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Aaron Cain

Alpha Tester
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Everything posted by Aaron Cain

  1. Well graxxor is right, its also a brilliant post, nothing to add. If 0.23 is the stuff we are getting from now there must be some reason the conpany wants to go bankrupt
  2. Interesting way of looking to it, and refreshing i still wished they added some form of research as alternative to quanta to get Schematics. sort of research station where you add, for example components and schematics to produce this or that roll out, combinations of schematics that produce a new schematic. there is real Fun in being able to do research. Thsi could also enable exotic schematics like even larger cores or faster ship engines, just make the research implementation fluid and there are so many possibilities, if anyone @NQ-Admin likes to discuss the research for talents option i am very open for it.
  3. patch 0.23, and schematics exploid is the sowing. Every corporation or government throws with thansparency in the start but after the first comment transparency usually stops. So now to dig into the love/hate thing some here think exists. It does not. What is alpha, what is beta and what is expected of the people who participate: Both are testphases for the game and parts of it that are under development, player/tester is expected to write tickits for bugs, exploids, things that dont work. Also we are invited to give an opinion on the game and what we think can make it better. No developer will get better with comments that only tell them oooh your so good, your perfect, game is perfect. nope it is the intention of alpha and beta to comment about not working stuff and how things are disfunctional. Apparently this is accepted when it comes to PVP but not when it comes to not listening to ideas, not acting on rules, comments on exploids and not fixing, comments on found errors in databases, comments on additions. But then there is no reason for alpha or beta At all, its just a release but we dont feel ready to name it like that because its only finished for about 30%. When people place comments in general, feedback what it actually is, there can be 3 reactions, thank you i will look into it, No your wrong its like .......but thanks for the feedback, uhmmignoreignoreignore First two are perfectly acceptable by anyone who writes comments/feebdack a lot. And lets ignore what happens when something is ignored, you can read that all over the forum in other posts. So what have we seen in the past about ideas? we had a nice system where ideas were looked into and rated, yes/no/notyet/maybe someday. But that system is gone i think, Something happend during development where someone decided that That system had to go and reactions to ideas should just stop. Next thing we had was pushed upgrades for incentives to push players in corners they did not want to be pushed into, but frankly the only thing that has been introduced that actually made an impact in the game was markets, longlong ago and industry, also longlong ago. After that nothing new was implemented, and no PVP is not implemented as what we have now can by far not be called PvP so lets say weapons and defense is implemented. Then we had momentarely a list on the internet where you could vote for implementations but that list was missused within a week and scrapped probably. So then what are the introductions and what are the incentives and what adds more to the overal game appreciation. Implementation: Cores Ore Flight Markets Industry Weapons & Defense Incentive: differentiation of cores (if you dont do this someone can just fly their base to a new planet if they want too) not all ores on all planets (why would you fly to another planet if you dont have to) Bots (Else nobody would sell their ores on the market ) different engines (freight/regular) (uhmmmm) Daily quanta (help the market economy and get people to trade) Talent points (people should specialize, we dont want 99% miners) Industry Only on static cores (else people just fly away with their industry to another planet, planetary warfare is then void......well just packup your uindustry and ship it as BP) schematics (Industry was so popular everyone was doing it. That was not intended only some should do it so lets make it uninteresting for the majority) Best would be to just get rid of most of the incentives and make some more realistic, like ores should be on all planets But the composition of these ores should be different, traces of some abundance of others. Talent points, nice idea but does everything need to be a talent, i need a talent to puch a button to make glass. But another talent to make it efficiently. and another to make the machine using less ores. Feel free to add to the list
  4. The sceme is much bigger then warp schematics, a short round through the market schematics show that someone near district 6/7 is selling thousands of schematics of all kinds. Most are the to be expected heavy needed ones but also for the componets and other stuff. Loads and Loads of them. Rule 1: Just an error, dont worry, this will not break the market/economict/pvp/civilization/fill in whatever you like as we pronounce it has no influense. Rule 2: You found an area where it does influence? Do not worry, in those areas Rule one applies. For our answer to any and all questions and comments see rule 3 Rule 3:
  5. I still fail to see where adding this and not action on exploids actually helps the game? Please enforce not only this kind of things but also the rules you made yourself and people actually breach.
  6. Its a game killer. I expect it to be implemented very soon.
  7. i never got the DU check, make a tickit and expect the fixed date to be: never. Im waiting since day one beta with more then a few tickets on it. Maybe i should see every day as an individual bug and report it every day. Found a new purpose
  8. Probably the database is disfunctional what would also make sense in the case that i do not get quanta dailies and why expoliters cannot be touched or their assets.
  9. good to see some news back. We need it!! Is there room to place DUkea adds? People might need a Borgy Bookshelf
  10. Is the recruit a friend ever going to be fixed, and why is it not possible to add time in retrospect to when it is fixed. at this point we cannot even create a recruiter code so all info is lost and friends and referred people cannot get the stuff they are intitled too. Soon Tm?
  11. If you sent the email adress in a personal message I can probably sent one
  12. He was right, at start of beta it was fully playable. Then they started to do alpha tasks in a beta environment and now they made it from a game for lovers of the segment into a game for exploiters of the segment. market NPC fracked up the economics, changes in flight fracked up all blueprints and flight. Even the tutorials are not correct anymore as they are based on previous flight mechanisms so when you should fly 200 at 10% now you just crash into the tutorial because lift is lost. For some players its just like playing SE with creative mode on while the rest is ploughing through solid mud. I would not be surpriced there is more behind these random errors and exploits that should never occur in a beta version, thats all alpha stuff.
  13. probably that the distric 7 seller also has these schematics. and beside these a lot more. its very clear it is no problem for NQ that people make use of exploids and by wonder already had so much cash from that they litterally were able to buy tens of thousands of schematics. but i guess this ship also has not enough lifeboats for all to escape in.
  14. The first mission I can think off in this new mission system is to get through to NQ that this sort of reactions are damaging to the community. Well, i do wish them wisdom and a good solution before the next disaster hits us
  15. You have a point, the whole resources thing is unbalanced since the first time we could mine and this has indeed been talked about more then once. But as with all other ideas and solutions people bring here there is little done with it. there is a sort of balance for resources needed and volume of a product but in reality most items we have contain more air then other stuff and the volume/mass of elements is unbalanced. what you say is correct, what over 6billion people cannot do on earth a few did on alioth. Also the idea to put materials on different moons is far fetched, the reason is clear but there should have been low amounts of every element on any planet/moon maybe work with depth of whatever but it should be there. loads of ores should even be findable kilometers down. and with those it would have been good to have a totally different core system for statics, one that allows to actually build mining rigs going down for kilometers
  16. good to know. I have not gotten a single quanta but this bug is not interesting enough te even put on the known issues
  17. -Daily quanta is never given since day one -on the org page the orgs do not swipe from left to right or reversed resulting in hidden orgs beyond your reach -Running harder as rendering speed gets you trapped in buildings as you can effectively run through walls -mining at the same spot generates calculation errors, same for landscaping/terraforming
  18. you have a point, Most civilization builders left after the community page was shot down. The state of the game and the overly glitchy RDMS system did no good, the impossibility to make alliances did no good. there is no stage to show off your civilization now since the news war where some people behind the news were banned or heavy warned. Ingame building a city is pretty useless now with no RDMD system simple for small objects, no mergable cores, no player markets no simple infrastructure. All these points were discussed over and over on the idea section and other posts. But they are discarded, and by that the community that tried to bind players into civilization turned into individualism. and with trying to get them back in groups all sort of things were thought up, like schematics. but that does not work, specially not if you let people exploid the economy and get away with it. If, for example, schematics could be researched by alliances or groups of orgs (first we would need to have the function to make alliances ingame, we only have the option to make orgs member of other orgs) Then working together to research schematics would be incentive to actually form alliances and larger orgs, If then the schematics would still be sell-able on the market the organizations would have set pricing on the time they needed to actually research it. Ideas were offered, ideas were discarded. But we did get about 20 flight overhauls what effectively did nothing to the game exept making All BP trash and make flying and designing a living hell unless you have lua knowledge and free time to redesign a ship 20 times. Do we need a wipe? General game development cycles say we do. But what we need more is a followed roadmap and added features that make gaming fun and not frustrating to even log in. Solutions on principles and lore ideas and not, add a cash sink solution (your not the government right? Thats always their way to push population, add tax to what you dont want and free cash to what you do want. a losers strategy, and governmental) we dont need a wipe, we need a company that does as it preaches. So use an exploit, face the consequences. If NQ dares to Ban the head of DSI with one of the highest active players for defending himself, What is so special about the persons exploiding the last error and even selling it on internet? Trust me, we dont want to know
  19. Adding missions now is totally useless, Player base plumethed and the key quanta holders almost all got it through exploits. Anything added after the last patch and the schematics fail is useless as we have a disfunctional system with disfunctional rules, no organization bank or player markets, npc markets, no Pvp and we can go on. What do we have? broken industry, laggy markets, burned players, some empty plots with large structures and planetes full of spikes. i can make up alot of missions but there is no central stage where they can be picked up or any reward i could offer that would be interesting for people. yeah, i can build your instalation for free, provided you deliver the mats. Yes i can do crafting for free, provided i have the schematics or you provide those and the ores. I can offer you quanta, but not much. Anything worth doing missions for is high grade equipment or components or talent points, we cannot even use our dacs Nor did we get anything else we will get at release. If we are to test this system we should get something like a daily give-away-possibility talent points or something to make it anything worthwile. I am already designing more ships and bases then i have time to do so, making it a mission doesnt change anything unless the gains are things we cannot barter ourselves already.
  20. Have you ever played a mmo with no wipe after beta? lets think of Aion, WoW, LoL,EvE and then on day one when you enter the game planning to storm the PvP ladder you find out some players are already at max lvl. Frankly the promises there would be No wipe should never have been made if the staff knew they were not going to uphold their own rules and would accept any exploit or error on their part with No consequences what so ever.
  21. Probably the holes are not traps but mining entrances, with some experience it is very easy to get out of them. If everything works as intended the game is very playable for newbies. specially if you do not have the daily quanta bug ( @NQ-Admin the bug that is reported on day 1 and still not fixed but gives you NO daily quanta and probably has to do with a database error on players with a double name and a spce between it, what already was discussed both here as on discord) For newbies both the solo run as the org run are good possibilities to start. If you need a place to settle and dont mind only being able to gather surface stuff and refine that i might be able to help. Please sent me a mail, our alliance has a setup near sanctuary 3 (about 5 km out, with sprint optimized you can run there at 70km/h)
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