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Emma Roid

Alpha Tester
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  1. Like
    Emma Roid got a reaction from CaptainKork in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't really understand the need for a wipe, other then that NQ would like to clean up their database. The 'Pros' listed sound contrived to me.
     
    Any permanent MMO where a wipe is needed to make it attractive to new players is doomed. Are you going to wipe every year then?
    The challenge of an MMO is to make the game is such a way that a player can step in at any point.
     
  2. Like
    Emma Roid reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your daily reminder that multiple NQ staff in multiple channels, verbally and in writing, said we would get 'magic blueprints' if they ever needed to do a wipe:
     

     
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
  3. Like
    Emma Roid got a reaction from Bazzy_505 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
  4. Like
    Emma Roid got a reaction from Messaline in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    add schematics to that, or compensation in quantas: I grinded them together over 2 years. 
    Would be unfair if builders keep their blueprints, and industrialists loose everything.
  5. Like
    Emma Roid reacted to Knownthief in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I haven't logged in much since the announcement, my factory is running out of resources and my calibrations are stacking up, I just don't see the point of putting in countless hours if they are going to wipe.  This is so defeating!  I am considering just HQing the rest of my stuff and cancelling.  If they don't wipe I can come back, if they do then I saved money.
  6. Like
    Emma Roid reacted to Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    why not permaban those insulting and trolling kiddies supporting a wipe? Seems like you have'nt yet learned how discussions work in your preschool.
  7. Like
    Emma Roid got a reaction from Cybob19 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    As a long time regular player: a partial wipe I could live with, a full wipe not.

    I would expect to at least remain blueprints, talents and schematics and preferably 'capsule constructs' (maybe without cargo and fuel). I think I am entitled to replace my factory I spend 2 years working daily in building without having to set it all up again from scratch for the 4th time (after alpha, beta pre-schematics, beta post-schematics). 

    The idea to remove schematics is new to me, but if we can run factories without schematics that is ok: I did that before and with my talents I should be able to make money. There would just be more competition and a smaller market as more people will make their own stuff.

    But I do expect compensation for the years of grinding money and talents together to build up my schematics set. Not sure what I would do with 30bil, but I worked hard for it, and I never used any exploits. Would not be fair if the builders get all their work saved by getting blueprints, and industrialists loose everything they worked for.

    It is frustrating that this wipe discussion has been going on for so many months now. I would like a decision soon please, so that I know if I am wasting my time these months or need to go look for another game.
  8. Like
    Emma Roid reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have 5 builds that took more than 200hrs each to build. You have no idea what you're talking about. 
  9. Like
    Emma Roid reacted to Leppard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If they decide to do a full wipe they brake what they promised - i never would have invested hundreds of euros und hundreds of hours in a so called "persistent" game, that may be wiped. It's a not funny definition of "persistent".
  10. Like
    Emma Roid reacted to Neryman in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I would like to express my agreement on this point. Wanting to level the playing field for newbies and older players alike "by doing a wipe" simply cannot be a valid argument in a persistent gaming universe, because it won't fix anything - and @NQ you know that.

    You can help newbies to get into the game faster by improviong the new player experience (Last time i checked, it needed such improvements badly) - and @NQ you know that.
     
    ...But taking the hard earned goods and wealth of players doesn't achieve anything in that regard - and you know that. So @NQ, give us the real reason behind your "request" or forget it.
  11. Like
    Emma Roid got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    A wipe would solve none of the stated (presumed) issues:
    It would not make the new player experience better.  Taking undeserved money away some some cheats by taking it away from everybody will not solve the economy/markets Removing schematics will not solve market issues (if there are any in the first place). (my more detailed arguments here)
     
    If NQ does not change underlying dynamics in the game we are just back in the same situation 1 or 2 years later.

    The reason I would quit the game for good if they wipe is not just that I loose 2 years of work, but that I would not trust NQ not to just grab the 'wipe' stick again whenever they feel like they want a clean database. So whatever time you invest is lost repeatedly - unless you limit yourself to just being a ship builder, because they will probably get their BP's back. But all the city builders, industrialist and miners will be screwed over every 1 or 2 years.

    Sure they will promise never to wipe again. But they have made that promise before.
     
  12. Like
    Emma Roid got a reaction from oOAvaOo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I would like to suggest option 5:

    New solar system you can get to with a gate
     - Has its own currency 
     - Schematics are not needed there
    But you can't take anything from one system to the other except blueprints.
     
    Pro:
     - Long time builders keep there builds and factories
     - Money made from exploits has no influence in the new system
     - Community does not need to split: you can go back and forth between your old base and new ones
     - PVP  and planet PVP could be added there without having too much impact: for planet PVE you can stay in the current system

    Con:
     - Needs some coding and (preferably) some new planets. Although a straight copy would work
     
    So basically similar to option 3, but without having to split the community
     
  13. Like
    Emma Roid reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Keep posting this daily please.
  14. Like
    Emma Roid reacted to Pyrrhus in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Absolutely NO wipe!!
     
    First, the talent points - not only did we pay for them through monthly subscriptions, but more importantly OUR TIME!! We earned them, and in no way would it be fair to wipe them "for new player experience", what about existing player experience? Do you care so little for the players that have helped you fund and develop this game from the very beginning, that you would abandon our contributions of time and money, as well as all the bugs and exploits and loopholes and cheats we have identified for you over the Alpha & Beta phases?
     
    Second, our constructs don't take away from new players experience. How does my space station or ship take away from a new players game? How? I have a ship, you don't - uh....big deal. Even if you wipe, with our experience we will be making new ships and stations quickly anyway, so you aren't doing anything for the new players you are merely punishing existing p;layers.
     
    Schematics - I never liked them, but they are here now - BILLIONS invested in schematics for my factory......the time it took to hunt megas, mine them, process them, and EARN that quanta through something that you should both acknowledge and respect - MY TIME. I could have been playing Star Citizen or any of a hundred other space games out there.....but I gave you my time and my money. For you to STEAL what I have earned through that time is not only unethical - I imagine (and hope if you do) it will be disastrous to your game as well. How can anyone trust NQ if this is how you treat your players. 
     
    Because this post you made points out one thing - you value the prospect of new players, which don't yet exist - over your current players who are here, active, and paying NOW. You addressed the issue of people who have unsubscribed or don't play anymore by letting us deconstruct their constructs. You make us pay land taxes. There needs to be an already set up economy and structures for new players to really enjoy the game, as well as to see what they can do. The super factories is what inspired me to make my super factory. The giant cities are what inspired me to make my buildings, the existing architecture of other players INSPIRES new players. Other players ships inspired me to build mine. New players NEED to see what we have figured out, they need to be inspired. Blank worlds starting from scratch will just be boring for them.
     
    And finally - you TOLD us there wouldn't be a wipe. Are you liars? Yes, there are super rich people and orgs in the game - but they don't detract from the new player experience as much as you apparently think they do. They are going to be a part of the game no matter what you do. And if this game is what it advertises - player generated cities, organizations like nations, there will be the rich and powerful and there will be the small loners - but guess what - we LIKE it that way. Don't let the envy of non-existent players rob the time and money of the actually existing players.
     
    Read general chat. If you wipe, you will lose about 80% of your players that chat at least. It is the most feared and most unpopular decision of the game currently. And not everyone posts here in the forums - so read the daily discussion about the prospect of a wipe - WE HATES IT!!! 
     
    I love this game - I don't want to play another. But if you wipe, take away my earned quanta, take away my earned talents, take away the constructs I have bought from other players that I can't make blueprints of (did you think about that!?!?) and take away my constructs and elements I have spend thousands of hours earning or building - you lose all of my accounts. I will quit. And you may lose more current players than you will gain these "new players" you seem to care more about. But when they see that they cannot trust NQ either, when they see how you treat your player base, don't count on them rushing in to buy your game. Trust me, this community will not go quietly into the night.
  15. Like
    Emma Roid reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "there would be a gold rush to get back to whatever you wanted. That's actually not a good idea. We decided that we would rather not do that. There has already been a lot of investment made by a lot of people to terraform very very substantial parts of the planets... It would be a very bad thing to say 'sorry guys, restart from scratch.'" And that was just on a terrain wipe.
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
  16. Like
    Emma Roid reacted to MelTuc in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    What I don't understand is unless NQ only plans are only for the current month each month, didn't they know this was on the table two months ago when they had all of us running around delete constructs and begging for core slot donations and just making life HELL. Wasn't it just two months ago when NQ said you will be able to regain all your constructions if you just use talent points and in 30days you be good? Didn't they know in 60 days they would be talking about wiping any and everything. So I ask you what the damn core cap drill. Why put us threw that unwanted stress if the end result is where we are today, talking about a WIPE. 
     
    I should have listen when people were warning that the CORE Cap was a Soft Wipe and all Soft Wipes are Followed by Hard Wipes, I didn't believe them because I thought the CORE Cap was the reason we were trying to prevent a wipe. But never the less I was fooled. NQ you knew this was coming but yet you choose to still chose to put us threw needless stress just to SAVE on that Month's Server Cost.
     
    .
  17. Like
    Emma Roid reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    While that’s true, a wipe leading to an exodus of players who have stuck with the game becomes a gamble assuming they get replacement players equal or more than what they lose with the same dedication.
  18. Like
    Emma Roid reacted to Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How does a wipe fix flaws in the game? It resets the world and our characters but does nothing to change the gameplay. 
  19. Like
    Emma Roid got a reaction from Vulpeculae in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't really understand the need for a wipe, other then that NQ would like to clean up their database. The 'Pros' listed sound contrived to me.
     
    Any permanent MMO where a wipe is needed to make it attractive to new players is doomed. Are you going to wipe every year then?
    The challenge of an MMO is to make the game is such a way that a player can step in at any point.
     
  20. Like
    Emma Roid got a reaction from Ashford in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't really understand the need for a wipe, other then that NQ would like to clean up their database. The 'Pros' listed sound contrived to me.
     
    Any permanent MMO where a wipe is needed to make it attractive to new players is doomed. Are you going to wipe every year then?
    The challenge of an MMO is to make the game is such a way that a player can step in at any point.
     
  21. Like
    Emma Roid got a reaction from Blackbeard06 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
  22. Like
    Emma Roid got a reaction from Daemortia in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    As a long time regular player: a partial wipe I could live with, a full wipe not.

    I would expect to at least remain blueprints, talents and schematics and preferably 'capsule constructs' (maybe without cargo and fuel). I think I am entitled to replace my factory I spend 2 years working daily in building without having to set it all up again from scratch for the 4th time (after alpha, beta pre-schematics, beta post-schematics). 

    The idea to remove schematics is new to me, but if we can run factories without schematics that is ok: I did that before and with my talents I should be able to make money. There would just be more competition and a smaller market as more people will make their own stuff.

    But I do expect compensation for the years of grinding money and talents together to build up my schematics set. Not sure what I would do with 30bil, but I worked hard for it, and I never used any exploits. Would not be fair if the builders get all their work saved by getting blueprints, and industrialists loose everything they worked for.

    It is frustrating that this wipe discussion has been going on for so many months now. I would like a decision soon please, so that I know if I am wasting my time these months or need to go look for another game.
  23. Like
    Emma Roid got a reaction from Messaline in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
  24. Like
    Emma Roid got a reaction from Belorion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
  25. Like
    Emma Roid got a reaction from efchaos in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Although I could live with a partial wipe, I still don't see any reason for a wipe. The pros and cons given sound a bit contrived to me:

    New player experience
    If an MMO needs a wipe to attract new players, where are we a year later? You would need a wipe every year or so. The challenge is to make the game in such a way you can step in at any time I just did the new player experience on the test server, nice improvement. But I do not see how there being some big bases on Alioth or some rich players in space has any effect on the new players when I am setting up my base, start building and exploring. On the contrary: it gives something to explore and can be an inspiration to new builders in what is possible.
    Exploits
    Ok, so some players got rich using exploits. How does that effect other players?
    The example I know of is the guy that bought 100 warp beacon schematics for 8mil each and was willing to sell them for 700mil. But my warp beacons (I bought the proper schematic) normally sell within two weeks and with a 1500% (15 times the production cost) margin. So it seems to have no effect at all that I can see. Ok, so they can buy more expensive guns. So what? the advantage of that is not great, and most of these cheaters don't even play anymore. Some other examples: gates have a >100% profit, advanced engines > 100%, rare engines 800%. There is no problem with rich people pushing out regular players. You can buy a Gate XL schematic with half a day of T5 astroid mining with 2 guys, you don't need exploits to be able to make it. If there is a problem with the markets, it is not because of rich players, but a lack of destruction. An element once made stays in the game forever, except in PVP and in players leaving the game. That is not a recipe for a healthy economy but exploits have nothing to do with it. It is rather naive to think there will never be an exploit again: people will find ways to cheat and exploit with every change to the game. Are you going to wipe every time that happens? Just deal with it and undo some transactions or kick some players, like other MMO's do. removing schematics will indeed resolve the market issue: there will be no market. The schematics where introduced exactly for this reason. Of course people will complain about the cost: new players are used to games where you are in the end game in 10 days and they don't want to invest time and effort for a 2 year period to build a factory (like I did). Those are exactly the players NQ should not listen too: they are on to the next game in a month anyway. You need to listen to the players that stick around and are willing to build long-term: those are your money-makers.
    Partial wipe complexity
    There are many ways to do partial wipes, and clean up the database. Not all of them sound complex to me:
    You could let players mark up to 10 construct with a flag (like the headquarters) and then wipe the rest and reset the planets: the dynamics for planet reset and construct deletion are already there, and so is a 'tag construct' mechanism, so how is this complex? You could just remove the need for the schematics from the game and - like someone suggested in this forum - set up NPC buy orders for them. That makes refunding people real easy. And you don't need a wipe for that, could be done in a patch. You don't need to split communities if you want to start fresh and keep the current, you could make a gate/portal to a new solar system with its own currency where you can only take blueprints back and forth: that will be a bit more work I imagine, but only if you want new planets. you could also just copy this solar system and rename the current one 'legacy'. 
    All-in-all it seems to me that part of the devs in NQ just want a clean database and are looking for arguments to justify a wipe.
     
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