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Jinxed

Alpha Tester
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Everything posted by Jinxed

  1. Examine the subtlety in their language... "We hear your concerns..." As I kid, I would often hear my teacher speaking... but it didn't mean I was actually listening to him.
  2. When "everyone" is only "a few" how does one answer it?
  3. FUD is usually spread by "bad actors" but in this case it feels like NQ themselves are the ones filling us with Fear for the future, Uncertainty as to which way the wipe hammer will fall and Doubt whether or not NQ can pull this game off when the servers go live.
  4. This is good news. One of my accounts is registered to an email address I rarely use and up until now I had to change them manually.
  5. A bit of background about my crowdfunding "addiction". You don't need to read it. ... and I've put well over $300 into this game for kickstarter and alpha accounts but I don't regret a single penny. I feel that even if the game died today, it was worth the thousand+ hours of fun and despite the griping on here, the community is incredibly strong and still largely positive (although in clearly dwindling numbers) and I will be keeping many of the friends I made over the last four years. We can only hope that NQ can manage a Hello Games style renaissance at some point, but indicators are not looking good right now.
  6. I tried to watch the video, but seemed like I was staring at a static screen for an age... No idea what I was even watching, especially without sound. That's not a good look for DU. The game is a mess. It needs to be more dynamic. Not sure what alien cores add to the game, TBH, if it just takes a minute to overcome them, they seem pretty pointless to me.
  7. So now it’s weight and not core size that influences max speed. Interesting.
  8. 50,000kph? Did I miss something?
  9. So you're claiming that recent crowdfunded games are coming out as planned, Zero day polished, finished and ready to play with reasonably few bugs? As for the growing up part, seems you've taking something a bit too personally. LOL.
  10. Oh you sweet, summer child. We live in a world of SAAS where releases roll out half baked and (apart from NMS) continue to be filled with bugs years after release. the days of paying for finished software are long behind us.
  11. I thought the point of my post was fairly clear in that I was talking about the fundamentals of the game being bot drive. not suggesting a solution to “what we have now”. I don’t generally seriously suggest solutions because 1) I’m not a game designer 2) NQ aren’t listening.
  12. For me, the #1 priority is PLAYER CONTROLLED MARKETS. For a game that is ostensibly "player controlled" it's stupid how many bots there are.... bot ore digging, bot or selling, bot scematic purchasing, bot land registry and remote disable of machinery, bot mission givers, bot mission receivers, bot marketplaces, bot taxmen, bot safe zone. Players actually have very little agency at all in this game.
  13. @SlaySomething I have a crazy idea.. How about instead of having the ore automatically brought to the container, we have to search for it ourselves... Instead of the ore being generic to an entire hex, NQ could hide the ore deep underground and then players would have to dig and search for it... Then you could use some kind of special tool that transfers the ore to your container. The ore should be difficult to find so we could use some kind of scanner or radar that tells us the distance... And a skilled miner could then triangulate the location of the ore by moving about and judging the distance. And the world comes full circle.
  14. There needs to be a "virtual test world" where the player can test the ships they are interested in free of interference in a virtual environment. This has been suggested before, but doesn't seem likely. Likely NQ are not really open to any more suggestions in reality. It seems they still haven't even finished the list of requests from the Kickstarter, let alone listening to us lot tell them what we think is best.
  15. There are guesses, wild guesses and then Sevy guesses.... This was pulled so far out of nowhere it's almost amusing. What basis have you got for any of that targeted saltiness? You literally think that an NQ employees moved PVP out into deep space because of other NQ employees lost their ships?... Wow, that's conspiracy theory level mental gymnastics. I love it when KS gets her knickers in a twist because she can't find a seal to club... de dums.
  16. I think one of my alts has all 5s in Avatar skills and can surface jet at 85kph or something cool like that.
  17. One of the best minor changes in the patch IYAM. Thankfully they only appear in surface harvesting mode. I hated those nasty Bertie’s All Coloured Beans.
  18. Chris Roberts promoted the game on the Star Citizen website and encouraged his backers to throw a few coins this way.
  19. Yeah, a tiny door that is one entire voxel thick just to rub it in! I think this quote needs to be the go-to phrase to describe the incredible level of disappointment NQ manage to repeatedly deliver the (dwindling) player base.
  20. ROFL... Clearly low air pressure on Lacobus is causing parts to expand more than they should. #SpuriousPhysics
  21. Just played again "properly" yesterday for the first time in a while. (i.e. rather than just charging MUs.) But quickly got frustrated since all my fun and cute little XS warp shuttles have just about doubled in weight... Effectively doubling travel costs and reducing player mobility. Whoopie do. But as for item collisions, typically NQ tried to fix the problem of element stacking with a blowtorch and block-hammer instead of solder and fine tweezers. I think the other term I read somewhere was "carpet bombing."
  22. One word: Gameplay. There is not enough consumption in this game. Not enough by far. Alson not sure at all what you mean here: "the consumption is the own time to reach the heights." IMHO, powerful items that provide powerful benefits should have some cost beyond mere acquisition. Things such as maintenance, upkeep, deterioration... heck, even a lifespan that depends upon damage, maintenance or use history otherwise once everyone has one of everything, the game is basically over. Not entirely certain what point you're making here... On the flip side, are you saying that if NQ don't wipe, builders will never understand that their playstyle is not sustainable? Heck, even rephrasing it I don't even know what I just asked.
  23. I really just don’t understand why miners and industry territory beacons, weapons AGGs, warp beacons don’t require fuel to run. They are perpetual engines. even NMS has better fuel and power management gameplay than this game, and that’s a casual minecraft like game. imagine if it actually required copious amounts of energy to keep everything running. Balanced correctly that would keep things in check far more than stupid taxes and keep consumption rates high. element maintenance requiring bolts, pipes and chambers etc should obviously be a thing. Every x hours a component on your ship needs one or more of the parts it’s made from replacing. Leaving it unmaintained would cause it to degrade and eventually need replacing. the gameplay could be simple like repairing but instead of just scrap, it needs the actual parts in your active container. Or it could be more involved like swapping the parts with working parts (using a new swap tool) and taking the broken parts to a dedicated service station even these alone would ensure greater need for parts and services.
  24. I don’t even understand the concept of taxes. It’s like teenagers came up with the game design. so much of this game design revolves around aphelia that players are demoted to secondary tier members. So much for player controlled. more like players controlled… by big brother. Nonsense bot missions to bot receivers that have no relevance to actual market stock or availability of items. Have to buy permission to make stuff from bots on a machine by machine basis. The only central markets that exist are bot run and must pay the bot tax to sell your wares. Players become mere clients. Sell ore to bots. Ore disappears. Pay bots to activate your mining machines and equipment in a particular area of land for a specific time. Remotely deactivated by aphelia for non payment… what kind of nonsense is this? same goes for industry. the whole lore and head canon for this game is so dystopian and arbitrary it’s as if zero thought went into it…
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