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Alpha Tester
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Tango_Lima's Achievements

  1. 1 Liter = 1 dm3 > For the barter system, could NQ create a button "for free" , it will be easier to give a friend some stuff without having a "trade sequence". Actually, we must share a container via permission list...
  2. discordauth:xGQ0FXHQ58-PqgqZoCuO7y-aG5IGnsht2_k4bQgNwyE=

  3. You can imagine that a ship arriving close to a civil core with amo in cargo will switch the core's status in military...when ship will leave, the building will come back to civil status. no trap...it will be clear for all radars. For the respawn, it's a "wait and see" . Let's see what NQ will decide. For the safe zone, if it will be only Alioth... no interest for a game with "space scale", if it's one on each planet, why not.. The main idea behind this post is that NQ will must have a serious system to provide a game with the main goal = "rebuild a civilisation" into a "World of bunker" We can not rebuild with destroyers.
  4. Hi Imagine a team who doesnt want wars or fights, just to build. If you create a beautifuf and complex building like a Palace/castle , it will be so much pain to see this creation totaly wiped out by an attak came from an other team. I know that many players will say "it s the game" but there is a big problem behind this for NQ... In that case , the player's reflex will be to construct in "bunker style" and the game will be totaly awfull to see because all players will construct quickly because it will be low cost to rebuild. In this perspective, the game will be awful, bunker every where.. So , will it be possible to declare a STATIC CORE in a status like "CIVIL", so it will be impossible to connect military elements on it. If a team decide to attak and destroy it, it will be punish by NQ or another system ..just imagine it. Other cores could be declared MILITARY CORE and could be attaked. That solution will give place to great creations, that it will be profitable in the game's development, otherwise, i'm afraid that DUAL will become a bunker's land area.
  5. You can also imagine spy satellite ( with a lua program inside ) to take picture at a point defined when warfare will be implemented. ____________ But it seems that lua program doesn t work in a device when it is far away from the owner-player. Maybe in the futur of DUAL, this will be possible.
  6. Would it be possible to have thrust reversal in game, for atmo and maybe space engine too. Thrust reversal = no devices to add on your ship so > weight saving + nice to see in action.
  7. Tango_Lima


    Biome could have another goal : Host differents BIOMES, ( that it is impossible in the void of space for example ) You can not have trees or plants on an asteroid. You could creat "oasis" and to farm food. Of course you could create a cube with big windows, but the biome's shape sounds better for me.
  8. Tango_Lima


    Because it will take very long time to build it due to the "dome shape" itself - How to follow the perfect shape .. it will be a nightmare with voxel tool. My idea it closer than a "package" with all elements like a puzzle box with all pieces inside. Some player could become designer an industrial man in the game to product and sell such product.. You could buy a "dome box" with all elements inside like a kit. You could have transparent dome or concrete dome or whatever else...
  9. Tango_Lima


    To NQ >> Will it be possible to have DOME like this, but many differents size + tunnels to join them - On no-earth-like planet or asteroids , without green vegetation and blue sky, i will depress.
  10. Hi, Air, Space, Land, ok these are places for adventure but, for me, there is a lack : the Sea I mean, if a team wants to give huge ressources to another one.. you must declare permissions on the very tiny 128 m3 container. 1 / In my idea, it will be possible to build huge ship like tanker or container ship, the bigger interest is to ship a huge volume of material with a small engine...( like in reality where a tanker uses a very small engine if you compare it to the global mass of the ship ). In this case, the tanker could be declared like a vaste container ! ( For a builder like me, 128 m3 it's just a joke....) You could send a ship close to the shore and declare it like a primay container ...Then, build a town or a base or harbor will be made easier. 2 / Second interest : have an another surface for adventure, you need to protect a fleet for example, just like the Navy ! ( On the oceans, the territory hexagons must be removed...a the planet will must be bigger ) 3 / Third interst : low fuel to move huge masses like a tanker in reality.
  11. not only that, it's the huge perspective for the game play > factories and transformation with energy > it could be a big chapter in Dual
  12. It will be great to have many ORE, i mean : ORE like we are mining now with 1 m3 = 1 m3 ORE but there is something more intresting : ore with a % of mineral inside, so on a planet, we could find ORE or MINERAL (=naked eyes like gold nuggets ) In that cases, player had to build plant/factory to process/refine ORE , sometimes it will be 0.05 % of Tungsten per 1 m3 and sometimes, player could find 1.25 % per 1 m3 or more.- DETECTOR 2.0 ??? For the game, it could be a big perspective for "Mining" ORE+FACTORY / INFRASTRUCTURE and not just an hand action. MINING 2.0 :
  13. i just need dynamit to dig big holes..
  14. I really want to know if the final released of the game will mean total reset for all players ? ( ...and territory unit )
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