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Wyndle

Alpha Tester
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Everything posted by Wyndle

  1. This description of stasis weapons reminds me of the loogey gun from Neal Stephenson's Snow Crash.
  2. *proceeds to append 7 additional paragraphs.* Preachers gonna preach, parishioners gonna watch their watches. The impression I got was "no, but..." I don't think NQ can encourage one over the other but keep in mind that Valve gets 30% if you go through Steam.
  3. Even without abuse how long would it take for paying players to tire of cleaning up all the abandoned speeders and failed builds? Not to mention future paying players would be further from markets. The performance problems in the earlier stages of Beta had more to do with massive tangles of tunnels crisscrossing almost every tile, owned or not.
  4. I hit the attachment file size limit with just two images, perhaps this size limit is the issue Squidrew is experiencing? As an aside, I find the inventory warning for the tour quite comical given how much time is left until the Beta servers are taken offline.
  5. Lately I have noticed that YouTube shows a graph of most played along the timeline when mouse over. It isn't as good as a creator setting chapters but it drastically reduces searching for content within a video.
  6. Hopefully it would be feasible to convert to UE5 in time for their current license to be up for renewal.
  7. They have to find it first. Are there any current examples of non-safe stations that have yet to be found?
  8. Please confirm that using the undo action in build mode does not affect link state. I have seen several people place (move?) a fuel tank, link up, then move the tank but it wasn't obvious what action they used to move the tank.
  9. It does seem like system overload that there are so many disparate menus that work independently without overlap and obviously do not use the same inventory handling back end. For those who remember the game prior to schematics it is patently obvious that the system used is an afterthought rather than a fully realized system. I don't abhor the way schematics are used to temper production capabilities of individuals and viability of mega factories but the prior inventory system should be respected (or uniformly adjusted) by the new additions. To restate my prior sentiment; schematics should be placed in containers and moved by transfer units like any other products input to industries.
  10. In relation to the gas giants; having a space industry that gets benefits for higher than 1 g could make an interesting challenge in how close you could place a space core, land on, and leave with cargo. At some point even a scripted ship wouldn't be capable of holding altitude. Edit: It would also be interesting to see what happens to the IAR system regarding totally unrecoverable ships.
  11. Travel already takes too long without warp. Sometimes the trip could be shorter than current distance due to different orbit speeds. As for "Realism != fun," that is a personal preference (ex. virtual "relations" != physical contact). I don't follow on the rest of your statement. This would not change distribution of resources or scan mechanics. Planets being bigger or orbiting would not change the number of players or how close together they would be (most huddle near big markets anyway).
  12. NQ has already put a ton of keyboard shortcuts but I think Shift-Ctrl-Leftclick would be a good choice for such a feature.
  13. I spent some time recently excavating one of the unknown wrecks that looked like a fallen space station. I miss planet based ore hunting for sure. If NQ could eventually implement a plasma physics inspired star and planet rotation system it would make the game so much more. Weaker Lagrange points would be (and are) natural asteroid fields and affect direct flight paths depending on where that entire orbit disk is oriented relative to the orbit disk of your current location. Distances would change over time within a set range. The default gravity point would be the host star(s) instead of nearest planet switching to the nearest Lagrange point when it becomes more pronounced than default gravity. Describing it this way just make me think about what comes after XL cores; Warp gates become random S(tar)-Class Cores.
  14. I was under the impression that planets formed from molten particulate matter trapped in Lagrange points and that the effect we perceive as planetary gravity is essential a vortex of energy extended from the motion of the host star. A whirlpool of plasma filled with different layers of buoyancy and reactionary effects from the various elements trapped in the flow. Picutred: An island of mostly plastic trash that formed in a whirlpool.
  15. They are the size of real planets, just not as big as most planets in our solar system. 😉 When DU begins expanding we may see Earth sized planets. There have also been requests for gas giants with no tiles, so that could be an interesting twist.
  16. And it would not impact the rate of productivity outside of individual players who give up nano crafting because that button isn't there.
  17. It may not glitch during placement but it is not conforming to what we were explicitly told the new brake obstruction behavior would be.
  18. Things that make you go "Hmmm..." I'm not sure if it is just me but I can't seem to get as close to symmetry as I used to be capable of with element snapping. Unlikely, but any chance it's related?
  19. This button already exists, it is just in the wrong menu. "Queue All Required" in the Talent Point menu. Edit: That isn't to mean they put it in the wrong place, rather the functionality being requested already has an example in game.
  20. As I was watching the latest odd surprise video in my feed the conversation in the video struck me as a perfect explanation for why I prefer to build my own ships even if I enjoy playing with the toys of others. I figure this is a good place to share and I welcome others to link something that inspires them. Personally I've always wanted a 1970 Cutlass.
  21. Something else to keep in mind is that for each time a NQ* name appears in conversation it significantly increases the number of people directly talking to that individual. I have been guilty of this as well. I try to be playful and helpful on the forums. There is an infinitely tiny chance I may sometimes consider a tiny bit of trolling in good fun, but you didn't hear that from me. I've been in jobs where everybody wore no less than 5 hats each. No matter how much you accomplish there is always a handful of other important things that don't get the attention they need. None of us can make NQ's job easier but you can be sure dozens of people will let them know they missed a spot.
  22. I thought about how to respond to evidence of NQ answers for a while. In keeping with my prior tone.
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