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0something0

Alpha Tester
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Everything posted by 0something0

  1. Well, yeah, an org may not be able to have a whole planet in its control as in have claims laid over on all of it but may have INFLUENCE over the whole celestial body. I think having a MOAB/FOAB type weapon in game could be nice, it's a one-time use weapon, expensive to make, you need constant upkeep/have a shelf life(MOAB has one of 15 years), and difficult to move around, but has a large blast radius.
  2. The problem with human translators is that the amount of info coming in can be HUGE like when in a major battle.
  3. I hear that there is a certain limit to how deep you can deep, this will most likely apply to destruction caused by weapons. If there are long-range weapons, then sure, you probably can do orbital bombardment.
  4. I would like to see what kind of abilities are available with the DU lua library.... EDIT: tbh, how much people are needed to run a battleship isn't dependent on the size, it's dependent on the amount of subsystems that have to be operated manualy.
  5. Well, I'm not sure how Resurrection Nodes would work, but keeping all your stuff secure could be a problem...
  6. I don't think the Power-Armor-esque mechs shouldn't cost that much, about as expensive as what it would take to build a light/heavy tank of similar spec...
  7. intelligence and enlightenment. more like toxicity and trollness, but lets not feed the troll here. Anyway, I disagree with the idea because it feels unnatural. There is a reason why there are voxels in this game. I do, however, agree with having to place things outside of the ship by detecting obstruction in its path
  8. Oh wait, am I toxic for puncturing your paper-thin logic ? I bet I am toxic, TRUTH BURNS LIKE ACID. Lel. That very statement proves how toxic he is. But lets not feed the trolls How about this? Once a DAC has been traded for in-game cash, the DAC becomes physical. This means if the DAC you got was for IRL money/Kickstarter award, then it acts like currency and is non-lootable. However, once a DAC has been traded, it becomes physical and you can do all sorts of shinanigans to it.
  9. There should be a way for people use dirt/stone for something useful like extracting its mineral contents or using them to create aesthetics blocks, or just simply turn it into energy since e=m(c^2), though they would need quite a lot of said materials.
  10. Can't we just use cameras and your main character to record history?
  11. I think it would be possible to create something that looks like a mech by using Lua to have a ship fly at a certain height and then use force fields to create and move the legs even though they actually don't do anything.
  12. Of course, the problem here is that the common elements are in various ores and rocks and have no use. The nanoformer could be able to isolate pure elements from compounds. I personally think there should be ores more common on planets and other ores common on asteroids(like in real life), with the planetary materials being more specialized.
  13. I would love to see realistic physicals in-game whether its materials science, orbital mechanics, or physics, as long as it doesn't stress the server and the client. On the other hand, I feel like that would drive away the players. I mean, just look at Star Wars vs Star Trek. The general public doesn't like sciency things. If you look at the popularity ratings of KSP here, https://trends.google.com/trends/explore?q=%2Fm%2F0h68f9g, the game reaches 100 interest when Pewdiepie played it. There is a reason why you see all those "Math sucks" posts on the internet. Face it, we are going to have to dumb down(though not so much that people will treat this like Minecraft and Roblox) to reach out to a wider playerbase. Just saying, China has actually put a wooden (ablative) heat shield on its spacecraft which has worked. https://vintagespace.wordpress.com/2016/12/05/can-a-wood-heat-shield-really-work/
  14. I personally would prefer the bigger planet since that would be able to sustain future generations for more time.
  15. I think you should be able to edit tiles that no one has claimed yet. So, while you de jure don't own a planet via territory claim, you, or an org, may be able to de facto claim it by making sure no one else does it.
  16. Well, skills would also be a factor, so I imagine that you would need skill training to use tools from better materials or working said materials.
  17. I don't think that is the most accurate analogy: you could still do arithimatics and stuff on the calculator, so it wouldn't be totally useless. Which is another system I want to bring up FOR ALL TRAINING. I think it would be better for shorter training times to be able to perform a skill, but you have to keep doing the skill to reach your max potential. The point here is that for implants, you shouldn't need as much training as powered armor since that is the whole point.
  18. Well, not everyone plays EVE. Also, a wealthy enough force may use T2 as base-level equipment, like how many modern militeries don't use AK-47s even though they are cheap and widespread.
  19. I can't add an image to my banner: I try to add a link from google drive(click on image>top right menu>open in new window>right-click>open in new window), the image shows up in the editor, but when I try to save, it says "You are not allowed to use that image extension on this community.".
  20. Well, when I first saw it, i thought it was going to go into melee weapons combat...
  21. Well, to be more specific, I meant so you won't be forced to specialize in the implants field.
  22. oh geez, I had my fill of mindf*** today. Stuff like Infinite World theory, quantum mechanics, hyperdimension... Oh, btw, due to the subatomic particles being small enough for quantum wave collapse to not happen easily, the perfect replication of the human body(or anything else) will have to involve quantum mechanics to factor in for quantum probablity. And assuming one atom takes up. Sidenote(and a long one): Lets say each atom has two values, atomic mass(proton+neutron count) and electron count. They take up 2 bytes in total. There are about 7 billion billion billion atoms in the human body, or 7*10^27 atoms. Since each atom takes up 2 bytes, we have 4*10^28 bytes, or 400 trillion terabytes. Note that the world data storage capacity is 295000 terabytes. Using off-the-shelve technology, we should have 200 trillion of those 2 terabytes external hard drives. They take up about 11*8*1, or 88 cm^3. since there are 200 trillion of them, we have 17.6 km^3 of hard drives.(probably screwed up here) According to explainxkcd, the hard drive industry ships around 8 million terabytes of memory per year. Assuming the trend continues through 2500(unlikely due to lore events), we will have 3864 million terabytes more. Keep in mind that these are all liberal estimates. Just something I did for fun. From a realism standpoint, both seems far off, thought the body replication it seems like is building a good enough 3d printer and enough drives and antimatter reactors. I imagine attempting to literally control parallel universes would take far more energy then atomic replication, so why can't we use this to create other things, considering the human body is very complex?
  23. I don't really see the need for a special scaffolding block either, when you can just use dirt blocks or whatever. Maybe an ablity to remove all scaffolding via the core? IC2 for minecraft had a scaffolding block that could be easliy broken(all scaffolding blocks connected to the one that you mined got destroyed) and you could climb on that. I don't know about climbing mechanics in DU, but I don't think you should be able to climb vertical surfaces without tools or ladders on them.
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