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Kuritho

Alpha Tester
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  1. Like
    Kuritho got a reaction from Edvintage in Hello i am Edvintage approved me pls   
    I feel targeted in this community.
  2. Like
    Kuritho reacted to Tordan in Last Post Wins   
    and here I thought it might die this time.
  3. Like
    Kuritho reacted to Firestorm in Descending Fire: Chronicles   
    The following is the creative work of Firestorm a graphic artist and member of the Dark Star Imperium on Dual Universe. Starting off will just be chapter one, however as the weeks go by more chapters will be added. The possibly of minor edits is an option so if anyone has suggestions on anything I might miss let me know, so stay tuned.
     
    This is the story following a young man by the name of Ryker Telemachus Omi and his journey from civilian to full fledged citizen and member of the Imperium Marines. Please follow his story as this seasoned young officer is thrown in the midst of a new and strange enemy. 
     
    DSI Discord: 
    https://discord.gg/2vkazux <— reach me here
     
    Chapter 1: Beginnings
    https://docs.google.com/document/d/1p4bIiuEFxA6N0ph2cO6xmjv9qiO3E2VyqQ_aJw97TpE
     
    Chapter 2: Signal
    -TBA-
     
    Chapter 3: Discovery
    -TBA-
     
    Chapter 4: Conflict
    -TBA-
  4. Like
    Kuritho got a reaction from Evil_Porcupine in The BIPM   
    nO yOu HaVe tO CalL It a COrVEtTE, nOt A lAMboRghiNI
  5. Like
    Kuritho reacted to Evil_Porcupine in The BIPM   
    But what about standards for ships...

    A sHIp ThIs SizE MUst bE a FriGAtE aND tHis iS a CrUisER!
  6. Like
    Kuritho got a reaction from Evil_Porcupine in The BIPM   
    Uhhh...
    Can't we just use pre-existing measurements? I don't want to measure things in Oofaloogas.
  7. Like
    Kuritho reacted to Aaron Cain in Join The Tranquility RolePlay adventure on our discord   
    Hii, At Tranquility Discord we started a Roleplay adventure and we want to welcome you all!! Just look us up on Discord which you can find on the Community page
     
    Already we have a few enthousiastic roleplayers active and it would be great to be able to share the experience with more.
    see you soon!!!
     
    Greetz aaron
     
     
  8. Like
    Kuritho reacted to Pantera in [Totally not self-promotion] What records would you like to see broken in-game?   
    The Prophet Rocket Foundry with the help of Infinity Corp will go for the “mostest prettiest” record. Pretty over function till the day we die.
     
    PS. Also not sponsored but the PRF is recruiting. Did I mention 2 of the 3 community digests from NQ are PRF/IC? No? Well I just did. ?
  9. Like
    Kuritho got a reaction from Leafenzo in I am in fact not real   
    Okay.
    There's an inside joke about not being real.
    What is it and how do I get it?
  10. Like
    Kuritho reacted to Anonymous in I am in fact real   
    Only one way to find out! ???
  11. Like
    Kuritho got a reaction from Anonymous in I am in fact real   
    SLAP ME HARDER, ANON!
    So you're just a figment of my imagination? So if I die, you end?
    We're brothers; we ride and die together.
  12. Like
    Kuritho got a reaction from Anonymous in [Totally not self-promotion] What records would you like to see broken in-game?   
    [Totally not sponsored]
    Have you heard of BOO before? It is this great organization that cares for its members!
    There's this person called Lethys who's like, totally smokin' hawt.
    And then there's meeeee, a person who isn't even registered in BOO. 
    So join BOO, break the records.
  13. Like
    Kuritho got a reaction from DarkTemplar in [Totally not self-promotion] What records would you like to see broken in-game?   
    [Totally not sponsored]
    Have you heard of BOO before? It is this great organization that cares for its members!
    There's this person called Lethys who's like, totally smokin' hawt.
    And then there's meeeee, a person who isn't even registered in BOO. 
    So join BOO, break the records.
  14. Like
    Kuritho reacted to Occultist in Atlon Kolonie   
    Aaron Cain...
    You say the english language is dominating ? Yeah, thats right. BUT....
    If a battle comes in.....then it is a big different between english writing and english speaking. 
    Not EVERY player have enough freetime for learning english. And to write or understand english texts....ist not so hard. For this we have many translators, so there is no problem. 
    But speaking is a completly other league, for speaking english without some translators and stuff, you need high skills for this. Because if you can speak it fluently....then you DONT need any translators.
    There are many people who want only play a chilling game after the work without any stressing out input like to learn english.
    I think it is absolutle normal that people build a group, when they have the same interessts and languages. 
    I dont see any problem for the future. 
  15. Like
    Kuritho reacted to Aaron Cain in Atlon Kolonie   
    i can speak german, you missed the point even more, but well thats your job here
  16. Like
    Kuritho got a reaction from Rafiki in Atlon Kolonie   
    Why should he learn English, and instead you learn German?
     
    Wish you luck, Rafiki!
  17. Like
    Kuritho got a reaction from CoreVamore in [Totally not self-promotion] What records would you like to see broken in-game?   
    [Totally not sponsored]
    Have you heard of BOO before? It is this great organization that cares for its members!
    There's this person called Lethys who's like, totally smokin' hawt.
    And then there's meeeee, a person who isn't even registered in BOO. 
    So join BOO, break the records.
  18. Like
    Kuritho got a reaction from Lethys in [Totally not self-promotion] What records would you like to see broken in-game?   
    [Totally not sponsored]
    Have you heard of BOO before? It is this great organization that cares for its members!
    There's this person called Lethys who's like, totally smokin' hawt.
    And then there's meeeee, a person who isn't even registered in BOO. 
    So join BOO, break the records.
  19. Like
    Kuritho reacted to Occultist in Atlon Kolonie   
    There is no nationalism in our organization. It's all about language. Not everyone can speak English fluently.
    So you have already answered your own question. It's all about effective internal communication. You only have to be able to speak German, that doesn't mean that you have to be a German citizen.
  20. Like
    Kuritho got a reaction from Xeon_Diaboli in Atlon Kolonie   
    I'm out of the loop: what's with all this nationalism in this game? Is it for using the same language or something else?
  21. Like
    Kuritho reacted to SonEasterZombie in Carriers, ship ownership limits, and storage methods   
    My first thought when I heard about the way they intend the single shard system to work with ship building and player density was "Well what happens if one person builds like 500 tiny ships and puts them in the same valley, free to tumble around and take up valuable server resources?" Another thing I realized once I had heard more about the way they intended the PvP system to work was that people could probably dock other "ships" to them that would function as extra fuel tanks, more armor, or even a shield if done correctly with dozens of tiny "ships" being flung towards an enemy to block line of sight. For these reasons, and more, I believe that there should be a limit to how many dynamic constructs a person can have operational at any time, based on a skill system. Not doing this would allow people to easily lag the server with hundreds of small ships bumping into things, and could also create some interesting but likely laggy pvp strategies. Perhaps a person could simply "deactivate" a ship they weren't using by turning it into a static construct, which is not subject to physics on the same level. But this also brings up something else, which is how far NQ will go with implementing carriers. Obviously if that is something feasible (it could already be in the game, I have no idea) they would want to do it, but what exactly would be able to be shared across 2 connected ships? I think that should be limited to fuel, storage, and whatever power system is added/is in the game. Allowing for a script on the mothership to control features on a docked ship would definitely be too far imo, but what do you guys think?
  22. Like
    Kuritho reacted to SonEasterZombie in Why it is a good idea to pay subscription fee for Dual Universe   
    If we're talking about keeping trolls to a minimum, perhaps activating a new account would require an upfront payment of more than a months subscription? For the first time you decide to get a full access account you would simply pay for 3-5 months of access, and then any time after that you would just pay for 1 like normal. This would make the upfront cost higher, which would discourage trolls. The obvious downside is that fewer people would activate their accounts, as the upfront cost would be much higher
  23. Like
    Kuritho reacted to SonEasterZombie in Ensuring safe construct/design trades   
    If i'm looking to purchase a gun design, player-made element, static/dynamic construct, etc, what is stopping the person selling it to me from installing a backdoor or override switch in the construct that will allow them to screw with me? If there is nothing, then that could make collaboration between organizations and individuals a lot more risky. I'd love for the economy to develop to the point where you can go to a market and purchase a construct that you can attach to your ship, or even an entire ship, but if each time you purchase a ship you risk having the thing tracked, self destructed, or hacked then no one would ever buy ships from other people.
     
    One way I could see this being prevented is if blueprints have a unique name. Lets say someone makes a very good ship, and you want to buy one. When you went to a market you could compare the ships actual layout to the layout of the Uniquely named blueprint. This could even be an automatic feature. There could be a database where you upload blueprints with a unique name, and if a construct that is for sale matches a blueprint in that database, then in an info tab or something it could mention that it matches that blueprint. This would mean that any knockoff that is made with a tracker in it or whatever wouldn't have the certification of being the same as the uniquely named blueprint. Obviously you would not be able to download peoples blueprints off that database, the server would handle the comparisons between constructs and the blueprints.
     
    That's pretty much the only way I could think of to ensure that a construct you buy is actually what you paid for. Are there any other ways this could be done?
  24. Like
    Kuritho reacted to SonEasterZombie in Ensuring safe construct/design trades   
    Pretty sure the only thing stopping companies from tracking your every move and/or installing viruses into your stuff is their reputation and potential legal trouble. For me i'm more concerned with making sure something I buy is from a reputable source, ie. a way to trace it back to a real person or manufacturer, and this would be true in game as well. 
     
     
    This makes it sound like you think I am worried about NQ hacking my stuff. That's not what i'm talking about, I'm talking about buying a ship blueprint from someone and they claim it's the blueprint for this awesome warship that all the cool kids are using, but in reality it's a modified version of that with a prebuilt backdoor and tracker. This sort of stuff should be possible to do, but it should also be possible to tell if something is really what it seems before you buy it.
  25. Like
    Kuritho reacted to SonEasterZombie in Suggestion for lock-on targeting mechanic   
    I was thinking about how a lock-on mechanic would work, and I realized that if it worked anything like it does in games such as Eve, it would get really boring for gunners. If you are just a gunner in a ship and all you have to do is click on a ship and wait then that isn't very fun, so I thought up something a little more involved.
     
    The weapon GUI will have a crosshair, and constructs within the FOV of the weapon camera have circles around them. The size of the circle is based on the relative speed, distance, and size of the construct. In order to lock onto a target, the gunner must have their crosshairs inside the circle for a certain amount of time. This time is based on the weapons stats.
     
    That's all great, but what happens when the gunner has locked on? well there are a few options, some more computationally intensive than others.
     
    1) Ships have an additional stat, "lock-on time". This stat dictates how long you will stay locked on before you need to lock onto the enemy construct again.
     
    2) You just stay locked on until one ship dies. This would be the least server intensive, but also less fun in my opinion.
     
    3) the position of your crosshair inside the circle is saved, and as the ship changes speed and distance the circle continues to shrink and expand. If your crosshairs end up on the outside of the circle then you lose your lock. This would be more server intensive, but In my opinion would be the most entertaining.
     
    Let me know what you think of this concept, and if there are any glaring flaws or improvements that could be made to it.
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