Jump to content

Wyndle

Alpha Tester
  • Posts

    600
  • Joined

  • Last visited

Everything posted by Wyndle

  1. I saw this in the patch notes. Is this the dreaded link container problem being fixed or something else @NQ-Deckard?
  2. The fact that you had the patience to write that on these forums disproves being completely out, but yeah I'm pretty sure everyone is grasping at fumes at the bottom of the tank at this point.
  3. The impression I get is that they don't want production to be "AFK play" nor do they want a set it and forget it system regardless of incongruities their chosen course may cause. I don't feel up to digging through CCP's old change logs to see when/why they added their version of this system or any of the public discussions about it there just to make a point. At least with the current implementation it can be tuned as needed without as much risk of breaking stuff. Thank you @Zeddrick for pointing out the conflict of interest (used in the legal/moral sense) inherent between DACs and the game mechanics that should work better without "fictional future money" being involved (or as involved). There are a number of RL legal implications (varied by jurisdiction) for quanta being tied to RMT (even if centrally controlled by NQ) and it implicates us all, not just NQ. For example, if a state/country bans all RMT in games then players in that area must quit playing else they may be held to account by authorities (and some authorities may make it retroactive). Thankfully, I don't think there are (or likely to be) many players in states/countries that have harsh corporal punishment for minor crimes. The real risk is when a large governing body (*cough* EU *cough*) bans RMT that may cause NQ and CCP to shutter (or outsource, another layer of risk) their servers.
  4. Patience is rewarded one way or another, just be wary of blind allegiances. NQ may or may not be able to achieve the initial goals but that does not hamper our individual nor collective imagination and the power of the sandbox tools we already have. I still have the feeling that some sandbagging is happening that will not be revealed until we stumble upon it after release. It may be the residual effect of copium so take it with a salt lamp (a grain seems inadequate). The trial server being completely separate puts potential players in a substantialy worse version of the game. Not only will they not have the experience of interacting with "end game" components of the game (helpful players and orgs being a big part) but they will be putting up with all the spiteful people who go looking for free/cheap opportunities to make others feel hurt that we don't want in our game. In that sense I think the trial server will be a rose with many blood stained thorns.
  5. You can extend your subscription by way of purchasing time from Markee Dragon's site, an official partner. I wish I could help on the purchase history and other details that either were and/or should be listed on our account information.
  6. With talk/plans to incorporate energy systems (I'll believe it when I see it) a brightness adjustment becomes considerably more complicated (and interesting). I have seen some interesting lighting results with LUA so that may be an option if you are looking to achieve a certain visual aesthetic. If you're just wanting to be able to see it better then you could try supplementing with a luma glass "bulb" surrounded by the color you want to diffuse/reflect.
  7. Why is it that when I use an emote the camera flips around to show to my action in the 3d person? Aside from being a horrendous break in immersion, the fade rate/flicker of the forced perspective transition jolts my photosensitivity. Thankfully I am not prone to seizures nor motion sickness. When/if DU gets PCVR support it is a MAJOR problem to force the player out of first person perspective as well. It is possible to have 3d person in VR if done right. It is also possible to change perspective but the player must be in control of the transition such as entering a seat for a dynamic construct.
  8. Wyndle

    Drones...

    I would be for an XXS size core. Jet packs and drones would be better represented at a scale smaller than XS. To make drones more immersing and valuable require a player to control via a VR session or remote seat with 1st and/or 3d person view from/of the construct.
  9. The "trial" accounts will be on a different server. There is also a gratis two weeks of game time being offered to prior players to get some of them to return. I suspect they will be on the subscription server at launch.
  10. There has been a few mentions of additional PvE content but nothing specific that I have come across. If PvE is not friendly to your style of play then what type of game content would you prefer to see?
  11. This is why I quit playing laser tag; kids stalking you and shooting you the instant you quit beeping. I would rather have bruises from paintballs than put up with someone getting a kick out of expressly ruining my fun time. The same goes for online VR games. I have heard many complaints about the grind in this game. When I hear that I think about all of the immature people who just want to ruin my fun time without putting in any effort themselves that will get bored before they have a hope of finding me in the 'verse. I want DU to be successful, but not at the cost of being a worthwhile experience. For that reason I am also glad that the free players will be on their own server until they put some skin in the game.
  12. At the moment you cannot move an STU but that does not mean it cannot be changed later. If anything I would like to see them combine the mechanics of the STU with the mechanics of the HQ system and perhaps add placement buffs (stacking/in addition) when you use an HQ slot on an STU or other incentives/value added.
  13. That is not accurate. Online games, even of the "one time purchase" variety, normally operate on a per seat/install license with restricted use (ToS, EULA, etc.). To be fair, it was touted as a subscription service from the beginning (i.e. they always expected more payments). It is a game. You cannot (directly) produce anything of RL value within the confines of the game legally (Indirectly? Stream Ad revenue). I sincerely hope you did not expect anything more than an enjoyable waste of time at the least. That said, NQ has fumbled a few times. You have every right to feel hurt by as of yet unfulfilled promises. You have legitimate complaints that have been given more gravity by less than stellar communications from NQ. I cannot tell how much is negligence, how much is incompetence, and how much is from legal restraint and pressure from (non-player) investors. I suspect that future projects will refer to how NQ defined alpha, beta, and release. Until we have a year of release I would not dare predict if their example will be viewed in a positive manner or not.
  14. It was as @Haunty stated. Playing with the roll position once in orbit gave me all the info needed and also explains what I was seeing prior.
  15. I would love to see a personal UI LUA section/item where one can change their avatar's HUD. Then some of these talented coders would be able to compete for best avatar HUD in addition to best construct HUD.
  16. That may be related to what I'm seeing. It does not matter what direction my ship is oriented in/leaving orbit, the down space engines are 'on' and appear to be matching my current forward throttle. This behavior can destabilize an otherwise clean orbit. Even if I fire my upward engines the down engine only cuts off so long as I am actively firing against it. To reiterate, this behavior does not seem to occur when entering a pilot seat while the ship is outside of atmo. I need to play with it more to find the edge cases. I love (some) gyro ships but it will be a hard sale to a new player who can barely pilot a speeder. I will test to see if placing a gyro disables this effect akin to how placing an adjuster on a dynamic core cuts your chances of having docking prevention shoot it into orbit.
  17. It is based on who is in the super legate role. Only super legate will be in orgs after the reset. If an org does not have a player in the super legate role then the org will be deleted. If an org has a player in the super legate position then the org will be retained. You can only be in five (5) orgs at a given time but there is nothing preventing someone from being super legate of 5 orgs.
  18. Are you seeing LUA errors associated with that? If so, what error with which unexpected return value? Edit: what timing!
  19. The Sanctuary Territory Unit was originally designed to be a cash shop item, meaning anyone who wants land on Sanctuary should be able to buy one or more STU. Certain founder/backer packs already have 1-2 STU at launch meaning they get first priority for prime land. If NQ has been sand-bagging (it is possible) and we launch with multiple solar systems there is a chance that many who rush to place their STU in the safe space version of Sanctuary will feel cheated out of the real value of the STU once the first Sanctuary in non-safe space is discovered. In the meantime, the STU is a tax dodge with prime locations.
  20. From the context I would guess backer is the intended word.
  21. I've made a few gyro ships. I try to incorporate space engines in multiple directions, even more so when hauling a load. The issue only affects down-facing engines.
  22. Whoa, you paid to import your marble? I just made mine out of stuff I dug up if memory serves. Though memory hasn't been as reliable since I lost all my marbles.
  23. Look what I found under a few feet of compressed dust! I try to avoid digging up old posts, you never know when you may cut a fiber or gas line. 1. Not yet. Even among all of the castles and arcades it has been nigh impossible to find functioning fanatical friends that even suggest RP. 2. Show, don't tell. I'm not going to dictate autobiography for just anyone. 3. I could see there being a book or two just expounding and filling in back story for the opening cinematic, including who/what may have been alert and active during the trip. 4. The topic in general has been sorely neglected. Perhaps some in-game tools specific to RP and/or machinima such as camera element linked to a seat/remote.
  24. Everybody goes to Haven; stated outright in a video. If you prefer Sanctuary and have at least one STU you can get to a market on Haven and get transported immediately.
  25. If you are referring to the 150k login payment then it is staying. They stated that they may adjust the quantity given at some point after launch.
×
×
  • Create New...