
-
Do we really need the old planets back or is the game more buzzing?
GraXXoR replied to Honvik's topic in General Discussions
Weāve spent a month in this game trying to get started up and at this point in time even lights are a luxury to be used sparinglyā¦ forget elevators, we just ābuild-modeā everywhere this time round. warp is literally a year away and we couldnāt afford the cells anyway. Now, if I thought the situation was going to get better as time passed and that higher tier resources would at least become partially accessible then Iād not worry. but the fact is the high tier stuff is pretty much locked down after only five weeks and the status quo is already set. What is left to do in this game? Thades is all but deserted. Seeing another player not from our post 0.23/release, now-single-digits-remaining-dregs of our original org is a treasured experience. very poor showing for a game that has literally ājust been releasedā (lol). So as for regarding the OP, Feli would make no difference to me/us because dividing zero players by even 100 planets still remains zero And the chance of finding any or before anyone else would be vanishingly small. -
yes. It uses reduced a resolution initial image and AI to scale back up. But it seems to me that voxel ghost frames and territory hex border markers fox DLSS the most. I have an og 3080.
- 17 replies
-
Question from returning mod creator question
GraXXoR replied to JudgementXY's topic in General Discussions
Nope. Just disabled by default. -
Question from returning mod creator question
GraXXoR replied to JudgementXY's topic in General Discussions
just remove the ādisable HTMLā checkbox in your settings screen and it will show up. ā edit: I see I have been Kezzleādā¦ -
I donāt usually defend NQ but this six month booster period being divided into three sections with different rates was spelled out quite specifically well before the āfinal releaseā, albeit with a chart that was actually comically badly scaled. * I can understand a new player having missed it but not someone so prominent on the forums. 1 month @ +100% 4 months @ +50% 1 month @ +25% bringing us to the end of March. From April, the game will be set to the regular rate of 90/min queued and 60/min unqueued. * IMO, the graph scaling seems to suggest that they originally intended a 1 month / 3 months / 2 months split. but thatās just conjecture on my part.
-
Alt still hasnāt got his STU. but I donāt care any more.
-
I'll just leave this here (from Reddit):
GraXXoR replied to Megabosslord's topic in General Discussions
Againā¦ someone talking as if they have insider knowledge as to how the engine of this game actually works. Come on man! How do you actually know that āThis disproves any claims that there could be any problems with them.ā How can you honestly know that? Iām not saying youāre wrong Iām just saying you donāt actually know that this is the case. And this is purely conjecture. And stating conjecture is fact is just one small step short of lying, at best, itās disingenuous. Could well be that technically itās possible to display XL cores but that the current tools donāt work or would have to be reprogrammed in order to function with an XL core of over 1000 voxels per side. Who knows? Could well be that the developers use developer only tools to create those XL cores or maybe use the tool to consolidate eight L cores into one XL core To simplify deployment. Whatever, though, thatās 1 billion potential Voxels in a full XL coreā¦ maybe thatās just too big for the tools to handle and maybe the XL cores here are designed with that in mind and the people who made those XL cores have limited the Voxel craft in order not to overload the system. We just donāt know. See my post is also just pure speculation. Thereās just no point Trying to have a discussion when neither of us actually *knows* anything about how this game actually runs.. We just simply donāt know. The only fact is that NQ said theyāre not going to release XL cores and that it is not feasible given the current State of the game. That is all we know Itās the sheer hubris of presenting speculation as fact like this that causes so many problems online in pretty much every field or every endeavour of communication. -
Do we really need the old planets back or is the game more buzzing?
GraXXoR replied to Honvik's topic in General Discussions
Very funny. But it depends on worth. If youāre willing to sink 15 hours (40 scans) into a āgameā for zero actual reward, like we have done, then full power to you. I honestly donāt know why they didnāt just have more tiles with 5-50 liters of T2 on them and remove the calibration ore. Free calibration ore is a reā¦ I meanā¦ brokenā¦ game mechanic. -
So I got the 1 month post launch backer rewards...
GraXXoR replied to DarthMord's topic in General Discussions
did you ever play prelaunch? It has been 90 /min forever, pretty much. There was a time when it was only 6 (yes, six) per minute if you forgot to queue your skills up. But thankfully that was raised to 60/min at some point during my one year āwill they/wonāt theyā wipe hiatus. I was very glad to get the one month, 3,000,000 skill point bonus, which I had forgotten about. -
I'll just leave this here (from Reddit):
GraXXoR replied to Megabosslord's topic in General Discussions
OP is very nice and all but I suspect it was not written by an engineer working for NQ, so they have likely about as much knowledge of the backend as we do. And is thus 100% conjecture, speculation and armchair developing, just like much of this forum tends to be (me included). NQ stated that XL cores will not be coming. Heck, they didnāt even say ānot at release (TM)ā. instead they said that there are technical reasons why the engine doesnāt support them well. They never mentioned anything about planetary surface load being the reason why XL cores donāt work. -
Do we really need the old planets back or is the game more buzzing?
GraXXoR replied to Honvik's topic in General Discussions
anti gravity generator scanners? You mean territory scanners, I think. well our former org had 50 players. Only five of us actually still play and three just want to build a little sanctuary base and be done with it while their DACs last and come back in a year or so.