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Supermega

Alpha Tester
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Everything posted by Supermega

  1. @Sybily There is nothing stopping players from doing things that way if they want. Some player nations like the Terrain Union have already drafted up detailed municipal documents regarding how Codes of conduct, business deals, laws and enforcement, and other things will be handle in there nation. So if that's what you want to do, then go for it.
  2. @Odendis @SGCam @Sybily So, this has been discussed before a few times. Basically there will be a contract system. The way it will work is a player can create contracts for missions, there will be different types like Transport goods from A to B, Bounty to kill X player, stuff like that. So when you create the contract you set the amount to be paid, the game locks this amount in a escrow until the contract if filled or cancel. Then you can put the contract out for other players to see if they want to take the job, I believe there will even be a section in the market unit for missions as well. Or a separate element just for Contracts. Anyway, when a player accepts the contract, and completes the mission, the money/payment would be delivered to them. So the basic idea of how this will work it like this. Example: you create a contract because you need someone to transport 2000 km3 of Iron Ore from planet Alioth, and deliver it to a specific location on the moon, you offer to pay 5000 quanta. The money is placed in escrow, and the Iron Ore is held in a storage unit by the game, attached to a local market unit. A space trucker player comes along and checks the markets looking for work, they see you're contract and accept it. The Space Trucker is then given access to the 2000 km3 Iron Ore in a storage unit so they can take it from the market unit, and load it into their ship or hovercraft. They then take the Ore to the specific location on the moon and deliver the ore using the market unit on the moon. The game confirms that the 2000 km3 of Iron Ore has been deposited, then the 5000 quanta is released from escrow and into the Space Truckers account. That's the current idea Novaquark is going for. This type of system is very flexible and can be used to do almost any type of mission contract. Quote about the Contracts System from 2016 kickstarter AMA event, keep in mind that the game has grown a lot sense then: source: https://board.dualthegame.com/index.php/topic/10110-kickstarter-ama-event-second-part/ sorry, I can't find more recent info to quote.
  3. Exact quote from J.C. Ballie "For Alioth which is 65km in radius, you can gather a team of 1000 players, working 8 hours a day nonstop weekend included, and it would take you 19 years to get 1% of the planet" Source: Nation Fusion Youtube - J.C. Ballie Interview timestap: 33:44 Also he mentions it would take 5 hours to dig to the core of the planet. Its also been calculated by players, and confirmed by Novaquark it would take a little over 10 hours real time, to run around the entire planet. An Alioth had over 50,000 territories that could be claimed. Oh, an all of that was before Novaquark announced they made the planet Allioth 4 times bigger. Source: Alioth size change. So if you consider that tiny, then more power to you buddy lol. I'm sure they will put you're name in the Alioth book of world records when you complete that tiny 40 hour run around Alioth.
  4. I'm sorry to say, but NPC's will not be a thing in this game. You must keep in mind, JC and Novaquark from the beginning have expressed that the end goal of the game they are attempting to create is to be a true MMO. Meaning thousands of real people, interacting with each other, on a single shard open sandbox universe. So, NPCs even as background props would go against that idea. The intention is to have meaningful gameplay so that not only will you need a crew of real human players, but they would have a good meaningful reason to actually be crew on you're ship, and interact with the overall game. If you had a ship so big that the bridge crew was 15 players, then there are a few things you should keep in mind. Here are a few examples. 1. Maintenance/repair - when a battle breaks out, you will need players to repair holes in the ship using voxels. An when systems get damaged like engines, shields, power systems, etc... you will need players to run to those areas and use scrap material to do repairs and bring those systems back online. 2. Pilots - If you're ship is a carrier with Squadrons of fighters in the hangar bay. Well you going to need a crew of human pilots onboard the ship waiting to rush into battle at a moments notice. 4. Extra crew - You will also need extra people to do some of the grunt work during battle, like people to refuel and resupply ships that land in the hangar, otherwise the pilot will have to get out the fighter/ship and run to get supplies and do it themselves. Also, have people who can make runs to the cargo hold to get supplies for other crews who are to busy to do it, will also be useful and sometimes needed. 3. Turret Gunners - There are no automated weapon systems. So if you're ship has 100 cannons, then you'll need 100 players to fire, one for each cannon. 5. Security - Having security can't be under stated. You'll need someone patrolling the corridors of this big ship. Not only during battle to fight back against possible boarding, but also against spies who may have stowed away on the ship with plans to commit sabotage. As well as protect you're resurrection nodes because they will be a valuable target. 6. Bridge crew - An this doesn't include the bridge crew, and/or many commanders who will be over seeing tactical data and giving orders to the lower crew departments and teams via discord voice chat, or something similar. because the captain won't be able to manage a crew that big on there own. So, my point is you won't need NPC's standing around pretending to do stuff for immersion. Because you will have tons of real players running around doing real meaningful things aboard you're ship. Thats called emergent gameplay, and its the kind of game that Novaquark are creating.
  5. @Aaron Cain You can place voxels from any material in you're inventory. The video was just one example, but he's done it before in other videos. From what I understand Placing voxels is different from Building constructs, but both are possible in game.
  6. @Aaron Cain I thought you could already place voxels without a core unit.
  7. This is a hard list to make. I think there will be many amazing locations being built as the game continues to grow after release. I could think of more, but here are some of the ones I feel would be notable as the 7 wonders, at least until something new is created lol. 1. Aloith City - In the sanctuary zone around the Arkship, will be a site to behold, with great monuments of Novaquarkian deities. A Metropolis of alliances with the most active Orgs. 2. Ring Station - A Ring station in orbit that spans the entire circumference of planet Aloith, visible from the surface and home to tens of thousands of players. 3. The Cluster - A roaming city ship, I foresee it probably ending up resembling the "city of a thousand planets", and will end up a major economic and recreational hotspot. 4. StarGate 01 - Will be hub of civilization for players who seek to settle at a new star, and a battleground for Pirates, and aggressive Org Nations who see it as a strategic checkpoint. 5. Neon City - There will be many cyberpunk cities, but only one will be the most Massive, with unique Iconic architecture, and the best entertainment, like Racing under neon city lights. 6. Moon Station - As big as a moon, but a man made station built by players. Can only speculate why such a thing would be built at all, but it will definitely be a wonder to see. 7. Dyson Sphere - This is a crazy idea, but even if it is never fully completed, the massive structure would be something that has to be seen to be believed.
  8. I like this idea, sounds great. Do you have a design in mind for how the ship will look? would love to see it. Also, I would consider making the ship a space bound ship only. meaning it wouldn't ever land on planet/moons. The reason why is because it takes allot of fuel and power to get something really big off the surface and into orbit, so it really would not make much since to waste most or you're resources just trying to get off the planet, before you even start a long voyage. It seems like It would be better to have smaller ships docked aboard, that can go down to the surface while the ship stays in orbit, maybe docked to a station or something. Just a thought.
  9. @Vyz Ejstu good read, when will the next interview be released?
  10. I love tabletop gaming, Warhammer 40k will always have a special place for me because it was my intro into the miniature gaming hobby. But, honestly, Games Workshop has been the worse when it comes to their IP and fans, they have sued/targeted fan-made websites, fan-made films, they also sued a book author over the the word "Space Marine", also sued a fan-site over the word "Warhammer", shut down official retailer's selling their products online.... the list goes on. So I would proceed with caution. With that said, I like you're idea. What I would recommend is just create something original that's inspired by the 40k universe. Example, you can make Gothic theme futuristic Marines. Nobody holds the rights to the a Gothic design aesthetic, also Skulls and cyber Skulls, Eagles/bird wings, Stone and Archway shaped structures... etc. Create you're Org around similar philosophy of a 40k chapter or legion, but not copying. All original art and design. Just don't use any official copyrighted material (Places, Names, Images, etc). See this as an opportunity to create something new an cool, thats inspired by an IP you love. Just some food for thought.
  11. @ProphetZarquon Actually, JC has stated that combat weapons will be ""Lock and Fire". Lock and fire means that the computer will identify a target and allocate damage based on stats. That doesn't mean it can't be dynamic or fast pace. Its just a difference in the way the computer handles data. JC has also stated before that he they would explore ways to make it happen automatically, so players would not really notice to much the difference. So point and shoot is exactly what lock and fire can be. My question is mostly just trying to get some confirmation on the direction, or goal has far as how they want player vs player combat, to be like. But, I suspect we wont truly know until its implemented.
  12. @Taisen I would like to see that too. But, if plants randomly popped into existence every server update, that wouldn't really be farming, because you can't control placement, or density, you don't even know if plants will reappear in that same spot. Also, that may be tricky to do as well, because the landscape will change over time with player mining, and there will be player constructs built everywhere. Currently all the plants placement is generated one time procedural when the planet is created.
  13. So here are a few points: If a player build 500 ships, and put them in a valley, they would not tumble around. They would just sit there and do nothing like static voxels, until activated by a player. Players can only control/ operate 1 dynamic construct at a time. So Players cannot control multiple ships/ constructs at a time, only one at a time. Elements like Fuel Tanks, only operate for the core unit they are attached too. you can not use a fuel tank from another ship, it has to be attached to that core unit. If a carrier wants to use fuel from a small ship thats docked, you have to: A. manually drain the fuel into you're inventory, then manually transfer it to the carrier fuel tank, or B. remove the fuel take from the fighter core unit, then attach the fuel tank to the carrier core unit, then manually link it up to get access to the fuel. having small ships docked to a carrier, does not give the carrier more armor/shields. They are treated as separate ships, separate systems. Hope that address some of you're concerns. So, basically if you see dozens of small fighter ships coming at you, then they are being piloted by dozens of actual players. To you're other concern about the lag, Novaquark have build a system that allow the handling and rendering of huge voxel cities, as well as 1000s of players, and so far Novaquark has said they haven't run into any major problems, and things are working as expected. In an article on MassivelyOP, linked below, JC also mentions that they have put systems in place to prevent players from creating intentional server bottle necks, or lag zones. https://massivelyop.com/2018/05/02/massively-op-interview-dual-universe-demo-shows-off-advances-in-city-building-space-travel/ Hope that helps, and welcome to the community
  14. How will water work? can we swim in water? can ships go under water? can we build constructs underwater. Will there be exotic celestial bodies, and anomaly in space? like Black Holes, Comets, Nova/ Supernova, Exoplanets, wormholes, binary stars. How will carrier ships work? can you dock smaller ships inside bigger ships? will there be a limit to how many smaller ships can be docked on a carrier? Any plans for an External Docking system, like the one used by NASA, and seen in many scifi films. What will Player vs Player combat be like, how will it feel like, will it be dynamic like Mass Effect, or any other FPS style game. What will Construct vs Construct combat be like, how will it feel like, what will it be like to play, and be in combat. What will construct damage look like? will there be smoke and explosion effects? Can damage be targeted to specific systems? like weapons, engines, power. Will there be EMP type weapons in game, that disable systems, but don't deal damage? Can you repair a ship during combat? EDITED: added more questions....
  15. Hi @ShaylixLinx I to am very excited for DU. I think the progress and development has been a breath of fresh air compared to other games I've seen in development over the years. Novaquark, tries to be realistic about their goals, and aren't afraid to say no, tell it straight, when it comes to what will and wont be in the game. Hoping to get into the game during Alpha so I can make friends, and get to building. Still trying to decide what org I want to commit to, but the Terran Union is at the top of my list of Orgs I would want to be apart of, If I'm accepted. Other then that, just been working, and playing other games, while daydreaming about DU lol. not much else we can do til release. Greatly looking forward to the Gamescom AMA, I hope they can stream it live with no problems. P.S. where can I find more info about the Terran Union?
  16. @0something0 What is you're definition of a neutral Org? because it seems like you may be mixing up two entirely different concepts, I'm just trying to understand. From what I've noticed, there are Neutral Orgs, and then there are Apolitical Orgs, and those aren't really the same thing.
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