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CoreVamore

Alpha Team Vanguard
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Everything posted by CoreVamore

  1. <dumb joke ahead> I dont know what the number one wonder will be, but I'm sure one of the wonders will be "Can I survive outside of the safe zone?"........ <end of dumb joke>
  2. * Waves to da dark and misty one * G'day mate
  3. One aspect I think will be interesting, and partially similar to Eve, is space combat in groups. As we know everyone in Eve is a ship of some sort, and often they travel in packs to camp gates, kill structures, or brawl it out against other group(s). I think this will morph in DU. A group, instead of being several ships, will be in one. This will change the dynamic. Instead of having a fleet leader you will have the ships captain instructing everyone on board what to do. A fleet could just end up being 10 ships, one actual fleet commander and perhaps a hundred crew in total spread out between the ships. Naturally we could end up with massive space battles, with hundreds of players, but may only involve several tens of actual ships. When a ship blows - oh the carnage! Oh the humanity! Oh the looooot! So yea, DU wont be like Eve, but, I think thats possibly going to be a good thing
  4. perhaps - a core unit makes a construct 'smart' (i.e. Lua and links etc) and constructs with no core unit are just walls/roofs/holes but nothing 'alive'. Just a guess
  5. Roadmap: https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/ i.e. its still at least 1 year away for the beta
  6. Well, that would be bad for their business, which, if they want to stay in business would be worse for them - so thats what would stop them doing it You may get hacked by an outside source, it may not intrinsically be the products fault. (Well except for the fact that it has a hacking vulnerability). Pretty sure that the maker of the blueprint is shown on the blueprint. So, for example, if you know that CoreVamore makes the "Flabbergaster" battleship then all you have to do is make sure that the "Flabbergaster" blueprint on the market, that you are looking to purchase, is made by CoreVamore, then you know its genuine. Simple, effective, done deal However I do like the idea of having a 3D spinable/walk-through representation of any blueprint just for the sake of giving a client an idea of what that blueprint actually produces. That saves having to actually make a construct to show off the ship (Though thats always fun as a practical demonstration as well)
  7. in the vids they talked about having to reach escape velocity otherwise you would fall back to the ground - so at a guess I would say that there are orbital mechanics
  8. Agreed, some people will see pirates and gansta's as trolls, and they need to learn that it is in fact emergent game play in a sandbox. Are they a nice thing to have in a game, probably not for some, do they provide content? Hell Yea! There was a whole thread on this subject a year or so ago, for anyone interested in this, but it is off topic from the original thread. So yes a reasonable subscription fee to play DU is fine as far as I am concerned, and for those that cant afford it, well..... get a job?
  9. Pretty sure a troll would love trolling such a force..... triggered just a little are we? ?
  10. I think it will boil down to the elements supplied by NQ, and the dynamic core sizes, and the LUA connections to/from elements, that will end up being the only 'standards', everything else will be in flux.
  11. Thats if the crew is paying attention, as, unless its scripted, the main engines wont auto fire up......, so yea, not that irrelevant Its just added game play Just remember it may not be a ship.... could be a platform who's main engines may no longer have the ooomppfff needed to keep it in orbit ?
  12. I've got no qualms with having an antigrav platform immune to bumping IF it is not moving - remember those platforms can be massive ships too, and such a hard and fast "cant be bumped cause i got my antigrav engines on' wouldnt be fair either - hence it cant be moving, and if it is moving then it is able to be bumped and potentially have it crash to the ground.
  13. Maybe while things a small, maybe not as DU grows. Keep in mind that emergent game play can, and does, bring out baiting and trolling. So there is a very fine line there. Lines naturally should be, and are, drawn at rl death threats etc.. All I am saying is that one persons tease could be seen as another persons troll. Easy way to combat it - is just chill
  14. No, that's not an exploit at all, its simply attacking something that has a known weakness. It's no different to attacking a ship that with a weapon type that it has little armour/shield/defence for. The exploiting of the 'no damage done to either ship' is not an exploit at all. Thats a design mechanic/decision that NQ has made, and I am for it as it avoids 'death spears' - which kills game play. For example, in Eve online, bumping is used as a way to disrupt ships trying to align to get away, and can be used effectively. It fits the mechanic, the lore, and the game. Do I personally like it? Nopes! But I also accept it as a part of the game and something to be worked around. The same for DU. Do I like what I am suggesting? Nopes! However it is a possible tactic that may be used and so people should be aware of it, and if possible, take steps to mitigate it. And the bumping could be done by several large-ish type ships (not gnats), travelling at high speed - remember velocity is a thing. The downside of this approach is if the ramming/bumping/attacking ship misses then that ship is only seconds away from face planting into the ground....... so yea, pros and cons Cheers CoreVamore
  15. Sorry NanoDot, you totally missed my point. I never mentioned damage did I? I was talking about bump mechanics which come into effect instead of damage. Bump mechanics basically mean that when my ship hits another then my ship will bounce off and the target ship will bounce a little too - usually in the direction that my ship was travelling in. So, if you had enough ships dive bombing/bouncing the top of a hovering ship/platform, using anti-grav evngine, the bounce reaction may be enough to knock that ship/platform below the height limit set for the engines. This would cause the whole platform/ship to fall from the sky. This form of attack would not invalidate NQ's policy, if anything it adds to emergent game play. Food for thought..... ?
  16. A thought..... something from thousands of years ago.... yes you can build underground bases/bunkers, but when discovered, those same secret places become just one thing...... a grave.... ?
  17. In principle I have nothing against the ability to hide things, or put in dampening fields to hide the electro magnetic signature of electronics and machines. However I also think that doing so should have a penalty, for example when the dampening field is on then you cant trade in the nearby market, or communicate with people/machines outside of the field - after all you are trying to be stealthy and comms gives away your position. Note: You already have the ability to build underground bases, so that ability is already there. Secondly, to be really stealthy, you would not have a base force shield, to do so would advertise the fact that you are there. If you have either the force field going you should be able to be seen from space when someone first enters orbit. As far a beacon objects, nopes. If you set down a territory unit that identifies you as the owner of that land - think of it as a land deed, or mining rights deed etc. People will know you are there simply because they can quickly, electronically, look up who owns what from the 'planetary land register'. So to be truly stealthy you just dig a base without any territory unit - with all the risks that go with doing that...... Keep in mind that territory units generally will be to expensive for solo players to purchase, land ownership will generally be a group thing As far as PvP I believe there should be some form of anonymity and potential cloaking - but only up to the point that base sensors, and/or players see you - then your name bubble etc should be shown. (There are many threads on this subject - the search tool above is your friend ) So, for the most part, you can already do 80% of what you want in DU as it is Cheers CoreVamore
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