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Aaron Cain

Alpha Tester
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Everything posted by Aaron Cain

  1. Agree on that, and it was stated that there are more arc ships. I do hope they dont add extra resources except maybe asteroids that collide. Keep it original, you destroy a world then live with the consequences. Best option is to not refil'. And there is still no real science profe we are responsible for the climate, forgot the ice age and the tropical ages before? or did the dinosaurs drive too many cars too There are more scientific reasons that explain the effect of the weather and climate then only the "we did it" option.
  2. I meant Lore, If anything is limitid it should have lore origin, else it would make no sence. And indeed it is a game, but DU is build not as a game but as an immitation of what could be with a sort of experimental mode of what will the players make oout of it. So in that perspective, its not a game but a way of life (dont take that too serious) treats us and what will we make of it.
  3. I have a question, What is the real reason you want to limit people in creativity and safety? I can understand why you are against auto-mining and stuff like that but building is just what DU is about, and you want to limit it. Yes i want to build an underground base, Yes if i can i put my TU in it, And Yes if i can build it so you need a thousand people to kill me, i will. Whats the problem with that? Even the real world works like that, and DU is meant to inspire creativity and immerse that into the Virtual universe. For me this topic sounds more like you are afraid you cannot kill anyone in DU and Thats what you want to do so you propose limitations even before we know about a lot of things. Is this a topic about exploits or about fears? Building an underground base with underground TU is not an exploit, its solid smart thinking, its strategy. If Churchill was told Not to put a lot of stuff underground because it was not fair to the potential conqourer german would be the main language now. The same goes for DU, We are all free to do it our way strategically. Technically there can be limitations, but strategical, no. So If the TU cannot be put underground it must have a technological reason and not a strategical.
  4. just expect to see alot of bunkers, underground bases and borg cubes, they are easy and most people will go for easy, not for wow. I will go for wow, but an undergroundbunker is kinda a Must to protect all the stuff you will gather in the years, im not planning on going DU for a few months, im going for decades so the base must be safe and best way is to start safe, make a solid ground for your future base and experience in other games shows, underground is the best way, not the easiest, but the best. building underground is much harder then you think, specially when energy is involved and things like hangars and how to get there fast. same for the miners, automining or programmed mining is a difference, and the hull will fill up and probably that needs to be emptied rather often, and thats the best way to prevent automining, incorporate something that needs handling. Greetz
  5. Totally agree on this. The idea behind DU makes all reputation systems void. Bounties will work, reputation within an organization will work, but no overall reputation system. Since i go in DU neutral i will get reputation on all sides, but those will be positive and negative to all sides, so in the end what does it mean? If someone crosses me i am just gone rig their ship with a nasty nuke
  6. The solution is simple. DU is ment to be of the people,by the people. Immerging, expanding. First thing i will do on my ground is build a underground base, as deep as possible, make sure it is heavy armored and weaponized. Stop thinking of DU as just another game, Think of it as it is meant, a new life, only think in oppertunities, There are no rules outside of the explicit rules stated by the makers. There is no thing as exploids, only undiscovered opertunities. When you cannot automine but you can write a script and a remotecontrole option, its not an exploid, its inventive lua programming in an ever changing universe, think Big, think Very big, Think Dyson sphere big
  7. Hmmmmmm how does this sound "Quantum Singularity Bomb". A Black hole in a vial
  8. You forgot Nukes, for drops or mounted on a rocket/missile. We should definitely have those
  9. If they are added, the added "aliens" should somehow be generated like the planets, kinda at random. But i think it the chance of finding them should be really small, i mean, when was the last time we saw aliens around us? There is an equation about how many planets in the universe should contain life, and then how many could contain higher forms of life, etcetc. If other life is added i would recommend adding it according to that equation. On the starter planets normal earth-like life should be present. If we ever build an arc there definitely will be animals in it.
  10. Well if it is not optimized yet, it can only get better. But for me the way it works now is already acceptable but i can imagine a moment where pvp will have an impact and the way we move will need some revamping. However, revamp to much or hinder performance and the top end pc users will have a pvp advantage due to that and lag will be killing you.
  11. "here" is relative. But my relatives are not here. Only the cats and they Think they earned the right to my food. I think not. But im not sure I am gone win this.
  12. Welcome!! Feel free to get hyped Have fun and cyaaa later!!!!! Greetz aaron
  13. Welcome! And have a lot of fun here. Anything you'r specially hyped about? Greetz Aaron
  14. In short, I would like to be able to build a mobile unit, Specially for war efforts and sieges. Gundam like structure able to carry a weapon or a Blade and would be nice to have some air possibilities, but well lets start with moving. I would like to be able to make a high orbit drop of several units that can start advancing the poi the moment they touch the ground. Probably this will not be the most effective war machine, but that doesnt matter, Its the wow factor that counts! Any ideas/arguments?
  15. I think this works perfectly, its better to screen first than to delete all bots and botsellers after they filled the board. And Welcome!!!!! Greeetz aaron
  16. Welcome! And have a great time here! From one new Patron to another Greetz Aaron
  17. To be honest, although i like your idea and the designs, it is much easier to have the "hand" perform the building And mining, no tools also means no extra needed inventory space or fuel and it just simplifies the process. However, if you want to implement this, it should have a real advantage over the regular mining. Or programmable, i can see a purpose for a mining setup mounted on a craft that you program to auto mine a specific route or place. Greetz Aaron
  18. Hi all, I have no clue if it is possible already but how about customization music for bases and ships, something like links or music would be a nice feature to add to a building or ship to give it more character or function. I can also imagine the added value for any peacekeeping org to have a sirene or something on their crafts or some music in trade offices. Good or bad idea? Greetz aaron
  19. Only thing i can say, i like this. Indeed a tutorial should be short. Why? because if a tutorial can be short, the mechanics are easy and well thought off. If you need a freeking long tutorial, your mechanics are wrong. One thing i would like is some form of semi corrupted info about the locations of the other arc ships, And a possibility of choosing a different location/ different arc ship, either now or in a later patch. Might be an idea to make a new starter planet at every patch, but then you cannot get to your friends, so a good system should kick in then.
  20. indeed, and hopely that wont be changed. Rest of your idea is viable, but the 45 days, make it all doable within an hour and people might do it, else it will be skipskipskip
  21. Well, Maybe i should make a business to fill holes for those who really have a problem with holes. But then as all environmental tasks, this will be very costly Soooo, anyone still wants me to fill holes ;). But without kidding, any organization with this idea might even be lucrative although i think this virtual planet will be totally corrupted even faster as the regular earth is. Probably mined to the core, with after that massive city building on that equaling manga proportions.
  22. Hiii, Good idea. they really should implement a crater. Unless! the waking period of the sleeper pods is overdue and we all woke after a millenia of sleep. Also the impact should rearange the dirt at impact side due to high heat. And it would be the easiest way to mark the 20 km border, just make the impact crater that large. Would solve some issues probably too
  23. nobody will fill the holes. There is no gain in that, not even a slight gain. even more, i would go for a location with a lot of holes, makes the proposed building larger since i dont have to dig the hole myself. And as previously stated, feel free to donate all your junk to me then ill fill the holes on my own piece of land. From experience i know that the non regeneration bit will get messy in the end, Probably they will come with a system to generate resources or a simple recycle system.
  24. Ah ok, I am not promoting to destroy constructs but i think that in DU no resources should indeed be "destroyed" I meant that the game should keep the mass in-game, that is the best way to keep the inner planets (starter planets) most viable in the long run. Also im not for active property kisking, but i know from other games that persons can claim alot of land and then never come visit it again, just to sell. It would be best to have something to deal with that, else you will endup with a dead safezone with only alot of selling signs.
  25. Just a small addition to all the good answers. There should be no regeneration of ores, dirt should not be deleteble and plants should be able to regrow. And all this for e few reasons but mostly this: In reality nothing regenerates but most forms of plant life. The best reason to move from the start planet is to deplete it from every thing. Probably when the planet is depleted they will choose another starting planet for the new players. But to help people with a need to move into space, dont regenerate, create a need, and dont destroy waste. There are always people who are willing to recycle and regenerate....there is the word...old materials into new ones and make a whole economy of that alone. Waste management will be the most lucreative business in year two? three?. That should be the big picture. No easy gains, else they could also donate every player alot of materials every month in the ingame mail system. Same should go for buildings, give them an owner, and a timeframe after which ownership is automatically ended. and after that you can take it or demolish it or recycle it. That should be the idea, that will boost economy and choises people need to make. Aaron
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