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Novidian

Alpha Tester
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Everything posted by Novidian

  1. I would like the ability to excavate around a core, like they did when they dug out our cores after the terrain reset in beta.
  2. While this is one of those things that make sense being implemented sooner rather than later, my greatest fear is that it’d end up just one more hoop to jump through before you actually play the game. There’s already enough tedium in the game, and so far everything is already kind of a chore. It’s not an unreasonable want, but I don’t know if I’d call it a need. Before you even get to a hunger mechanic, how about avatar HP, armor/defense stats, personal defense shields, and weapons. That’s a whole industry waiting to happen. Then, some combat and support skills you can train and drop into your hotbar. I want to be a space marine! Afterwards, weapons could be given a separate effectiveness and range in atmosphere, so we aren’t nuking shit from the next moon over. You know, stuff that goes in direction of AvA; a long promise forgotten. Anyway, there’s so much content the game needs. I just hope they add things that resemble game play, and not more units (water extractor/irrigators/harvesters/etc) to micro manage.
  3. The only way I could see the 90 days shrinking is if there were some kind of auction system in place where players bid on the plot and all proceeds go to the player/org who lost the tile, or something. It IS kind of annoying seeing a nice plot with virtually nothing on it sit there counting down from 90 days. I don’t care about your M container and two basic mining units, I just want your sweet ass plot.
  4. Honestly, they could just make it a bonus amount rolled into a units production over 72h. Like 200l/h on a 100% cal, with max talents. Skittles don’t respawn, so harvesting is kind of a really specific skill that could disappear and no one would care, I think.
  5. The game is tedious enough for me without adding survival elements to it. However, boosters and stims would be very useful and relevant if they add player HP for AvA. Consumables crafted by players that give avatar physical trait boosts, “focus” boosts that up hit % using weapons/weapon elements, first aid kits (duh), HP buffs, xp boosts, etc - pretty standard fare. Could even add a fallout like withdrawal system, with detox consumables. Or hell , make it to where it wears off after resting in a bed x amount of time.
  6. You’ll never know, for the same reason they didn’t tell us about the wipe. They want to dangle the carrot in front of you as long as possible, right before they pull the rug out and hemorrhage more players (if not kill DU). It’s tragic. The game has potential to be great, even with its limitations. It can even be fun at times. I didn’t see myself coming back, but I did - I’m even considering a year sub. I WANT the game to survive, but I don’t see any signs they care at all. 3D-mf-blogging? I didn’t even know people still blogged. You want to attract an audience for the sustainable future, why not the multi billion dollar a year gaming industry? Not an emerging market inevitably dominated by FB/Apple/etc, that may not even have sufficient technology to support it within the next decade. I couldn’t give 1mg of shit about the meta verse, blogging, or anything else. Just gaming. None of that other stuff will ever compete for my time or money. They do DU and us wrong, I’ll make it a point to rag on every other future endeavor they undertake out pure spite. I’ve never had such an abundance of simultaneous contempt and hope for a single company, but here I am. The saddest thing is, all this frustration could be alleviated by simple communication.
  7. A little late for that, IMO. That’s a lot of builds that would be borked overnight, and obstruction is wonky enough as it is. I’d rather they leave it be and focus on other things.
  8. If I’ve learned anything over the last 7 or so years, it’s that NQ prefers to do things without lube. I’m afraid it could never be.
  9. I used to be in NovaX during alpha, but I left because I just didn’t have time to play and didn’t feel I was able to be very helpful with how sporadic my DU presence had become. I remember the discord only having half a dozen or so people, but optimism was abound. In fact, my first time leaving alioth was with NovaX; we crashed on Madis at the base of the canyon and had a hell of time getting to the surface. It was grueling, but somehow hilarious at the same time. Good times, somehow. Most of my nostalgia is from that period, really. Even if my time with them was limited, they were a great bunch. I’m sorry to hear so few of you remain.
  10. Same. Not one issue until the “fix”. Now I’ve gotten ore from maybe 6 out of the last 20 calibrations.
  11. lol, can’t disagree with any of that. Though specialization IS kind of like classes/sub classes, but more the FFXIV sense. I can do something else, but if the rug gets pulled out from under me or something isn’t viable, it’ll be a while before I’ll be effective at the new thing. It’s not back breaking, just inconvenient. Honestly, I miss old school mining too. It’s cathartic in a way, and more challenging than calibrating. I’ve only got 6-700k in the pool, but I was going to dump some into classic mining and try some roids eventually, myself. Still finishing up T5 flight element talents and building a 400L/1.8kt mission hauler now, so I’m just not at a point financially to assume the risk. Soon, though. I haven’t been in an (non-self) org since alpha 1/2, maybe now is the time to find one and do some roids. I’ve only been back a month and a half, and shuttling rocks around all by my lonesome is getting pretty boring. Maybe it’s a blessing in disguise. I still haven’t figured out what keeps me coming back to this damn game, but here I am.
  12. Yeah, I’m gonna have to disagree here. “Do something else” should never be the solution when something becomes too burdensome, especially when it’s a result of a development decision. Blaming the players on any level is ridiculous. That’s like someone rolling a character in a traditional MMO, and rather than balancing the class to be viable again, someone just says to just reroll another toon, instead. It’s not a solution, and it won’t fix itself. Never mind the fact that people like myself have invested MILLIONS of TP into MU output and surface harvesting. The game literally introduces you into it during the tutorial, and nothing else. (As an aside, there should be bases with different types of start up emphasis, like industry). It would take weeks/months to get skills to a comparable level doing something else, and then you have all new start up costs associated with that. Not everyone wants to get into industry, either. If everyone switched to roids, it’d be slim pickings at the rates they respawn. Imagine schematics became more expensive and you need twice the input mats for your BPs. (I use that as an example, because you could do all your industry on one tile, so even taxes wouldn’t be as much a burden) It’s all good, just do something else? Ah well, not viable. Not giving NQ any fault for it is what flabbergasts me. They literally balanced things and introduced taxes in beta with market bots as the model. If it was the plan to remove them all along, it should have been done in beta so they could see the impact, examine margins, and make adjustments before launch. It is completely their fault, no one else’s. Not saying bots should have been there at launch, mind you. But removing them without knowing the market consequences, and not having a plan to keep that “class/profession” viable was a mistake. Also, yeah builders have HQ tiles. Not even the issue. Kind of odd though, that only miners have to pay taxes…
  13. Alt Universe, mirite? But yeah, sometimes I forget my erratic playing habits cover up for charge deficiencies. I’ll play 2-3 days and then take a day off to recharge, literally and figuratively. I’m honestly surprised I play that much, all things considered…
  14. I started back right before they killed the bots, so I haven’t even considered expanding operations, yet. That’s a fair point. If I didn’t oopsie invest tons of TP into it when I got back, I’d probably be doing something else at this point. Honestly, they could just make HQ tiles (or your first 3-5) tax free and it’d still be a big boost without over compensating. They killed 60% of the value of ore overnight, a few tax free tiles is nothing in comparison.
  15. I wonder if people have considered what I’m doing, and just run fewer tiles and use smaller units. Ex: a tile has 400L of ore. If you use 4 L MU, each one gives you 2400L a day, for 9600L. The calibrations for each is another 16k a day or so, for a total of like 26k, not counting adjacency. Conversely, you can run 12MUs small and get the same passive ore, but still get 4k+ per calibration. That is 9600+48k daily. 57k total (Usually closer to 70 with harvesting bonuses) More charges, yes, but double the output for the same tax rate.
  16. This may sound weird, but going vertical (like perpendicular to the ground) has caused my brakes to kick in enough to stabilize. I have to keep the red trajectory line running right down center of my ship. Usually the brakes never operate normally until I level off around 1-2km and punch it, and then fly a little bit. Then, I can drift to the ground no problem. I call it my “landing mini game” at this point, because it ALWAYS happens to me. If I want to go straight to surface, I literally have to land ass down, like a vtol ship, or I crash.
  17. That’s always been my canon as well. Imagine if we didn’t migrate recently, or even AT ALL. What if the AIs simply wiped out humanity every time their attempt at creating the perfect society failed. All the wreck and ruins aren’t alien, they’re us before the most recent fall of mankind. That way, from a lore perspective, you could begin to introduce robotic NPCs/actual factions. Those loyal to the architects of civilization, and those in the outer worlds grasping at the last semblance of autonomy. Its such a damn good chance for quality story telling, it’s a shame they never went past the vanilla story they came up with. It COULD be retconned safely, as the opening cinematic could simply be represented as a lie we’ve been sold and not the actual nature of our existence. Imagine being able to start the game in an outer Haven (lol mgs lol) outside the SZ and getting a darker, more conspiratorial sequence that casts doubt on aphelia. I think of it kind of like the B5 intro after the Shadow War started. Doubt they take it that far, though.
  18. I really wanted to invest in the new higher capacity containers and advanced engines for my first hauler build since returning, but I’m freakin terrified of the brakes going out and losing lives. I’ve had the same thing happen a couple of times on smaller ships and tapping the brakes saved me from absolute disaster, but barely. This has happened to me in beta plenty, too. I finally get into a groove and this is making me really apprehensive about investing in a quality build, even in SZ. I wish there were a way to add lives to an element, rather than dump 4-10m replacing something that gets destroyed by game bugs.. 😕
  19. Why not just have the ore pool randomly change every 24h until the territory is claimed, and then it is “locked in” until the territory is abandoned or tokenized? That way, you can just keep scanning your preferred tiles until you “roll” the ore you desire. This would prevent massive tile claim swarms, because it’d be more preferential to wait until you roll favorable adjacent tiles, instead of pouncing on 30km around whatever you hit first. Everyone can get what they want, where they want, if they’re patient. Then, maybe you can make it to where TS have charges like MU. Limit active scanners to 3, so players/orgs can’t plop down 30 scanners single handed and run them as fast as they can drop them. I would make HQ tiles tax free for individuals, limit 3-5. After that, taxes would scale up. Smaller operations have less overhead, larger ones would have to pay their fair share.
  20. This is absolutely my thought. Rather than adjust the values to something reasonable, they just remove them? Do they always have to "solve" things in the most inconsiderate manner? I think they just killed mining, for me. I just decided to use some DAC like a week ago, and I really didn't even want to return at all. I put most of my XP into mining units (a fair bit into piloting and surface harvesting too, before I found out they don't respawn), because that's how I made money in beta 6-8ish months ago. Now I'm wondering why tf I bothered, because I have no reasonable way to move that T1, and I only got the news they weren't coming back AFTER I set up my first 4xL MU tile. I invested everything I had made so far into that. I'm not doing the same boring af hauling missions over and over and over, just to save up for a bigger ship to do it over even longer distances. At least with MUs, I could do what I wanted to in between calibrations, which is make cool/fun things, help with projects, or just explore/scan. Now I'm beholden to waste 90% of my game time afk in the void of space, just so I can afford to do what I REALLY want to do? I don't mind investing time into making money, as long as it there's some enjoyment in it - right now, I'm not finding either.
  21. Either the tracking is borked and therefore unreliable, or the numbers are inflated utter BS and there is no actual stat tracker. So our choice is either incompetence or incompetence at deception.
  22. Even if they did a full wipe, players starting say.. 6 months after launch would experience the same thing. It’s the nature of the beast, and a game like this we’ll be back in the same situation in no time. It’s a somewhat short sighted non-solution IMO. In every MMO I’ve played, this has existed on some level, and the remedy was almost always the same. Join an org, be mentored and geared, and learn from more experienced players. Having an established player base willing to help new comers is a plus, not a hinderance. I think accepting this as a matter of fact and giving new players a leg up is far more helpful than bumping everyone back to the Stone Age for launch. I’m not saying some kind of reset couldn’t be beneficial, but I don’t see how a full wipe works as a solution long term. They can easily make starting talent pool higher as time goes on, and give new players an xp boost the first 30-60 days. Maybe even bump up daily rewards, or keep it the same and give them items/resources along with quanta. Since there are no actual levels in the game, that’s the only thing I think could work. The fact of the matter is, it’ll be a persistent issue, since they’ll always want new players. Unless they add something for newbies to get a leg up, you’ll be looking at the same situation down the road.
  23. Cars utilize both, so it’s not unrealistic. I mean, try driving a car long without an alternator and tell me how that goes lol
  24. By all means. Im not logging in until we get more specific wipe info, anyway. That’ll probably be around launch, knowing NQ.
  25. I have to disagree. I think it makes no sense to add it to statics, and only presents another burdensome thing to manage for no real reason. With dynamics, it presents another avenue to balance ships for PvP, and adds actual build and design decisions to the process. If they add mining lasers, electronic warfare, and CCS healing mechanisms, it would also factor into that and help create more specialized ships.
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