Jump to content

Takao

Alpha Tester
  • Posts

    288
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Takao got a reaction from Supermega in Weapon Detector area   
    What Hollywood tells you about hacking is basically nothing, so just don’t think that’s hacking.
    If you want to see authentic hacking, watch the series „Mr Robot“ (Netflix).
  2. Like
    Takao got a reaction from Supermega in Weapon Detector area   
    What a bunch of bullshit, again.
    @ShioriStein if you have the time research his claims and you will find that they are wrong.
    The term hacking, in this context, is the process of overcoming the security of a system and therefore gaining acces to or control over it (partly or complete).
    Nobody can claim that you can’t hack an ai, because there is no ai at the moment and humanity just don’t know how it will work.
    If the ai is just software, then it is most likely hackable. If done correctly a computer (and the user) don’t know that it’s hacked or running injected software, the same would go for an ai, if it build like a operation system (which again, we don’t know if that would be the case).
    Do you know that you are acting in your own, free will? You will most likely say yes, but that’s not a proof  
     
     
  3. Like
    Takao got a reaction from Anaximander in Real Fuels   
    When matter and anti-matter collide the released energy is equally to the in their mass stored energy (e = mc^2) which is significantly more than in fusion or fission. If that energy is unusable is another topic.
    The problem with anti-matter is that the storage is rather unpractical: You need a perfect vacuum and a strong magnetic field.
    Fusion reactors are unpractiacal for any smaller vehicle because you also need a very strong magnetic field and the minimum size should be much larger than any fission reactor. Also you need a huge amount of energy to power it up in the first place. Where do you wan't to get that energy? Store it in batteries? -> Unpractical.
  4. Like
    Takao reacted to blazemonger in My biggest worry about this game   
    You forgot the "/s"  as you must not be serious in thinking he has any actual experience or skill in PVP.
     
    He is also not 'doing the work of 10 men' but I expect just a kid with his thoughts considering anyone outside his train of thought to be an idiot. We'll see once DU goes live what he is really able to do. I predict he'll turn out to be a shit talking ganker/griefer (In itself fine.. it's part of what a game like DU and EVE enable/allow) who will use being "hidden" in a large organization to cover his back while it lasts.
     
    So far he talks a lot but really has nothing to say nor backs up anything he says about his 'prowess' in PVP with facts.
  5. Like
    Takao reacted to blazemonger in My biggest worry about this game   
    No I don't and never have.
     
    Another example of what seems to be a delusional mind. Your one track mind seems also unable to read and recognize basic English and always falls back to the same misplaced and irrelevant nonsense response. Frankly, I pity you for your mindset. Maybe you should try talking to a mirror when you go on your rants as they seem to pretty much reflect your own attitude and misconceptions.
  6. Like
    Takao reacted to blazemonger in My biggest worry about this game   
    @CaptainTwerkmotor
    You are so deep in your own little dreamworld you really have no idea how silly you are and clueless. You are one of those kids who consumes content from resources like YT and Reddit and thinks that is what a game or dare I say life is like. You continue to show a continued lack of social skills, inability of arguing anything without resorting to name calling and insults and generally display the behaviour of a delusional kid who thinks the world is just a bunch of idiots for not recognizing what you think is the truth. 
     
    I tried, for once, to provide actual context to your drivel but unfortunately (and not unexpected) it just results in more of the same. You obviously are unable to read and/or comprehend basic English and read into whatever someone writes what suits you. And as expected, when faced with an actual dare/challenge you just skip over it.
     
    You know nothing kid, you're just a disruptive element trying to look tough and cool without realizing how weak you are in your arguments and reasoning.
  7. Like
    Takao reacted to blazemonger in My biggest worry about this game   
    For once I'll defang each of your BS comments:
     
    I never talked of being bullied in EVE, in fact bullying in EVE will get you permabanned by CCP as it is a violation of the TOS. I completely understand why GigX made the commenst he did under the conditions he did it  but agree it is not acceptable. Sadly CCP is very selective with taking such actions as more high profile players have in fact made comments at least as bad in public, at EVE events and remain in place untouched.
     
    I never claimed I wanted babystiing, that is in your twisted head. In fact I have on several occasions ben quite clear I see nothing wrong with ganking or griefing as such.
     
    The 'mercs' in EVE are wardeccers and blobs who will sit in blinged ships preying on what they can easily kill with no risk . These Merc will run and dock up as soon as anything remotely able to bring an actual fight shows up because they are not there for the fight, they are there for the killboard being green and not take any risks/chances to get that.
     
    There is no monopolies in EVE.. I'd challenge you to point one out.
     
    I care for economics, in fact you have no clue what that means or does. You just know the word. 
     
    WingspanTT is a groups of players with a very sneaky and interesting idea of gameplay and they go to great length to make their way of playing possible. Their tactics and methods I do not always agree with but I've had great fun with them in game. I know quite a few of them and actually have met several players IRL.. R&K are tactical masterminds who operate well beyond your comprehension of what the game can offer which is why you tend to trashtalk their actions when it suits you. Frankly you are starting to show you really have no idea what either WSP or R&K do or how they operate, just that you watched their YT content.
     
    Your comments about EVE, what it's main attraction is and why I would be here are just laughable and even more establish you as a wannabe kid with no clue but what YT and Reddit tell you. I very much doubt you even have a serious history in EVE and even if you are active you have _no clue_ about the game outside of pewpew which is just a part of the game when you have the  motivation and original thinking ability to make the game whatever you like. 
     
    I have been very clear as well that it is my opinion DU can become the next level on what EVE offers and I will take the good and the bad in that respect. I do not care for 'Mercs' in EVE as they are a waste of time to mess with as they tend to be scared kids who run and hide if you actually bring a fight.
     
    And where did I not want bounty hunting? If properly implemented that could be very interesting and lucrative. If it's done like in EVE it would be a joke.
     
    You want Mercs after you? Why don't you share your main toon name in EVE, feel free to DM me if you like, and I'll come hunt you myself as I am convinced you have no idea .. Pretty sure though you'd just stay docked up and offline for a while to avoid the consequences of your challenge.
     
    HTFU has _nothing_ to do with what you are blabbing about. Again.. no clue
     
    'Bounty hunters will farm you for money' - Man you are thick and show you are truly clueless as bounty hunting is not worth anyone's time in EVE and frankly I can find anyone at anytime they are online in EVE within 5-10 minutes.. it's really not hard and again, this shows you are clueless
     
    I'm not going into detail, but Proviblox (and my main toon is not actually part of that, he just lives  and operates out of there) knows exactly who is hiring which group to do what.. It's the usual suspect and their tactics are predictable as well as easy to trap and counter. The Provi Rapid Response Fleet will make short work of them once they are done with their antics. Provi Intel knows where they are, when they  are there and where they go. It's part of how some choose to play the game and that is fine as it _is_ part of the game. As said, it's also extremely easy to work around just like wardecs.
     
    Blockading is not griefing at all, again here you show you really are clueless and this is also where your misunderstanding of the concepts comes from. To get back to Provi.. A gate camp will only exists for as long as it is tolerated. If required the PRF will deploy and generally the campers will be gone before they are engaged because, again, risk averse.
     
    Again, I have no problem with bandits, in  fact I agree they will/must be part of the game. Bandits are not griefers though.
     
    Again, you have _No Clue_ of what goes on in Provi, in fact I doubt you understand anything about what goes on in EVE. And you certainly have no idea about Signal and frankly I pity you for apparently needing to keep bringing up things you really do not understand to try and appear tough.. You're really not though, in fact you are quite the opposite.
     
     
     
    Oh and my boss does not yell at me because for one, he has no reason to as I am his strongest team leader and he is well aware that yelling at employees that you manage (or anyone for that matter) is a sign of weakness and inability to lead, something you may learn one day.
     
    In general, it is quiet obvious you use this forum as a way to vent your frustrations and potentially inability to manage your direct surrounding otherwise. I get that and I guess it is what it is, so we'll have to learn to live with it.
  8. Like
    Takao got a reaction from ATMLVE in So about that new website...   
    Mhm, good that I haven’t red the entire thing, I have completely missed that.
     
    So, unlike in eve where the pvp button is called „undock“, here it’s called „login“?
  9. Like
    Takao got a reaction from Shadow in 3D Preview Suite - Download - ( Ship Designs, Constructions and Stuff )   
    Luckely they are not, because DU has a voxel system for building and those games (at least SE) doesn't.
    With the voxels you can do ALOT more then with blocks, especially when building slopes.
     
    @Federal Initiator
    I have watched your first video and a little bit from the second and from that it looks like you are not that familiar with 3D modelling with a direct modeller, like Blender?
    Never, ever, ever use n-gons in any situation (faces with more than 4 verticies). They will completly screw up your renders and many modifiers. Use quads (4 verticies) wherever possible and tries (3 verticies) where needed. Your approach of preemtively subdividing a cube is not a good practise when you are not sculpting. It will create unnececcary faces and therefor reduces performance and increases render time. Use edge loops instead to create just enough extra faces. It should also be faster. A very good Blender addon is Destructive Extrude with which you can create extrusions more intuitive and much faster. The music is WAY to load. Get yourself Audacity and use the "normalize" ("Normalisieren") filter for your audio track. This will bring down the audio level to a decent, usable loudness. There is also an addon for Audacity for extracting audio tracks from videos, just in case. If you have the music files as mp3 I can recommend "MP3 Gain", which is a programm to alter the loudness of mp3 files and bring them to the same level. However overall the project looks like a good idea. I have designed my ship in Blender first, too and then build it in game afterwards.

     
    And yes I took screenshots of some ingame elements and roughly rebuild them in blender so that I can scale the whole thing acordingly.
    No I sadly can't give you the numbers, because NDA.
  10. Like
    Takao got a reaction from Anaximander in So about that new website...   
    Mhm, good that I haven’t red the entire thing, I have completely missed that.
     
    So, unlike in eve where the pvp button is called „undock“, here it’s called „login“?
  11. Like
    Takao got a reaction from Supermega in 3D Preview Suite - Download - ( Ship Designs, Constructions and Stuff )   
    Luckely they are not, because DU has a voxel system for building and those games (at least SE) doesn't.
    With the voxels you can do ALOT more then with blocks, especially when building slopes.
     
    @Federal Initiator
    I have watched your first video and a little bit from the second and from that it looks like you are not that familiar with 3D modelling with a direct modeller, like Blender?
    Never, ever, ever use n-gons in any situation (faces with more than 4 verticies). They will completly screw up your renders and many modifiers. Use quads (4 verticies) wherever possible and tries (3 verticies) where needed. Your approach of preemtively subdividing a cube is not a good practise when you are not sculpting. It will create unnececcary faces and therefor reduces performance and increases render time. Use edge loops instead to create just enough extra faces. It should also be faster. A very good Blender addon is Destructive Extrude with which you can create extrusions more intuitive and much faster. The music is WAY to load. Get yourself Audacity and use the "normalize" ("Normalisieren") filter for your audio track. This will bring down the audio level to a decent, usable loudness. There is also an addon for Audacity for extracting audio tracks from videos, just in case. If you have the music files as mp3 I can recommend "MP3 Gain", which is a programm to alter the loudness of mp3 files and bring them to the same level. However overall the project looks like a good idea. I have designed my ship in Blender first, too and then build it in game afterwards.

     
    And yes I took screenshots of some ingame elements and roughly rebuild them in blender so that I can scale the whole thing acordingly.
    No I sadly can't give you the numbers, because NDA.
  12. Like
    Takao got a reaction from Occultist in 3D Preview Suite - Download - ( Ship Designs, Constructions and Stuff )   
    Luckely they are not, because DU has a voxel system for building and those games (at least SE) doesn't.
    With the voxels you can do ALOT more then with blocks, especially when building slopes.
     
    @Federal Initiator
    I have watched your first video and a little bit from the second and from that it looks like you are not that familiar with 3D modelling with a direct modeller, like Blender?
    Never, ever, ever use n-gons in any situation (faces with more than 4 verticies). They will completly screw up your renders and many modifiers. Use quads (4 verticies) wherever possible and tries (3 verticies) where needed. Your approach of preemtively subdividing a cube is not a good practise when you are not sculpting. It will create unnececcary faces and therefor reduces performance and increases render time. Use edge loops instead to create just enough extra faces. It should also be faster. A very good Blender addon is Destructive Extrude with which you can create extrusions more intuitive and much faster. The music is WAY to load. Get yourself Audacity and use the "normalize" ("Normalisieren") filter for your audio track. This will bring down the audio level to a decent, usable loudness. There is also an addon for Audacity for extracting audio tracks from videos, just in case. If you have the music files as mp3 I can recommend "MP3 Gain", which is a programm to alter the loudness of mp3 files and bring them to the same level. However overall the project looks like a good idea. I have designed my ship in Blender first, too and then build it in game afterwards.

     
    And yes I took screenshots of some ingame elements and roughly rebuild them in blender so that I can scale the whole thing acordingly.
    No I sadly can't give you the numbers, because NDA.
  13. Like
    Takao got a reaction from Anaximander in 3D Preview Suite - Download - ( Ship Designs, Constructions and Stuff )   
    Luckely they are not, because DU has a voxel system for building and those games (at least SE) doesn't.
    With the voxels you can do ALOT more then with blocks, especially when building slopes.
     
    @Federal Initiator
    I have watched your first video and a little bit from the second and from that it looks like you are not that familiar with 3D modelling with a direct modeller, like Blender?
    Never, ever, ever use n-gons in any situation (faces with more than 4 verticies). They will completly screw up your renders and many modifiers. Use quads (4 verticies) wherever possible and tries (3 verticies) where needed. Your approach of preemtively subdividing a cube is not a good practise when you are not sculpting. It will create unnececcary faces and therefor reduces performance and increases render time. Use edge loops instead to create just enough extra faces. It should also be faster. A very good Blender addon is Destructive Extrude with which you can create extrusions more intuitive and much faster. The music is WAY to load. Get yourself Audacity and use the "normalize" ("Normalisieren") filter for your audio track. This will bring down the audio level to a decent, usable loudness. There is also an addon for Audacity for extracting audio tracks from videos, just in case. If you have the music files as mp3 I can recommend "MP3 Gain", which is a programm to alter the loudness of mp3 files and bring them to the same level. However overall the project looks like a good idea. I have designed my ship in Blender first, too and then build it in game afterwards.

     
    And yes I took screenshots of some ingame elements and roughly rebuild them in blender so that I can scale the whole thing acordingly.
    No I sadly can't give you the numbers, because NDA.
  14. Like
    Takao got a reaction from Anaximander in An idea about construct vs construct   
    I have two problem with the "constructs levelling up" mechanic:
    It make no sense at all. Even if each construct would have an AI, then the AI itself would "level up", not the construct. You could then copy the AI to other constructs and they would be as equally good (when those constructs are equal). It's an additional "My character's stats / values are better than your's so I win" mechanic. What matters should be the skill of the individual player, not his characters stats. The second one here is my main concern.
    And I really hope that the levelling mechanic for the character, they are planning won't do exactly that...
     
     
    Oh boy, I think Twerky interpreted the energy preservation law slightly wrong -.-
  15. Like
    Takao reacted to Forodrim in An idea about construct vs construct   
    no, show me where I said that. You seem to have serious problems to understand what I said. 
     
    nope
    source:
    http://sitn.hms.harvard.edu/flash/2013/space-human-body/
     
    Where are your sources? 
  16. Like
    Takao reacted to Forodrim in An idea about construct vs construct   
    nope, force is needed to change momentum.
    in your example you are wildly mixing newtonian force and stuff like the weak force. 
    => a = F * (a/F)
    => a = a 
    => shocking! 
    nope, HEAT is a type of warhead. Can be used as shell (fired by a tank (russian BK14 shell) for example) or a missile (TOW missile for example)
     
     nope, not going to happen.
    In space heat radiation is very limited, so you will not freeze. you will also not explode. 
    Death in space will occur by suffocation. 
     
    => just in the other thread in which you claimed a modern carrier does fire cruise missiles you mostly have no idea what you are talking about but like to hear yourself talk
    => consider yourself ignored. 

    Edit: I will also start to report your posts since you continue to derail almost every discussion with your ramblings. 
  17. Like
    Takao got a reaction from Atmosph3rik in An idea about construct vs construct   
    First of, thank you for publicly showing that you are
    arrogant overly self convinced incompetent in many areas Which leeds me to the conclusion that you suffering from Dunning Krueger Effect so I can safely ignore your physic and math crap show and don't even have to bother disproving you in that points.
    Ok, this proves on of two things:
    1) You really think, that a = F/(F/a) is a relevant thing. That means that you are just incompetent in basic math equations.
    2) You know that a = F/(F/a) <=> a = a <=> 1 = 1 and therefore means absolut nothing because
    every formular put inside itself will result in 1 = 1
    which means you trying to just fool other people with that "pseudo science math" and therefor you are just pathetic.
     
    Please, go ahead and do that.
    In vacuum there is 0 presure.
    In earth atmosphere, at ground level there is 1 bar pressure.
    That means the difference is 1 bar.
    If humans would expand in the vacuum like a baloon, they would be crushed when they are in a 2 bar enviroment, like for example after diving 10 meter in water, because there the pressure difference is also 1 bar.
    Do they?
    No they don't.
    What will happen in the vacuum however, is that your body liquids begin to boil, because of the their lowered boiling point.
    This will not couse the human to expand like a ballon.
    It will just kill you.
     
    1. It's interesting, that you have completly ignored the anti-ship missiles here. Because if you make absolute statements, then one counterexample disproves your statement.
    2. So you are saying, that the Saturn V (and any other space craft) are missiles and not rockets? Or are you telling me that they are all unguided?
    3. "Missile" is a guided projectiles mostly with rocket boosters or jet engines (cruise missiles) as propulsion.
    4. A rocket is a missile.
    5. There are unguided and guided anti-tank rockets.
    6. EVERYTHING with explosives and a casing (out of a material that doesn't instantly vaporise because of the explosion) around that explosive has shrapnells. Infantry held anti-tank missiles usually are build to create extra shrapnells, so that you can use those rockets against infantry, too (or better).
     
    So thank you again for proving your arrogance and incompetence to the public.
    If you any actually sources that disproves my statment above (your opinion is still not a proof) AND prove your statements from before, post them or stop talking about this topic.
  18. Like
    Takao got a reaction from 0something0 in An idea about construct vs construct   
    Recursion appears when a specific things repeats itself. What does this topic has to do with that?
    This is only true if the target has a constant velocity and zero acceleration (and therefore no change of course) or a constant acceleration.
    If the target, after you fire an unguided projectile, evades in any way, a slow projectile has a much higher chance of missing the target.
    Therefor: Faster projectile = better.
     - Objects neither have force nor work. A force is applied to an object (from an object) and work is done by a force.
    - Your statement definitive sounds like bullshit, so please post some actual mathematical examples or sources.
    - Also, when your acceleration is zero, your entire statement stops working, because you don't have any forces if your acceleration is 0. Furthermore, because F = m * a, the resulting force will effectively be small, because heavy objects (in our case ships) won't be able to accelerate fast and light ships are, well light.
    1. Density is mass / volume. As long as nether of both change, the density doesn't change ether. The mass of an object will only change, except from the obvious that you add or remove parts from that object, if you move at a relativistic speed.
    Furthermore combat will not take place during relativistic speed, because you won't be able to reach that speeds in planet orbits and between planets you won't find your target.
    2. An object will not explode, as a direct result of acceleration, when it receives a very high acceleration. It will simply get crushed. In case of it falls into a black hole, it will get torn apart, but only because the acceleration difference between the molecules (or even atoms) is so big.
    An object can explode when suddenly decelerating, but is a result of the sudden chance of their aggregate status (mass -> liquid / gas) because of heat, which can accrue when two object collide at very high velocities (e.g. railguns).
    That statement is outright WRONG.
    Anti-Tank missiles (HEAT) RELY on hitting the target, otherwise their penetration would drastically decrease. There are some heat missiles that detonate above the target, with a downwards facing steam, but those missiles rely on the far less armoured top of vehicles.
    Anti-Ship missiles also do NOT explode before the target. They have a contact fuse with a delay and explode inside the ship.
    If your missiles main damage source is its shrapnels and your target is lightly armoured, then you want to detonate bevor hitting the target (or inside it, if the target is really big (=ship)).
    Please stop making this claims if you don't know what you are talking about.
    This makes sense, BUT it doesn't make sense, that the missiles explosion radius is here taken into account (explosion radius decided by signature radius?).
    If missiles had a sensor value which represents their ability to detect small targets, then ok, but not the explosion radius.
    My point here is, that it makes no sense, that small ships in EVE are basically immune to big missiles which are at least as fast as they are and furthermore the missiles stats are misleading, because a big explosion radius should be always a better thing, because its directly proportional to the amount of explosives and therefore should also work against smaller targets.
    If I fire a cruise missile or torpedo at a frigate, then who much damage do I even to?
    If the target is stationary, then the slow explosion speed of the torpedo (which is totally unrealistic) doesn't reduce the damage, but the huge explosion radius, compared to the frigate small signature radius will do.
    Or is the damage still high enough to outright destroy the frigate?
     
    My points here are:
    (In game) The explosion radius should not reduce the damage to a target, just because it's small. It's just the distance where the explosion can potentially damage a target. The damage done is scaled accordingly. (In game) The missiles damage value is not the total damage it does across its entire explosion sphere, but at point blank range (r = 0). How well a missile can detect targets should not be anti-proportional to its size, but rather it's sensor capabilities. Explosion velocities are really fast. And to hit a target with a missile you generally need to be, compared to the target, fast (I know you can predict the shot, but that doesn't help you in any situation, also the target may have CIWS to defend itself), which means that the missiles owns speed plus the explosion speed should always be fast enough so that a target can't "outrun" the explosion. Which speed does the calculation takes into account here?
    The "absolut" speed of the target or the relativ speed of the targets towards the missile?
    Is the missiles speed added to the explosion velocity?
    If the missiles explodes in front of the target, then the explosion will move towards the target at
    missile speed + explosion speed + target speed (assuming non-relativistic speeds here).
    I haven't played Eve for a long time now.
  19. Like
    Takao got a reaction from GunDeva in Ship Class naming standards?   
    @CaptainTwerkmotor
    By that definition there is ether no such thing as a capital ship or (almost) every warship is a capital ship, or do you mean "combated by other capital ships in a 1vs1"?
    Because battleships can be easily sunk by submarines, destroyers with torpedoes or be defeated (= not being able to continue fighting) by cruisers.
     
    Also you have specifically sad that frigates are line of battle ships, so they would be capital ships by your definition.
     
    Quote by William S. Lind:
     
  20. Like
    Takao got a reaction from Morand in Interactive elements: Thoughts and suggestions   
    I watched the tutorial for the interactive elements and I have some questions and suggestions for them:
    Why do you need relays for multiple links? Why can't buttons output more than one link?
    NOR block: Why can't buttons and other interactive elements get an "invert output/input" option?
    Logic blocks: It would be very helpful for complex logic set-ups to have one logic block, where you can set up the whole logic inside. Or is this possible with Lua?
    Counter block: Why not one box with an option (simple value) to set the counter? The current setting with several blocks looks very cumbersome...
     
    Is it possible to swap a block without breaking the links?
  21. Like
    Takao got a reaction from Miamato in Ship Design Atelier (Holo Deck)   
    Have you played From The Depths?
    There building a ship takes a long time, because every part of your ship is modular: Weapons, Engines, etc.
    I don't find that very rewarding.
    If you can do things faster with one technique than with another, why should the slower aproach more rewarding? The opposite is the result.
×
×
  • Create New...