Jump to content

Takao

Alpha Tester
  • Posts

    288
  • Joined

  • Last visited

Everything posted by Takao

  1. As far as I know it makes a different where you aim at the target. If you hit (well) you will hit the target at the location you where aiming at. So it's more then just one time lock on.
  2. NQ has already confirmed that there are protection bubbles, like in EVE. As for the underground bases: One way to solve (or reduce) the problem would be to allow mining on enemy tiles (enemy = corp that is at war with you). That way you can just dig out the base. The problem here would be, that you need to build large walls all around... Beeing able to build underground bases is maybe the only way for smaller corps or players to build a base at all. If the base would be above ground, you would really easily be able to spot and attack it. Yes an underground base is very hard to conquer, however what do you want to do there if you can't get out or in, because it's beeing sieged? And if it's not beeing sieged: If you want to use it as a hangar, you need a big hangar doors -> Good way in for the enemy, too. Build a lot of internal turrets for protection -> High energy costs.
  3. Anti aircraft fuse??? You mean proximity fuse? As the combat is stat based those fuses would mean, that you still do fragmentation (and possible explosion, depending on how much you "missed") damage if you didn't hit the target "directly".
  4. Takao

    Obsolescence

    I don't know exactly where it was, it may be was in a thread where the original topic was a different one -.-
  5. You will be able to upgrade your "hand mining" tool. I don't know if this just means you work faster without much visual changing of your "tool", or if you have a dedicated tool, like shown above. There won't be such things. NQ has sad that now several times.
  6. discordauth:DSKKzB8KDdIm9DSuAOPguL16xXJ9pTv22ywEtpLq1yM=

  7. Takao

    Obsolescence

    That was already suggested and there is a very big thead with discussions about it.
  8. I know that I can read tweets without a Twitter account. However, without an account, I don't get directly notifed from Twitter if NQ posts a Tweet, that was what I ment. The cooperation is called Soul Nebula.
  9. I don't have a Twitter account... Someone has posted the link in our corp Discord channel a few hours ago, however I haven't noticed that -.-
  10. What do you mean with "Voxel Engine potential"? You can make any shape out of voxels, because voxels are rendered like polygons. For creating a voxel volume you usually use a normal mesh. Or do you mean what you can do as a player with voxel editing tools?
  11. I hope there are no survival mechanics beside maybe oxygen. DU is not a survival game. I don't want to waste my time on on getting food and water, I have better things to do. Needing oxygen for places without it or no breathable atmosphere would be OK for me. Also those mechanics will not work anyway in DU: What if you don't have any money and run out of food / water?
  12. As far as I know: no. If you want do dig-in, you have to dig-in yourself. (Nice idea btw) There will be no quick dig-in mechanic as this can be missused to quickly hide constructs and alter the terrain. Also, where should the mined materials go? NQ has sad, that after you log-out your character will despawn after some time, but your constructs will stay in the world. Your constructs will only be safe in a protected friendly territory or in the safe zone. Although "safe" here only means, that it can't be attacked. The territory owner still can burry it.
  13. If you have already claim a tile in the safe zone, you can’t loose it by force. That means once a tile is claimed it would be safe to „store“ your ship there because you can’t block access to the tile. The thing is, that storing your ship on someone else’s tile has the risk, that your ship might get buried, because it will not float while you are offline, so the player can remove the material beneath it and build a construct above it.
  14. Ok, it seems I was wrong about despawning or they changed their mind in the meantime in postet it somewhere? There were several discussions about this topic. It only targets static constructs, because otherwise you would not be „safe“ in a safe zone.
  15. Pressing b does NOT open a menu. You just enter building mode (instantly). The displayed menu, where the player klicks on one option, is open with right klick.
  16. After you logged out your ship will despawn after a while, as far as I know. Furthermore, if you log out while in a safe zone, your ship is safe.
  17. That would require that you are able to self detonate your ship and that those explosions can case damage to enemy ships. Also the cost of the drones need to be low enough so that this is worth the cost.
  18. "Size" is the physical dimension of an object, in this case a ship. It make no sense to call a ship "Large" only because it is able to to jump between solar systems or is able to use a star gate. If two ships, regardles of their space travel capabilites, are the same size, then they are the same size. If one of them is larger compared to other ship of it's type, then it's a large ship (compared to other ships of it's type). A large atmospheric battleship may be small compared to a large space battleship, because you might be able to build bigger in space, but it still makes zero sense to call all ships that are not capable of leaving the atmosphere of their planet (on their own) "small".
  19. Right, I had asked that question to NQ and they sad that you can't place shields in safe zones. Still there are two problems: What happens to your static constructs when someone claims the territory in the safezone? As you can't attack structures, someone could simply cover your construct (static or non-static) in another construct.
  20. If you build a static construct in a safe zone, that that tile is claimed by someone else, your construct will get transfered to them? Also, even if not: NQ had sad, that you can block the access to your claimed territories (with shield?), so even if you still own the constructs, you can't access them anymore. And because it's inside a safezone, you can't reclaim the territory.
  21. As I sad: there is none. The most logical choice would be to use the terminology of todays and past naval ships and adapt them where needed ("Battlestar" type ships for example). That is what I have sad. A battleship type ship has the function of engaging large enemy ships as it's primary function while also beeing able to defend itself against several smaller ships. Those terms are all relative and therefore at the moment meaningless for categorising DU ships. Is a 250 m long space ship in DU small, medium or large? We don't know yet, because we don't know the costs (time, resources and money) and practicability of such a ship. The type can be defined by size, not the class. Germany could have called a cruiser type to be called "Bismarck" class for example. The type was primarily defined by the main armament, which itself depends on the size of the ship. Bigger guns need a bigger ship. We don't know how this will be in DU, we can just guess. Of course you will need a bigger ship for more guns and people. Beeing part of it is everything ;)
  22. Well you still need to claim territory in a safezone or make sure that others do not claim it...
  23. A ship class is not the same as a ship type. You are talking about ship types, not classes. A ships class is a given name to that design, for example the Bismarck class, while the type is combination of size, main armament and usage, in the case of the Bismarck class a battleship. There was already a lengthy discussion about ship type naming standards in DU and to sum it up: its unpractical to discuss this topic now, because we simply don’t know how big ships will be and what armament they can support at those sizes. One major difference in combat between eve and DU will be, that in du you don’t have healthbars and the possible speeds are much higher. This means, that when you orbit a planet, you might only have a short time frame to engage the enemy, because you are orbiting the planet in the opposite direction or you can more easily disengage.
  24. The information in the scanning results are only "secure" during the moment where it was created. If the vein is mined directly afterwards, the scan results will not change automatically.
×
×
  • Create New...