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GalloInfligo

Alpha Team Vanguard
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  1. Like
    GalloInfligo reacted to Shynras in Regarding economy, currency and NPCs   
    As you may know:
     
     
    In short, the economy start with 0 credits. NPCs at the start of the game will give us credits for raw materials, up to a certain point, where those NPCs will be removed. Then there'll be a limited amount of credits, that will make the economy. 
     
    Doubts:
     
    - After some time, some people may stop playing, abandoning a character with credits in it. 
    - Some people may accumulate a huge amount of credits, without spending them. In that case the economy run with much less credits. If credits are more rare, prices for stuff are lower, and at a certain point, those rich guys may use all their credits buy all the stuff they can, at a lower price than usual. At that point there'll be again a large influx of credits in the economy, that will rise the prices up again, so those people will make profit out of this phenomenon. Sorry if I couldn't explain this better, but my english is limited.
    -Adding again NPCs in the future (or even at the beginning), is something that comes from the devs. I feel is too much of an intrusion in a game made by players. It defines the economy too much.
     
    The first problem regard the natural loss of credits over time: a guy that stops playing, another that changes account, or wathever. This may be fixed by adding again NPCs temporarily to resupply credits up to the original amount.
    The second is a problem caused by the static amount of credits in game, and the one-off random resupply, decided by devs. 
    The third pretty much explain itself. 
     
    In other games we usually have NPCs, that create credits, what are called gold-sinks, to remove them. This usually mantains a stable economy, if done properly. It is artificially balanced. 
    In a game like DU ofc this can't work, since there are not even NPCs that gives quests or something like that. The devs idea may be a solution, but a little basic and with problems imho. So what's the solution?
     
    Create a rare resource that we can craft credits with. Example:
     
    -Gold is a rare resource. You can craft, with a recipe, an X amount of credits with a single ingot. 
    -Gold is a resource needed to craft a fundamental element, like the construct cores. It will always be important and have a value in game.
    -The price to buy an ingot of gold from other players will never be less than X credits, but higher, simply because you can just craft yourself X credits from an ingot. Let's say an ingot is worth Y credits. Y > X always. 
    -This kills inflation. When there's a ton of credits in the economy, the price of all resources go up naturally, gold included. This means that is not convenient for people to craft credits with the recipe, because they would get only X amount of credits, that is a lot less than Y, so a fewer people will "create" credits, letting the natural loss of credits reduce the inflation naturally.  Viceversa, if there's not enough currency in the system, Y is a lot closer to X, so people are more incentivized by using the recipe, and new crafted credits will flow into the economy. Wait, there's something wierd....If Y>X always, why would someone ever think about using the recipe to craft credits? Because of two reasons: Trade fees and wait time: If you sell stuff, you're probably using a market element, maybe in a city, maybe in a station, and you'll have to pay taxes on your trades to the owner. When the difference between X and Y is small enough, crafting credits is more convenient than selling gold.  "Wait time" instead is referred to you having to wait for a buyer, instead of having credits instantly by crafting them; consider that with high inflation there are more buyers (more money in circle, people are more incentivized on buying stuff despite mining/crafting by their own), so the wait time is smaller, so isn't a problem and you would sell gold instead of crafting credits, while with low inflation, you may have to wait quite a bit to find a buyer, because there is less currency in the economy than normal, so you're more incentivized to craft credits. Everything works perfectly and balance itself naturally. Sorry if it's a bit confused, I hope you understood.
    -No need for NPCs, no need to balance the economy artificially, by force, adding or removing credits. 
    -If someone accumulates a huge amount of credits over time, the economy is not going to be affected, so that people can't play with the economy, creating instability. Not that easily at least.
    -People are not going to be chained to the arkship forever, where the NPCs are. You can craft credits anywhere supposed you have the gold.
    -Incentivize mining, pirating, and stuff like that. Gold has a value just because you can make credits out of it, and every other resources will have a balanced price relative to the gold rarity, and their usefulness. 
    -The fixed amount of credits in game depends on the amount of active players, that defines the amount of trades. With the system I propose, this gets automatically balanced. Because less/more players means less/more mining, other than less/more trades. So credits will always be proportional to the amount of trades, and the amount of players.
    -Credits resupply/removal needs to be applied gradually, constantly over time, not by a one-time temporary reintroduction of NPCs. The economy is stable, you don't see large influx of credits over a certain period of time. Prices are more stable.
    - And more
     
    EDIT: If the natural loss of currency throught loss of accounts, isn't enough to balance the amount of credits crafted by gold, in other words, the inflation, forging back gold from credits is a solution. You'd loose something throught the crafting process (you would get only 80% gold back, or you'd consume energy to craft or a third material required by the recipe) to balance the continuous switch gold to credits to gold, that players could abuse to transport gold without worrying about mass.
     
     
    What do you think? 
  2. Like
    GalloInfligo reacted to Dhara in ignore this   
    Thank you for saying this.  I work very hard on the few recruitment ads I do have time to make for my org.  I spend a LOT of time and put a lot of thought into them. It's very frustrating to have them buried by spam from one org in less than an hour. 
  3. Like
    GalloInfligo reacted to Dhara in The Outfit is now recruiting!   
    LOL, use your jet pack (press J)  to help escape.  Use it sparingly though, or you'll run out of fuel.  There aren't too many mobs on our server, but there are a few.  If you can get a good deal away, you should be OK for a little bit. 
     
    Hope to see you if you can make it.  If there's a better time for you, just let me know.  The weekends are pretty wide open for me.  It's during the week that I have trouble with working late and all of that.  I was actually thinking of maybe playing Sunday morning so that hopefully some of our overseas friends could attend too.  It's just so hard to get us all together being scattered all over the world.
  4. Like
    GalloInfligo reacted to Jeronimo in Sensors   
    Yes its simple, but the radar itself may sens every ID's within its range, a spheric range, and it will be your job to filter desired ID's, by comparing their coordinates with your algorithm
     
    If you take off this part from the LUA then there is no use of it
     
    And wrong, there is geometry in the LUA, since ID's coordinates are in 3 dimensions, X,Y and Z
    So for your example you just google the expression of a cone, write it down in your filters, and collect a list of TRUE and FALSE and assume firing on the TRUE or FALSE list
  5. Like
    GalloInfligo got a reaction from Zantsuken in What makes this game worth $13/£10 per month?   
    If you don't want to pay the monthly subscription I suggest an alternative.  go to the kickstarter page, and back the ruby level.
  6. Like
    GalloInfligo reacted to Cornflakes in Space Combat   
    coilguns have no rifling.
    at least they dont need one, and from what i know the preferred variation of a coil gun is a contactless variant to eliminate friction and decrease wear that way.
     
    and rifling also has nothing to do with armor penetration
  7. Like
    GalloInfligo got a reaction from Dhara in The Outfit is now recruiting!   
    I will pick up Empyrion tomorrow along with a new headset.  looking forward to getting in some gaming time
  8. Like
    GalloInfligo got a reaction from SkilledStealth in Dual Access Coupons (DAC) as Payment for Development   
    if your intention is to make real life money from your in game work, why complain that the only way to do it is through an out of game black market?  or are you just making a long post to suggest something like that be added to the in game markets????  I personally think that this is a game, and not meant to be a business model for us players.
  9. Like
    GalloInfligo reacted to Dhara in Dual Access Coupons (DAC) as Payment for Development   
    I was just about to post the exact same thing Gallo.
  10. Like
    GalloInfligo reacted to Kytheum in Introducing the I.B.O   
    Hopefully, enough players use the bank so it can act as a deterrent in War. Hopefully, you will remain neutral meaning the funds can never be lost. Will you have an exclusion zone around your area for all military? 
     
    Anyway *Raises glass*
  11. Like
    GalloInfligo reacted to Dhara in The Outfit is now recruiting!   
    Last nights Empyrion game night went pretty good!  Fry, Deepnature and I played and Gallo hung out with us on Discord. Played until the wee hours! We also had another faction make an appearance on our server and start setting up their base, so looks like the arms race has begun!
     
    We'll be doing another event for Empyrion next week.  Details TBA.
     
    In the meantime, we are playing Landmark on Friday night.  All are welcome to attend.  Details are posted on our site along with a free trial key for the game:
    http://www.dualcreatives.com/events/
  12. Like
    GalloInfligo got a reaction from Dhara in Dual Access Coupons (DAC) as Payment for Development   
    if your intention is to make real life money from your in game work, why complain that the only way to do it is through an out of game black market?  or are you just making a long post to suggest something like that be added to the in game markets????  I personally think that this is a game, and not meant to be a business model for us players.
  13. Like
    GalloInfligo got a reaction from LeiFlux07 in Herro Everyone!   
    Welcome to the forums!
  14. Like
    GalloInfligo reacted to GrandMaster Apex in What makes this game worth $13/£10 per month?   
    This game is worth it ... that's why
  15. Like
    GalloInfligo got a reaction from DeadlyAttraction in What makes this game worth $13/£10 per month?   
    If you don't want to pay the monthly subscription I suggest an alternative.  go to the kickstarter page, and back the ruby level.
  16. Like
    GalloInfligo reacted to Dhara in The Outfit is now recruiting!   
    Down boy.
  17. Like
    GalloInfligo got a reaction from Dhara in The Outfit is now recruiting!   
    I cant wait to get my hands on ..... oh yeah this game too
  18. Like
    GalloInfligo reacted to Dhara in The Outfit is now recruiting!   
    Thanks Fry!  I'm honored and now more excited than ever!  Can't wait to get my hands on this game!!
  19. Like
    GalloInfligo reacted to Frycaptain in The Outfit is now recruiting!   
    Join the Outfit and hit the ground running with our 2 pre-selected Alpha members, Dhara and Gallo. Congratulations by the way!
  20. Like
    GalloInfligo reacted to Violet in What kind of city or base would you like to build.   
    I want to build a frontier trade outpost and saloon.  It would be cool to bring people together in game and start a township on the edge of explored territories and watch it grown and progress overtime, fighting off bandits and eventually developing our own customs and politics.
     
    The way I see it, without NPCs or fast travel the only place to get equipment will be the ark and the only place to get resources will be the frontier, people will be forced to work together or spend hours and hour hauling inventories of unrefined ore back to the auction houses at the ARK.
  21. Like
    GalloInfligo reacted to yamamushi in Solar panels.   
    It's in the lore (part 4) : https://board.dualthegame.com/index.php?/topic/309-dual-universe-lore-part-4/?p=1071
  22. Like
    GalloInfligo got a reaction from wesbruce in Kickstarter Sep. 7th (Wednesday)   
    a few others could be,
     
    Naming one of the other starting planets or moons.
    Naming a close by system.
    Naming some of the animals.
    A special tag or title for all your characters.
    Your name included in the lore story.
    Having you help pick additional names in the lore story.
     
    none of those would be game breaking obviously, but a lot of other kickstarters use them and they are quite successful.  
  23. Like
    GalloInfligo reacted to Hollow in The Outfit is now recruiting!   
    Thanx for the welcome, GalloInfligo  & Frycaptain!      I'm still trying to sort out all the different places we are able to communicate on here, so I hope nobody will take offense if I don't always respond.  Landmark is a bittersweet experience for those of us who remember the good ole days before Launch.  It can still be amazing when you're able to build something just the way you want. 
  24. Like
    GalloInfligo reacted to wesbruce in Kickstarter Sep. 7th (Wednesday)   
    I can think of a few perks.
    Special styled space suit.  Up graded nanopack or nanoformer. An art folder, some of the pictures in a bound form.  Tee-shirts.  Some starting currency.  Seeds for the starting crops. So your trade terminal is the go to place in game for seeds. [would fit the lore. ] Blue prints for some things beyond the base 10 or 15 elements. Others have to find them in world or buy them from you.  A cool gun blueprint.  Your name on a make and model of element. As the corp name or the inventor.  An artefact that creates a small shielded area but can't be placed with in 6 km of the ark zone edge.  A key component for a stargate so your corp gets a head start on knowing what to make.  ​Introducing things into the game world via the players fits the lore. Not pay to win because we are all starting out with very little. The playtesters will end up with much more than most anyway but I would assume a starting wipe of the planet and the builds. 
  25. Like
    GalloInfligo got a reaction from xNeroX in Distributed Processing Units - Control Units   
    Examples of Elements are: propulsion engines, control units (computers), doors, weapons, batteries, containers, accelerometers, radars, targeters, drone bay, elevator, and many more. The way the construct orchestrates all these Elements is through scripts, and what we call "Distributed Processing Units". Let's dive into it, and see what it can do.
     
    first paragraph of the dev blog on scripting...... https://board.dualthegame.com/index.php?/topic/314-devblog-lua-scripting-and-distributed-processing-units-dpus/?hl=drone
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